Aliens: Colonial Marines
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 24th Jul 2015 19:48    Post subject:
Randy Pitchfraud still going strong Laughing




http://www.eurogamer.net/articles/2015-07-23-an-hour-with-randy-pitchford

Quote:
Eurogamer: I absolutely accept that, and the footage was marked as work in progress and that's fair. What I'm curious about is why did this game change in the way it did?

Randy Pitchford: Which way do you want to talk about? Pick a way it changed. Do you have a specific example of something that changed?

Eurogamer: Yes! If we look at the E3 2011 gameplay demo for Aliens, there were certain graphical effects we didn't see in the launch version.

Randy Pitchford: We need a laptop. We can't do this.

LOL

Eurogamer: Oh come on. You must know what I'm talking about.

Randy Pitchford: I can't remember every effect. I can't possibly remember.

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beyondthesun




Posts: 275

PostPosted: Fri, 24th Jul 2015 20:05    Post subject:
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randir14




Posts: 4950

PostPosted: Fri, 24th Jul 2015 20:17    Post subject:
Of course he's also a magician, it's in his nature to trick and deceive.

Quote:
Eurogamer: Okay, but the general point is that it didn't look as good when it launched as it did in those videos.

Randy Pitchford: I think that's subjective.


No it is not subjective. Is he forgetting his own company acknowledged the shitty graphics by releasing a patch that improved them?


Last edited by randir14 on Fri, 24th Jul 2015 20:32; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 24th Jul 2015 20:31    Post subject:


"Subjective"

Pitchford is a duplicitous twat.
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tonizito
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Posts: 51506
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 24th Jul 2015 22:26    Post subject:
Like jim derpling said, let's see them trying to pull that shit again now with the steam refunds in place, I'd love to see it.
Anyway, people will still pre-hurrdurr borderlands 3 in droves so what's the point?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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EternalBlueScreen




Posts: 4314

PostPosted: Fri, 24th Jul 2015 22:27    Post subject:
In any other industry he'd be arrested for false advertising (also adding bullshots of a fake game on their official webpage and staging a fake E3 demo), and I'm not even kidding. The guy is capable of the most poker faced lies over time in front of cameras and face to face with fans that I've ever seen.

Imagine hiring a foreign studio to make a fake scripted E3 demo. That was in his eye smart use of development funds to increase pre-orders. Rotten through and through.

It is the biggest evidence of exploiting the pre-order system as well as IP fandom.

The guy should join Creative Assembly. Then at least we'd know they're all in the same nest of rats.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 25th Jul 2015 08:38    Post subject:
I will up Pitchford with a Todd Howard and Pete Hines. That way we'll have a magic triad.
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Sat, 25th Jul 2015 10:31    Post subject:
At least Creative Assembly fluked it with a real Alien game...
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sat, 25th Jul 2015 10:37    Post subject:
the amount of effort CA put into isolation, i think using the word 'fluked' is pretty insulting... the were dedicated fans, tried hard, and came up with something fantastic...


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vurt




Posts: 13916
Location: Sweden
PostPosted: Sat, 25th Jul 2015 10:38    Post subject:
blackdochia wrote:
I will up Pitchford with a Todd Howard and Pete Hines. That way we'll have a magic triad.


CDPR are kings there though, neither Bethesda or Pitchford comes even close, even if this is almost up there with CDPR's false advertising.

CDPR claimed even up until a week before release that there was absolutely no downgrade (like no one was going to notice?). They even continued to show the fans photage from an engine they actually stopped using almost 2 years ago and probably never was intended for the final graphics (probably like here, using a far superior rendering engine just to promote the game).

They also claimed that the far superior rendererings were looking very subpar to how the final game would look. This is where it goes very wrong.. When the fans were expressing disappointment in the final graphics, they accused their fans of comparing an unfinished game to the final product, saying it's extremely stupid to do that etc etc.. Nice try since it was they themself who started doing this comparison throughout the whole deveveloping process, saying how great the final game would look in comparison.

It might be a great game but wow, i've never ever seen such asshole behavior from a developer, and the blaming seems to continue too, now it's the fans fault the game is buggy because some people use mods Very Happy
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stemot




Posts: 1886

PostPosted: Sat, 25th Jul 2015 15:12    Post subject:
vurt wrote:
blackdochia wrote:
I will up Pitchford with a Todd Howard and Pete Hines. That way we'll have a magic triad.


CDPR are kings there though, neither Bethesda or Pitchford comes even close, even if this is almost up there with CDPR's false advertising.

CDPR claimed even up until a week before release that there was absolutely no downgrade (like no one was going to notice?). They even continued to show the fans photage from an engine they actually stopped using almost 2 years ago and probably never was intended for the final graphics (probably like here, using a far superior rendering engine just to promote the game).

They also claimed that the far superior rendererings were looking very subpar to how the final game would look. This is where it goes very wrong.. When the fans were expressing disappointment in the final graphics, they accused their fans of comparing an unfinished game to the final product, saying it's extremely stupid to do that etc etc.. Nice try since it was they themself who started doing this comparison throughout the whole deveveloping process, saying how great the final game would look in comparison.

It might be a great game but wow, i've never ever seen such asshole behavior from a developer, and the blaming seems to continue too, now it's the fans fault the game is buggy because some people use mods Very Happy


Like you said, we still got a fantastic game in The Witcher 3 that is worthy of the series and adds to the story of Geralt, what makes Colonial Marines so much worse than this is the fact the story is a fucking insult to the fans and they couldn't be bothered to fix bugs so just used tricks to get around them (teleporting npcs that spawn in a flash of light next to you).
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vurt




Posts: 13916
Location: Sweden
PostPosted: Sat, 25th Jul 2015 15:24    Post subject:
I meant as far as false advertising goes, but it was especially bad to try to blame the fans. That's not how a company should act towards the many thousands of fans who followed the Witcher 3 development for many years, many who helped them to where they are today.

In terms of the final product A:CM obviously is far worse.
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Frolsa84




Posts: 1733

PostPosted: Sat, 25th Jul 2015 15:27    Post subject:
vurt wrote:
blackdochia wrote:
I will up Pitchford with a Todd Howard and Pete Hines. That way we'll have a magic triad.


CDPR are kings there though, neither Bethesda or Pitchford comes even close, even if this is almost up there with CDPR's false advertising.

CDPR claimed even up until a week before release that there was absolutely no downgrade (like no one was going to notice?). They even continued to show the fans photage from an engine they actually stopped using almost 2 years ago and probably never was intended for the final graphics (probably like here, using a far superior rendering engine just to promote the game).

They also claimed that the far superior rendererings were looking very subpar to how the final game would look. This is where it goes very wrong.. When the fans were expressing disappointment in the final graphics, they accused their fans of comparing an unfinished game to the final product, saying it's extremely stupid to do that etc etc.. Nice try since it was they themself who started doing this comparison throughout the whole deveveloping process, saying how great the final game would look in comparison.

It might be a great game but wow, i've never ever seen such asshole behavior from a developer, and the blaming seems to continue too, now it's the fans fault the game is buggy because some people use mods Very Happy


 Spoiler:
 
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vurt




Posts: 13916
Location: Sweden
PostPosted: Sat, 25th Jul 2015 16:06    Post subject:
Are these supposed to be quotes of what wasn't in or subpar to Morrowind? If so i don't agree with a lot of it.. For example, i think Oblivion had some great side quests for the factions, even in comparison to MW.

"You can enter every interior".. To my knowledge you can, there aren't whole buidlings which are just there for decoration (as in Witcher 3). There might be locked doors which are only decoration, but not whole buildings.

As far as i remember, the main thing with Oblivion was the lack of dynamic shadows and that the radiant A.I wasn't exactly as mind blowing as they said. For those that remembers, they also hyped the A.I for Morrowind, so it didn't really come as a total shock to me that the A.I was quite overhyped (though a lot better than in Morrowind).

For Skyrim and FO3 i can't remember anything wastly overhyped really? The first screens of Skyrim and FO3 didn't look any different than to what the final game looked.. There are many far worse examples than Bethesda, even if they did a shitty thing with Oblivion and the dynamic shadows, but at least it was just the shadows, not like with FC3, Witcher 3, Watch Dogs or Dark Souls 2 (there are probably more examples).
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JBeckman
VIP Member



Posts: 35140
Location: Sweden
PostPosted: Sat, 25th Jul 2015 16:32    Post subject:
This was quite a few years back in 2005 or so but from what I remember Todd went on and on about numerous features in Oblivion which ended up being complete fabrication when it was released.
(Probably available in some quote compilation on RPGCodex or similar.)

EDIT: A number of those features did end up in Skyrim though.
(Insects for example although in Skyrim they're something like decals, window lighting during night too if I remember correctly, mods had already added it though even for Morrowind.)
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vurt




Posts: 13916
Location: Sweden
PostPosted: Sat, 25th Jul 2015 19:12    Post subject:
The quotes are absolutely retarded, for the most part they seem random from someone who didn't play the game and just assumes it's a lie or a feature that isn't in.

I'd say most (99%) of what they talked about in interviews for Oblivion is in, just not everything made it into the game (but available through either console commands or in the editor). For example the radiant A.I is actually quite capable of what they claimed (mods has advanced beyond it even). It's just that they didn't take advantage of all its features, probably they tuned it down because it eats a lot CPU power to have more than a few NPC's on screen with advanced scripts.

But i agree that they handled Oblivion quite unprofessionally in comparison to Skyrim and FO, but not so much in comparison to most other devs out there. With CDPR we've seen them going backwards, from being well respected by their fans to practically trolls.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 4th Apr 2016 07:52    Post subject:
This looks interesting: http://www.moddb.com/mods/templargfxs-acm-overhaul
Quote:
TemplarGFX's ACM Overhaul

Experience Aliens: Colonial Marines how it should have been when it came out. Heavily Balanced and Play-Tested for exciting, suspenseful and most importantly, FUN game play.

Xenomorph's have seen the most work fixing their behavior and mechanics to make them truly terrifying foes to face, dramatically shifting the tone of the entire campaign.

This State of the Bad-A** Art modification for ACM reworks, reprograms and rebalances Xeno AI, Human AI, Weapon Mechanics, Ballistics, Animations, Shaders, Particles, Decals, Lighting, and engine features to get the best out of the game possible.

Changes:
 Spoiler:
 

https://www.youtube.com/user/templargfx
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vurt




Posts: 13916
Location: Sweden
PostPosted: Mon, 4th Apr 2016 07:58    Post subject:
Nice! Will give this a shot.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73368
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Mon, 4th Apr 2016 10:39    Post subject:
Videos show exactly the same abomination. Not seeing the amazing improvements.
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Casus




Posts: 4429

PostPosted: Mon, 4th Apr 2016 10:41    Post subject:
For reasons I still can't quite explain, I actually completed this turd a few years ago. I even played the DLC.

It was genuinely terrible all the way through, with a select few VERY limited moments of enjoyment in the DLC.

However, I still think it could be a reasonably entertaining cooperative experience if they fix the atrocious Alien AI.

So, if anyone is brave enough to test this - I'd love to hear some feedback Smile
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jackbomb




Posts: 2542
Location: Tortilla de patatas
PostPosted: Mon, 4th Apr 2016 13:43    Post subject:
Should try, downloaded v2.
Never finished it, had a strong despair feeling while playing it tbh. Let's see if this fix something worth the playthrough!


MAG B650 Tomahawk / Ryzen 9 7950X CU -20 5.5GHz / TR PS120SE / Corsair 2x16GB DDR5 6000 CL30 / TUF 3080 OC / Cubase Pro 14
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consolitis
VIP Member



Posts: 27317

PostPosted: Mon, 4th Apr 2016 14:28    Post subject:
LeoNatan wrote:
Videos show exactly the same abomination. Not seeing the amazing improvements.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Casus




Posts: 4429

PostPosted: Mon, 4th Apr 2016 14:30    Post subject:
I haven't checked the video, but one of the primary issues in the game was the UTTERLY atrocious Alien AI.

Aliens - even on the hardest difficulty mode - literally stand around half the time. They attack in an unbelievably clumsy way - and they move way too slowly to pose a real threat.

It was incredibly destructive for immersion.

So, if this guy has managed to fix that - somehow - the game could be a bit better.
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consolitis
VIP Member



Posts: 27317

PostPosted: Mon, 4th Apr 2016 15:24    Post subject:
That's the opposite of my experience. I kept dying because random Xenos were spawning and attacking me the very last second.

If he managed to make the game easier or rather more fair, good. Even more difficult? Fuck no.

From a couple of pages ago (third post is mine):

VGAdeadcafe wrote:
Holy shit I'm playing this in Hardened and I can't even go past that point in the hangar where you protect the guy hacking the door, I just get swarmed and instakilled, I died 10 times in a row Laughing

The other guys are a little useless and the reloading gets me killed.

I've never failed so badly in a FPS game. HALP !


DarkRohirrim wrote:
If you want to play this play it on normal or even easy. It's really hard, but not in a good way. The checkpoints are also pretty unforgiving. I did actually finish this entirely and I liked it. I still think it's not a very good game, but it's nowhere near as bad as some people make it seem, not in the current state anyway. They did improve it quite a lot, but I guess there was a limit to how much they could go with that as well. Also, the DLC was pretty much just better. The thing I find the worst in this game is just how frustrating it is at times.


consolitis wrote:
Don't worry, I have no problem playing FPS games on normal and in this one I kept dying again and again and again and again until I dropped the difficulty to easy.

Extremely unfair difficulty.
I shit-deleted it later anyway.


VGAdeadcafe wrote:
I think they upped the difficulty after some patch, I'm playing the 1.4.0 Limited edition by Prophet.

I think they got rid of the retardedness of the aliens. But now it's kinda unbalanced, it seems I have to cheese my way through this encounter somehow, or get lucky with the grenades. The aliens move in fast and they're many.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 14th Apr 2016 00:42    Post subject:
http://www.moddb.com/mods/templargfxs-acm-overhaul/downloads/templargfxs-acm-overhaul-v4-hadleys-hope

v4 is out now, with further tweaks and balancing. I'm sorely tempted to give this another try... hmm.

Quote:

  • MK2 Pulse Rifle returns (40/60 ammo, 900rpm) with a missing Ammo Counter (my fault, it’ll be fixed soon) and better balancing.
  • Auto Shotgun damage reduced slightly
  • Combat Shotgun damage reduced
  • Hick’s Shotgun damage greatly increased. Max ammo reduced, 12 pellets
  • Hudson’s Pulse Rifle 95rnd, full auto 900rpm. Max ammo reduced
  • Under-barrel shotgun’s use same ammo as Hick’s (and now hold 4)
  • Under-barrel Grenades do more damage (balanced in MP) (and also hold 4)
  • Fire is more lethal
  • Incendiaries more lethal
  • Smart-Gun recoil mechanics reworked, bullet spread and accuracy of tracking adjusted.
  • First attempt at removing the blue-ness of its HUD (works on sulaco)
  • Xeno AI timing reworked to rely less on speed and more on movement.
  • Xeno’s slowed down generally (except Lurkers)
  • Further adjustment to insta-kill move so its used less
  • More vulnerabilities opened up (waiting before things etc) to give you a bit more chance
  • Face-Hugger fight is easier. Not too much mind you, it took a few of em to pull it off Ripley!
  • O’Neil’s smartgun reworked to be more useful

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M4trix




Posts: 9334

PostPosted: Thu, 14th Apr 2016 00:55    Post subject:
sabin1981 wrote:
http://www.moddb.com/mods/templargfxs-acm-overhaul/downloads/templargfxs-acm-overhaul-v4-hadleys-hope

v4 is out now, with further tweaks and balancing. I'm sorely tempted to give this another try... hmm.

Quote:

  • MK2 Pulse Rifle returns (40/60 ammo, 900rpm) with a missing Ammo Counter (my fault, it’ll be fixed soon) and better balancing.
  • Auto Shotgun damage reduced slightly
  • Combat Shotgun damage reduced
  • Hick’s Shotgun damage greatly increased. Max ammo reduced, 12 pellets
  • Hudson’s Pulse Rifle 95rnd, full auto 900rpm. Max ammo reduced
  • Under-barrel shotgun’s use same ammo as Hick’s (and now hold 4)
  • Under-barrel Grenades do more damage (balanced in MP) (and also hold 4)
  • Fire is more lethal
  • Incendiaries more lethal
  • Smart-Gun recoil mechanics reworked, bullet spread and accuracy of tracking adjusted.
  • First attempt at removing the blue-ness of its HUD (works on sulaco)
  • Xeno AI timing reworked to rely less on speed and more on movement.
  • Xeno’s slowed down generally (except Lurkers)
  • Further adjustment to insta-kill move so its used less
  • More vulnerabilities opened up (waiting before things etc) to give you a bit more chance
  • Face-Hugger fight is easier. Not too much mind you, it took a few of em to pull it off Ripley!
  • O’Neil’s smartgun reworked to be more useful



Tried to play with v3 on easy difficulty and slammed into the same problem as VGA described:

Quote:
VGAdeadcafe wrote:
Holy shit I'm playing this in Hardened and I can't even go past that point in the hangar where you protect the guy hacking the door, I just get swarmed and instakilled, I died 10 times in a row Laughing

The other guys are a little useless and the reloading gets me killed.

I've never failed so badly in a FPS game. HALP !


You don't have time to reload or run around the place cuz they are faster. The other soldiers are too dumb to help me. I gave up. This game is simply broken. No mod can repair it. Sad


Made in China is like a box of chocolates, you never know what you're gonna get.
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ixigia
[Moderator] Consigliere



Posts: 65127
Location: Italy
PostPosted: Thu, 14th Apr 2016 02:09    Post subject:
consolitis wrote:
LeoNatan wrote:
Videos show exactly the same abomination. Not seeing the amazing improvements.

Okay Indeed..

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shole




Posts: 3363

PostPosted: Sun, 17th Apr 2016 04:19    Post subject:
it looks pretty
but gameplay still looks like shitnoodles
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Wed, 27th Sep 2017 17:44    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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jackbomb




Posts: 2542
Location: Tortilla de patatas
PostPosted: Sat, 14th Jul 2018 05:31    Post subject:
https://www.resetera.com/threads/aliens-colonial-marines-ai-fixed-by-a-single-letter.55247/

Quote:
Inside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather

Im sure you'll notice the spelling mistake

ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether

If you fix it to look like the above and then play the game, the difference is pretty crazy!

Why is this line important? There are two reasons :
1) AttachXenoToTeather doesn't do anything. Its basically empty or stripped
2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoning

When a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren't so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)

Whenever the game tried to do this, nothing happened. Now it does!


Aww Yeah


MAG B650 Tomahawk / Ryzen 9 7950X CU -20 5.5GHz / TR PS120SE / Corsair 2x16GB DDR5 6000 CL30 / TUF 3080 OC / Cubase Pro 14
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