Dying Light (WB+Techland)
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Wed, 11th Feb 2015 21:48    Post subject:
I'd rather they focused on Hellraid...


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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Ampee




Posts: 1986

PostPosted: Thu, 12th Feb 2015 01:25    Post subject:
For the new DLC (Cuisine and cargo) you only need to add this line to your steam_api.ini:

DLC015=0000302101


And change the DLCCount=14 to DLCCount=15


That's all.


About the DLC:
It only adds two quarantine zones to the campaign map. (1 to slums and 1 to old town)
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diaboliquin




Posts: 401
Location: Mexico
PostPosted: Thu, 12th Feb 2015 02:30    Post subject:
Ampee wrote:
For the new DLC (Cuisine and cargo) you only need to add this line to your steam_api.ini:

DLC015=0000302101


And change the DLCCount=14 to DLCCount=15


That's all.


About the DLC:
It only adds two quarantine zones to the campaign map. (1 to slums and 1 to old town)


Thank you. It works!
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r3dshift




Posts: 2819

PostPosted: Thu, 12th Feb 2015 13:21    Post subject:
Ampee wrote:
For the new DLC (Cuisine and cargo) you only need to add this line to your steam_api.ini:

DLC015=0000302101


And change the DLCCount=14 to DLCCount=15


That's all.


About the DLC:
It only adds two quarantine zones to the campaign map. (1 to slums and 1 to old town)

Thanks men.

Roguhly where are these 2 additional quarantine zones located?


Frant wrote:
Shitass games are ruining piracy.
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LightningSS




Posts: 149
Location: Fortress of Ultimate Darkness
PostPosted: Thu, 12th Feb 2015 13:33    Post subject:
r3dshift wrote:

Thanks men.

Roguhly where are these 2 additional quarantine zones located?


They're located under the quest tab and can be tracked.
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r3dshift




Posts: 2819

PostPosted: Thu, 12th Feb 2015 13:44    Post subject:
LightningSS wrote:
r3dshift wrote:

Thanks men.

Roguhly where are these 2 additional quarantine zones located?


They're located under the quest tab and can be tracked.

Ah okay, thanks. Will check them out tonight.


Frant wrote:
Shitass games are ruining piracy.
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4treyu




Posts: 23141

PostPosted: Fri, 13th Feb 2015 02:00    Post subject:
This game is so fucking dense, nearly 50 hours of gameplay and the main menu still says 75% of progress through story Razz

I have enjoyed it a lot. Certainly one of the early candidates for the top games of the year Smile
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streetunder




Posts: 4125

PostPosted: Fri, 13th Feb 2015 02:43    Post subject:



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dodger2020




Posts: 3537

PostPosted: Fri, 13th Feb 2015 04:09    Post subject:
streetunder wrote:
https://www.youtube.com/watch?v=bhZ_WgLuS20





I was hoping for something cool to come out of the plants vs zombies one. The zombies change after you kill each wave. Traffic cones, buckets, etc. At one point they come out with pool floaties on and then finally they are tiny miniature zombies with regular sized hard hats. Then nothing... I kept waiting for some sort of reward but didn't find anything in the area.
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streetunder




Posts: 4125

PostPosted: Fri, 13th Feb 2015 04:24    Post subject:
dodger2020 wrote:
streetunder wrote:
https://www.youtube.com/watch?v=bhZ_WgLuS20





I was hoping for something cool to come out of the plants vs zombies one. The zombies change after you kill each wave. Traffic cones, buckets, etc. At one point they come out with pool floaties on and then finally they are tiny miniature zombies with regular sized hard hats. Then nothing... I kept waiting for some sort of reward but didn't find anything in the area.


Hum... did you google it?

almost every single easter egg in this game has some sort of reward.
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dodger2020




Posts: 3537

PostPosted: Fri, 13th Feb 2015 04:30    Post subject:
streetunder wrote:
dodger2020 wrote:
streetunder wrote:
https://www.youtube.com/watch?v=bhZ_WgLuS20





I was hoping for something cool to come out of the plants vs zombies one. The zombies change after you kill each wave. Traffic cones, buckets, etc. At one point they come out with pool floaties on and then finally they are tiny miniature zombies with regular sized hard hats. Then nothing... I kept waiting for some sort of reward but didn't find anything in the area.


Hum... did you google it?

almost every single easter egg in this game has some sort of reward.


Well, gee. I never thought of that! Rolling Eyes
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 13th Feb 2015 04:53    Post subject:
beat it,no idea about playtime but i didn`t want it to end at all (specially not like THIS with the last bit only beeing playable in SP & basically a QTE fest).now i`m sad Sad

edit: those fart grenades made me laugh a lot,sadly too expensive to build


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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dodger2020




Posts: 3537

PostPosted: Fri, 13th Feb 2015 05:36    Post subject:
Now that I've finished it I'm glad for fast travel to get back and forth between the different areas. Just going around finishing up a few quests and finding some of the hidden stuff. I want to play around with that Pyza Suit. Smile

Meh, Pyza Suit is a bit lame. Most of the easter eggs, the only "reward" is some sort of "trophy" back in your room in the tower. Kind of cool to see a bunch of the stuff from the game there.
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Fri, 13th Feb 2015 21:09    Post subject:
for anyone whos interested..
heres my SweetFX Preset for Dying Light..

--> http://sfx.thelazy.net/games/preset/3004/

SMAA
Gaussian
Anti Piss Filter
Curves
Vibrance
Postsharpen
Sepia
Dither

if its too sharpen for you, just dip it down a bit in the settings Smile

 Spoiler:
 


for more screens use The Preset Link.


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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djvelho




Posts: 1262
Location: Finland
PostPosted: Sat, 14th Feb 2015 15:08    Post subject:
List of fixes in version 1.4.0:

Hardware, performance & stability issues
• Resolved various stability issues
• Numerous general performance optimizations
• Significantly reduced RAM memory usage

Gameplay issues
• Added option to disable film grain video effect.
• Fixed the issue with reaching Survivor Rank 25
• Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message
• Fixed extremely long load times that some users were experiencing
• Resolved issues with unlocking certain achievements
• Fixed the issue with ammo disappearing from player’s inventory when attempting shooting challenges
• Resolved issues with Personal Statistics menu
• Fixed problems with using keys assigned to gameplay features during chat
• Fixed duplicating weapons exploit

Be-the-Zombie mode
• Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode
• Fixed several issues with connecting to games when playing as the zombie
• Added additional tools for tracking network issues

Game data integrity (modding)
• Games can be modded
• Modded games will not work online with original unchanged versions
• Modded games will work with other identically modded games

Graphical Bugs
• Resolved extremely low resolution textures on certain objects regardless of texture quality settings

Linux specific improvements:
• Fixed motion blur switching via main menu
• Fixed messaging when playing cross-platform session

Known issues we are still working on:
• Screen flickering when using dual-GPU setups
• Radeon support on Linux platforms
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 14th Feb 2015 15:19    Post subject:
Nice, will try the Zombie mode again later today. Hopefully the game really connects better now


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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evilmonkey




Posts: 2402

PostPosted: Sat, 14th Feb 2015 15:45    Post subject:
djvelho wrote:
List of fixes in version 1.4.0:

Hardware, performance & stability issues
• Resolved various stability issues
• Numerous general performance optimizations
• Significantly reduced RAM memory usage

Gameplay issues
• Added option to disable film grain video effect.
• Fixed the issue with reaching Survivor Rank 25
• Optimized video memory management to eliminate “ResizeBuffers failed 0x887a0005” error message
• Fixed extremely long load times that some users were experiencing
• Resolved issues with unlocking certain achievements
• Fixed the issue with ammo disappearing from player’s inventory when attempting shooting challenges
• Resolved issues with Personal Statistics menu
• Fixed problems with using keys assigned to gameplay features during chat
• Fixed duplicating weapons exploit

Be-the-Zombie mode
• Fixed the ‘infinite spit’ exploit in Be-the-Zombie mode
• Fixed several issues with connecting to games when playing as the zombie
• Added additional tools for tracking network issues

Game data integrity (modding)
• Games can be modded
• Modded games will not work online with original unchanged versions
• Modded games will work with other identically modded games

Graphical Bugs
• Resolved extremely low resolution textures on certain objects regardless of texture quality settings

Linux specific improvements:
• Fixed motion blur switching via main menu
• Fixed messaging when playing cross-platform session

Known issues we are still working on:
• Screen flickering when using dual-GPU setups
• Radeon support on Linux platforms


nice one, waiting on rld
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 14th Feb 2015 15:54    Post subject:
I hope they won't have to fix same bugs, performance issues and whatnot for Hellraid Very Happy


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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dodger2020




Posts: 3537

PostPosted: Sat, 14th Feb 2015 16:27    Post subject:
Would have been nice to add an option to disable that fucking chromatic abhoration (intentionally misspelled). And yeah, I realize there are "mods" that can help alleviate the look but they all still look like a fuzzy turd to me.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 14th Feb 2015 16:27    Post subject:
Dying.Light.Update.3-FTS


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 14th Feb 2015 16:59    Post subject:
Bob Barnsen wrote:
Nice, will try the Zombie mode again later today. Hopefully the game really connects better now


Meh, i still get countless connection errors when trying to invade others
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dodger2020




Posts: 3537

PostPosted: Sat, 14th Feb 2015 17:11    Post subject:
prudislav wrote:
Dying.Light.Update.3-FTS


Does that work fine with the RLD version?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 14th Feb 2015 17:14    Post subject:
dodger2020 wrote:
prudislav wrote:
Dying.Light.Update.3-FTS


Does that work fine with the RLD version?



Dying.Light.Update.v1.4.0-RELOADED


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Lathieza




Posts: 7146
Location: NL
PostPosted: Sat, 14th Feb 2015 18:22    Post subject:
Hope it fixes my fps problems so i can finally start the ng+

Edit: It finally did!! From minimal settings to everything on max except for the nvidia stuff.


Empty again Sad
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Sat, 14th Feb 2015 19:31    Post subject:
still runs like shit on my FX 6100. I see they cassualy removed the perf problem from the Known Issues section on the patch details lel
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 14th Feb 2015 19:41    Post subject:
The problem is your CPU


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Ampee




Posts: 1986

PostPosted: Sat, 14th Feb 2015 19:55    Post subject:
It still slows down when you get to grassy area. (680GTX 4GB), and when a spitter hits you. (Probably 'cause of DOF effect)
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r3dshift




Posts: 2819

PostPosted: Sat, 14th Feb 2015 21:18    Post subject:
I LMAO when I read comments like "it runs like shit on my über comp". FFS, tone down the game a bit, you elitist fucks. I have a 6-year-old rig and it ran the game flawlessly on medium settings from beginning to end. All the useless eyecandy makes no visual difference, it's just a performance hit. Turn all the redundant shit off and you'll have a perfectly running game.

Failing that, just go on with your pointless whining about how you cannot enjoy the game.


Frant wrote:
Shitass games are ruining piracy.
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Mythril




Posts: 704
Location: Playing Hunt: Showdown
PostPosted: Sat, 14th Feb 2015 21:24    Post subject:
I still get slowdown/low fps with my 780 and 3770 :-/ Can't make my mind up if it's sloppy coding or my system is starting to age a little Sad


---=== AMD Ryzen 7 9800X3D / RTX 4090 FE / 32GB DDR5 6000 / 2TB Gen 5 M.2 / 1 x TB M.2 / 45" Corsair Flex / ASUS ROG Ryujin III AIO / SoundBlaster AE-5 Plus / Lian Li 011 Dynamic XL / Logitech MX Master S2 /ROG Azoth Extreme Keyboard / Steelseries Arctis Pro Wireless ===---
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Lathieza




Posts: 7146
Location: NL
PostPosted: Sat, 14th Feb 2015 21:40    Post subject:
r3dshift wrote:
I LMAO when I read comments like "it runs like shit on my über comp". FFS, tone down the game a bit, you elitist fucks. I have a 6-year-old rig and it ran the game flawlessly on medium settings from beginning to end. All the useless eyecandy makes no visual difference, it's just a performance hit. Turn all the redundant shit off and you'll have a perfectly running game.

Failing that, just go on with your pointless whining about how you cannot enjoy the game.


Or you could just stop being ignorant because this game really had/has flaws with new hardware. I had to turn everything off or on minimum and even do some tweaks to get a somewhat decent fps where it still would drop towards 25 fps.


Empty again Sad
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