nobody cares to hack them, because hackers that were once kids hacking psx,ps2, ps3 are now grown up with jobs and can just buy games. sucks to be kid nowadays if you are into console gaming, no more free games.
At least with WiiU you can easily buy it used, play the handful of games that are worth it and then sell it off again at nearly no loss. Nintendo games are crazy price robust even for used games.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
@rgb: thats a good point. i think there are people looking into the code of the ps4 and xone or trying to get the bios dump or something else. it just needs one breaktrough to start up the coding scene (like it did with the ps3 and jtag 360). but the first steps are always the hardest and it needs some talented guys to do that
I don't think the issue is about kids being grown up or what not.
The real explanation is just that pre XBOX, consoles didn't have public keys/private keys for signing stuff. And they are a lot more difficult to hack.
PS2 itself didn't need any hack, even a key could "hack it". It had virtually no protection, you could boot any burnt game just by swapping a disc (as in booting a demo, rename the backup exe to the demo elf, and hot swap it).
Only issue was that the TOC of the demo disc needed to be at least the size of the backup.
More of a news to me that there's a completely remade R&C title, that makes PS4 highly interesting to me. Now just missing a Jak 4 or some similar new version of the older ones.
From the information currently available, the PS4's kernel seems to be very similar to the stock FreeBSD 9.0 kernel.
Importantly, the differences that are present appear to be from standard kernel configuration changes (such as disabling SCTP sockets), rather than from modified code. Sony have also added several of their own custom system calls to the kernel, but apart from this, the rest of the kernel seems fairly untouched.
In this respect, I'm inclined to believe that the PS4 shares most of the same juicy vulnerabilities as FreeBSD 9.0's kernel!
Unfortunately, most kernel exploits cannot be triggered from the WebKit entry point that we currently have due to sandboxing constraints (likely to be just stock FreeBSD jails).
And with FreeBSD 10 being out, it's unlikely that anyone is stashing away any private exploits for FreeBSD 9, so unless a new one is suddenly released, we're stuck with what is currently available.
It may not be impossible to exploit the PS4 kernel by leveraging some of the existing kernel memory corruption vulnerabilities, but it certainly would't be easy.
The best approach from here seems to be reverse engineering all of the modules which can be dumped, in order to document as many of Sony's custom system calls as possible; I have a hunch that we will have more luck targeting these, than the standard FreeBSD system calls.
Recently Jaicrab has discovered two UART ports on the PS4 which shows us that there are hardware hackers interested in the PS4. Although the role of hardware hackers has traditionally been to dump the RAM of a system, like with the DSi, which we can already do thanks to the WebKit exploit, there's also the possibility of a hardware triggered kernel vulnerability being found, like geohot's original PS3 hypervisor hack. It remains most likely that a kernel exploit will be found on the PS4 through system call vulnerabilities though.
I think we all got spoiled by the easy software hacks of the Wii, 360, PS3 generation (and to some extent, the Xbox1 too since you could either softmod or flash the onboard TSOP for a permanent "modchip") - it's about time we went back to the hardware hack styles. Something that abuses HARDWARE glitches or exploits and cannot be easily shut down with the next .1 revision update.
wii fucking easy yes, sd card and you are done. ps3 yes, calculator and you are done im saying this often but it is still creepy as fuck that i hacked that thing with my calculator at the beginning
360 wasnt that easy. flashed drive was meeeh, everything else included soldering. those ode's came very late in the living time of those consoles, but would be fine with that for my ps4
Drive flashing was effortless, especially earlier in the generation.. you just took the drive out the 360, hooked it to PC, flashed. Done. It was easier than the first-run Wii mods that's for sure, it was just more clunky Now LATER in the 360's life, yeah, that was a right bastard to do - all the changing hardware revisions and software means more hardware of your own needed I once flashed Deelix's 360 drive for him and that was hilarious I'm with you though, I'd be more than happy with an ODE for the PS4, I got spoiled with the CFW and all the free DLC/downloadables on PS3, but meh, an ODE for disc games would be great.
Speaking of, did anything ever come of that Brazilian hack doing the rounds a while back? Not really a "hack", more of a "game install service" if I remember correctly.
the brazil stuff: yes, they just "shared" digital games between accounts if i remember correctly. so the same way as it worked since ps3 (ps4 is limited to less consoles though)
flashed x360 drives were the way to go yes. but the burning was annoying (and expensive). rgh was the savior (was nearly impossible to get jtag(able) consoles for a reasonable price) and not that difficult to do on your own (though i dont know how it is with the newest consoles -> the with the one design. might be the same as with the newest ps3 super china plastic crap slim consoles -> no chance)
I much prefer when the consolE is 100% owned like PS3 and 360 and you can even install dlc or psn stuff. That's why I sold my flashed dvd x360 and quickly bought a jtag.
The same deal is kinda happening with the 3ds : gateway vs sky3ds. Sky3ds cannot execute unsigned code and thus install any dlc or eshop game, it sucks IMO.
Although for the 3ds the eshop isn't as important as Xbox live or psn...
Anyway of course I'd be happy with a ODE but I'd feel like I'm missing something...
I've still got my 3DS on ver1.0 since I don't, yet, have the cash for a Gateway.. but yeah, I agree; given the CHOICE I'd choose to have a fully open and exploited system, but the way it's going now; I think most of us would be happy just having SOME way of playing backups
Yeah, being able to run unsigned code is where it's at. I had the flashed drive on the 360 since the beginning, but I installed an RGH as soon as it was available (took me two days and a lot of cursing, I even had to build a custom flasher for the RGH board itself, as they came blank at the time, and a custom EPROM flasher for the console). It was a bitch, but all the pirated XBLA titles made up for that
$500 Xbox One "Elite" bundle, with 1TB SSHD and the new Elite controller. Kind of an ehhh decision when MS are still trailing behind Sony in terms of sales, but hey, perhaps this will be a quick boost?
$500 Xbox One "Elite" bundle, with 1TB SSHD and the new Elite controller. Kind of an ehhh decision when MS are still trailing behind Sony in terms of sales, but hey, perhaps this will be a quick boost?
don't buy it sabin! they said it will not happen but wait a few months then there will be the xbox one mini without a dvd drive. it will be even better then this version i promise.
atleast now i know why they said they are not planing a xbox one mini version a few days ago. because they want to sell this shit first
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