Dying Light (WB+Techland)
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 21st Sep 2015 14:05    Post subject:
i loved dead island as well, but dying light was much better. Hard mode was ok for me, didn't notice anything strange about it, but I never played any other version, as I waited specifically for hard mode to start playing.


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prudislav
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PostPosted: Tue, 29th Sep 2015 18:08    Post subject:
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JackQ
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PostPosted: Tue, 29th Sep 2015 19:04    Post subject:
Edit: Wrong thread Laughing


"Fuck Denuvo"

Your personal opinions != the rest of the forum


Last edited by JackQ on Wed, 30th Sep 2015 12:36; edited 1 time in total
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riptide77




Posts: 2114

PostPosted: Tue, 29th Sep 2015 19:13    Post subject:
JackQ wrote:
Come on Game Master Mode Goal Cute Pom Pom's


Wrong thread, mate.


-=the wandering pillow stuffer=-
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Bob Barnsen




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Location: Germoney
PostPosted: Tue, 29th Sep 2015 20:13    Post subject:
Reaction


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 2nd Oct 2015 00:02    Post subject:
http://kotaku.com/dying-light-creators-respond-to-fans-drunken-rant-1734010921

Quote:

After Twitter user c0mpl3x1ty had a few drinks, they booted up Techland’s open world zombie game, Dying Light. An electrical engineer by day, they noticed a problem: there should be no way for the city to generate power. It’s all wrong! But when I contacted Techland, they revealed a huge secret about the game.

Because c0mpl3x1ty know how power grids are supposed to work in real-life, this got under their skin; the Twitter rant went on for nearly 30 minutes.

“I admit that I got kinda drunk,” c0mpl3x1ty told me over email.

"Where’s the power coming from?” they said. “It doesn’t appear to be generated anywhere. No dams, no natural gas, no coal, no nuclear, nothing. Maybe they’ll get into that later in the game but it probably won’t. If I had to guess, that big substation will for some reason power the whole city or whatever, but that’s not how substations work. Substations move power, either stepping it up or stepping it down. Hence, transformers. They step it up to the BIG power lines, or step it DOWN to little power lines. The point is, they don’t generate power."

............

“The only thing more horrifying than the zombies in the game is the NERC [North American Electric Reliability Corporation] violations at these substations,” they said. “Granted, the game probably doesn’t take place in North America, but even in Brazil, they have high safety standards regarding their electrical grid because if they don’t, people DIE. If I saw one of those giant switches at a sub that looks like something out of Frankenstein’s lab, I’d shut the power down and dismantle the whole substation myself.”


Well... Techland replied;

Quote:

"Ok the cat is out the bag. Yeah it’s true, our electrical systems break conventional design. But when you’re stuck in a zombie outbreak you’re going to have to adapt and therefore bypass certain “rules”. The people of Harran had to apply a really resourceful design which required the existing infrastructure to be tweaked. That’s why when you look at the current electrical setup in Harran things appear “wrong”.

We didn't want this ground-breaking design out in the public before we could patent it, but your interest has shown us that electrical engineering world as a whole needs to know there are other ways to generate electricity despite “conventional knowledge”. Feel free to share this with your fellow engineers."


 Spoiler:
 


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Interinactive
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PostPosted: Fri, 2nd Oct 2015 00:15    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:31; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65085
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PostPosted: Fri, 2nd Oct 2015 00:16    Post subject:
Haha just brilliant..dat video Very Happy (whoever works in the PR department deserves a raise)
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DarkRohirrim




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Location: The Void
PostPosted: Fri, 2nd Oct 2015 00:20    Post subject:
Well played, Techland! Laughing
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Aquma




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PostPosted: Fri, 2nd Oct 2015 00:34    Post subject:
Laughing Indeed, they used that brillantly Very Happy
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mangaKat




Posts: 288

PostPosted: Fri, 2nd Oct 2015 02:20    Post subject:
Heh, that's ace!

Nice one Techland.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 2nd Oct 2015 03:27    Post subject:


would be awesome if they added that as a secret location in the game.


steam: Drowning witch
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http://pastebin.com/g6MgD5DV
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VGAdeadcafe




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PostPosted: Fri, 2nd Oct 2015 05:29    Post subject:
Haha that's really funny! Laughing
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escalibur




Posts: 12150

PostPosted: Fri, 2nd Oct 2015 09:10    Post subject:
How can you not love these guys. Laughing Once again just hilarious!


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tonizito
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PostPosted: Fri, 2nd Oct 2015 12:48    Post subject:
That's how it's done Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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4treyu




Posts: 23141

PostPosted: Fri, 2nd Oct 2015 15:34    Post subject:
10/10 Very Happy
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 2nd Oct 2015 15:41    Post subject:
By the way, have they finished with this game or is there still content to be released? I have yet to play it, but I'd rather do it when it's actually complete.
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sabin1981
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PostPosted: Fri, 2nd Oct 2015 15:45    Post subject:
DarkRohirrim wrote:
By the way, have they finished with this game or is there still content to be released? I have yet to play it, but I'd rather do it when it's actually complete.


Massive expansion pack coming "When It's Done©", but the base game is done as far as I'm aware. Well worth playing too ^_^
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DarkRohirrim




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PostPosted: Fri, 2nd Oct 2015 16:45    Post subject:
Cool, I'll wait then. Got other games to play at the moment anyway. Smile
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prudislav
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PostPosted: Thu, 15th Oct 2015 17:07    Post subject:
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sabin1981
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PostPosted: Thu, 15th Oct 2015 17:17    Post subject:
"Q1-2016"

Anywhere from January 1st to March 31st grinhurt
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Keit




Posts: 1134
Location: Sweden
PostPosted: Thu, 15th Oct 2015 18:50    Post subject:
More than a year to release a DLC. It better be fucking good. Oh well there's enough games to play at the moment anyway. If it has the same boring writing and story I can't be bothered anyway.
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r3dshift




Posts: 2818

PostPosted: Thu, 15th Oct 2015 19:28    Post subject:
Keit wrote:
More than a year to release a DLC. It better be fucking good. Oh well there's enough games to play at the moment anyway. If it has the same boring writing and story I can't be bothered anyway.

Well, chances are that the story isn't gonna be Pulitzer prize-worthy this time around, either; so better not hold your breath.


Frant wrote:
Shitass games are ruining piracy.
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streetunder




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PostPosted: Sat, 17th Oct 2015 20:37    Post subject:
do you need the original game to play the expansion "the following" ?
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mangaKat




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PostPosted: Sat, 17th Oct 2015 21:18    Post subject:
streetunder wrote:
do you need the original game to play the expansion "the following" ?


You usually do.
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saddamhussein




Posts: 691
Location: not where I'm supposed to be
PostPosted: Sun, 18th Oct 2015 13:40    Post subject:
streetunder wrote:
do you need the original game to play the expansion "the following" ?


actually i think not in this case. you can buy it separately - if you have both games, new weapons and enemies also are added to main game though.
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ragnarus




Posts: 686
Location: Somewhere in Warsaw Pact
PostPosted: Sun, 22nd Nov 2015 14:00    Post subject: ...
So with new PC I finally decided to try this out but I have a problem. Latest version with bozak horde dlc and I am confused about mods. Is there a way to alter weapons degradation in 1.6 ?


i5 6600 + Silentiumpc Spartan Pro, Asus H170-plus mobo, HyperX 16 GB DDR4 2133MHz, Asus GTX 970 Strix OC, 1TB Seagate Barracuda, BeQuiet L8 500W, Zalman Z9 case, crap monitor Smile
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prudislav
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PostPosted: Wed, 25th Nov 2015 19:50    Post subject:
Quote:
Dying Light's The Following DLC has grown so big the developer will now charge extra for it.

The Following is large enough that it could be released as a standalone game, Techland said in a statement issued this afternoon.

But doing so would mean a delay in getting the new content on sale. So it is staying as a DLC - albeit one that is now more expensive.

The UK price has risen to £15.99 - the previous price of the game's Season Pass. Previously, the DLC was announced with a US price of $14.99, equivalent to £9.99.

Dying Light's Season Pass is now being raised to £23.99 as a result, up from £15.99.

However, the price changes will not be applied until 8th December - meaning there's still two weeks to nab the Season Pass at its old price.

Techland is yet to nail down a final release date for the DLC, though it mentioned today that it is now in the "polishing period". The add-on is coming soon then, hopefully.

http://www.eurogamer.net/articles/2015-11-25-dying-lights-next-dlc-is-so-big-that-techland-is-raising-the-price
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Claptonvaughn




Posts: 931

PostPosted: Wed, 25th Nov 2015 20:04    Post subject:
prudislav wrote:
Quote:
Dying Light's The Following DLC has grown so big the developer will now charge extra for it.

The Following is large enough that it could be released as a standalone game, Techland said in a statement issued this afternoon.

But doing so would mean a delay in getting the new content on sale. So it is staying as a DLC - albeit one that is now more expensive.

The UK price has risen to £15.99 - the previous price of the game's Season Pass. Previously, the DLC was announced with a US price of $14.99, equivalent to £9.99.

Dying Light's Season Pass is now being raised to £23.99 as a result, up from £15.99.

However, the price changes will not be applied until 8th December - meaning there's still two weeks to nab the Season Pass at its old price.

Techland is yet to nail down a final release date for the DLC, though it mentioned today that it is now in the "polishing period". The add-on is coming soon then, hopefully.

http://www.eurogamer.net/articles/2015-11-25-dying-lights-next-dlc-is-so-big-that-techland-is-raising-the-price


Best of luck to them.

I was never planning on paying for it anyways, so it's all the same to me Very Happy .
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 25th Nov 2015 20:22    Post subject:
To me this looks, like the devs had no fucking clue what they even wanted to put into the Season Pass. Instead they just went with the flow of every other company and put out a Season Pass just because.
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