The Witcher 3: Wild Hunt
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Neon
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PostPosted: Sat, 25th Apr 2015 22:11    Post subject:
Werelds wrote:
Neon wrote:
So when Ubisoft made some faulty calculations during the development of Watch_Dogs, they are not at fault either, and it was just an honest mistake?

Now, hold on.

I've not followed this thread much, but from what I've seen this does still have dynamic lighting and shadows. Watch_Dogs didn't even have that.

Those screenshots still look pretty good, whereas W_D went from looking like a 2016 game to looking barely on par with a certain 2008 game, but being worse than that game in most aspects.

That game is GTA IV. I hated it for the optimisation as much as everyone else, but W_D looks the same and runs* almost as bad as that does. But after actually playing for a few hours, I realised GTA IV is in fact a more advanced game:
- Physics, while wonky (© Euphoria), actually exist. Cars have weight to them and unlike W_D, your car is not a fucking M1 Abrams in disguise.
- Crashing into shit actually has an effect. Even though you have an M1 Abrams in a Prius' body in W_D, crashing into a wall doesn't even leave a mark.
- It does dynamic lighting and shadows. Headlights cast shadows and shit, whereas in W_D headlights do to you and your shadow what a mirror does to a vampire: jackshit, fuckall and absolutely nought.
- It has actual reflections in things like windows instead of some static fucking decal of a goddamn mountain range in the middle of the fucking city.
- Shit actually collides with each other and doesn't magically fly through you or your car.
- GTA IV didn't force mouse acceleration down your throat (sadly it also didn't deal with high DPI very well, but that's fixable). And if it had been positive mouse acceleration that's at least something I can deal with by lowering DPI, but no, W_D had to do negative acceleration. Go take a fucking hike and get the fuck off of my PC, you fucking piece of shit game.


Sorry Ubineona my love, but there are very few games that went down the fucking shitter as much as W_D did. Although by the looks of it, they're following the same development path with The Division. It'll be an interesting E3, to see whether it's Quantum Break or The Division that looks the worst.

Fuck scope, size of the world and what not. All of that aside, W_D was just shit, period. I can usually get past a game looking and running like shit, but not when everything else is as bad as it was in W_D. At any rate, this still doesn't look any worse than TW2, so that's at least a 2011 game instead of a 2008 game.



* vanilla version, I couldn't be fucked with it after seeing what that game looked/ran like on my rig. I'd rather buy 3 more copies of GTA IV game than spend 5 more minutes with W_D.


It was just an example, but as usual I get shit for having the audacity of liking W_D and mentioning it as an example Laughing

Fine.


Quote:
So when Sony/Naughty Dog made some faulty calculations during the development of Uncharted 3, they are not at fault either, and it was just an honest mistake?


Better?
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LeoNatan
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PostPosted: Sat, 25th Apr 2015 22:13    Post subject:
Werelds wrote:
Neon wrote:
So when Ubisoft made some faulty calculations during the development of Watch_Dogs, they are not at fault either, and it was just an honest mistake?

Now, hold on.

I've not followed this thread much, but from what I've seen this does still have dynamic lighting and shadows. Watch_Dogs didn't even have that.

Those screenshots still look pretty good, whereas W_D went from looking like a 2016 game to looking barely on par with a certain 2008 game, but being worse than that game in most aspects.

That game is GTA IV. I hated it for the optimisation as much as everyone else, but W_D looks the same and runs* almost as bad as that does. But after actually playing for a few hours, I realised GTA IV is in fact a more advanced game:
- Physics, while wonky (© Euphoria), actually exist. Cars have weight to them and unlike W_D, your car is not a fucking M1 Abrams in disguise.
- Crashing into shit actually has an effect. Even though you have an M1 Abrams in a Prius' body in W_D, crashing into a wall doesn't even leave a mark.
- It does dynamic lighting and shadows. Headlights cast shadows and shit, whereas in W_D headlights do to you and your shadow what a mirror does to a vampire: jackshit, fuckall and absolutely nought.
- It has actual reflections in things like windows instead of some static fucking decal of a goddamn mountain range in the middle of the fucking city.
- Shit actually collides with each other and doesn't magically fly through you or your car.
- GTA IV didn't force mouse acceleration down your throat (sadly it also didn't deal with high DPI very well, but that's fixable). And if it had been positive mouse acceleration that's at least something I can deal with by lowering DPI, but no, W_D had to do negative acceleration. Go take a fucking hike and get the fuck off of my PC, you fucking piece of shit game.


Sorry Ubineona my love, but there are very few games that went down the fucking shitter as much as W_D did. Although by the looks of it, they're following the same development path with The Division. It'll be an interesting E3, to see whether it's Quantum Break or The Division that looks the worst.

Fuck scope, size of the world and what not. All of that aside, W_D was just shit, period. I can usually get past a game looking and running like shit, but not when everything else is as bad as it was in W_D. At any rate, this still doesn't look any worse than TW2, so that's at least a 2011 game instead of a 2008 game.



* vanilla version, I couldn't be fucked with it after seeing what that game looked/ran like on my rig. I'd rather buy 3 more copies of GTA IV game than spend 5 more minutes with W_D.

Or just buy one copy of GTA5. For me, it has set a very high benchmark for quality/performance/optimization, not only for open world games, but for games in general with these visuals.
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Werelds
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PostPosted: Sat, 25th Apr 2015 23:01    Post subject:
Neon wrote:
It was just an example, but as usual I get shit for having the audacity of liking W_D and mentioning it as an example Laughing

No, you liking the game is something else, I never said anything about that. I get that some people did like how cars handled and I know I'm very picky about my mouse input (those 2 ruined the game for me more than its visuals did, shitty visuals I can handle). But you attempted to use W_D for comparison in terms of "downgrade" and when you do that, you have to at least be honest about how big the difference is.

In all of these cases (Sony/ND included), anyone who thinks that any footage, at any reveal, anywhere, ever, is actual in-game footage is clearly deluded. It'll often be in-engine, but it'll also be running at whatever they can get to run on whatever system they can get their hands on. And particularly in the case of PS360 games, it was almost always rendered at least at 1080p (if not higher; a lot of this promo footage is very clearly supersampled) with full AA, so anyone expecting that to actually happen back then was a retard. That is still the case now.

The difference with W_D and what seems will be the case with The Division and Quantum Break, is that usually it doesn't drop visuals back to over half a decade ago. W_D's lack of dynamic lighting (yeah, I'm gonna keep picking on that) coupled with the horrible performance is just ridiculous; especially for a 2014 game. Half-Life 2 has more impressive lighting than W_D does. And the worst part of it is that the engine is derived from what was a pretty solid engine before it (Reflection's engine).

Can you honestly say that the difference between U3 (rumour has it U4 will do it too Wink) at E3 and at release, or this a few months ago and now, is as big as the difference was between W_D at E3 and at release? Seriously mate, there's been plenty of videos comparing W_D and GTA IV; W_D really does not look that much better than GTA IV did and for every part that does look better, there's also a part that looks worse (reflections, collisions and shadows say hi). I don't see anything in these screenshots that makes TW3 thus far look worse than its direct predecessor, which still is a very good looking game. It still looks better than that in fact.


And for the record, with U3 everyone shit all over Sony and ND just the same.


LeoNatan wrote:
Or just buy one copy of GTA5. For me, it has set a very high benchmark for quality/performance/optimization, not only for open world games, but for games in general with these visuals.

It has, but it also still has flaws. Like I said on Steam, particularly the way they handle LoD is very dodgy. I see the LoD change too late a lot. And I'm still getting microstuttering at high speeds, exactly because of the dodgy LoD handling. Maybe it's more apparent to me because I'm running it on a high refresh rate, but it isn't flawless just yet.
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LeoNatan
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PostPosted: Sat, 25th Apr 2015 23:07    Post subject:
Car weight has nothing to do with the engine quality. Agree it's not perfect, but what else do you have to compete against it? I'd take an occasional LOD bug or stutter here and there for what is offered, than terrible engines like W_D, SD, Witcher 2, etc.
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Yondaime
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PostPosted: Sat, 25th Apr 2015 23:47    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:36; edited 1 time in total
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randir14




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PostPosted: Sat, 25th Apr 2015 23:56    Post subject:
Yondaime wrote:

As for The Witcher 3, I'm still waiting to see gameplay videos from unfiltered sources, probably either just before launch or right after to make up my mind just how much of a downgrade we're talking here.


The NDA from the recent Youtuber event lifts next week, so we'll start seeing videos then.
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Supermax2004
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PostPosted: Sat, 25th Apr 2015 23:59    Post subject:
Bob Barnsen wrote:
I want to cast Aard in you.


You pig Bobovic

Btw. it looks very good but it still is similar to Dragon Age Inqusition regarding texture quality and shadows and shit! And that shiny stuff on the walls very similar. So probably playable in 1440p without AA or in 1080p with 4MFAA/MSAA with a very strong single card. Regular stuff but I am ready like a big dick man!
But I don't want to see some 30fps or less debacle then I will rip them dicks off....
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Werelds
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PostPosted: Sun, 26th Apr 2015 00:38    Post subject:
LeoNatan wrote:
Car weight has nothing to do with the engine quality.

Which is why I edited that out before you even replied Troll Face
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sabin1981
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PostPosted: Sun, 26th Apr 2015 02:02    Post subject:
LeoNatan wrote:
For me, it has set a very high benchmark for quality/performance/optimization, not only for open world games, but for games in general with these visuals.


I'm actually quite worried about this now, to be honest. I think GTA has set the benchmark too high .. not for other developers to follow, because fuck them; this should be the standard for all games, but for us. After playing GTA5 and seeing how well they did it, I'm worried that no other game is going to stack up and we're going to end up being fucked over again. Witcher 3? I don't care how much CDPR has tipped some mythical scales, I'm fully expecting another Witcher 2 situation where the game runs like ass Sad
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Radicalus




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PostPosted: Sun, 26th Apr 2015 02:36    Post subject:
sabin1981 wrote:
LeoNatan wrote:
For me, it has set a very high benchmark for quality/performance/optimization, not only for open world games, but for games in general with these visuals.


I'm actually quite worried about this now, to be honest. I think GTA has set the benchmark too high .. not for other developers to follow, because fuck them; this should be the standard for all games, but for us. After playing GTA5 and seeing how well they did it, I'm worried that no other game is going to stack up and we're going to end up being fucked over again. Witcher 3? I don't care how much CDPR has tipped some mythical scales, I'm fully expecting another Witcher 2 situation where the game runs like ass Sad


I think they gave themselves ample time to polish it up - let's hope they really needed the time for polish and used it for that, like they said.

I don't remember W2 running that bad, but I had multiple playthroughs, so I don't quite remember, how it ran on launch compared to after patches.

GTA V is a strange game. I generally don't like GTA games, because they bore me, but this seems to run very solid for me, and it does look OK. Not jaw-dropping, but okay. Certainly loads better than Watch_Dawgs.

For me, stuttering or microstuttering as well as bad input control are what ruin many open world games, GTAV is one of the very few, where neither is an issue.
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sabin1981
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PostPosted: Sun, 26th Apr 2015 02:39    Post subject:
Ubi claimed the several months of extra delay on W_D were for "polish" too and we all know how that turned out. Rockstar claimed several extra months worth of delay for the PC version of GTA5 and that still shipped with plenty of bugs and issues, including many critical gamebreakers for a lot of people.
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Radicalus




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PostPosted: Sun, 26th Apr 2015 02:43    Post subject:
sabin1981 wrote:
Ubi claimed the several months of extra delay on W_D were for "polish" too and we all know how that turned out. Rockstar claimed several extra months worth of delay for the PC version of GTA5 and that still shipped with plenty of bugs and issues, including many critical gamebreakers for a lot of people.


Yes, GTA V has many irritating bugs, but the base game is solid (so not engine shortcomings).

I think W3 as a project will truly test CDPR, it is with this game, when it will be decided, whether they are ready for projects of this scope, or if they should have stayed with w2 scope.

But to be completely fair, whilst I wait eagerly to play TW3, I look more forward to games like Technomancer (I just like Spiders games, don't know why). I don't really fancy open world RPGs generally.
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sabin1981
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PostPosted: Sun, 26th Apr 2015 02:47    Post subject:
I'm growing out of open-world RPGs of late, there's been far too much fluff trying to fill out an empty world and it's burning me out. I didn't finish Skyrim *or* Dragon Age Inquisition :\ Definitely looking forward to Technomancer though!
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h0rnyfavn
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PostPosted: Sun, 26th Apr 2015 02:48    Post subject:
@sabin1981
Quote:
I'm fully expecting another Witcher 2 situation where the game runs like ass


Wut? It was a long time ago but if my memory serves me right it ran just fine if you didn't have stupid supersampling enabled and even better after it got patched. I didn't have dat pos enabled ,of course. Why would I? it's crap. Everything else was set to ultra.Yes, you needed top (at that time) GPU for ultra settings but the same is true about gtav and you can't even play gtav with everything maxed out at stable 60 fps.


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sabin1981
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PostPosted: Sun, 26th Apr 2015 03:04    Post subject:
I'm not getting into this again. When the game launched it ran like ass and that's a fact. I had a 570 and struggled constantly with the game, having to turn everything down or even off in some cases, and I remember ixi having the same trouble with his similar rig.

http://www.pcgameshardware.de/The-Witcher-2-Assassins-of-Kings-PC-232263/Tests/Geralt-angepackt-825004/

You ran yours "Ultra just fine", really? We have different opinions of "just fine", considering a GTX580 was the top-end card in 2011, excluding the 590. I've done this conversation to death and I'm not doing it again, I just hope TW3 won't end up the same way.. but I already know in my heart that it will.
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Radicalus




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PostPosted: Sun, 26th Apr 2015 03:18    Post subject:
sabin1981 wrote:
I'm growing out of open-world RPGs of late, there's been far too much fluff trying to fill out an empty world and it's burning me out. I didn't finish Skyrim *or* Dragon Age Inquisition :\ Definitely looking forward to Technomancer though!


I finished DAI, but it ... took effort. Right before the last 20% of the story, I just burned out. Got very bored. Then came back and finished it later, but felt almost zero motivation by that time.

In contrast, PoE was fucking brilliant, I spent as much time with that game, but I couldn't put it down.
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sabin1981
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PostPosted: Sun, 26th Apr 2015 03:20    Post subject:
Yeah, after 80hrs++ in DAI and *still* having two of the large areas to explore? I burned out hard. I want to go back and finish it so I can officially remove it from my backlog but egh... eghhhhhhhhhhhhhhhh. As for PoE, I've not played it yet. Damned backlog just keeps growing Sad
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AmpegV4




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PostPosted: Sun, 26th Apr 2015 06:10    Post subject:
sabin1981 wrote:
I'm growing out of open-world RPGs of late, there's been far too much fluff trying to fill out an empty world and it's burning me out. I didn't finish Skyrim *or* Dragon Age Inquisition :\ Definitely looking forward to Technomancer though!


Its because open-world games are 10% a nicely crafted story, 90% wood cutting, rat pelt harvesting, house building, flag collecting, fedex questing, mining/farming, timed races / horse riding challenges and stupid unnecessary bullshit mini-games.
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Werelds
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PostPosted: Sun, 26th Apr 2015 10:22    Post subject:
sabin1981 wrote:
I'm not getting into this again. When the game launched it ran like ass and that's a fact. I had a 570 and struggled constantly with the game, having to turn everything down or even off in some cases, and I remember ixi having the same trouble with his similar rig.

http://www.pcgameshardware.de/The-Witcher-2-Assassins-of-Kings-PC-232263/Tests/Geralt-angepackt-825004/

You ran yours "Ultra just fine", really? We have different opinions of "just fine", considering a GTX580 was the top-end card in 2011, excluding the 590. I've done this conversation to death and I'm not doing it again, I just hope TW3 won't end up the same way.. but I already know in my heart that it will.

It didn't run flawless, but keep in mind that they patched out SecuROM (because that is something CDPR do Very Happy) and performance magically went up a whole bunch.

http://www.techspot.com/review/405-the-witcher-2-performance/page5.html

There was also a huge performance penalty between High and Ultra IIRC, much like "Very High" and "High" in Crysis 3. No visual difference unless you're analysing still shots, massive difference in performance. I do remember having to disable texture compression to make it work on my 6950 at the time though. Still set to very high, but without compression.

Downloading it now to see how it runs on my 970 compared to GTA V Cool Face
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h0rnyfavn
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PostPosted: Sun, 26th Apr 2015 11:26    Post subject:
@Werelds

This. And it was patched almost within a week after the initial release date so it somewhat qualifies as "when the game launched". Very Happy

And I repeat again again : You can't play GTAV with all-almost all settings maxed out (I'm not even talking about advanced settings) at a stable 60 fps on top tier GPUs. I'm not talking here about overall graphics quality considering it's an open world game and draw distance (obviously gtav is better in this regard) etc just about settings enabled.

@Werelds
Quote:
how it runs on my 970 compared to GTA V


I bet it runs better Laughing but objects popping-in right in front of you (grass) is ridiculously bad though..And Sabin is kinda right.. W3 is an open world game..so we have every reason to expect it to run like ass all things considered.


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Supermax2004
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PostPosted: Sun, 26th Apr 2015 11:32    Post subject:
Witcher 3 will be as friendly to your pc as Yennefer will be to Geralt the big dick witcher. May god be with us in a few weeks and lets pray, together!
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prudislav
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PostPosted: Sun, 26th Apr 2015 12:29    Post subject:
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raven_g20




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PostPosted: Sun, 26th Apr 2015 12:47    Post subject:
That's nice...

On another note i hear about downgrade, problems with item scaling and this and that etc etc...whenever i hear comments like that i always think of this for some reason:



@ 2.06
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Sellob




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PostPosted: Sun, 26th Apr 2015 13:00    Post subject:
Doesn't look too good.

Slow-mo every time he takes a swing on horseback and enemies dealing barely any damage(hope it was on super easy).
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h0rnyfavn
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PostPosted: Sun, 26th Apr 2015 13:10    Post subject:
Damn..the video quality is pathetically bad even at 1080p...If you post gameplay videos and stuff like that then do it (recording\encoding) properly ffs....


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dsergei




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PostPosted: Sun, 26th Apr 2015 14:22    Post subject:
Animations look pretty bad Sad Especially the dismount and some of the non-roll dodges.
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bronson




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PostPosted: Sun, 26th Apr 2015 14:27    Post subject:
They were a bit stiff in W2, so I expect them to be at the same level. Combat looked a bit meh.
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EternalBlueScreen




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PostPosted: Sun, 26th Apr 2015 14:51    Post subject:
PoE was enjoyable, maybe in part because we went into it with less expectations of a good game it managed to surprise in a positive way?
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sabin1981
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PostPosted: Sun, 26th Apr 2015 15:56    Post subject:
http://www.overclock3d.net/articles/gpu_displays/the_witcher_3_s_open_world_will_have_no_loading_times/1

http://www.gamespot.com/articles/the-witcher-3-is-an-open-world-with-no-loading-tim/1100-6426896/

Quote:
"there's no loading times. Only when you actually start the game, when die and load the game, or when you fast travel. That fast travel loading time depends on how far you have to travel of course. If you just fast travel a little bit, it's a really short loading time.

One of the goals we had was to keep the experience as fluid as possible. When you play, you don't want to have the loading screen because it takes you out of the game a bit. We wanted to make sure that it was as smooth as possible, one big experience. For us, that was really important. I think we achieved that because, as you said, just going in and out of a building, there's no loading time. Nothing. It's just creates this really nice experience."
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dsergei




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PostPosted: Sun, 26th Apr 2015 16:02    Post subject:
I wonder if it works like in W2 with special loading zones (like the double town exit gate in Flotsam) instead of loading screens.
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