Power Drive 2000 - 80's sci-fi inspired arcade racer
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A-A




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PostPosted: Tue, 5th May 2015 14:24    Post subject: Power Drive 2000 - 80's sci-fi inspired arcade racer


Quote:
Megacom Games has just begun a Kickstarter and Steam Greenlight campaign for what I would class as the coolest looking retro styled racer we've seen this year so far. Set in a futuristic 2000 but developed in a 1980's cinematic sci-fi style, 'Power Drive 2000' is a space aged time warp into an era of psychedelic colours with a totally radical Synthwave soundtrack!


Source
http://www.indieretronews.com/2015/05/power-drive-2000-80s-sci-fi-inspired.html

Steam Greenlight
http://steamcommunity.com/sharedfiles/filedetails/?id=434946585

Kickstarter
https://www.kickstarter.com/projects/1420158244/power-drive-2000?ref=card

PC / MAC / LINUX
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madness




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PostPosted: Tue, 5th May 2015 14:25    Post subject:
80's style game that is not pixelated mess? About time Laughing
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paxsali
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PostPosted: Tue, 5th May 2015 14:31    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:47; edited 1 time in total
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A-A




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Location: New york
PostPosted: Tue, 5th May 2015 14:32    Post subject:
paxsali wrote:
Awesome

now THAT looks retro.

Looks like the official Kung Fury video game.

Drift Stage is a piece of crap compared to this.


I was thinking the same thing Very Happy

Does anyone else have Indie Retro News on bookmark?
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paxsali
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PostPosted: Tue, 5th May 2015 14:49    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:47; edited 1 time in total
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sabin1981
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PostPosted: Tue, 5th May 2015 15:20    Post subject:
So Much Win
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AmpegV4




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PostPosted: Tue, 5th May 2015 15:58    Post subject:
Cool idea, nail the soundtrack, bit more polish and thick 80's.

A-A wrote:
Does anyone else have Indie Retro News on bookmark?

Do now


Last edited by AmpegV4 on Tue, 5th May 2015 16:00; edited 1 time in total
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sabin1981
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PostPosted: Tue, 5th May 2015 15:59    Post subject:
I always have, I just keep forgetting to check.. which is half a good thing since I can do a binge view every so often Very Happy The soundtrack for this is just pure 80s synth/electro awesomeness, including my newly-discovered "Dance with the Dead" too! Very Happy
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A-A




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PostPosted: Tue, 5th May 2015 16:03    Post subject:
sabin1981 wrote:
The soundtrack for this is just pure 80s synth/electro awesomeness, including my newly-discovered "Dance with the Dead" too! Very Happy


Looks like I need to search for more 80's synth Very Happy
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sabin1981
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PostPosted: Tue, 5th May 2015 16:08    Post subject:


So Much Win
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A-A




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PostPosted: Tue, 5th May 2015 16:13    Post subject:
Awesome Very Happy
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Janz




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PostPosted: Tue, 5th May 2015 16:27    Post subject:
they got my attention with with a talking car. Razz

gonna have to search my knight rider dvds and rewatch my favorite episodes. karr and garth knight rule Razz
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sabin1981
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PostPosted: Tue, 5th May 2015 16:45    Post subject:
KARR/Garth scared the shit out of me when I was a nipper, haha!
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red_avatar




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PostPosted: Tue, 5th May 2015 17:23    Post subject:
Next time another lazy ass indie dev presents a game with pixels so big they could blot out the sun calling it "retro", I'll burn the screenshots of this game onto his face with a 100.000 watt laser just so the fucker doesn't forget what retro really is.

If you can't tell, I'm fed up with ugly ass indie games that have horrible graphics not even a 30 year old Atari XT game would have. As a retro gamer, I find it offensive when their shitty ass pixelated shit is called "retro". They used to make gorgeous art with the few pixels they had and nowadays, having a 16 million colour tablet, they actually make CGA games look majestic.
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sabin1981
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PostPosted: Tue, 5th May 2015 17:28    Post subject:
red_avatar wrote:
Next time another lazy ass indie dev presents a game with pixels so big they could blot out the sun calling it "retro", I'll burn the screenshots of this game onto his face with a 100.000 watt laser just so the fucker doesn't forget what retro really is.


I think you're forgetting what it is too, to be completely fair. There was no system in the 80s capable of playing something looking like this. Have you seen the screens and videos? Nothing would have looked anywhere near as impressive as this back then, it wouldn't have been technically feasible grinhurt Even the "super large ugly pixels!" DriftStage wouldn't have been possible back then either. I get a lot of developers like to make low-fi visual games and throw "retro!" on there, but I don't think any of them are truly saying "retro!" as in; "this is how it looked", but rather it's more like "this is styled the same"

Quote:
If you can't tell, I'm fed up with ugly ass indie games that have horrible graphics not even a 30 year old Atari XT game would have. As a retro gamer, I find it offensive when their shitty ass pixelated shit is called "retro". They used to make gorgeous art with the few pixels they had and nowadays, having a 16 million colour tablet, they actually make CGA games look majestic.


Again, I disagree. As someone that grew up playing games on C16/C64 and Spectrum, half the "retro!" games today still wouldn't have been possible back then. I think you're concentrating on the "pixels" too much and forgetting how games REALLY looked in the early/mid 80s.
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red_avatar




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PostPosted: Tue, 5th May 2015 17:50    Post subject:
sabin1981 wrote:
I think you're forgetting what it is too, to be completely fair. There was no system in the 80s capable of playing something looking like this. Have you seen the screens and videos? Nothing would have looked anywhere near as impressive as this back then, it wouldn't have been technically feasible grinhurt Even the "super large ugly pixels!" DriftStage wouldn't have been possible back then either. I get a lot of developers like to make low-fi visual games and throw "retro!" on there, but I don't think any of them are truly saying "retro!" as in; "this is how it looked", but rather it's more like "this is styled the same"


Erm you missed the mark by like a galaxy ... this is about how the game hits a style that truly captures the 80's - the way Blood Dragon did. Of course it wouldn't have been possible but indies love throwing the word "retro"' around as if it was an indian woman between a gang of indian rapists. They don't get what it means. Their games never FEEL retro - it doesn't matter whether games back then could achieve it or not. They can NOW.

Quote:
Again, I disagree. As someone that grew up playing games on C16/C64 and Spectrum, half the "retro!" games today still wouldn't have been possible back then. I think you're concentrating on the "pixels" too much and forgetting how games REALLY looked in the early/mid 80s.

Yeah, nice try but I'm a huge retro gamer that plays 30 year old games as a hobby. Unless you go for the really old Atari 2600 days, they looked better than nearly all "retro" indie games out there. Pixel art is, as the word says, an art to do right and back then, there were many talented people that worked for games studios - you only need to look at the box art to see this (very often done by the same people back then). And most indie devs that go for a pixelated retro look are completely incapable of producing anything that even comes close to deserving the name. I'd LOVE to see an indie game that has gorgeous pixel art but I can't even think of a single one off the top of my head.
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KillerCrocker




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PostPosted: Tue, 5th May 2015 17:56    Post subject:
sabin1981 wrote:
https://www.youtube.com/watch?v=LtoRoQSwsvY

So Much Win

https://dancewiththedead.bandcamp.com/album/send-the-signal
So Much Win
Thats like powerglove, disasterpeace and Maniac ost. love it


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sabin1981
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PostPosted: Tue, 5th May 2015 18:02    Post subject:
red_avatar wrote:

Erm you missed the mark by like a galaxy ... this is about how the game hits a style that truly captures the 80's - the way Blood Dragon did.


That's interpretation of the word retro. Some use it as a way of describing feeling, some use it for visuals, others use it for audio. There is no single definitive use of the word in gaming. This hits all the right 80s notes, like Blood Dragon, because of the music and the neon. Others do it in terms of pixel art or platforming gameplay, etc.

red_avatar wrote:
Their games never FEEL retro - it doesn't matter whether games back then could achieve it or not. They can NOW.


I disagree. I've played plenty of "retro styled" games that absolutely FELT retro, they FELT it in visuals, FELT it in gameplay, FELT it style. They evoked memories of the 80s, of my C64, they evoked memories of the early 90s with my Miggy and my SNES.

Quote:
Yeah, nice try but I'm a huge retro gamer that plays 30 year old games as a hobby.


The 1981 part of my name isn't my high score on Galaga I've been gaming since I was 2, my first system was the Atari 2600, and I'm 34 in a week. I didn't talk about C64 as a means of overriding your statement or dick swinging, just a statement that I've been gaming for 32 years and remember quite clearly what they USED to look like, without romanticising and forgetting. Too many people like to cry "STUPID PIXELS! GAEMS LOOKED BETTER THAN THAT IN THE 80s!" and they simply didn't. At least, not for the most part, not on home systems, not until late in the decades. Early to mid 80s was firmly Atari, Commodore, Sinclair and NES era.

Nothing about what I've said here, now, or ever has been to discredit your opinion or tell you that you're "wrong" or that my "experience" trumps yours. That isn't my intention, rather I'm just saying that pixelly games of TODAY simply wouldn't have been generally possible back THEN. To some, or a lot, they're ugly and distracting.. and that is FINE! Personal taste is absolutely personal after all Wink I happen to love pixelly games so that's why I'm not one of those pissed off at the stream of pixelly titles indie devs put out.

Quote:
And most indie devs that go for a pixelated retro look are completely incapable of producing anything that even comes close to deserving the name.


Subjective opinion, not fact.

Quote:
I'd LOVE to see an indie game that has gorgeous pixel art but I can't even think of a single one off the top of my head.


I don't believe you're being serious here, so I'm not going to bother listing a million titles that evidence their existence, but I will show these;

http://store.steampowered.com/app/253150/

And this;

http://store.steampowered.com/app/252030/

And this;

http://www.indiedb.com/games/tower-57

And this;

http://store.steampowered.com/app/204060/

KillerCrocker wrote:
sabin1981 wrote:
https://www.youtube.com/watch?v=LtoRoQSwsvY

So Much Win

https://dancewiththedead.bandcamp.com/album/send-the-signal
So Much Win
Thats like powerglove, disasterpeace and Maniac ost. love it


Megadrive too, yeah. I only just discovered them and I'm completely in love Very Happy
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A-A




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PostPosted: Wed, 6th May 2015 01:27    Post subject:
KillerCrocker wrote:
sabin1981 wrote:
https://www.youtube.com/watch?v=LtoRoQSwsvY

So Much Win

https://dancewiththedead.bandcamp.com/album/send-the-signal
So Much Win
Thats like powerglove, disasterpeace and Maniac ost. love it


Listening to them now J Browman
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DarkRohirrim




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PostPosted: Wed, 6th May 2015 02:33    Post subject:
This seems ok, but Drift Stage looks a lot cooler.

And yeah, I'm digging the music as well, love this kind of music.
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AmpegV4




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PostPosted: Wed, 6th May 2015 04:41    Post subject:
@sabin1981

It's not always true though, like a lot of these 'retro' Indy platformers are bested in every single way by games like 'shadow of the beast' released 1989 on every level, art, graphics, music, challenge.

Some of these games I just wonder why people don't just play the old games. Example ( and I own it) shovel knight vs. Say Turrican or super metroid, those two older games I would say are better on every single level than shovel knight.

I just think asking $25 when games from mid to late 80's compare and at times best them is a bit shit.
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VGAdeadcafe




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PostPosted: Wed, 6th May 2015 05:17    Post subject:
This interests me more. In Drift Stage you're not racing, you're always drifting around like a retard lol wut

I want to fucking race. Fast. And only drift in sharp corners, not everywhere like a retard lol wut
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DarkRohirrim




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PostPosted: Wed, 6th May 2015 11:59    Post subject:
VGAdeadcafe wrote:
This interests me more. In Drift Stage you're not racing, you're always drifting around like a retard lol wut

I want to fucking race. Fast. And only drift in sharp corners, not everywhere like a retard lol wut

Ok.
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A-A




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Location: New york
PostPosted: Wed, 6th May 2015 12:45    Post subject:
VGAdeadcafe wrote:
This interests me more. In Drift Stage you're not racing, you're always drifting around like a retard lol wut

I want to fucking race. Fast. And only drift in sharp corners, not everywhere like a retard lol wut


O RLY?
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red_avatar




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PostPosted: Wed, 6th May 2015 13:29    Post subject:
sabin1981 wrote:

That's interpretation of the word retro. Some use it as a way of describing feeling, some use it for visuals, others use it for audio. There is no single definitive use of the word in gaming. This hits all the right 80s notes, like Blood Dragon, because of the music and the neon. Others do it in terms of pixel art or platforming gameplay, etc.

I think the answer is "all of the above" - retro isn't just limited to one element but a mix of several. Graphics and music being the most important I find. You can have a modern-style game with retro graphics and sound after all.

sabin1981 wrote:
I disagree. I've played plenty of "retro styled" games that absolutely FELT retro, they FELT it in visuals, FELT it in gameplay, FELT it style. They evoked memories of the 80s, of my C64, they evoked memories of the early 90s with my Miggy and my SNES.

Perhaps my fault for using the word "never" but I've played and seen perhaps several hundred indie games and it's only a tiny tiny amount of them that get it right. Very very few have graphics that make me nod in approval. In the vast majority of cases, the giant pixels are just to cut down art design costs and to make animation easier. My problem is that they then slap "retro" on it as an excuse - THAT is what pisses me off. That, and many devs who can't bother finding proper artists to do the pixel art.

Also too many indie games play way too fast to feel retro mechanically - old games weren't that fast because the hardware couldn't deal with fast scrolling.

Quote:
The 1981 part of my name isn't my high score on Galaga I've been gaming since I was 2, my first system was the Atari 2600, and I'm 34 in a week. I didn't talk about C64 as a means of overriding your statement or dick swinging, just a statement that I've been gaming for 32 years and remember quite clearly what they USED to look like, without romanticising and forgetting. Too many people like to cry "STUPID PIXELS! GAEMS LOOKED BETTER THAN THAT IN THE 80s!" and they simply didn't. At least, not for the most part, not on home systems, not until late in the decades. Early to mid 80s was firmly Atari, Commodore, Sinclair and NES era.

But you can't stick to the lowest systems like the Spectrum, Atari 2600 and the worst C64 games (I say worst because C64 had many good looking games considering its limited capabilities). In fact, even the Spectrum could handle better graphics than some of the blocky indie games. Anything more modern walks all over the worst offenders.

The kind of games that makes me feel retro, are arcade games and those games looked good from as early as 1982. Arcade cabinets is what most people my age feel retro about for obvious reasons (many European families couldn't afford home systems).

Quote:
Subjective opinion, not fact.

Considering most don't have proper talented artists? I think you can consider it fact.

Quote:
I don't believe you're being serious here, so I'm not going to bother listing a million titles that evidence their existence, but I will show these;

http://store.steampowered.com/app/253150/

http://store.steampowered.com/app/252030/

http://www.indiedb.com/games/tower-57

http://store.steampowered.com/app/204060/


I spent half an hour on Steam digging through indie games to find an example to prove me wrong - you clearly found some, and I won't disagree with those (except with Valdis Story - that's not pixel art but just 2D art) since I agree those graphics look great (first time I heard of these games too) but my point remains that good looking indie games that use pixelated graphics is not that easy.

To name a few of my favorite games with gorgeous graphics: Star Control II, Lucas Arts adventures, Dark Legions, Beneath A Steel Sky, Lands of Lore, Dune, Halloween Harry, etc. etc. - not the oldest but these had graphics that still look amazing:



And then you get crap like this, 25 years later:

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sabin1981
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PostPosted: Wed, 6th May 2015 13:48    Post subject:
Quote:
Star Control II, Lucas Arts adventures, Dark Legions, Beneath A Steel Sky, Lands of Lore, Dune, Halloween Harry, etc. etc


They also had large development teams comprised of incredibly talented devs from a multitude of disciplines. I don't think that's a fair comparison when talking about a handful of devs in an indie team. Well, except Halloween Harry ("Alien Carnage") but come on, that's from 1993 and kind of proves my point even more, doesn't it? That's from '93 and yet looks like an '88 Mega Drive game, one could argue that's because it was made by a couple of people rather than a hugely successful development team. Though if we're being fair, you put up a picture of Dune ... well that does look good, but then, so does this;

http://store.steampowered.com/app/307580/

As for the rest? I get your point, I always have and I've never discounted it. I know some people don't like the push for pixelly games and that's fine. I happen to love them (for the most part, but I'm talking about genuine pixelly goodness, not that ^^ "Maniac Mansion" looking crap above Very Happy) which is why I'm more accepting of those games. The way I see it, pixelly games aren't just retro styled (and I firmly believe they are) but it's also a completely new art/game style in itself. "Pixel" is now pretty much a subgenre grinhurt
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prudislav
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PostPosted: Mon, 25th May 2015 13:40    Post subject:
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Hfric




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PostPosted: Mon, 25th May 2015 21:40    Post subject:
prudislav wrote:
Demo online:
http://steamcommunity.com//sharedfiles/filedetails/updates/434946585/1432501686



my IMo:
As of now this game is unplayable with a keyboard setup , when you press Boost and up it locks your movement ... but not when you play with a XBox360 pad hmmm

And it has a input lag when you play with a keyboard comparing to pad ... half a second making you miss turns First try is with a keyboard ... second one with a XBox360 pad

Driving model is kinda stiff ... ice skate like , you don't feel the wheels ... would be nice to get a feed back rumble

It needs more restrictions/slowness when you fail and not drive on the road

When you hit things now full force you bounce like a Ball and when you hit the ground you are stuck ... showed in this vid

Sounds of the car should be more aggressive

You get boost by only drifting ...but you can brake this when you pulsate press the Boost button and Brake button and hold UP-LEFT /Up-Right you get infinitive boost... could be a glitch ... not shown here

Smoke on wheels would have been nice Razz

and haha the Author of the Menu music did a hidden remix of Alphaville - Sounds Like A Melody LULZ

and they should Loose the film grain , its awful


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Janz




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PostPosted: Mon, 25th May 2015 21:44    Post subject:
it doesnt lock your movement, most likely ur keyboard just doesnt stand the combo of arrow up + b + arrow left (same as mine, arrow right works fine though)
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_untouchable_
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PostPosted: Tue, 26th May 2015 13:18    Post subject:
sabin1981 wrote:
https://www.youtube.com/watch?v=LtoRoQSwsvY

So Much Win


Woah thanks for this
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