Trine 3: The Artifacts of Power
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Thu, 27th Aug 2015 17:45    Post subject:
It is definitely sad but it is also their own doing.
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fearwhatnow




Posts: 3451

PostPosted: Thu, 27th Aug 2015 17:48    Post subject:
Bob Barnsen wrote:
This time completely in 3D and as a MMO with microtransactions.


That's better.


Q6600 OC 3.0ghz, MSI R9 280x Gaming Edition, 7gb ram, Asus P5KC
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zibztrollingme




Posts: 1526
Location: RAR - Racist Against Russia. Apparently.
PostPosted: Sun, 6th Sep 2015 09:45    Post subject:
What a balls up.

4 hours my ass. Finished the game in 3h and a half. Could have finished even faster if I actually bothered.

Shame on them for fecking the game up like this.
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JBeckman
VIP Member



Posts: 35136
Location: Sweden
PostPosted: Mon, 5th Oct 2015 13:39    Post subject:
http://steamcommunity.com/games/319910/announcements/detail/39762414062670791

Quote:

We've just updated the game, and the Mac and Linux BETA versions are now available for everyone to try.

Also the Windows version has been updated with lots of fixes! Check out the full list of changes below Smile

********************************************************************************************************************
Trine 3: The Artifacts of Power changelog
********************************************************************************************************************

v1.02 (build 3060) - October 5th, 2015
Windows v1.02 patch and Linux & OS X BETA release

Technical
* Fixed some rare crash issues
* Fixed memory leak issues with AI navigation mesh data

Optimizations
* Batched model particles to single draw call
* Optimized AI navigation mesh data sizes

Online multiplayer
* Added a failsafe logic if online multiplayer game server doesn't respond so that game wouldn't jam into "Refreshing..." window
* Fixed issue where game used Local Area Network (LAN) for online games if Steam/GOG login failed

Levels
* Fixed and tweaked lots of small gameplay issues in all levels
* Fixed some broken AI navigation mesh data in various levels

Player characters
* Fixed issue where crouching could cause movement stuck
* Tweaked player character skills
* Tweaked player wall jumping so that exploiting wouldn't occur
* Tweaked surface jumps from water (now instant, not delayed)

Gameplay
* Fixed issue where wallhead projectiles cut Zoya's grappling hook
* Fixed issue where ALT+TAB could result missing characters
* Tweaked new level indicator in playable map scene
* Tweaked Trineangles visual deletion to be instant instead of delayed

Effects
* Fixed infinite looping effects when owner object had been already deleted

Input
* Added hardware cursor to be in use by default (can be changed from options.txt, InputModule::OSCursorVisible)
* Fixed cursor hide/show issues when using ALT+TAB
* Fixed cursor hide/show issues in general
* Fixed input disabling/enabling issues during cinematics
* Fixed Nvidia Shield Controller issues

GUI
* Fixed duplicate data in level's checkpoint menu
* Fixed game console issues (console can be opened from F8 button)
* Fixed incorrect tooltips when using user binds
* Tweaked level's checkpoint menu (automatically scale to correct size)

Save & Load
* Fixed end boss issues if player quit the game during the end boss and resumed game later on

Achievements
* Fixed incorrectly awarded achievements in online multiplayer game

Localization
* Added Finnish text localization!
* Fixed issue where missing localization caused game to be unplayable

PhysX
* Re-builded PhysX 3.3.3 libraries to fix rare physics issues

Launcher
* Fixed issues where some of the text didn't fit to launcher in various languages

Public Editor
* Added "Localization package" option to MOD export so that generating/testing user translated localization packages would be easier
* Added support for enabling or disabling the playable map for MODs (check MOD export dialog)
* Fixed issue where playable map was enabled on MODs
* Fixed missing keyboard shortcut info in HELP window

Info
* All v1.02 (Steam and DRM Free) builds are online multiplayer compatible with this build (check the version number from game's main menu)

Linux & OS X known issues
* Rendering: When using full screen and smaller resolution than desktop resolution, black borders appears and image isn't scaled to full screen
* Rendering: Fog at the start of The Astral Academy is brightly yellow coloured
* Rendering: Water is flickering near the big watermelon in The Three Heroes - Pontius level
* Rendering: Some of the lights' and glows' edges are visible e.g in the The Astral Academy
* Rendering: Anti-Aliasing causes subtitles to clamp together
* Rendering: Graphics glitching when underwater in Academy Outskirts
* Rendering: The Chronicles of the Guardian page turn effect is upside down (fixed already internally, fix will be added to next build)
* GUI: Keyboard tooltip texts goes outside of the tooltip graphics
* Launcher graphic settings doesn't change all rendering settings internally for the game (game isn't that optimized as it could)
* Crash: Linux: Segmentation fault when exiting the game (happens to some users)
* Binds: Linux: Xbox360 gamepad is not usable is you delete user binds manually
* Binds: Linux: Xbox360 gamepad "START" button doesn't work
* Binds: Linux: Xbox360 gamepad X and Back buttons don't work on "Join an Online Game"
* Binds: Linux: Steam controller doesn't work perfectly
* Binds: Linux: Amadeus (Wizard) accurate levitation upwards with gamepad doesn't work
* Binds: Linux: Show previous hint bind doesn't work
* Launcher: Linux: Launcher's highlight for controllers is not properly visible
* Launcher: Linux SteamOS: Drop-down menus don't work properly
* Launcher: OS X: Cancel button doesn't actually close the launcher, the process still stays in the background (normal X close works)
* Binds: OS X: Xbox360 gamepad binds doesn't work by default

Common known issues
* Some voice overs are still missing for various languages
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 6th Nov 2015 16:40    Post subject:
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JBeckman
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Posts: 35136
Location: Sweden
PostPosted: Mon, 7th Dec 2015 13:51    Post subject:
Found this on Ag.ru
http://www.ag.ru/games/shadwen/screenshots


Looks like it's their next game "Shadwen"
http://www.eurogamer.net/articles/2015-12-04-trine-developer-frozenbyte-reveals-fantasy-stealth-game-shadwen

Quote:

Trine developer Frozenbyte has announced its next game, a new fantasy stealth IP called Shadwen.


You play as an assassin named Shadwen tasked with killing the king. Along the way you'll partner up with a little girl, leading to ethical conundrums about whether slaying guards is perhaps not leading the best example upon your surrogate daughter. As such, there will always be non-lethal options.

Shadwen's most unique mechanic is time manipulation. Like Superhot, time in Shadwen only moves when the character moves. You'll even have the option to rewind time (which I assume will be limited, but perhaps it will be more of a Braid-like puzzle affair).

As was the case with Trine before it, Shadwen will emphasise physics manipulation as you can use ropes to drag and topple objects, creating cover and traps.

"The stealth genre has been in a slump for years. Guns blazing and invincible heroes is not stealth. Yearly revisions like sports roster updates is a crap way of doing games," said Frozenbyte CEO Lauri Hyvärinen. "Shadwen will bring the genre back to its roots, with sneaking and hiding the main course of action. We will also explore the moral consequences of killing through our characters."

Take a look at how Shadwen looks in action in its debut trailer below:

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kerrang




Posts: 386

PostPosted: Tue, 8th Dec 2015 05:38    Post subject:
JBeckman wrote:
Found this on Ag.ru
http://www.ag.ru/games/shadwen/screenshots


Looks like it's their next game "Shadwen"
http://www.eurogamer.net/articles/2015-12-04-trine-developer-frozenbyte-reveals-fantasy-stealth-game-shadwen

Quote:

Trine developer Frozenbyte has announced its next game, a new fantasy stealth IP called Shadwen.


You play as an assassin named Shadwen tasked with killing the king. Along the way you'll partner up with a little girl, leading to ethical conundrums about whether slaying guards is perhaps not leading the best example upon your surrogate daughter. As such, there will always be non-lethal options.

Shadwen's most unique mechanic is time manipulation. Like Superhot, time in Shadwen only moves when the character moves. You'll even have the option to rewind time (which I assume will be limited, but perhaps it will be more of a Braid-like puzzle affair).

As was the case with Trine before it, Shadwen will emphasise physics manipulation as you can use ropes to drag and topple objects, creating cover and traps.

"The stealth genre has been in a slump for years. Guns blazing and invincible heroes is not stealth. Yearly revisions like sports roster updates is a crap way of doing games," said Frozenbyte CEO Lauri Hyvärinen. "Shadwen will bring the genre back to its roots, with sneaking and hiding the main course of action. We will also explore the moral consequences of killing through our characters."

Take a look at how Shadwen looks in action in its debut trailer below:




not bad, but the character looks meh

better replace that dull character with Zoya. Embarassed
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Immunity




Posts: 5632

PostPosted: Tue, 8th Dec 2015 10:17    Post subject:
I can already tell that the camera in that game is going to be a massive pain in the ass that's going to result in many needless deaths.

Honestly, they'd be better off fixing up Trine 3, and then going back to the 2D model for a Trine 4 - not very excited about this.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 8th Dec 2015 15:09    Post subject:
well they are releasing Trine 3 on PS4 this winter so there might be possibly a bit fixing later on , but from what i gathered they pretty crippled the company with Trine 3 - so developing something new and porting T3 to othr platforms might be the only hope to save compnay at the moment


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Sometimes i just want to see NFOHUMP burn \o/
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JBeckman
VIP Member



Posts: 35136
Location: Sweden
PostPosted: Wed, 24th Feb 2016 17:05    Post subject:
JBeckman wrote:
Found this on Ag.ru
http://www.ag.ru/games/shadwen/screenshots


Looks like it's their next game "Shadwen"
http://www.eurogamer.net/articles/2015-12-04-trine-developer-frozenbyte-reveals-fantasy-stealth-game-shadwen

Quote:

Trine developer Frozenbyte has announced its next game, a new fantasy stealth IP called Shadwen.


You play as an assassin named Shadwen tasked with killing the king. Along the way you'll partner up with a little girl, leading to ethical conundrums about whether slaying guards is perhaps not leading the best example upon your surrogate daughter. As such, there will always be non-lethal options.

Shadwen's most unique mechanic is time manipulation. Like Superhot, time in Shadwen only moves when the character moves. You'll even have the option to rewind time (which I assume will be limited, but perhaps it will be more of a Braid-like puzzle affair).

As was the case with Trine before it, Shadwen will emphasise physics manipulation as you can use ropes to drag and topple objects, creating cover and traps.

"The stealth genre has been in a slump for years. Guns blazing and invincible heroes is not stealth. Yearly revisions like sports roster updates is a crap way of doing games," said Frozenbyte CEO Lauri Hyvärinen. "Shadwen will bring the genre back to its roots, with sneaking and hiding the main course of action. We will also explore the moral consequences of killing through our characters."

Take a look at how Shadwen looks in action in its debut trailer below:



Demo out:
http://store.steampowered.com/app/425210/
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StEFaN7




Posts: 5971
Location: them swamps
PostPosted: Wed, 22nd Apr 2020 21:52    Post subject:
lol wtf is that ending, i was expecting a cliffhanger like people said but its not even that, it just ends, abruptly. and after all these years and after the recent sequel to this they still left it like this? lol

game looks amazing even to this day and the shift to 2.5d/3d whatever this is was nicely done and a good change but some mechanics like player movement as you never really knew precisely where you move/jump in the space and characters abilities like the wizzard with the box moving in the space/thief with the rope took a step backwards. no character abilities is like they went for more style than challenging. also was very short, even if unfinished but was sold as full.


I can see your soul at the edges of your eyes..
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Wed, 22nd Apr 2020 23:01    Post subject:
3rd is broken AF, stick to 1,2 and 4
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StEFaN7




Posts: 5971
Location: them swamps
PostPosted: Thu, 23rd Apr 2020 08:37    Post subject:
i played it updated to most recent build and it still had some bugs but broken or not you should play it regardless at least if you never played it, but if you want co op probably play the others.


I can see your soul at the edges of your eyes..
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