Unreal Tournament 4/2014 [RIP]
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konkol84




Posts: 3694
Location: Po(o)land
PostPosted: Fri, 25th Mar 2016 15:53    Post subject:
don't forget menbros!!

or was it dudebros? Philosopheraptor
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Fri, 25th Mar 2016 17:03    Post subject:
Looks fun paxsali!


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73376
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Fri, 25th Mar 2016 18:43    Post subject:
Mr.Tinkles wrote:
paxsali wrote:
KillerCrocker wrote:
Thats not a way to play a video game Dude Sad


I am not understanding this.


You're supposed to use a 360 controller, sloped back in a couch and have dorito crumbs all over your hands.
Also, no more than 30FPS. Laughing

Well, with moshunblurrz it looks better than real life anyway.

Laughing
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paxsali
Banned



Posts: 18338

PostPosted: Fri, 25th Mar 2016 19:15    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:35; edited 1 time in total
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sanchin




Posts: 765
Location: Poland
PostPosted: Fri, 25th Mar 2016 21:21    Post subject:
Well, I've only noticed something like that if the screen percent slider is not at 100%
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paxsali
Banned



Posts: 18338

PostPosted: Fri, 25th Mar 2016 21:39    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:35; edited 1 time in total
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JBeckman
VIP Member



Posts: 35165
Location: Sweden
PostPosted: Fri, 25th Mar 2016 22:13    Post subject:
Not all games use it but UE4 (And UE3 actually.) has a slider value for resolution scale, should be in the options somewhere if it can be set from within the game itself and not just the ini file.

100 / 100% means it renders at the selected screen resolution, 50% would mean it renders at half that res (sub-sampling.) and 150% would mean it renders at a 1.5x the screen res (supersampling.)

ARK is one of the earlier UE4 games using the slider, I think it even defaults to a below-100 value so unless you adjust it the game will be rendered at a lower resolution.
(UE3 uses this as well but for UE4 you can exceed 100 to supersample instead of just subsample. Smile )
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The_Zeel




Posts: 14922

PostPosted: Fri, 25th Mar 2016 22:28    Post subject:
i remember battlefront also had it, and looked quite like what paxsali described if it was set below 100%.
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sanchin




Posts: 765
Location: Poland
PostPosted: Fri, 25th Mar 2016 23:09    Post subject:
paxsali wrote:
sanchin wrote:
Well, I've only noticed something like that if the screen percent slider is not at 100%


What's that? Where to find this option and what is the default? Cause I believe I'm running mostly default values.

I only clicked [AUTO DETECT] on video tab for gfx settings I think.


First slider form the top in gfx tab in the setting inside the game. When you hover over it, it displays a tooltip explaining almost exactly what you've asked about - that it's rendering the game at x percent of the native resolution and upscales, without touching the UI.
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Fri, 25th Mar 2016 23:54    Post subject:
I just thought I would inform you guys that this project is pretty dead. A friend of mine who worked at epic was fired recently for trying and attempting to fix, add competitive mechanics, matchmaking etc. To the game. They have around 1-2 people working on it at most and are mostly focused now on Fortnite and their new MOBA. It's a shame that tennecent bought half of epic.


PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4

----------------------------------------------------------
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ixigia
[Moderator] Consigliere



Posts: 65132
Location: Italy
PostPosted: Sat, 26th Mar 2016 00:11    Post subject:
xDBS wrote:
I just thought I would inform you guys that this project is pretty dead. A friend of mine who worked at epic was fired recently for trying and attempting to fix, add competitive mechanics, matchmaking etc. To the game. They have around 1-2 people working on it at most and are mostly focused now on Fortnite and their new MOBA. It's a shame that tennecent bought half of epic.

http://www.nooooooooooooooo.com/
Hope it can still receive the love that it deserves, but I imagine the future ain't bright if this is the scenario Razz

I mean, a hardcore anti-couch competitive shooter released for free, by greedy Epic nonetheless, it was too good to be true when you think about it xD
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hellishere




Posts: 812
Location: Portugal
PostPosted: Sat, 26th Mar 2016 17:50    Post subject:
xDBS wrote:
I just thought I would inform you guys that this project is pretty dead. A friend of mine who worked at epic was fired recently for trying and attempting to fix, add competitive mechanics, matchmaking etc. To the game. They have around 1-2 people working on it at most and are mostly focused now on Fortnite and their new MOBA. It's a shame that tennecent bought half of epic.
^

Really?? I guess they realized paragon is where its at, that game had way more development time than this game had over 2 years so far..its a shame though, but, as much as i love UT, i gotta admit, if i had to pick one game, i would pick paragon, its in a much better state than the UT game and its just a safer bet for them ofc, with the crossplay ps4 and all..and beeing a moba.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sat, 26th Mar 2016 17:54    Post subject:
Reaction

I HIGHLY doubt that the development of this UT is nowhere near dead.
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freiwald




Posts: 6968

PostPosted: Sat, 26th Mar 2016 18:02    Post subject:
Bob Barnsen wrote:
Reaction

I HIGHLY doubt that the development of this UT is nowhere near dead.

the development not. just the community, because it so small and also they will never release it on steam or so, so it will stay this way. no one gives a fuck about epic these days anymore but they still think they are up there with blizzard and others. seems like they need to learn this the hard way. sure if they just want some oldfags play some matches on the weekend, it will be a great success. if they want full servers 24/7 and a huge community then they will fail hard, if they continue like this.

and the game itself will suck anyway because of all the ut99 fanboys wanting shitty movement back and stuff. they can't make everyone happy but the still try to do it.

i love ut 2004 and i will be back as soon as they release something similiar, with many gamemodes, complex movement, many maps and also a huge community. until then the game is dead for me and if you look at the player base im not the only one.

yea yea it's "alpha" and all. dead.
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paxsali
Banned



Posts: 18338

PostPosted: Sat, 26th Mar 2016 20:22    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:35; edited 2 times in total
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freiwald




Posts: 6968

PostPosted: Sat, 26th Mar 2016 20:27    Post subject:
great post. i agree on all points. *highfive*
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Sun, 27th Mar 2016 04:38    Post subject:
The information I bring is the truth, and, its unfortunately sad, while its not completely dead look at the slow progress. What I meant was UT4 is on the back burner at the moment. A lot of community members who contributed to the development have moved over to making a mod called "Unreal Prime" theres a few youtube videos.

I can't tell you the difference becuase I haven't really played UT4 Alpha or Unreal Prime but heres a video for you guys who play UT4 so you can see what Unreal Prime is.



PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4

----------------------------------------------------------
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oakwind




Posts: 325

PostPosted: Sun, 27th Mar 2016 06:09    Post subject:
Prime looks far better. The alpha map looks too tight.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 14th Jul 2016 02:12    Post subject:
Version Notes 2016 7 13
Quote:
TLDR: Major Changes This Build:

- Titan Pass CTF level visual pass for better clarity and improved performance.
- Ranked matchmaking initial implementation and party system improvements. We will be running periodic ranked matchmaking tests over the next few weeks.
- Sound balance and clarity pass, with new custom sound amplification system. Custom client-side amplification, occlusion, and low pass filtering of different types of sounds based on if player is the instigator, target, or teammate of the instigator of the sound.
- Movement tweaks to sliding and acceleration.
- Weapon functionality and balance tweaks to Redeemer, Rocket Launcher, Flak Cannon, and Impact Hammer shield.
- Bot AI improvements

https://wiki.unrealengine.com/Version_Notes_2016_7_13




https://www.epicgames.com/unrealtournament/blog/ut-update-available-now
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Radicalus




Posts: 6425

PostPosted: Fri, 29th Jul 2016 23:39    Post subject:
Just fired this up. Last time I gave it some more time, because it had input lag, and you just can't play like that.

Anyway, that seems a lot better now.

Loaded up an instagib server full of players for the first time in years.

Cleaned the fucking house, I did. Man, it's like I haven't missed a beat. This game. So good. So cool. Blood pumping. Arena shooters are the only shooters worth playing. Fast thinking and fast hands.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Wed, 28th Jun 2017 22:38    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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DV2




Posts: 5240

PostPosted: Thu, 29th Jun 2017 11:50    Post subject:
This thing still exists?..Well, nice to see improvements etc..


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paxsali
Banned



Posts: 18338

PostPosted: Thu, 29th Jun 2017 12:15    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:11; edited 1 time in total
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Areius




Posts: 14857

PostPosted: Thu, 29th Jun 2017 14:59    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:23; edited 1 time in total
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 29th Jun 2017 20:02    Post subject:
Areius wrote:
Slowly but steady the game becomes better. Its shaping up well I think, but would be nice if it was on Steam.

Yep, it would probably boost the playerbase by quite an amount.

I'm not sure how many people are playing this currently. But when i checked it out some months ago, it felt rather dead with just a handful of servers available. Sad


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 17th Jan 2018 06:00    Post subject:
Wow was the last update on July or so?



Forget about this game Laughing Epic is putting all its effort on making Fortnite into a battle royale game. I guess they like money. UT4's business model must have been born in the mind of a heroin junkie.
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Areius




Posts: 14857

PostPosted: Wed, 17th Jan 2018 10:10    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:23; edited 1 time in total
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AmpegV4




Posts: 6248

PostPosted: Wed, 17th Jan 2018 10:18    Post subject:
that video..
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Stige




Posts: 3555
Location: Finland
PostPosted: Sat, 24th Feb 2018 20:34    Post subject:
WTB A real UT Sad
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Mas3ter




Posts: 1946

PostPosted: Sat, 24th Feb 2018 21:31    Post subject:
2028 early acces
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