Age of Decadence
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Steelone




Posts: 1524

PostPosted: Mon, 2nd Nov 2015 12:18    Post subject:
Mister_s wrote:
Damn that review makes it sound awesome Very Happy What would be the best ccharacter for a first play considering difficulty? A diplomat or a brawler?


A pure talker is the easiest play through. A combat character can be hard until you learn all the combat mechanics.

Whatever you do don't try to cross specialise on your first play through, make either a pure talker or combat character. Hybrids are viable but you need strong knowledge of game mechanics to succeed.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 4th Nov 2015 14:44    Post subject:
The.Age.of.Decadence.Update.2-CODEX
Quote:
Update 2 Changelog
Improvements:
    - Added a conversation with a loremaster in Ganezzar tavern.
    - Added conversation with Darista after AG questline is finished by siding with Hamza.
    - Continued Basil's questline, with extra fights and monetary rewards.
    - Added 3 contenders for the arena championship.
    - Added more training opportunities, especially when part of a faction.
    - Added a capes trader in Maadoran.
    - Added open hoods to several NPCs (like Varro).
    - Right click on slot selects weapon.


Fixes:
    - Fixed random crash on level switch after extended play.
    - Fixed building collision on Maadoran slums.
    - Fixed SP exploit from fixing laser generators in HGT.
    - Fixed SP exploit with Livia if you first talk to her during TG3.
    - Fixed issue with Old Teron palace conversation triggering on MG Teron.
    - Fixed issue with "half-blocks" still getting secondary effects, like arm injury.
    - Fixed issue with looping troops training in IG6 under certain conditions.
    - Fixed issue with gem quest and fighting solution.
    - Fixed camera issue when talking with Hagnon's replacement in Ganezzar throne room.
    - Fixed issue with cellular regeneration triggering Carrinas temple ending.
    - Fixed issue with temple elevator not working when sent to see the lords under some conditions.
    - Fixed several narrative inconsistencies created by bugs.
    - Fixed issue with inferiae when returning via hole when the demon is alive.
    - Fixed issue with passability in Library chamber.


Changes:
    - Agatai and Lucius training increase CS skill value if under 6, else +10 training rating.
    - If you fail sneak check during Mercato's ambush, you still get the other options instead of fighting.
    - Added "Nothing personal, just business" when killing Darista for Lorenza.
    - Monastery elder has lockbox key, as intended.
    - Made Quintus Brothel bigger.
    - Increased Arena monetary rewards.
    - Slightly reduced Saross prospector combat abilities.
    - Rebalanced speech checks in TG questline, generally lower, bigger influence of streetwise.
    - Increased size of arena in Caer-Tor, rebalanced fight against barbarians.
    - Tweaked traders inventories.
    - Slightly increase combat SP for several fights.
    - Tweaks to AG4: charisma + impersonate checks for sum, beggar path available without failing impersonate check.
    - Increased Barbari fight difficulty (arena).
    - Gave a dagger to Gaelius.


Combat Balance:
    - Poison only applies when damage is dealt (you don't lose the strike).
    - Bolas properly disable defensive skills.
    - Weak poison no longer overrides stronger poison.
    - Axe savage blow is 25% bonus (from 30%).
    - Improved bash cs chance, removed power bash.

http://steamcommunity.com/app/230070/discussions/0/496879865904178526/
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Mister_s




Posts: 19863

PostPosted: Thu, 3rd Dec 2015 21:22    Post subject:
Any way to predict whether there will be a good steam sale for this one? Most reviews make it seem glorious.
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Vryder




Posts: 846

PostPosted: Thu, 3rd Dec 2015 22:39    Post subject:
The developer seems a bit stubborn when it comes to pricing so I wouldn't expect a major discount until at least next year.
At best you can probably expect up to a 25-33% discount in the winter holiday Steam sales.
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lolozaur




Posts: 26309

PostPosted: Fri, 4th Dec 2015 23:27    Post subject:
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 4th Dec 2015 23:42    Post subject:
great article. need to play this game soon.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Fri, 5th Feb 2016 00:11    Post subject:
Was taking a glance at their boards and apparently there is a lot of talk about their next project, called 'Colony Ship RPG', a dungeon crawler:

Quote:
The Overall Design

As mentioned previously, we want the CSG to feel and play differently from AoD. The core design (turn-based, choices & consequences, non-linear, text-heavy) would remain the same, of course.

So the new design elements are:

- Party-based. It’s a fundamental change that affects every design aspect, most notably content “gating”. If you have 3-4 party members, most likely you’ll have all skills covered.
- Feats. Feats require character levels (another departure from the AoD design) and will replace (and greatly expand) skills’ passive abilities. Our aim is to offer greater customization of your character’s abilities and builds’ support. So far we have the following categories: General (feats like True Grit or Critical Thinker), Specialist (Pistolero, Fast Draw, Paint It Red, etc), On Kill (Bloodlust, Second Wind), Target (anything related to the target: type, number, awareness, etc - Crowd Control, Duelist, Bounty Hunter, etc), Party-related (Warband, Magnificent Five), Combat (Adrenaline Rush, Headhunter), etc. No filler +1 to skill or +5 damage feats but meaningful feats that fit and strengthen your particular gameplay style.
- Focus on ranged combat. While melee builds will be viable, most enemies will use guns. We’ll discuss it in great details later.
- Focus on exploration rather than working your way up in a faction. While factions will get a lot of attention (see above) and play a large role, you won’t join a faction but will remain an outsider, free to work for and deal with all factions, which fits the setting better as these factions aren’t guilds but different hubs. However, many quests would have conflicting interests and reputation would play a stronger and more immediate role than it did in AoD, so you won’t be able to please everyone for long.
- Multiple-piece armor. AoD had a very basic “body armor + helmet” setup. With the CSG, we want to go a bit further: helmet, chest, right arm, left arm, legs. We’re thinking of cumulative DR against general attacks and individual piece’s DR against aimed attacks. We’ll test this system in the dungeon crawler to build up some experience in this area and see how it works.


http://www.irontowerstudio.com/forum/index.php/topic,7104.0.html

Sounds pretty great Razz
Let the wait commence, may our great grandchildren enjoy it!
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Steelone




Posts: 1524

PostPosted: Fri, 5th Feb 2016 10:17    Post subject:
It is actually two separate projects.

They are making an AOD universe based Dungeon Crawler and testing out some of the gameplay systems in preparation for the Colony Ship RPG.

From what Vince has said on the codex, they have been wanting to make a CS rpg for a long time and have a lot of ideas.
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Mister_s




Posts: 19863

PostPosted: Fri, 24th Jun 2016 23:48    Post subject:
50% off (if anyone cares). If I don't like the game, I'll put you all on my shitlist.
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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Sat, 25th Jun 2016 02:06    Post subject:
Mister_s wrote:
50% off (if anyone cares). If I don't like the game, I'll put you all on my shitlist.

Haha Very Happy
It's a very peculiar game, does many things great (complete freedom when it comes to approaching problems, the combo setting/atmosphere/dialogues) but there are also severe shortcomings (the "combat way" isn't the most balanced one, plus the tech involved makes it feel archaic as hell).

It all depends on how much you're willing to turn a blind eye to the flaws and enjoy the merits. I'd recommend trying the yarr version first out of curiosity (cs rin have the latest GOG version - 2.6.0.7 - ~1GB), unless I'm already in the shitlist, in that case I'll ask for a divorce!
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dannofdawn




Posts: 2227

PostPosted: Sat, 25th Jun 2016 04:10    Post subject:
The game has merits, the branching nature of the story is of course the highlight, but depending on how you play the game, the main story progression can become nonsensical or poorly explained.

I remember when I played this, at certain points the game would force you to progress (teleporting you to another city without explaining), leaving behind important plot points and characters that I might have missed or held off. When you get to the next chapter, it feels disjointed because what comes before and after have seemingly no connection whatsoever.

I tried playing a swindler who just talk, lie, betray his way through the game, and what I got was exactly what I mentioned above. In the end I lost interest because the story became nonsensical.
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lolozaur




Posts: 26309

PostPosted: Thu, 23rd Mar 2017 20:47    Post subject:
http://steamcommunity.com/games/aod/announcements/detail/666937047906028512

no more updates for this, guess its time to finally play it Surprised
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sat, 25th Mar 2017 23:41    Post subject:
The Final Update
Quote:
This update transfers all applicable changes and improvements from Dungeon Rats, our combat-focused, party-based spin-off set the AoD world.

While the changes are too numerous (and in many cases too minor) to list, here is an overview:

- Overhead combat info
- New passive for axes
- Mouse cursor shows enemies' HPs
- Expanded info on weapon types
- THC, CS and ADC stats on area of effect attacks.
- Tweaked CS formula for aimed strikes.
- Ranged weapons use Perception for aimed: arms and legs attacks
- Whirldwind effect for daggers, swords and 1h spears is bleeding instead of knockdown; higher chance to score.
- Bombs: increased damage and vsDR bonus; the center of explosion does more damage and increases critical strike chance by 50% (goes down with every tile). CON is more effective. 25 + Center of Explosion Bonus - (Victim CON-6) x25; better visuals and sound.
- The Crafting screen now separates schematics by weapon type and armor material and orders them alphabetically.
- You can now select techniques without the required materials, to preview the bonuses.


No further content or mechanics updates are planned at this point. All translations are now up to-date as well. We'd like to thank you for your support and willingness to try different games.

While our next full-scale RPG is still in the early stages, your feedback will be more than welcome.

http://steamcommunity.com/games/aod/announcements/detail/666937047906028512



The.Age.of.Decadence.Update.v1.5.0-CODEX
Quote:
You need the following releases for this :

The.Age.of.Decadence-CODEX
The.Age.of.Decadence.Update.1-CODEX
The.Age.of.Decadence.Update.2-CODEX
The.Age.of.Decadence.Update.3-CODEX


__________________

Why is the fucking scene rarely doing standalone for the latest updates / DLCs? Embarassed
Seems only Skiprow is doing that.
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tonizito
VIP Member



Posts: 51495
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 24th Sep 2017 00:25    Post subject:
So I started divinity original sin a week back but that one somehow didn't click. Tried this one and I'm having tons of fun BUT didn't realize how much of a system hog it is until today when I checked the requirements.

Or more precisely after seeing it run like shit on a C2D laptop with an old nderpia7000 series gpu, and then checking the minimum requirements (4770 for this, really???).


So, anyway, any alternatives for an old machine like this? And preferably like this one, in which you play a solo character instead of a party.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Sun, 24th Sep 2017 01:34    Post subject:
There aren't many games quite like AoD sadly when it comes to pure C&C awesomesauce..it's really unique in its approach. You could try Underrail, it's more of a ghetto Fallout-esque title with classic good ol' exploration, the largest number of tunnels ever and brutal sneaky encounters hidden at every corner (turn-based combat), should run on the caralho machine Smile
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tonizito
VIP Member



Posts: 51495
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 24th Sep 2017 02:32    Post subject:
Thanks ixi, ended up checking that one out based on gaben's suggestions on the AoD steampage.
I'll set course and sail towards it tomorrow morning


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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lolozaur




Posts: 26309

PostPosted: Mon, 8th Feb 2021 22:51    Post subject:
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