Unreal Engine 4
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sausje
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PostPosted: Sun, 14th Jun 2015 02:08    Post subject:
KillerCrocker wrote:
The rendering of character is ok but it's thanks to their temporal aa technique and motion/object based motion blur... that plus post processing.

The landscape itself looks just ok. Bleak plains with taxing grass. Anterworld did almost that years ago. Strength of UE4 is in materials and AA.


Maybe you should watch this and get educated on how they actually created this:


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Nui
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PostPosted: Sun, 14th Jun 2015 02:11    Post subject:
sabin1981 wrote:
This was some Pixar-level stuff

I think this is exactly why I dont find this impressive. I dont feel like this is a demo. This looks like a short movie. Which obviously is impressive Laughing
So dont group wie me KC please Crying or Very sad (not saying you did)

sabin1981 wrote:
And no, I don't think the reflections are totally wrong at all, they're some of the best reflections I've seen outside of film Neutral

Im talking about the reflection of the boy. Why is he reflected by water 10+ m away? And directly afterwards his whole lower body is reflected like this.
 Spoiler:
 
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sabin1981
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PostPosted: Sun, 14th Jun 2015 02:14    Post subject:
It's a "short movie" looking almost Pixar quality and it's running and rendering in real time on our systems. How is that NOT impressive? Very Happy It's like the Samaritan stuff from nVidia, only this one is believable because you can actually run it for yourself.. you're not left thinking "I believe nVidia are bullshitting with their preposterous claims of Samaritan running realtime on a single 680" - here you can render the short movie, or you can walk/drone fly around an enormous open world with the very same visual quality. Again; all in realtime.

Oh and that red blip in the background? It looks like a boat, not his reflection.
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Nui
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PostPosted: Sun, 14th Jun 2015 02:15    Post subject:
sabin1981 wrote:
It looks like a boat, not his reflection.

Watch the video, it starts at 16 seconds, it is his foot.
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KillerCrocker




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PostPosted: Sun, 14th Jun 2015 02:18    Post subject:
sausje wrote:
KillerCrocker wrote:
The rendering of character is ok but it's thanks to their temporal aa technique and motion/object based motion blur... that plus post processing.

The landscape itself looks just ok. Bleak plains with taxing grass. Anterworld did almost that years ago. Strength of UE4 is in materials and AA.


Maybe you should watch this and get educated on how they actually created this:


It is impressive on a technical level but its downright stupid saying that iam not impressed because I dont know technical quirks. Why should I care for anything else that its a nice looking field running at 7 fps and eating all goddamn ram ?


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sabin1981
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PostPosted: Sun, 14th Jun 2015 02:19    Post subject:
Ah, yeah.. I see it Smile It's like the water in that scene doesn't have far plane depth. I've seen THAT in practically every game and engine that tries to do reflections.. even the same for heat shimmer, which ends up warping the entire world around whatever is "shimmering" Laughing Still doesn't negate how impressive the overall thing is and if it takes a dodgy reflection in a few ms of a scene, then I guess that's just reaching and I take it as a good thing grinhurt
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Morphineus
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PostPosted: Sun, 14th Jun 2015 02:20    Post subject:
Dat is some fine looking demo, downloading it now to experience it myself Very Happy

And yup... I instantly got a Pixar vibe from the toob video. Very Happy

Edit: And almost forgot... inb4 "Muh Opinionz" Cool Face


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Nui
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PostPosted: Sun, 14th Jun 2015 02:26    Post subject:
Yeah definitely, the demo just made me look. And when I start looking I start comparing to reality, which raises the bar a bit Laughing

Though I must say, Ill be really damn happy, when there will be no more need of visible streaming or loading assets or limiting view distance for certain objects. Its painfully obvious when flying around with great view distance as is the case here Smile
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ixigia
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PostPosted: Sun, 14th Jun 2015 03:09    Post subject:
Nui wrote:
sabin1981 wrote:
This was some Pixar-level stuff

I think this is exactly why I dont find this impressive. I dont feel like this is a demo. This looks like a short movie. Which obviously is impressive Laughing
So dont group wie me KC please Crying or Very sad (not saying you did)

Don't worry, as long as you don't prefer KC's version, it's fine!



Cool Face Laughing
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Morphineus
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PostPosted: Sun, 14th Jun 2015 03:32    Post subject:
Darn, it actually ran pretty 'decent' aside a few stutters in the movie. Expected a lot worse with my machinery


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AmpegV4




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PostPosted: Sun, 14th Jun 2015 04:00    Post subject:
@ixigia
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m3th0d2008




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PostPosted: Sun, 14th Jun 2015 05:58    Post subject:
WTF Ixi

Now I feel kinda bad... only a tiny bit though Very Happy


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KillerCrocker




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PostPosted: Sun, 14th Jun 2015 06:14    Post subject:
Thanks ixi.
Now thats something i can appreciate and have fun with Cool Face


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zibztrollingme




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PostPosted: Sun, 14th Jun 2015 08:08    Post subject:
@ixigia

LOOOOOOOOOOOOL.

So true though
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Nui
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PostPosted: Sun, 14th Jun 2015 10:32    Post subject:
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sabin1981
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PostPosted: Sun, 14th Jun 2015 11:56    Post subject:
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Supermax2004
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PostPosted: Sun, 14th Jun 2015 12:00    Post subject:
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Areius




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PostPosted: Sun, 14th Jun 2015 12:05    Post subject:


PC: Yes. Console: No.
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tonizito
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PostPosted: Sun, 14th Jun 2015 12:08    Post subject:
KC and next gen herpus derpnix Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Radicalus




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PostPosted: Sun, 14th Jun 2015 12:41    Post subject:
I have to say. I'm impressed. Pixar level stuff indeed.
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Bob Barnsen




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PostPosted: Sun, 14th Jun 2015 12:47    Post subject:
Yep it looks great, especially the landscape. But i find the UE4 demos of those interiors much more impressive.
Too bad it still will be a long time, till we have that quality in real games.


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Radicalus




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PostPosted: Sun, 14th Jun 2015 12:57    Post subject:
Bob Barnsen wrote:
Yep it looks great, especially the landscape. But i find the UE4 demos of those interiors much more impressive.
Too bad it still will be a long time, till we have that quality in real games.


Consoles.
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Kein
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PostPosted: Wed, 17th Jun 2015 19:50    Post subject:


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Kein
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PostPosted: Fri, 19th Jun 2015 11:03    Post subject:
http://cgcloud.pro/#virtual-tour-2

You can download the demo and play it on 7fps on your 2x Titans
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sabin1981
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PostPosted: Fri, 19th Jun 2015 13:25    Post subject:
32bit Facepalm
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Waargh




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PostPosted: Fri, 19th Jun 2015 13:33    Post subject:
I'm planning to make a short movie with performance capture using UE4 in interiors shown above, pre-production already started.


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sabin1981
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PostPosted: Sat, 20th Jun 2015 16:48    Post subject:
Kein wrote:
http://cgcloud.pro/#virtual-tour-2

You can download the demo and play it on 7fps on your 2x Titans


Or 60fps+++ on a single 780? \o/ I just ran both demos and they're absolutely gorgeous! The Scandinavian apartment is poor though, the layout and the style is just meh.. whereas the London apartment is incredible.
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 20th Jun 2015 18:06    Post subject:
Tried both demos too. I got between 30-45 fps with my 7870 on both.
The Londong loft indeed looks awesome at first sight. But then you notice that everything besides the reflections is just static. That's especially noticeable at the pillows and the bed. It just looks like some object with a photorealistic texture. Would have been more awesome, if the bed for example reacted to your weight


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sabin1981
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PostPosted: Sat, 20th Jun 2015 18:12    Post subject:
Yeah, baked lighting is a shame. Overall I'm way more impressed with the Kite demo.. that one blew my mind.
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jippyuk




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PostPosted: Tue, 30th Jun 2015 16:50    Post subject:
Either I'm really sleepy today or I cant fucking work out if that is real or not lol... That is insane if its UE4!

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