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Posted: Fri, 27th Mar 2015 22:12 Post subject: |
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| 4treyu wrote: | | Coming from you it sounds legit. |
Ye because reading endless praise for a game that is broken is legit?
Sounds like all those beta fanboys " OH BOY WE GOT INVITED INTO BETA, GAME IS BEST THING EVER", game launches and gets crucified because it is shit, but no-one said that. Exactly same thing there.
Even if its only UI AND ITS NOT ONLY UI. That is reason a lone for game to fall over and die.
You might overlook importance of good controls and UI, but it means a lot when it comes to design and development, no commercial company will buy your software if it is hard to use, no matter how good it is.
That applies to everything, why do people get Macs? because of the UI, why did linux went fully GUI and copied elements from Windows/MAC, because having no consumer base outside commercial servers is meh?
Why did everyone hate windows 8, because they disliked user interface even if windows 8 is better OS in every way than windows 7.
And so on.
Just few things that are poorly designed/implemented/broken in this game:
Horrible UI, poor controls, NO AI, poor path finding, no keybinds for abilities, delay on abilities, characters stopping and doing nothing during combat and so forth, that just few thinsg that drives me crazy in first 10 mins, let a lone finding enemies that are unbeatable and no its not the bear, its not the temple in first town, its random wolfs/bears in fourth map, that are literally standing in middle of the map..
Being oldschool doesn't excuse this game for being shit and yes I've backed this game via kickstarter ages ago, wish I haven't
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HubU
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Posted: Fri, 27th Mar 2015 22:13 Post subject: |
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| Steelone wrote: | | HubU wrote: | | Should have been advertised as ActionRPG not CRPG. |
What exactly is your definition of an ARPG? |
Yeah I know it's a stretch, but it feels like it. Pew pew! Tons of "actony" abilities that really have no flavour, and just deal damages while being shiny.
I replayed BGII and finished ToB just this wednesday, and the combat system is PERFECT, everybody likes it. Yes, it as flaws (15 years right?), but the system was a boner-o-matic.
Why change that into this... mess?
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Posted: Fri, 27th Mar 2015 22:18 Post subject: |
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| HubU wrote: | | Steelone wrote: | | HubU wrote: | | Should have been advertised as ActionRPG not CRPG. |
What exactly is your definition of an ARPG? |
Yeah I know it's a stretch, but it feels like it. Pew pew! Tons of "actony" abilities that really have no flavour, and just deal damages while being shiny.
I replayed BGII and finished ToB just this wednesday, and the combat system is PERFECT, everybody likes it. Yes, it as flaws (15 years right?), but the system was a boner-o-matic.
Why change that into this... mess? |
To me it feels like somewhere inbetween IWD and BG2 interms of combat frequency, there is still plenty of story/character content which is the key thing with an obsidian game.
The biggest issue with the combat to me is how hit and miss the engagement system is. The actual reasons for it are good, but I don't think they implemented it well.
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Posted: Fri, 27th Mar 2015 22:19 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:05; edited 1 time in total
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Posted: Fri, 27th Mar 2015 22:26 Post subject: |
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TQ didn't have choice and consequence, stat based dialogues or a proper story. It also had a completely different combat system. A better comparison might be Icewind Dale which was always considered to be "more actioney" than BG.
I think Josh Sawyer actually said they were going for something inbetween BG and IWD in terms of flow though.
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shadak
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Location: Prague
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Posted: Fri, 27th Mar 2015 22:27 Post subject: |
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I dont have any issues with the UI and you can bind F keys when you hover over abilities. I dont mind micromanagement, dont really need combat AI.
What I REALLY miss though is the complexity and I dunno, vastness of the world. I know I cant compare it to BG2 but its a successor so why not, it just felt bigger and more alive, little things like shops closed at night etc.
I love the story and characters so far, I really do but Im not sure if it can keep me going at the moment. And I agree with the combat remarks, system doesnt feel as good as old AD&D (IMO).
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Posted: Fri, 27th Mar 2015 22:30 Post subject: |
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It might be worth trying the IE Mod with engagement disabled, it changes the feel of combat a lot.
http://rien-ici.com/iemod/
The only issue is a lot of the talents affect the engagement system, so it creates a bit of a rift there.
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HubU
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Posted: Fri, 27th Mar 2015 22:34 Post subject: |
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That, and the maps are really small and blend. You have those final fantasy wolves that wreck your shit time and time again, and even if after masterful management you triumph, you still spent 15 minutes killing Lineage II wolves, no sense of epicness at all.
To use your abilities you have to use a magnifying glass, and their descriptions badly made.
When looking at spells in BG, you had a CLEAR understanding of it's uses, pros and cons, here it feels like 'damages, lol'.
Huge disappointment, this is shelved and will only be touched again when mods and patches rained hard for like 2 years on this fucker.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Posted: Fri, 27th Mar 2015 22:36 Post subject: |
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@Smikis.
| Quote: | | unbeatable..random wolfs/bears i |
@HubU | Quote: | | final fantasy wolves that wreck your shit |
What difficulty level is that?
I don't see anything titan questish in this game.. it reminds me of IW as others mentioned.
The combat is pretty mediocre I think and | Quote: | | characters stopping and doing nothing during combat | is indeed fucking irritating.
@HubU
| Quote: | | the maps are really small and blend |
Yeah. I have the same impression
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HubU
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Posted: Fri, 27th Mar 2015 22:43 Post subject: |
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The TQ vibe is more visual, but also the cheap hack 'n' slash feel, you know?
As for the difficulty, I'm on hard.
In BG you could quickly wander off in a life-filled environement doing quests, levelling and stuff. Here you're stuck on 1024x768 maps with nothing to do except looking at stones and trash.
You can't quietly level your dude up, since every "further" areas increase in difficulty, so it's more of a "deal with this" situation.
Also, not a fan of the "hire some random empty-shell of a goon" mechanic, which just feels plain lazy.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
Last edited by HubU on Fri, 27th Mar 2015 22:44; edited 1 time in total
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HubU
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Posted: Fri, 27th Mar 2015 22:54 Post subject: |
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so the hype is dying down it seems. all of a sudden its a bad game? 
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shadak
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Posted: Fri, 27th Mar 2015 22:58 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:05; edited 1 time in total
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HubU
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Doh!
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Posted: Fri, 27th Mar 2015 23:25 Post subject: |
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I literally have no complaints, people thinking this game would not have bugs and acting surprised of the shoddy UI, should remind themselves this is a cprg - its a given.
There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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Posted: Fri, 27th Mar 2015 23:37 Post subject: |
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Most complaints are not even about bugs though, are they?..
As for "shoddy UI" that is "a given" (among other things)..well..need I remind you about, say, DOS? I'm not fond of DOS coz of all this humor and "light" setting but a lot of things they did properly right from the beginning.
I'm astonished at what Larian managed to do with 1-1,5 million they got on kickstater compared to what Obsidian did with 4+ millions.
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Last edited by h0rnyfavn on Fri, 27th Mar 2015 23:48; edited 1 time in total
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Posted: Fri, 27th Mar 2015 23:47 Post subject: |
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| Steelone wrote: | To me it feels like somewhere inbetween IWD and BG2 interms of combat frequency, there is still plenty of story/character content which is the key thing with an obsidian game.
The biggest issue with the combat to me is how hit and miss the engagement system is. The actual reasons for it are good, but I don't think they implemented it well. |
There are two very useful defensive talents 'Hold the Line' and 'Graceful Retreat,' that offer control over the engagement. Besides that, I don't think engagement system is quite as bad.
It makes the game harder for weaker characters, but I don't think the solution is in weakening it. They should instead balance those characters better. Give priests, and wizards better control over a single engagement and there would be no problems.
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Posted: Fri, 27th Mar 2015 23:49 Post subject: |
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| fawe4 wrote: | | Steelone wrote: | To me it feels like somewhere inbetween IWD and BG2 interms of combat frequency, there is still plenty of story/character content which is the key thing with an obsidian game.
The biggest issue with the combat to me is how hit and miss the engagement system is. The actual reasons for it are good, but I don't think they implemented it well. |
There are two very useful defensive talents 'Hold the Line' and 'Graceful Retreat,' that offer control over the engagement. Besides that, I don't think engagement system is quite as bad.
It makes the game harder for weaker characters, but I don't think the solution is in weakening it. They should instead balance those characters better. Give priests, and wizards better control over a single engagement and there would be no problems. |
From what Anthony Davis said they were trying to cut down on "squishie chasing" from the IE games, where mages/ranged would just kite mobs around until your frontliners could pull aggro.
That was something that always frustrated me about mages in the IE games.
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couleur
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Posted: Fri, 27th Mar 2015 23:54 Post subject: |
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Time to stop reading this thread.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Posted: Sat, 28th Mar 2015 00:15 Post subject: |
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Sorry, but Wasteland 2 and Divinity: OS are pure gold compared to this shit. Everything about it screams cheap and lazy, especially the visuals, UI and combat. I read that the story ain't no Planescape Torment either. It also needs 13 GB to install - what the hell takes so much space?
A lot of people are defending this game because of nostalgia factor, desperately wanting it to be the next great classic when in reality it's just another useless, forgettable effort stuck in the past. I know silent movies were once very popular, but maybe it's time to finally move on? We have powerful video cards and processors, so how about creating something new and exciting with current technology, instead of making these tired remasters and old-school crap we've all seen countless times before. Otherwise, it feels like such a waste... 4 million, what the fuck?!
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Posted: Sat, 28th Mar 2015 00:23 Post subject: |
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Just finished the last of the Gilded Vale quests. Enjoying this immensely so far. I'm playing on Hard + Expert Mode with a squishy 3 CON wizard and the difficulty seems perfect to me. As long as you follow the most basic rules like sending the tank in first, buffing/healing the party with the priest and focusing the current most dangerous enemy, the combat is relatively straightforward.
I agree with some of the other complaints though: the store UI is indeed clunky, some of the maps feel a bit empty (might change later), and the "party members randomly stop/refuse to follow orders" bug is annoying. But I feel like most of these problems are minor and easily fixable. The most important thing for me is that they've absolutely nailed the writing.
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Posted: Sat, 28th Mar 2015 00:28 Post subject: |
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| h0rnyfavn wrote: |
I'm astonished at what Larian managed to do with 1-1,5 million they got on kickstater compared to what Obsidian did with 4+ millions. |
D:OS was already in production before they did their Kickstarter
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Posted: Sat, 28th Mar 2015 00:35 Post subject: |
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Original Sin has the better combat, no contest there, and technically it's much better IMO, but PoE is far superior in writing and dialogue. As for Wasteland 2, PoE is easily a lot better. Though I must admit I didn't like Wasteland 2 as much as some people here.
Why are most items greyed out in the inventory? I really have no clue how the inventory works.
Why do I already know all the recipes for crafting? Is it a bug or is it supposed to be that way?
Are scepters for mages like staffs? Aloth has a scepter, but the description makes it sound like a melee weapon.
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Posted: Sat, 28th Mar 2015 00:40 Post subject: |
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| Mister_s wrote: | Why are most items greyed out in the inventory? I really have no clue how the inventory works.
Why do I already know all the recipes for crafting? Is it a bug or is it supposed to be that way?
Are scepters for mages like staffs? Aloth has a scepter, but the description makes it sound like a melee weapon. |
Items are greyed if you have a certain filter on (like only weapon selected), for some reason they seem to default on, I think this is a bug.
I think the crafting recipes you start with are the "basic" ones, I've found some more recipes for food etc in the world.
Sceptres are a type of mage weapon, there are different types with different damage types. Wands do piercing damage I think?
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Posted: Sat, 28th Mar 2015 00:51 Post subject: |
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Hm, items are greyed out in the shop when I click a filter, I thought that was some kind of bug :/ I thought the greying out in the inventory served another purpose. WHat exactly is the use of a filter if the items are just greyed out? They're still on the screen, visible but grey. This is one weird ass inventory/shop system.
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