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Posted: Thu, 29th Jan 2015 07:19 Post subject: |
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Last edited by celltech on Fri, 3rd Aug 2018 10:25; edited 1 time in total
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tonizito
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Posts: 51393
Location: Portugal, the shithole of Europe.
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Posted: Thu, 29th Jan 2015 07:29 Post subject: |
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Lathieza wrote: | https://steamdb.info/app/239140/history/?changeid=867810
pleaes be a performance patch |
Knowing the devs be thankful that it won't break anything and you'll get the same performance in the end 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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garus
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Posted: Thu, 29th Jan 2015 08:16 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:43; edited 1 time in total
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demde
Posts: 6533
Location: Lake Karachay
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garus
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Posted: Thu, 29th Jan 2015 08:21 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:43; edited 1 time in total
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Posted: Thu, 29th Jan 2015 08:23 Post subject: |
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South East of the map, iirc. Little island.
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Wubbajack
Posts: 769
Location: Polandball's right eye
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Posted: Thu, 29th Jan 2015 08:24 Post subject: |
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Posted: Thu, 29th Jan 2015 08:29 Post subject: |
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garus
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Posted: Thu, 29th Jan 2015 08:33 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:43; edited 1 time in total
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Posted: Thu, 29th Jan 2015 09:30 Post subject: |
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dsergei
Posts: 4051
Location: Moscow, Russia
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Posted: Thu, 29th Jan 2015 09:57 Post subject: |
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I think it has unlimited durability. At least when I watched some youtuber he murdered hordes of zombies without repairing it and finally stopped using it.
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garus
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Posted: Thu, 29th Jan 2015 10:00 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:43; edited 1 time in total
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dsergei
Posts: 4051
Location: Moscow, Russia
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Posted: Thu, 29th Jan 2015 10:14 Post subject: |
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He definitely did not mod the game.
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Posted: Thu, 29th Jan 2015 10:21 Post subject: |
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dsergei wrote: | He definitely did not mod the game. |
I just watched Robbaz playing it and the sword does indeed break as he sold it and it said '0/7' on durability.
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Posted: Thu, 29th Jan 2015 10:32 Post subject: |
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I read that it still does a fair bit of damage even when its broken?
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sausje
Banned
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Location: Limboland, Netherlands
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Posted: Thu, 29th Jan 2015 10:46 Post subject: |
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Guide fails to mention that if you wait, the corpse slowly burns and you get the blueprint for the weapon 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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konkol84
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DaLexy
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Location: Germany
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Posted: Thu, 29th Jan 2015 11:01 Post subject: |
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There are several other Weapons including Dev ones to find like in DI.
Quote: |
Dying Light Easter Eggs
Since these easter eggs are scattered all over the map and require some work to reach, going after them is best suited for those players who like to explore a lot and experience everything in a game.
Expcalibur
This is near the Slums and players have to swim out to a small island in the southeastern part of the map where a dead is impaled by a sword.
Once there, players need to hold their trigger for around 120 seconds and try to use the sword which will result in the body starting to burn up and ultimately disappear leaving behind a blueprint from the developers.
Korek Machete
Korek is actually the nickname of Techland’s optimization lead and there is a weapon named after him hidden in the Slums. Players have to go towards the northern end of the Slums, enter the middle safe zone and then move east to a building shaped like a C-clamo.
A blue toolbox is on top of the building that reveals a blueprint inside after being kicked around 75 times.
Dancing Zombies
While walking with Babar in the Werewolf Escort mission, players can head inside to the second hangar (the one which Babar passes by). Inside the hangar is an electric switch, near the entrance.
The switch can be activated to make the zombies dance.
Wall of Fame
Outside the Tower, there is a wall with a lot of pictures on it of missing people.
Loot Cave
A cave in the northeastern part of the Slums pays homage to the famous Destiny loot cave. To reach the cave, players have to jump over a small barricade by the water and then swim through a tunnel.
Guitar
After playing the game for a significant time, players can see a Guitar inside their room in the Tower. Players can pick it up and try to play but the sound would be terrible.
Later on in the game as players search through the school, they can find a book about playing guitar. After reading the book, if players attempt to play the guitar the tune sounds very good.
Sick Bomb
Near the crane on the Tower rooftop, there is a place to play Checkers. Players can make a move on the board, leave the Tower and then return again to make another move.
Doing this multiple times will result in players winning the game and earning a blueprint which references to one of the lead level designers nicknamed “Sick”
Ray McCall
During the Gunslinger quest, players can buy a Ray McCall (Call of Juarez franchise) figure from the pawn shop which appears in their room later. The figure can be interacted with.
World 1-1
Players need to climb to the rooftop of the last building in the southwestern corner of Old Town. They can jump on top of a strange looking pipe up there and attempt to pull it open which leads players to a new area where they need to jump on enemies to kill them and a hidden brick must be smashed with their head to reveal a blueprint.
The Clicker
During the Bunker mission, once players get the quest objective to “Get Inside the Bunker” they can enter the Town Hall and walk upstairs to stand in front of an elevator. When the elevator door opens, a zombie appears who looks a lot like the Clickers from The Last of Us.
Players can kill him and loot the body.
Stasis Field Projector
During the Rupert the Gunsmith quest line, players can find this while exploring the Magic Fortress in Old Town. A pink teddy bear in the empty room of the kindergarten, on the floor above Rupert’s gives a blueprint for the Stasis Field Projector.
The teddy bear needs to be activated a few dozen times until it explodes and gives the blueprint.
Left Ball of Glova
Similar to the Dead Island easter eggs, where there was a Left Hand of Glova, Dying Light also has an easter egg named after its lead gameplay programmer.
To get the Left Ball of Glova blueprint, players need to find two stones in Old Town area. One of the stones is on a ledge above ground level, behind the tilted tower to the northwest.
The other stone is on the edge of the beach, southwest side of the museum. After picking up both stones, players can put them inside the eye sockets of the skull inside Ishaq’s apartment (Shadow of the King side quest).
Having put the stones in the eye sockets, players receive the blueprint reward. |
When someone knows how to get to the roof for the Korek Machete, please let me know as me and a friend coudnt find a way ^^[/i]
My SysProfile ッ
I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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Posted: Thu, 29th Jan 2015 11:42 Post subject: |
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Posted: Thu, 29th Jan 2015 11:45 Post subject: |
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@garus
I set durability to 0 in default_levels.xml but it seems weapons still lose durability points but very slow, however, I might be mistaken
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Foobyte
Posts: 472
Location: Germany
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Posted: Thu, 29th Jan 2015 11:57 Post subject: |
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Been running reloaded and now legit version, both perform the same for me.
For my (works in progress) system it runs fairly awesome!
See my specs here: http://www.pc-showcase.com/builds/pc.aspx?id=946&lang=en-US
Basically with a cheap dual core and a gtx 650 ti (!) at 1920x1080 I get very playable frame rates, no stutters, no slow downs. I'm at work right now, can't check the exact settings but I think it should be high textures, med shadow, med foilage quality (?), view distance at around 40%, vsync off and everything else turned on.
Didn't check the frames yet but the tower exceeded 60 frames based on the tearing. "Outside" it should be around 35-40 is my guesstimate.
I'm very pleased with my results. Judging by the performance reviews by some of you with 980's, I had really thought it'd be unplayable for me. *knock on wood* -- Will be getting my 980 and 4790K in Feb though as well! 
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Posted: Thu, 29th Jan 2015 12:02 Post subject: |
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im interested to see some comparison pics with sun shadows on/off, read that this off gives huge fps boost but it looks meh
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harry_theone
Posts: 11202
Location: The Land of Thread Reports
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Posted: Thu, 29th Jan 2015 12:05 Post subject: |
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konkol84
Posts: 3674
Location: Po(o)land
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Posted: Thu, 29th Jan 2015 12:10 Post subject: |
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Posted: Thu, 29th Jan 2015 12:10 Post subject: |
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demde
Posts: 6533
Location: Lake Karachay
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Posted: Thu, 29th Jan 2015 12:18 Post subject: |
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Posted: Thu, 29th Jan 2015 12:33 Post subject: |
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h0rnyfavn wrote: | @garus
I set durability to 0 in default_levels.xml but it seems weapons still lose durability points but very slow, however, I might be mistaken |
There are separate settings for each attack type e.g. blunt, cut etc.
For blunt it's BluntWpnDurabilityLoss
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Posted: Thu, 29th Jan 2015 12:39 Post subject: |
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@termcan
I know. I set both to 0.The only durability option I left intact was charge or something like that.I should probably check later exact weapons durability in inventory..
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Thu, 29th Jan 2015 12:43 Post subject: |
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Well, there are several options, you don't need to turn off all of them...
Thanks for the info, I'll give this launcher a try tonight. Although I doubt it solves the sound crackling/stuttering problem.
Frant wrote: | Shitass games are ruining piracy. |
Last edited by r3dshift on Thu, 29th Jan 2015 14:08; edited 1 time in total
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