Fallout: New Vegas
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ixigia
[Moderator] Consigliere



Posts: 65115
Location: Italy
PostPosted: Sat, 24th Jan 2015 00:36    Post subject:
Epsilon wrote:
Been replaying this with all the major overhaul mods. JSawyer, FOOK and Project Nevada.
Theres a weird kind of satisfaction when you walk into a room and leave nothing but death and carnage behind.
 Spoiler:
 

Ain't that a kick in the head..and some more!
Vipers begone, here comes the Epsilocalypse Very Happy

I've been meaning to reinstall it as well, since I can finally afford a solid framerate now with all the mods. Even if my backlog is huge, it's simply too tempting to resist.. Razz
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 24th Jan 2015 02:05    Post subject:
ixigia wrote:
Epsilon wrote:
Been replaying this with all the major overhaul mods. JSawyer, FOOK and Project Nevada.
Theres a weird kind of satisfaction when you walk into a room and leave nothing but death and carnage behind.
 Spoiler:
 

Ain't that a kick in the head..and some more!
Vipers begone, here comes the Epsilocalypse Very Happy

I've been meaning to reinstall it as well, since I can finally afford a solid framerate now with all the mods. Even if my backlog is huge, it's simply too tempting to resist.. Razz

Very Happy This is a good startingpoint http://www.nexusmods.com/newvegas/mods/54398/?
It merges all the overhaul mods. Use ModOrganizer, follow the convergence guide for what should or shouldn't be installed, then add quest mods and texture mods on top and you're off.
Personally using Poco Bueno, NMC, and MGs neat clutter retextures. In that order in the loadorder.
I also use realistic wasteland lightning, and I customized my own enb preset for it - because none of the other 'established' enb presets were up to par. I took the newest and most advanced enb preset "onix" and customized it so it looks more like the Dynamo preset.
I added night vision modes and scanlines for nightvision. It's only got one issue now and thats the way the advanced shadows are rendered on vurts plants, which is kinda hard to do anything about.

Heres my modlist, only the ones with + next to are the ones thats active and being used.
http://pastebin.com/gn3SbmeK
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ixigia
[Moderator] Consigliere



Posts: 65115
Location: Italy
PostPosted: Sat, 24th Jan 2015 02:21    Post subject:
Epsilon wrote:
ixigia wrote:
Epsilon wrote:
Been replaying this with all the major overhaul mods. JSawyer, FOOK and Project Nevada.
Theres a weird kind of satisfaction when you walk into a room and leave nothing but death and carnage behind.
 Spoiler:
 

Ain't that a kick in the head..and some more!
Vipers begone, here comes the Epsilocalypse Very Happy

I've been meaning to reinstall it as well, since I can finally afford a solid framerate now with all the mods. Even if my backlog is huge, it's simply too tempting to resist.. Razz

Very Happy This is a good startingpoint http://www.nexusmods.com/newvegas/mods/54398/?
It merges all the overhaul mods. Use ModOrganizer, follow the convergence guide for what should or shouldn't be installed, then add quest mods and texture mods on top and you're off.
Personally using Poco Bueno, NMC, and MGs neat clutter retextures. In that order in the loadorder.
I also use realistic wasteland lightning, and I customized my own enb preset for it - because none of the other 'established' enb presets were up to par. I took the newest and most advanced enb preset "onix" and customized it so it looks more like the Dynamo preset.
I added night vision modes and scanlines for nightvision. It's only got one issue now and thats the way the advanced shadows are rendered on vurts plants, which is kinda hard to do anything about.

Heres my modlist, only the ones with + next to are the ones thats active and being used.
http://pastebin.com/gn3SbmeK

Wow, thanks for everything!
It's considerably better and more thorough than the list that I had in mind. I'll immerse myself into the joys of modding in the next few days, hopefully everything will go well. Very Happy



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 24th Jan 2015 02:24; edited 2 times in total
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 24th Jan 2015 02:22    Post subject:
ixigia wrote:
Epsilon wrote:
ixigia wrote:

Ain't that a kick in the head..and some more!
Vipers begone, here comes the Epsilocalypse Very Happy

I've been meaning to reinstall it as well, since I can finally afford a solid framerate now with all the mods. Even if my backlog is huge, it's simply too tempting to resist.. Razz

Very Happy This is a good startingpoint http://www.nexusmods.com/newvegas/mods/54398/?
It merges all the overhaul mods. Use ModOrganizer, follow the convergence guide for what should or shouldn't be installed, then add quest mods and texture mods on top and you're off.
Personally using Poco Bueno, NMC, and MGs neat clutter retextures. In that order in the loadorder.
I also use realistic wasteland lightning, and I customized my own enb preset for it - because none of the other 'established' enb presets were up to par. I took the newest and most advanced enb preset "onix" and customized it so it looks more like the Dynamo preset.
I added night vision modes and scanlines for nightvision. It's only got one issue now and thats the way the advanced shadows are rendered on vurts plants, which is kinda hard to do anything about.

Heres my modlist, only the ones with + next to are the ones thats active and being used.
http://pastebin.com/gn3SbmeK

Wow, thanks for everything!
It's considerably better and more thorough than the list that I had in mind. I'll immerse myself into the joys of modding in the next few days, hopefully everything will go well. Very Happy

Feel free to ask if you need help Smile
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Interinactive
VIP Member



Posts: 29477

PostPosted: Sat, 24th Jan 2015 02:23    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:15; edited 1 time in total
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 24th Jan 2015 02:33    Post subject:
Interinactive wrote:
Hgggnnn stop it

Ok Sad

No not really Laughing
Some pictures of how it looks with my enb preset.
 Spoiler:
 

PC Master Race
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Sat, 24th Jan 2015 02:47    Post subject:
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tonizito
VIP Member



Posts: 51477
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 24th Jan 2015 02:48    Post subject:
No really, stop it plz Sad
I have to finish Nehrim dammit Crying or Very sad

(And likely I will, 8hours in having a blast, new CPU REALLY helps with the framerate issues I used to have Very Happy)


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
VIP Member



Posts: 29477

PostPosted: Mon, 8th Jun 2015 02:16    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:46; edited 1 time in total
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Stormwolf




Posts: 23780
Location: Norway
PostPosted: Mon, 8th Jun 2015 02:23    Post subject:
Quote:
All vanilla NPCs have either been killed or changed beyond all recognition. You will not be able to complete quests or join factions. There is but one quest in DUST. Stay alive.


I don't see the point tbh.
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Interinactive
VIP Member



Posts: 29477

PostPosted: Mon, 8th Jun 2015 02:25    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:46; edited 1 time in total
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Interinactive
VIP Member



Posts: 29477

PostPosted: Mon, 8th Jun 2015 10:50    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:46; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 8th Jun 2015 10:53    Post subject:
It sounds ludicrously difficulty.... but also highly interesting Very Happy
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 8th Jun 2015 11:32    Post subject:
If you can imagine taking the core of what makes dark souls and put it in new vegas with hardmode on and modded even harder, and theres only one quest. And add the blowouts from call of pripyat, thats kinda what dust is.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 8th Jun 2015 11:54    Post subject:
Replaying it now. Got so easily sidetracked. And i did not even started any of the DLC's. Still have to recruit some companions for questing purposes (Rex, Lilith and Raul - i know, i'm such a racist:)). It's a blast to explore, as usual. And the Wild Wasteland trait makes things funnier. And for some reason everyone seems to like me. Prolly because of my little faction killing exploit (sneak and kill with a melee weapon or sneak with a certain perk and use a silenced weapon). The Vipers and the Fiends are the ones that shoot me on sight, not that they are much of a challenge. Very Happy
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 8th Jun 2015 13:53    Post subject:
i also just started replaying this..something seems messed up.. I'm not getting quests I should be getting. or missing something. Went to talk to ranger andy, asked about the ranger station he mentioned it but I got no note. It was fine, went back to it, no problem back to andy repeated the same, obviously asked about stuff, and then finally he gave me the note thing and then the station was wiped out. Some weirdness around the correctional facility and primm. hopefully it'll come around.

no mods.


intel ultra 7 265k, 64gb ram, 3070
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 8th Jun 2015 15:15    Post subject:
crossmr wrote:
i also just started replaying this..something seems messed up.. I'm not getting quests I should be getting. or missing something. Went to talk to ranger andy, asked about the ranger station he mentioned it but I got no note. It was fine, went back to it, no problem back to andy repeated the same, obviously asked about stuff, and then finally he gave me the note thing and then the station was wiped out. Some weirdness around the correctional facility and primm. hopefully it'll come around.

no mods.


That's a bypass to that.

To do "Return to sender" quest line, you don't take the quest from Ranger Andy, change the codes for all the ranger stations. If you do that, chances are that the station won't be attacked. If you postpone the quest even more, kill Caesar while visiting the Fort and conclude Return to Sender by convincing Hanlon to stop falsifying the reports and not exposing him, there is even a bigger chance that the station will survive. It's a wee bit random. Taking the quest early on, without completing Return to Sender, ensures the total destruction of the station, though.

Kind of played it a lot, so i know quite a bit about the quests flows.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Mon, 8th Jun 2015 15:39    Post subject:
I don't want to bypass it, just the problem was that I did the dialog to trigger it, but it didn't work, I had to go do it again.


intel ultra 7 265k, 64gb ram, 3070
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 8th Jun 2015 19:14    Post subject:
lol, I just started loading the mods on Sat. and finally got the game to start after fixing the mod loading issues but it crashes after the cutscene at the beginning. I'm using Nexus Mod Manager and BOSS to sort the loader but something is making it crash right away in the game. Should I be using FOMM instead and does anyone have any suggestions to checking out the mods? I assume the main problem lies with the mods that have patches for other mods (i.e. AWOP, Project Nevada, Impact, WME and WMX are the ones I can think of right now)
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inz




Posts: 11914

PostPosted: Mon, 8th Jun 2015 21:48    Post subject:
What you should be using is MO, anything else is inferior and only recommended by people who don't know any better.

BOSS/LOOT is only the first step in setting up your load order properly; there really are no shortcuts for going through the list manually and read the mod readme's for any pertinent info regarding their placement, check for interdependencies between mods, get compatibility patches where needed etc.

And yes, it is a LOT of work if you have an extensive mod list, but there's no getting around it if you want a stable game. It gets easier over time, but keep your mod list small the first time around.
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slyrac




Posts: 37

PostPosted: Mon, 8th Jun 2015 23:51    Post subject:
briangw wrote:
lol, I just started loading the mods on Sat. and finally got the game to start after fixing the mod loading issues but it crashes after the cutscene at the beginning. I'm using Nexus Mod Manager and BOSS to sort the loader but something is making it crash right away in the game. Should I be using FOMM instead and does anyone have any suggestions to checking out the mods? I assume the main problem lies with the mods that have patches for other mods (i.e. AWOP, Project Nevada, Impact, WME and WMX are the ones I can think of right now)


Try disabling mods one at a time and start the game after each disable. When u find what mod is causing it, reinstall or remove/deactivate it
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 9th Jun 2015 01:07    Post subject:
Man, I need to play this Dust mod but I'm too friggin annoyed and lazy this time around to mod the shit out of NV again. I think I've hit the point where I finally have enough of it Sad


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Interinactive
VIP Member



Posts: 29477

PostPosted: Tue, 9th Jun 2015 01:11    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 00:46; edited 1 time in total
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 9th Jun 2015 01:17    Post subject:
Interinactive wrote:
You don't need to do much, and I'm only using 8 other mods, the Dust mod itself is fairly comprehensive


Oh sure, but it's the other stuff I just always "need to have" because I deem them essential that's puts me off this time around.

Or it's because I actually got stuff to play at the moment. Maybe after I've finally beaten Witcher3.

Yeah, actually, it's always the power of "boredom" that drives me to do it. Very Happy


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Tue, 9th Jun 2015 05:15    Post subject:
inz wrote:
What you should be using is MO, anything else is inferior and only recommended by people who don't know any better.

BOSS/LOOT is only the first step in setting up your load order properly; there really are no shortcuts for going through the list manually and read the mod readme's for any pertinent info regarding their placement, check for interdependencies between mods, get compatibility patches where needed etc.

And yes, it is a LOT of work if you have an extensive mod list, but there's no getting around it if you want a stable game. It gets easier over time, but keep your mod list small the first time around.


Crap forgot about MO. Thanks for that. I remember that now.

@Slyrac, I did that to narrow down the initial crashing when I just started the game. After getting the load order correct and making sure that required mod patches to other mods were activated, the game actually ran. But when I exit the cut scene and start clicking "OK" on the initial popup messages, the game crashes. MO should help with this.
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PickupArtist




Posts: 9941

PostPosted: Tue, 9th Jun 2015 22:29    Post subject:
cant believe there still isnt like one big overhaul all in one installer, i dont have the time to fuck around with all them installers and load orders, ...
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Stormwolf




Posts: 23780
Location: Norway
PostPosted: Sun, 28th Jun 2015 21:21    Post subject:
Ok, i'm gonna start this game over, i gave up last time because i did something which i don't really know what. I suddenly started being ambushed by MUCH higher level enemies, and it happened again and again and again and it burned me out in the end. I had to reload many times each time until i was lucky enough to down the groups. What's the trigger for this? I bet i did something which i wasn't supposed to at that point.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sun, 28th Jun 2015 21:39    Post subject:
Stormwolf wrote:
Ok, i'm gonna start this game over, i gave up last time because i did something which i don't really know what. I suddenly started being ambushed by MUCH higher level enemies, and it happened again and again and again and it burned me out in the end. I had to reload many times each time until i was lucky enough to down the groups. What's the trigger for this? I bet i did something which i wasn't supposed to at that point.


You pissed off either NCR or Caesar factions. When you become vilified by these factions, they start to send elite death squads. If I am not mistaken enemies in such squads could be 5 levels higher than the player character but are cappet to level 25. This makes fights with them really hard for PC around level 15-20.


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Stormwolf




Posts: 23780
Location: Norway
PostPosted: Sun, 28th Jun 2015 21:41    Post subject:
They ambushed me first around that southern place. Nova or something. Perhaps it was because i killed everyone there. This is so long ago now that i barely remember it.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sun, 28th Jun 2015 21:55    Post subject:
Wiki explanation on how the system works

Quote:
Legionary assassins begin to appear if the player obtains a Shunned or worse status with Caesar's Legion. They will travel across the wasteland from their original spawn point towards the player's current location, not stopping until they finally encounter the player. As a result, they can end up attacking the player almost anywhere in the wasteland. Assassins may also attack other non-player characters they pass near while searching for the player, such as NCR settlements or traveling merchants (as with all non-player character vs non-player character combat, this only occurs if the player is currently in the same active map cell as the non-player characters).

[...]

As of patch 1.4.0.525, Legionary assassins level with the player, up to level 45. At higher levels this gives them very high health on par with a non-player character companion. Additionally, the Praetorian and Veteran assassin may be equipped with Legion centurion armor instead, making them all the more difficult to kill.


http://fallout.wikia.com/wiki/Legionary_assassin
http://fallout.wikia.com/wiki/NCR_Ranger_hit_squad


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