The Witness (babioraz's favorite Myst-like game)
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consolitis
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Posts: 27317

PostPosted: Thu, 4th Feb 2016 21:29    Post subject:
consolitis wrote:
consolitis wrote:
Updates:

Quote:
30 January 2016 4:15pm:
Added Hungarian language support.
Display a warning when the game fails to save your progress.

30 January 2016 10:55am: Experimental Anti-Motion-Sickness Update #1
Wider FOV.
Completely disabled view bob.
Faster acceleration when walking / running.


30 January 2016 10:05am: Just pushed to beta 'future':
We now save your last-selected options in the launcher.
Fixed an incorrect edge in one of the panels at the top of the Keep belltower.
Fixed a mistake in the English subtitles.
Fixed savegame thumbnails being ugly if you are on low graphics settings and dynamic resolution kicks in.
Fixed some lightmap mistakes.
Added support for 16x MSAA and high-quality 4x resolve.
Added some more render_settings variables.

Fixed hairline cracks in the entry tunnel.
Removed a few extra unnecessary files.
Fixed that one of the jungle panels was sometimes blocked by leaves.
Fixed a minor cosmetic texture-repeat bug on one of the panels.
Added a missing [REDACTED] for a [REDACTED].

29 January 2016 7:00pm: Because we had some issues when making the previous patch, I have made a 'future' beta and made that patch live there. We are going to update this future branch later tonight.

28 January 2016 7:20pm: Improve asset streaming at low frame rates (reduces occurrences of low-res geometry for people at lower frame rates). Log more information for Radeon cards so we can try and debug more effectively. REVERTED at 8:09pm due to reported problems, will try again tomorrow.

28 January 2016 4:49pm: Fixed a coloring bug in one of the puzzle panels (it was solvable but a little bit confusing if you did certain kinds of incorrect solutions).

28 January 2016 3:10pm: Fixed a problem where the game would not launch (not even any launcher box visible) on Windows 7 with no service pack. (Most Windows 7 users did not see this since they are on at least Service Pack 1).


Anti-Motion-Sickness update with higher default FoV etc is now live in the main branch.

Quote:
1 February 2016 11:30am:
Moved the 'future' branch to 'default', so now everyone should get the updates listed below.
Next we will be adding new stuff to 'future'.


Quote:
3 Februrary 2016, 6:17pm:
Set the 'default' build to the newest 'future' mentioned below, so people should get all mentioned fixes by default. We are now working on a new batch of stuff to go into the next 'future'.

3 February 2016, 11:56 am:
We have worked around the driver crashes that were preventing us from updating the game. So we are back to straightforward updates. We have modified the 'future' branch to have these fixes:
Fixed a rendering glitch on Intel Iris Graphics 540.
Modified one of the puzzles where some people were feeling stuck and locked in, to provide more of a visual clue to how to get out.
Made the sound effects in one (SPOILER) puzzle a little easier to hear.
Fixed incorrect images on a few of the (SPOILER) icons.
Fixed some artifacts with dynamic resolution rendering.
Fixed a few collision issues.

1 February 2016, 3:57pm:
Reverted 'default' back to an older branch because many Intel graphics drivers seem to crash.
We didn't change anything that major in the game itself, so we don't know why these crashes are triggering now.
Graphics drivers are the worst thing in the world.
We can't really update the game until this gets fixed, so this pretty much sucks.
We are in contact with Intel about the situation.


The.Witness.Update.v20160203-BAT

updates the initial ISO release to the above latest version.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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consolitis
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Posts: 27317

PostPosted: Fri, 5th Feb 2016 16:06    Post subject:
AMD R9 crashes fixed and FOV slider built in.

Quote:
4 February 2016, 7:55pm: We are switching to a system where patch notes are listed in the News tab instead, since that is more traditional. Un-pinning this list since it is no longer up to date.

4 February 2016, 1:45pm: Pushed the 12:20pm patch to 'default' so everyone gets it.

4 February 2016, 12:20pm: Posted to the 'future' beta:
**** AMD R9 fix ****
We changed the depth format for shadow maps from D16 to D24, which seems to fix the big R9 crashes we have been suffering from all week.
Added Invert X Axis to the options menu.
Added FOV slider to the options menu.
Added gamepad sensitivity to the options menu (if gamepad is plugged in).


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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dethy




Posts: 3174
Location: Conclave of Shadows
PostPosted: Wed, 10th Feb 2016 03:57    Post subject:
The Witness-HI2U legit?


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Sandro742...




Posts: 214
Location: CZ
PostPosted: Wed, 10th Feb 2016 04:05    Post subject:
yes, as a base game without the patches
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ixigia
[Moderator] Consigliere



Posts: 65135
Location: Italy
PostPosted: Tue, 16th Feb 2016 01:56    Post subject:
After hours of desperation that nearly brought me to the verge of complete madness, I finally reached the (kinda disappointing) conclusion So Much Win Razz

What can I say, I definitely enjoyed the r̶i̶d̶e̶ overdose of puzzles, especially the most logical and inspired parts, though it's undeniable that the game went from being challenging/fun to just plain tiresome in the last phases. Not necessarily abstruse, since once you know the rules, the solutions show themselves sooner or later, but the game felt like doing a math exam, that went on for dozens of hours.
Silly Blowman, that was too much! Eventually you reach the point where you get really bored (the "dammit, not this again" Sad Laughing syndrome). This is my #1 complaint, along with the lack of a narrative structure to hold up everything. Still, a solid 8/10 game for me.

The invasion of tetris-infested panels, the multi-solutions, it was mental to figure them out, even had to keep notes like a crazy Very Happy
 Spoiler:
 


Ended up clearing the last stages with Interstellar's soundtrack playing on the background, losing the conception of time xD, and eventually had to find help for some elaborate panels with 3-4 rulesets involved at the same time (or the psychedelic ones, they'll be damned Crying or Very sad), it was inevitable really.
428 solved (+14), purposely leaving behind tonnes of visual cues for them monoliths, there's no way I'll get those, ever. They would require scavenging sessions of several hours , just.. screw those, I've already Witnessed enough!
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PredOborG




Posts: 1947
Location: BG
PostPosted: Tue, 16th Feb 2016 11:10    Post subject:
I finished the game without writing a single dot (actually I tried to solve a puzzle with writing it down once but I realized it was harder that way for me, so I gave up using notes). But maybe I have good "visual memory". I just remember the correct "road" or used squares counting and/or used my finger as a pointer (for like those ones where you have two lines but the second one is invisible).

Though I made some pictures with my phone for those hexagon drawings that open the movies and those scattered around weird single lonely panels with one or two triangles that I found no use for. Anyone knows what is their purpose? Oh, and I never figured how to solve the garden maze. Also had some audio problems like a weird echo and shuttering and couldn't solve the birds puzzle. This made watching the movies a pain too. And I too didn't bother with finding all clues for those monolits. They are so camoflaged even my trained eyes from playing hidden objects games start hurting when they see a monolith. Good thing that's not obligatory quest.

I agree with the game feeling like a torture towards the end. I was so proud of myself when I made some awesome combos with the tetris figures during the swamp level but in the mountain was thinking too many times to screw it and watch a walkthrough. The end puzzles are just fucking up with the eyes and brain.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sat, 4th Jun 2016 12:56    Post subject:
The Witness Gets a Demake for NES
Quote:
Following the release of Jonathan Blow's critically-acclaimed puzzle exploration game earlier this year, developer dustmop has created a demake of The Witness for NES.

The NES ROM, aptly dubbed The Wit.nes, "stands as a reinterpretation and tribute to the original work." A demo is currently available that provides players with a chance explore the starting area. The full game will feature 32 puzzles, an overhead world, and 16 screens worth of map for you to explore.

In order to play the demo, you'll need to download an NES emulator, suggestions for which can be found on the download page for dustmop's demo.

http://uk.ign.com/articles/2016/06/03/the-witness-gets-a-demake-for-nes

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gordonash




Posts: 295

PostPosted: Tue, 28th Jun 2016 15:49    Post subject:
I enjoyed The Talos Principle so started The Witness a few nights ago.

It's absolutely driving me bonkers. I'm stuck on several puzzles that i'm 99% sure are unsolvable using the rules you learn for each sub set.

I don't want to look up any solutions as ill end up doing it for all of them.
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JBeckman
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Posts: 35191
Location: Sweden
PostPosted: Tue, 28th Jun 2016 16:07    Post subject:
Heh yeah everything can be a puzzle in this game, it's a simple box but the correct "path" can be via sound, visual cues, previous puzzle sequences, colors and numerous other things so the latter puzzles get pretty problematic as they combine several of these elements together.
(The way shadows are cast across a object is apparently a clue for one puzzle for example.)
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KillerCrocker




Posts: 20509

PostPosted: Tue, 28th Jun 2016 17:07    Post subject:
I really disliked this game. It's just so boring.
It looks great but its way too static and story was just super too artsy bullshit.

And it's all just line puzzles....


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shole




Posts: 3363

PostPosted: Thu, 30th Jun 2016 21:12    Post subject:
Bob Barnsen wrote:
The Witness Gets a Demake for NES
Quote:
Following the release of Jonathan Blow's critically-acclaimed puzzle exploration game earlier this year, developer dustmop has created a demake of The Witness for NES.

The NES ROM, aptly dubbed The Wit.nes, "stands as a reinterpretation and tribute to the original work." A demo is currently available that provides players with a chance explore the starting area. The full game will feature 32 puzzles, an overhead world, and 16 screens worth of map for you to explore.

In order to play the demo, you'll need to download an NES emulator, suggestions for which can be found on the download page for dustmop's demo.

http://uk.ign.com/articles/2016/06/03/the-witness-gets-a-demake-for-nes


nes is too good for it
it's a mobile game!
it needs to be a goddamn mobile game with none of the useless fps fucking about
let me play it on the bus and i'll do it but fuck all this dead air between puzzles
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Thu, 30th Jun 2016 21:15    Post subject:
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 2nd Apr 2017 19:26    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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ixigia
[Moderator] Consigliere



Posts: 65135
Location: Italy
PostPosted: Mon, 3rd Apr 2017 03:11    Post subject:
Great video as per usual from Noclip, one may like or dislike the genre (or Blow) but what he achieved is remarkable in terms of pure design. There's a ton of research and hidden stuff that one initially doesn't notice since the focus is on the main puzzles, it's only after some hours that there's the realization that everything is connected, every single asset can be a solution, and discovering all the secrets is like an obscure game inside a more obvious game. It's quite brilliant really, trying to solve the arcane monoliths without leaving anything behind can bring people to insanity.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 3rd Apr 2017 04:14    Post subject:
I just started this game myself... I like puzzles, but I have a sad feeling I'm going to quickly get bored, unless something changes. I DO like the way the puzzles appear to make you think out the box, like certain fruits hanging on certain types of vegetation... that was clever.

Does it get.. I dunno, more varied?


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Ampee




Posts: 1986

PostPosted: Mon, 3rd Apr 2017 09:36    Post subject:
Kaltern wrote:
I just started this game myself... I like puzzles, but I have a sad feeling I'm going to quickly get bored, unless something changes. I DO like the way the puzzles appear to make you think out the box, like certain fruits hanging on certain types of vegetation... that was clever.

Does it get.. I dunno, more varied?


It all depends on your preference.
It does gets varied, even the enviroment varies a bit. You can unlock secrets/secret videos as well.
Also it might be a bit more enjoyable to play it with a friend.
And think the game as a puzzle GTA. You can go wherever you want if you are stuck at a certain puzzle.
But beware: the game is more about the actual journey and less about the ending. If you're only interested about the ending youre gonna be disappointed.
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PredOborG




Posts: 1947
Location: BG
PostPosted: Mon, 3rd Apr 2017 16:53    Post subject:
I think the puzzles have good enough variety for a box clicking game. Each zone has its own type and way to solve them and as Ampee said, if you have problems finishing an area you can skip it and go to another one and come back later. For the end you need 70% anyway as far as I remember.

But bear in mind this game has one of the worst ending in history of gaming (I am serious!). Also the last puzzles before the ending are so trippy you will become nauseatic even if you never had a headache before. Twisted Evil
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me7




Posts: 3945

PostPosted: Mon, 3rd Apr 2017 20:25    Post subject:
What do you consider to be "the ending"?
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PredOborG




Posts: 1947
Location: BG
PostPosted: Mon, 3rd Apr 2017 21:14    Post subject:
me7 wrote:
What do you consider to be "the ending"?


Shhhh.
 Spoiler:
 
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Ampee




Posts: 1986

PostPosted: Mon, 3rd Apr 2017 21:23    Post subject:
me7 wrote:
What do you consider to be "the ending"?


well there is a linear path towards a final puzzle. After you solve that its over.
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PredOborG




Posts: 1947
Location: BG
PostPosted: Mon, 3rd Apr 2017 22:01    Post subject:
There is still a cinematic. Laughing
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me7




Posts: 3945

PostPosted: Mon, 3rd Apr 2017 22:23    Post subject:
PredOborG wrote:
There is still a cinematic. Laughing

 Spoiler:
 
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PredOborG




Posts: 1947
Location: BG
PostPosted: Mon, 3rd Apr 2017 23:28    Post subject:
me7 wrote:
PredOborG wrote:
There is still a cinematic. Laughing

 Spoiler:
 


This are the ending/s.
 Spoiler:
 
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