Actually the ship upgrades only unlocked for me after I got a couple of people for my crew. I think I have 5 now (engineer, mechanic, chemist, soldier and tsilor). I could really use a music.
The MOST annoying shit this game has is the way you slide off cliffs. FUCKING HOLY FUCKING HELL Why the FUCK do you launch forward if u walk of an edge WHY WHY just fucking why, dude the fucking player, if u run out of one just flys out of control at an angle, u cant alter the path, ive died so many fucking times because of this that ive just stopped playing it.
In terraria you can move around when falling, here ur just a pos falling straight ahead. And the fall damage is op as fuck.
In terraria, remember that weapons had a VERY small cooldown to repeat the atack, also the animation was either a stab or a wide Back to Chest animation swing. In terraria you could spam the weapons and keep mobs at bay due to pushback from the atack.
In starbound im using a sword, and it has a Front wide swing then another swing and a frontal stab.... mobs dont have a lot of pushback and then you have a big cooldown (almost 3/4 of a second) to repeat that 3 steps atack..
So that means... Ive found myself stuck in small spaces getting touched-spammed by fucking mobs and i cant push them back enough to get away. Then you have the delay and they rush you again. And if they jump you can rarely hit them unless you jump too since the swing isnt wide. I dont know, i find it incredibly annoying personally.
I died so many times because 3 mobs rushed me and i couldnt push them back plus the delay to start atacking again. Also the fucking fall damage, JESUS FUCKING CHRIST.
Version 1.1 is our first content patch since the full release of Starbound -- we've added a fishing game, item collections, Novakid villages and more! Check the changelog below for a list of major/minor changes and bug fixes, and then go relocate some Fluffalo!
Fishing
Two tiers of fishing rods are now craftable from the Foraging Table and can be used to fish on ocean planets (including arctic, toxic and magma oceans)
Added 48 unique fish types to catch
Rare fish can give valuable rewards, including reel and lure upgrades to enhance your fishing rod
Collections
New Collections interface tracks various kinds of collectables including captured pets, figurines, fish, cooking recipes, fossils, and bugs
Minor Changes & Bug Fixes
Saloon furniture previously sold at Frogg Furnishings is now available in Novakid villages, and has been replaced with the Pastel set (which has its own unique tenant)
Novakids can now be generic tenants or guards
Added Novakid NPC dialogue
Implemented party chat and local (planet) chat
Acid rain now applies poison instead of direct damage
Console objects are now available as themed tenant rewards
Added option for “borderless window” style fullscreen mode
Improved sound effects for Staff abilities
Improved sound effects for several unique boss weapons
Adjusted which bugs appear in Midnight, Mutated and Giant Flower biomes
Shockhopper Mk I and Dreadwing now have a chance to drop their respective action figures
Mother Poptops on starter worlds now drop enough Core Fragments to complete the initial gate quest
Added chance for Snuffish to appear in ocean biomes
Kelp now unlocks the Rice Cake cooking recipe when picked up
Reduced moon threat level from 10 to 1
Fixed a bug causing merchants to offer material items for free (which made them impossible to purchase)
Fixed several armor descriptions that didn’t fit within their tooltips
Fixed a bug causing fireworks to deal large amounts of damage
Fixed birds and other monsters spawning in the atmosphere and asteroid layers of moons
Made several NPC-like monsters uncapturable
Fixed monsters getting stuck outside arena in final arena side quest
Fixed friendly NPCs and monsters being damaged by environmental effects such as traps
Fixed a few edge cases in pathfinding
Fixed several items displaying erroneous recipe unlocks when obtained
Fixed a bug causing underwater audio filters to continue after quitting to title
Fixed several cases of incorrect cursors displaying over GUI elements
Fixed a bug in LoS calculation determining whether the player can reach objects
Fixed a bug causing Dreadwing’s UFO to visually flip
Fixed a bug causing boats to oscillate at the surface of water
Fixed a bug causing physics AoE effects to move projectiles
Wire Mode overlay is now hidden on protected tiles
Lots of typographical/grammatical text fixes
Ohh god, have to hide that update from my GF or she will force me to play from start again. Starbound is a weird game, i was hyped AF when it was finally available as ultra-buggy EA title and was waiting for every bigger content update but after one of the bigger changes (the one that pulled out randomization and injected a more streamlined progression) i found it hard to come back since i knew "the other" Starbound that wasn´t like this.
Well, lets see what got better and what got worse this time
i bet it still has heavy performance issues in the big trading/mission hub
paxsali wrote:
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
we established that our next update will involve space, and include mechs. I feel like that’s a pretty good start!
https://gfycat.com/PiercingDopeyAbyssiniancat
Your personal mech will be your primary tool for exploring hostile new space environments. Upgrading and equipping your mech will be key as you take on greater and greater challenges in this new frontier. They’ll have plenty of cosmetic customization options, such as paint colors, so you can conquer the stars in style!
https://gfycat.com/ArcticOptimisticArctichare
In our previous posts we’ve mentioned that ‘space’ is the overarching theme of this patch, and showed a little preview of some exciting new space vehicles. We have some even bigger (downright galactic) changes planned, including fleshing out one of the most fundamental parts of the game: interplanetary travel! To get an idea of what we have in mind, here’s a look at a WIP version of the new navigation interface:
Space isn’t just about stars and planets, it’s about the space between them, so you’ll now be able to fly freely around systems and explore all kinds of new locations, from space stations to traveling merchant ships to mysterious derelicts! Systems won’t just be static, either — moons orbit planets, planets orbit stars, and rich opportunities come and go, rewarding patient explorers with brand new perils and plunder!
The unstable release of Starbound 1.3 is here! That means you can check it out now, but if you don’t want to deal with bugs/unfinished bits, a stable release of Starbound 1.3 is just around the corner.
For Starbound 1.3, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.
MAJOR CHANGES
Navigation Overhaul
The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!
Customizable Mechs
Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!
Modular Space Stations
Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your need
We're excited to announce the release of Starbound 1.4 - the 'Bounty Hunter' update!
In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There's also new elemental variants of many monsters, which have a rare chance to be encountered - if you see one be sure to capture it! In addition there's a ton of new furniture, objects, weapons, and fun new stuff - including drones, password keypad locks, a laser mining tool, and a sports car!
We've been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here's an outline of all the changes;
Bounty Hunting
New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs
New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe
Take the fight to criminal gangs at their hideouts, including a climatic final mission & boss fight!
New quests: Becoming a Peacekeeper, Rookie Assignment, Rising through the Ranks, The Good Fight, Keeping the Peace, Going after the Occasus
New generated bounty quests
New generated criminal hideout microdungeons
New Music
Four new music tracks by Starbound composer Curtis Schweitzer
Rare Monsters
Elemental Monster variants - they are capturable, and earn progress in a new collection.
New Collection: Rare Pets collection
New monster variants: Fire Gleap, Electric Voltip, Poison Smoglin, Ice Peblit, Albino Poptop, Electric Anglure, Fire Bobot, Poison Bulbop, Electric Capricoat, Ice Crabcano, Electric Crutter, Ice Fennix, Elecrtic Hemogoblin, Ice Hypnare, Fire Lilodon, Poison Mandraflora, Ice Miasmop, Ice Narfin, Fire Oogler, Poison Nutmidge, Ice Orbide, Electric Petricub, Poison Pipkin, Electric Quagmutt, Ice Ringram, Poison Scaveran, Elecrtic Snaunt, Poison Snuffish, Poison Sporgus, Fire Taroni, Fire Toumingo, Poison Trictus, Electric Yokat, Electric Ignome, Fire Lumoth, Poison Pyromantle, Electric Skimbus, Fire Spookit, Fire Squeem, Fire Wisper, Ice Agrobat, Poison Batong, Poison Bobfae, Fire Monopus, Poison Paratail, Fire Pteropod, Cultist Scandroid, Ice Crustoise, Ice Iguarmor, Fire Oculob, Poison Pulpin, Ice Snaggler, Electric Tintic, Fire Gosmet
Other New Additions
Drones: Peacekeeper Drone, Mining Drone
New Weapons: Neo Magnum, Neo Magnum-E78, Neo Magnum-RX, Neo Magnum-ZZZ, Glue Sprayer, Lazercaster, Stun Grenade
New Tool: Mining Laser
New Unique Monster: Cosmic Intruder
New Mission: The Dantalion
New Boss Encounter: The Swansong
New Armor: Captain Noble Head, Cultist General Hood, Cultist General Tentacles, Groucho Glasses, Pharaoh Headdress, Sheep Hat, Shirt Top,
Peacekeeper Set (Peacekeeper Hat, Peacekeeper Shirt, Peacekeeper Trousers)
New Figurines: Cosmic Intruder Figurine, Swansong Figurine
New Mech Parts: Neo Laser Mech Arm, Peacekeeper Mech Body
New Augments: Peacekeeper I Augment, Peacekeeper II Augment, Peacekeeper III Augment
New vehicle: Red Sports Car
New world spawn vehicles: Dropship, Mini Tank, Mini UFO, Sportscar, Jeep
New object tags: Cultist, Egyptian, Peacekeeper, Office
New Tenants: Egyptian, Peacekeeper, Office
New blocks: Sloped Glass Panel, Polygon Platform
New currency: Peace Credit
Changes and fixes
Changed the crafting requirements for all mech parts to match materials in the system where the blueprint is found.
Changed name of 'T-Rex' fossil pieces to 'T. Rex'
Fixed bug where Triplod Figurine was not properly awarding credit to the Collections Library
Various lua bindings added
Added /setdungeonid command
Updated instrument audio position to follow the player
Display for gendered armor in tooltips
Add hover state to mission/crew/tech interface lists
For radial tile brushes, damage tile center instead of tile origin
Allow equalsSelf material render rule to also match on hue
Add a glow to inventory button when inventory has new items
Add a cooldown to ouch noise
Remove monster families and variantParameters
Allow bursting particle emitters multiple times in the same frame
Fix latch object animation bug
Only suffocate if mouth position is inside collision geometry
Fix energypickaxe animation state
Fix projectiles not dealing damage if spawned after the parent projectile has died
Minor bugfixes
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