Homeworld Remastered Collection
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Supermax2004
Banned



Posts: 2407

PostPosted: Sat, 14th Mar 2015 10:42    Post subject:
Not a bad game just started fucking this one. But what about vertical gameplay? I mean if a fucking fighter group attacks another group it is random flying and shooting anyway. Why set up a fighter group more up another one down? Or only for the first attack the first few laser dicks.

The only fuck shit in this game for a noob regarding Homedick are the limited ressources. Only a fucking few then you gotta make due with the shit you got. Once the fighters are fucked its over nothing coming to back them bitches up Sad
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Sat, 14th Mar 2015 10:45    Post subject:
fuck shit ass dick

I mean the balance of H1 is a bit fucked up in the remaster. There is no point in fighters/bombers and even corvettes after a certain point. Just build max capital ships + support frigates. Destroyers and Heavy Cruisers are not threatened even by huge bomber wings. In the old game the AI sometimes would use bombers for system attacks but they are easily repaired.
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Supermax2004
Banned



Posts: 2407

PostPosted: Sat, 14th Mar 2015 11:18    Post subject:
Only build two different kind of ships? What the fuck that would look shit and be boring. Or another option: use a super cheat program and build tons of fuckers to build an army. At least it would look fucking good.

But so far I will just keep on fucking and see what happens.

For example in the very first fucker mission there was this carrier. Of course I thought I had to destroy it.....lost all them fucking ships cause the carrier was unfuckable with what I got. Then I found out I just had to fuck the incoming small ones....its all a bit questionable but ok lets fuck I mean roll.
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OfF3nSiV3




Posts: 164

PostPosted: Wed, 25th Mar 2015 00:14    Post subject:
Homeworld Remastered Collection Update 20150323-RELOADED
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dakiller




Posts: 359

PostPosted: Wed, 25th Mar 2015 15:32    Post subject:
OfF3nSiV3 wrote:
Homeworld Remastered Collection Update 20150323-RELOADED


This update does not work on the Codex release
at least here
it locks out the remastered versions
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warriormax
Banned



Posts: 3644

PostPosted: Wed, 25th Mar 2015 16:10    Post subject:
The BEST way to update so far is this - get the RG something repack from kickass and then during the installation pick Steam installation, leave the cracked piece of shit alone. Then just cut/paste the CLEAN steam installation from your steam folder and download the latest ALI213 update - apply it over the clean installation and you are set Smile
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OfF3nSiV3




Posts: 164

PostPosted: Sat, 28th Mar 2015 12:41    Post subject:
release notes:
https://gearboxsoftware.zendesk.com/entries/63026914-Update-Information

Quote:

Updates

March 23, 2015 General

Fixed an issue where the game would crash for Russian players when receiving a chat message.

Localization of message source tags in chat messages for Russian players.
Localization of text for UI options menu.

March 19, 2015 General

Fixed getting stuck trying to skip NISs during fade to black

Turned off auto update for lobby screen. (Need to click refresh to get an updated list).

Dust clouds updated with new improved graphics in HW1 Mission 10. Should be easier to understand safe areas.

Kushan mothership badge fixed.

Kushan mothership bridge glows are properly glowing.

Fixed objectives being unavailable when loading an autosave.

Friend invites should be a bit more smooth

Vaygr Corvettes are now included in list of ships affected by gravwell.

Salvage no longer dies out when being transported back to ship.

Badges can now be pulled from bin:badges. Helps with issues with Steam saving unwanted badges in your profile to the cloud.

HW1 Classic modders: /ignorebigfiles and /logfileloads parameters added to help with HW1 classic mods.
Various stability improvements.
Fixed an issue where the scroll bar could fail to appear in the Multiplayer “Select Badge” menu.
Multiplayer invites will now work when region settings are not the same between players.
Fixed an issue where the player may be unable to scroll through “Game Options” in the multiplayer lobby.
Fixed an issue where the player may be unable to scroll through “Research Options” menu in-game.
Restored mod support for Homeworld 1 Classic.
Command line arguments are now reported properly in the .log file when running the game.
Addressed a potential crash in Homeworld 1 Remastered Mission 14 when capturing destroyers.
Fixed an issue where the Multiplayer distance filter could not be set back to ‘Local’ once it had been set to ‘Worldwide’.
Mission 08 of Homeworld 1 Remastered will now reinforce the correct ship types.
Fixed custom emblems displaying upside-down in Multiplayer.
Addressed some issues where the credits could display incorrectly.
The game now supports native display resolution windowed mode.
Fixed an issue where the number of SFX channels is not affected by ‘Restore Defaults’ or ‘Cancel’ buttons.
HUD can be universally scaled through the in-game options menu with a scrollbar.
Fixed missing research type colors that were missing.
Properly skinned and updated to scale at various odd resolutions.
Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.
Listbox scroll bar will scale properly when anchors in involved with their layout.

Menu Specific



Build Menu



Build Facility Category Buttons now scale to fit the max number to allow for drag stretching of menu.
Layout optimized for performance.
Items that are unable to be built yet are now more obvious.

Research

Fixed missing research type colors that where missing.
Elements scale better at various resolutions.

Launch Menu

List of ships docked now tiles in a grid
Size of ship icons docked increased. (They scale with the scale of the launch menu)

User Profile Screen

Badge select screen now displays as a tiled grid instead of a vertical column
Badge select screen made significantly larger to allow for more badges on screen
Kushan preset now properly sets the Kushan badge

Diplomacy screen

Properly skinned and updated to scale at various odd resolutions.

Misc

Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.
Option Menu - Removed non-functional SFX Channels option.
Fixed some missing names in credits videos.
Webm videos can now be translucent (modder feature).
Animatics will no longer scale or clip at super wide resolutions.
Scrollbars can now be set to any arbitrary range (modder feature).
Listboxes can now be laid out in grids (modder feature).
Removed misleading icon in the top right corner of dialog boxes that looked like close buttons.
Draghandles now properly work and extended to allow for future drag-able windows (modder feature).
Listbox scroll bar will scale properly when anchors in involved with their layout.
Added -forceResolution command line to force the game to use the resolution set on the command line. (unsupported feature that modders can use to test various resolutions).

March 6, 2015 General

Fixes an issue that caused some missions in Homeworld 1 Remastered to have an incorrect amount of resources.

March 5, 2015 General

NOTE: All in-game audio was mastered and intended to be heard at 100% volume – for optimal experience, we recommend setting all in-game volume sliders to 100%.
Fixed an issue where Windows DPI scaling could cause the game to display in an unusable resolution.
Increased size of anomaly pings to make them more readily visible.
Restored disabled button states to campaign games.
Added launcher text to indicate DLC content download state.
Addressed improper UV maps on some units.
Various audio fixes.
Fixed weapon audio in Remastered versions to be faithful to classic versions.
Added “reset video settings to default” function to the launcher.
Addressed an issue where the screen could go black if an in-engine cut-scene is interrupted.
Game now allows windowed resolution at full desktop size.
Added OpenGL version check to launcher.
Added more detailed error messaging.


Homeworld 1 Remastered

Mission 07 – Addressed an issue where the Kadeshi mothership could disappear.
Mission 10 - Addressed an issue where the objective “Destroy All Enemy Forces” fails to complete.
Fixed an issue where attempting to load an incompatible save would cause a loading screen to appear during gameplay.
Fixed improper letterboxing in Mission 03 cinematic.
Addressed an issue where dust clouds and nebulae were not auto-collected by resource collectors.
Mission 02 – Fixed an issue where the objective “Salvage the Khar-Selim” might not complete.
Mission 06 – Adjusted asteroid field visuals and functionality to improve mission balance.


Homeworld 2 Remastered:

Disabled resource collector research during tutorials.


Multiplayer BETA

Taiidan sensor array ping now functions in multiplayer matches.
Increased multiplayer lobby limit to 8 players.
Addressed an issue where multiplayer lobbies could get stuck in the “Connecting” dialog .
Fixed an issue where multiple checkboxes could appear in certain dialogs.
Addressed an issue where a player disconnecting from the game while in the lobby could cause the host to crash.
Addressed an issue where clients could become stuck in the lobby when host gets disconnected.
The game now checks for Beta opt-in status when inviting a friend
Added password icon to password-locked games in the server browser .
Reduced kamikaze damage on the Vaygr Interceptor to be in-line with other fighters.
Addressed a crash which could occur under certain circumstances when launching the game from a friend invite.
Added new loading screens
Various stability improvements.
Addressed a rare issue where games could become stuck on an infinite loading screen.
Added server distance filter.


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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Thu, 16th Apr 2015 00:38    Post subject:
stupid fucking games man.. i wait a month or whatever for the obvious bugs to be fixed just to find some in my first 5 minutes in the game
nevermind msi afterburner is not working, screw that. i remap R for panning the camera up and the moment i press the friking button the camera gets stuck and permanently pans up. seriously


ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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OfF3nSiV3




Posts: 164

PostPosted: Sat, 9th May 2015 00:21    Post subject:
Code:
Homeworld Remastered Collection Update 20150508-RELOADED


Maybe it contains these recent updates:
http://steamcommunity.com/games/244160/announcements/

Code:

Resolved UI display lag issue seen most severely in Research menu.


Code:

Campaign

    [Homeworld 1 Remastered] Fixed an issue where Mission 09 could not be completed due to an autosaving issue.
    [Homeworld 1 Remastered] Fixed Russian text issue seen in Mission02
    [Homeworld 1 Remastered] Fixed sensors disk issue in Mission 15
    [Homeworld 1 Remastered] Cryotrays can be healed during Mission 03
    [Homeworld 2 Remastered] Resource containers no longer float near the mothership when it disembarks during Mission 01
    [Homeworld 2 Remastered] Homeworld Music will now play properly during Mission 12 and 14 cinematics
    Fixed engine glows on Kadesh Multibeam Frigate and Mothership



General

    Playing animatics from main menu will now have proper subtitles
    Vaygr laser corvette and minelayer icons fixed
    Background pinching fixed in various maps. (Was much more visible depending on windows gamma settings.)
    Fixed issue where if you cleared your progress, mission 01 wouldn’t be selected which would cause a crash when trying to launch.
    Research and Build menus are not toggled unless units are available
    Alt-T and Alt-W are appropriately ignored as menu shortcuts for Kushan
    Top left UI no longer blocks mouse clicks
    Key bindings no longer accumulate/double up when applied to the main menu and in-game menu
    Key bindings no longer infinitely accumulate in the settings file due to edits
    No longer display the custom command energy bar if usage is not greater than zero
    A certain asteroid no longer blows up resource collectors unexpectedly
    Game will no longer crash when the player repeatedly changes any in-game settings via the Options menu
    Fixed nav lights on the Kushan Support Frigate
    Users will no longer get stuck “Downloading Content” when playing custom maps
    Fixed tiny menu button text at 4K resolutions
    Steam button now disabled if not connected to Steam
    Fixed more out of sync issues
    HW1 Classic - Credits scale to all resolutions available in Classic resolution menu



Additions

    Ship icons updated to have colors similar to the original HW2 icons to help quickly identify which ships you have selected
    Message appears in chat when player is defeated or surrenders and chat icon on left flashes to notify of messaging
    Message appears in chat after a player leaves a game
    Shift-Clicking ships in the build menu will now queue up 5 ships. (HW1 feature)
    Drag resizing of build and launch menu improved
    Optimized UI text rendering



Balance

    Vaygr resourcing paths moved closer to ship
    Resource collectors can now be captured while they are harvesting an asteroid in multiplayer
    Carriers and motherships have additional entry and docking paths to more efficiently build/dock units, greatly reducing the giant escalator queue
    Removed Repair Corvette regen times and reduced health from HW1 standard 1200 to 600 to be more in line with other corvettes
    Added the healing beam to HW1 repair ships
    Gravwell Generators now destroy themselves after their power bar is depleted
    Added support for armor class multipliers for kamikaze damage
    Missiles no longer miss and do double damage
    Circle strafe attack style with target facing added



Mods

    Added support for locale-only mods in Classic and Remastered. Locale mods are mulitplayer safe.
    Badge-only mods are now supported. (Multiplayer safe)
    Old Badge mods should be converted to this new type of mod to work properly.
    Added support for “cursors” mods
    Added minShrink property to text to allow for better scaling at various resolutions
    Removed some log spam
    Added OnItemSelect lua hooks for NewDropDownListBox
    UI script can now ask for a control’s custom values to store and retrieve vars
    Added ability for LUA to get the name of the current map that is loaded (getCurrentLevelName())
    Added concept of “healing” damage
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OfF3nSiV3




Posts: 164

PostPosted: Tue, 9th Jun 2015 21:03    Post subject:
Homeworld Remastered Collection Update v20150609-RELOADED
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ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Wed, 25th May 2016 02:42    Post subject:
KamamuraCZ wrote:
vaifan1986 wrote:
KamamuraCZ wrote:


Yeah, good catch, fighter formations seem kinda broken.

All formations are broken. No unit will stay in formation if given an attack order.

My favourite tactic from the original Homeworld is to have a wall formation of Corvettes concentrate fire on single targets, with a couple of repair ships behind them. Now, as soon as you give the attack order they start behaving like fighters. Evading shit instead of holding the formation.

And that's just one example. Using the sphere formation + guard order doesn't do shit. They create a sphere just not around the guard target, making it useless.



Gearbox Smile

There's a news about this, the timing leaves to be desired but with Gearbox it's not that schedules matter. Razz Laughing
*it's something*, though:
Quote:
An in-depth Fists of Heaven report says a team at the studio has spent the past six months working on a major update, which is now close to completion.

The update will address one of the biggest player complaints by completely reworking formations to allow them to be more “intelligent,” especially in large groups. Different mixes of ships will form up in different ways based on a number of factors, including race: The ion cannons on Kushan destroyers require line-of-sight while the missiles fired by their Vaygr counterparts do not, and their formations will reflect that difference. Some existing formations are being changed to improve their firing arcs, and modders will be able to create their own unique formations for different ship classes, races, and tactics.

Projectile weapons are also being changed to use “true ballistic behavior” rather than relying on the vagaries of RNG. Weapons will sometimes (presumably very rarely) misfire, and missed shots will continue along their path and could even strike other ships, both enemy and friendly: One way or another, as the man said, if you pull the trigger, you are ruining someone's day. Targeting behavior is being overhauled and will better prioritize targets, and tactics settings will have a much more visible impact on combat.

Beyond that, there will be plenty of bug fixes and tweaks, major changes to gameplay balance, and even some graphical improvements. There's no indication of a release date, but the Fists of Heaven report says it appears to be “just about there.”

http://www.pcgamer.com/a-major-homeworld-remastered-update-is-on-the-way/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 4th Jun 2016 00:25    Post subject:
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 7th Jun 2016 17:09    Post subject:
Patch 2.0 out now.

 Spoiler:
 


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