ol' Cliffy is kinda stating the obvious . Gaben figured out that a long time ago
Besides, wake me up when he'll actually create something interesting and useful for gamers.
So far..
yes yes let's ignore everything he has ever done just because you didn't like gears of wars. this forum is so fucked up sometimes. i haven't seen such online community anywhere else, where mind of a few individuals can shape masses here. it's always inatan and a few other spouting hateful shit and all other impressionable sheep agreeing with him.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
ol' Cliffy is kinda stating the obvious . Gaben figured out that a long time ago
Besides, wake me up when he'll actually create something interesting and useful for gamers.
So far..
yes yes let's ignore everything he has ever done just because you didn't like gears of wars. this forum is so fucked up sometimes. i haven't seen such online community anywhere else, where mind of a few individuals can shape masses here. it's always inatan and a few other spouting hateful shit and all other impressionable sheep agreeing with him.
Okay let's see what he did the past 10 years:
- Gears of War - never liked any of those games
- Unreal Tournament III - it was a big let down
- Devastation - okayish FPS game
- Unreal Tournament 2004 - updated game
- Unreal Tournament 2003 - updated game
Next to that, he did a lot of bitching, bashing the PC, being a cunt. Balanced against his work in the past 10 years (which has been pretty meh), he hasn't done much except for right at the start of Epic and those can be counted on three fingers: Jazz Jackrabbit, Unreal and Unreal Tournament - and he wasn't lead designer for any of these.
So yeah, please don't give the guy more credit than he deserves. At least John Romero caused Deux Ex to get made - what did this jack ass do after the real talent left Epic?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
- Unreal Tournament 2004 - updated game
- Unreal Tournament 2003 - updated game
UT2K3 was a lot more than an updated game. 2K4 was obviously an update to 2K3, but 2K3 and '99 are vastly different.
And you're leaving out Bulletstorm, which many found a very good game (I found it a bit boring). And the original Brothers in Arms (Road to Hill 30). And Tyrian.
And what does Cliff have to do with Bulletstorm and Brothers in Arms?
edit: Right, he was Design Director on Bulletstorm, scrap that one.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Bulletstorm was a pitch from People Can Fly and a joint development between PCF and Epic. Cliffy B was the design director from Epic's side. PCF had all the ideas (and no other company would pick up on those ideas), Epic molded them together - plenty of interviews out there you can make that out from.
Just checked, but with BiA I can't find anything about his involvement. I just remember seeing his name in the credits
UT2003, as far as I remember, had little to do with Epic beyond the engine. Most if it, again, as I remember, was developed by Digital Extremes. What was his exact involvement here?
But that's beside the point. That was 10 years ago. Back then I had a lot of respect for Carmack as well. Respect is something that depletes, especially when you spend a decade spewing loads of bullshit.
rgb#pffffff wishes to have his rose tinted glasses on and only remember he designed some UT maps. Who the fuck gives a damn.
At the PC Gaming Show today, Cliff Bleszinski talked briefly about his return to the PC and the FPS genre.
"I wanted to get back to first personâGears is third personâit's one of those things, that seeing down the barrel of a gun, it's a very powerful thing," said Bleszinski. Going with the PC as the lead development platform enables his studio to be "agile," he added, with things like "test kitchen servers" that allow for easy testing of things like new weapons and levels.
And while he has, in the past, said that consoles are where the action is, he insisted that he's always had love for the PC. "I love my console shooters," he said, "but keyboard and mouse for first-person shooters, it's the only way to go."
Cliffy B making a PC centric game, until MS approaches him for a console exclusive
Didn't you hear him on stage? He made absolutely certain that NOBODY would take away that this was a PC game. He made it completely clear that consoles will play a part in the future
lmao if you throw a couple f bucks this guy's way he'll put out a gears of war clone for the Wii-U while declaring that the wiimote is the premier control method for chainsawing enemies.
Cliff Bleszinski and PC gamers have a long, long history. While Cliff was responsible for one of the most classic FPS games to date, Unreal, he was also responsible for Gears of War. And when Gears of War 2 released on X360, a lot of PC gamers wondered whether that title would be coming to their platform.
Cliff then went on a rampage and said some really harsh words that most probably hurt PC gamers. Cliff claimed that GoW 2 was not coming to the PC due to piracy, stating that PC enthusiasts were â more or less â pirates.
As Cliff said back in 2008:
âThe person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know [BitTorrent] to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC.â
Well, Cliff Bleszinski officially apologized today at the Games Awards 2015.
Bleszinski said that he was wrong about that statement, asked PC gamers to simply let it go, confirmed that the PC is the superior platform, and that he prefers playing multi-platform titles on the PC.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
I will use BitTorrent to download his new game as I'm a savvy gamer.
But seriously, this was pretty much predicted, wasn't it? I recall several people in another topic (that of his game I believe) saying he'd turn around and start sucking PC dick again the moment he needed their money.
âEvolve and Titanfall werenât worth $60â says Cliff Bleszinski"
Quote:
Gears of War designer Cliff Bleszinski has always been known for his outspoken, honest personality, and he wasnât holding back when he recently spoke in Edge #294 of the pricing model that games like Evolve and Titanfall took in recent years. Having learned from their failures, Bleszkinski aims to create a more reasonable model with his upcoming multiplayer-centric hero shooter, Lawbreakers.
âWeâre big fans of Counter-Stike: GO â you pay a small fee thatâs like a cover charge at a barâ he said, talking about how his studio will tackle the risky approach. âEverybodyâs in there because they want to be in there, and then they have a microtransaction system for cosmetics thatâs actually kind of fun with the keys and crates.â
âSo for us, $20 to $40, that kind of range is what weâre thinking â what I call an impulse-buy price â and then have a cosmetic system within that. I think thatâs the best of both worlds for that kind of middle-tier game. As great as I think Evolve and Titanfall were, I just donât think they should have been $60 games. And then to put DLC on top of that⌠I know why they do it: because they want to keep the lights on. But gamers generally tend to smell that and back away a little bit.â
Fingers crossed then that Lawbreakers will be widely considered as a more more affordable/valuable option in the multiplayer shooter market than those that came before it
Cliff Bleszinski warns that triple-A game development is 'nearly unsustainable' Very few studios can afford it, and the results often aren't great
Quote:
Gears of War mastermind Cliff Bleszinski, whose Boss Key Studios is currently at work on the team-based multiplayer FPS LawBreakers, warned during an address at the Reboot Develop conference today that the triple-A game development business "is a nearly unsustainable model." As reported by GamesIndustry, Bleszinski compared the top tier of the industry to the American restaurant scene: "They're not bad, they're not great, they're just there."
It's not an unfamiliar argument: Games development is hideously expensive, and the games themselves aren't cheap. "$60 is still a lot of money to ask people for. And to ask them to make that bet multiple times per year? Gamers are picky, they're smart," he said. "This is a nearly unsustainable model, unless you're an Activision, 2K or a Sony."
That, naturally, leads to imitation rather than innovation, as developers and publishers who can't afford a flopâall but the biggest and richest of them, in other wordsâaim for the safety of familiarity. To get away from that, he suggested smaller studios aim for what he called double-A development: "Games that look and play great but pick their battles in terms of budget and marketing," and that are typically digital exclusive and/or free to play, like Warframe, Rocket League and Rust.
He also pointed out that "there's a lot of money in Asia," which feels particularly timely in light of the "launch"âactually a rebranding, but probably more portentous than that word impliesâof Tencent's "WeGame" digital games platform this week, and the announcement of a number of exclusive publishing deals in China for games including Rocket League. Bleszinski's own LawBreakers, which was originally announced as a free-to-play game but switched to a conventional purchase model in March 2016, is being published by the Japanese company Nexonâand it will not carry a triple-A-level $60 price tag.
Bleszinksi also took touched on the topic of VR, saying that he's currently pitching a VR project but is struggling to attract sufficient investment. He acknowledged that the technology required for VR is both expensive and intimidating, but said that the situation will improve. "If I were Oculus, Facebook or Vive, I would have kiosks at every major retail location, and a tech team that comes round to set it all up properly," he said. "But like all technologies, it'll get better, it'll get faster. But give it a little bit of time."
âEvolve and Titanfall werenât worth $60â says Cliff Bleszinski"
Quote:
Gears of War designer Cliff Bleszinski has always been known for his outspoken, honest personality, and he wasnât holding back when he recently spoke in Edge #294 of the pricing model that games like Evolve and Titanfall took in recent years. Having learned from their failures, Bleszkinski aims to create a more reasonable model with his upcoming multiplayer-centric hero shooter, Lawbreakers.
âWeâre big fans of Counter-Stike: GO â you pay a small fee thatâs like a cover charge at a barâ he said, talking about how his studio will tackle the risky approach. âEverybodyâs in there because they want to be in there, and then they have a microtransaction system for cosmetics thatâs actually kind of fun with the keys and crates.â
âSo for us, $20 to $40, that kind of range is what weâre thinking â what I call an impulse-buy price â and then have a cosmetic system within that. I think thatâs the best of both worlds for that kind of middle-tier game. As great as I think Evolve and Titanfall were, I just donât think they should have been $60 games. And then to put DLC on top of that⌠I know why they do it: because they want to keep the lights on. But gamers generally tend to smell that and back away a little bit.â
Fingers crossed then that Lawbreakers will be widely considered as a more more affordable/valuable option in the multiplayer shooter market than those that came before it
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