Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 2nd Jan 2015 01:17    Post subject:
Laughing Just another day in the life of a SC backer


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Raap




Posts: 956

PostPosted: Fri, 2nd Jan 2015 02:07    Post subject:
Kaltern wrote:
So, yes there is an issue with my account, as the weapons have placeholder names and odd 'Missing' descriptions lol.

I have another Q. I'm reasonably technically minded, but this kinda confuses me.

If a CPU is only using about 75% of all 8 cores, and the GPU is only using 65%, and the FPS is only about 30-40, why would that be the case?


8 * 0.75 = 6, meaning the game is using 6 CPU cores, i.e. it has at least 6 heavy worker threads. For comparison, the engine part of Unity-based games is single-threaded, meaning the engine itself will max out at 12.5% CPU usage(plus some for developer-made threads) on a 4c/8t CPU.

So why the low GPU usage? The GPU is being limited by the CPU. As you already noted, it's 'only' using 75% of the CPU. However, it *is* using 100% of the 6 cores that are actually in use. The two remaining cores are essentially not available to the computer for this specific game.

Anyway, the way to increase fps at this point would be to raise the clock speed of the CPU so that each individual core becomes faster. It'll still be limited to 6 cores, but those will be able to do more work in the same amount of time, which in turn will let them make better use of the GPU.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 2nd Jan 2015 02:59    Post subject:
Raap wrote:
Kaltern wrote:
So, yes there is an issue with my account, as the weapons have placeholder names and odd 'Missing' descriptions lol.

I have another Q. I'm reasonably technically minded, but this kinda confuses me.

If a CPU is only using about 75% of all 8 cores, and the GPU is only using 65%, and the FPS is only about 30-40, why would that be the case?


8 * 0.75 = 6, meaning the game is using 6 CPU cores, i.e. it has at least 6 heavy worker threads. For comparison, the engine part of Unity-based games is single-threaded, meaning the engine itself will max out at 12.5% CPU usage(plus some for developer-made threads) on a 4c/8t CPU.

So why the low GPU usage? The GPU is being limited by the CPU. As you already noted, it's 'only' using 75% of the CPU. However, it *is* using 100% of the 6 cores that are actually in use. The two remaining cores are essentially not available to the computer for this specific game.

Anyway, the way to increase fps at this point would be to raise the clock speed of the CPU so that each individual core becomes faster. It'll still be limited to 6 cores, but those will be able to do more work in the same amount of time, which in turn will let them make better use of the GPU.


That would make sense IF each individual virtual core wasn't at 75% - which they are. So it isn't a total average of 75% - each core IS running at about 75%.

To check, I set the affinity for the sc executable to only use 4 cores. Each core was then at 100% use, while the FPS was actually lower. So, no, all the cores are being used.

The only issue, is of course AMD cores are not real - they're virtual - which probably explains some of the problems. However, it doesn't explain everything, except piss-poor optimization for non-Intel CPU's - and even they need to be pretty powerful to run the game as it is.
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Raap




Posts: 956

PostPosted: Fri, 2nd Jan 2015 03:52    Post subject:
Kaltern wrote:
That would make sense IF each individual virtual core wasn't at 75% - which they are. So it isn't a total average of 75% - each core IS running at about 75%.

To check, I set the affinity for the sc executable to only use 4 cores. Each core was then at 100% use, while the FPS was actually lower. So, no, all the cores are being used.

The only issue, is of course AMD cores are not real - they're virtual - which probably explains some of the problems. However, it doesn't explain everything, except piss-poor optimization for non-Intel CPU's - and even they need to be pretty powerful to run the game as it is.

Actually, AMD cores are real. Problem is, every two cores share some stuff; the floating point unit, the l2 cache and the instruction fetch and decode. This necessarily limits the capability of each core when both cores in a module is being used. It's not like hyperthreading on Intel CPUs, which is indeed virtual.

For floating point operations AMD's 8core CPUs are essentially 4 core CPUs. And even for integer operations, two AMD cores do not equal two full (Intel) cores due to the other shared resources. Add in Intel's massive advantage on instructions per cycle for each core, and the difficulty in taking advantage of multiple cores in software development, and AMD's at a huge disadvantage in all but a few specific scenarios that are not relevant to the majority of games.

At any rate, the solution is still the same; to increase GPU usage, you'll need to increase the clock of your CPU. So if you have some overclocking headroom on your CPU, you should see an immediate effect on the game's fps.
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jrs2nd




Posts: 161

PostPosted: Fri, 2nd Jan 2015 07:01    Post subject:
Kaltern wrote:
My ship no longer has missiles or a second weapon...



You have the original Bounty Hunter package which gives you the base 300i previously all 300 series were essentially given the loadout of the 325 version,
but they have since reverted or replaced the stock with full loadout to the actual version you own for instance my 315p no longer has missiles/extra guns...
( nor do the 300i and 350r, only the 325a does now. )

They have installed all the variants now so you get what you pledged for .

you can waste money/UEC and buy missile mounts and missiles and extra guns in the voyager direct store or just upgrade to the 325a ...
(although I'd check to make sure the upgrading keeps your LTI or I'd skip upgrading.)

hope this helps

edited for clarity
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 2nd Jan 2015 10:27    Post subject:
@jrs2nd

Very helpful, thanks! I didn't know about the reversion either Smile I guess it's the same as a gimbal mounts on all the ships at the start, only to later be fixed "correctly" based on what ship you have. That pretty much killed the game for me - though at least you could remove the gimbal mount from the target practice gun and mount that
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Supermax2004
Banned



Posts: 2407

PostPosted: Fri, 2nd Jan 2015 12:21    Post subject:
Well sergeant Kaltern you cant change that shit. This game doesnt even allow AA so the GPU can sometimes get bored yes. You cant push the fps though except giving the cpu less to do.

Btw. you get 30-40fps in hangar or outside? And what kind of res you using? And what kind of graphicscard?
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 2nd Jan 2015 12:25    Post subject:
Well my system is in my sig, I get a solid 60 in the hanger, and between 30-40 fps in Swarm, Broken Moon. And the CPU is barely being used.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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sabin1981
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Posts: 87805

PostPosted: Fri, 2nd Jan 2015 12:26    Post subject:
Kaltern wrote:
Well my system is in my sig, I get a solid 60 in the hanger, and between 30-40 fps in Swarm, Broken Moon. And the CPU is barely being used.


I get 60 in the hangar, 40-60 in Swarm, 15-25 in Murray Cup Sad Though this is with near 100% GPU usage. Your only *real* fix is to ditch the AMD proc Cool Face
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 2nd Jan 2015 12:31    Post subject:
Mad And the MB. And the cooler.

I don't have a spare £500 sadly.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 2nd Jan 2015 12:34    Post subject:
I know right Sad Honestly, I *love* my 2500k but I'm in the same boat as you; when/if I ever want to upgrade to something with more bite.. then it's CPU, that's £200. Mobo, that's another £100+, and considering the Haswell push for DDR4 now, that's new RAM too... another £100.

Fucking Intel and their chipset s̶c̶a̶m̶ updates that force you to change motherboard every time they put out a new CPU family.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 2nd Jan 2015 12:47    Post subject:
I don't really understand WHY AMD can't just sort out something better than their ancient Piledriver based chips - are they really happy to just sit firmly at Mid-end nowadays?

Hell, VIA should bring out something Laughing


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Fri, 2nd Jan 2015 15:32    Post subject:
Poor as f*ck atm
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 2nd Jan 2015 15:36    Post subject:
I decided to update to the 1.0 "release" build but the manifest file bug reared its head, so I had to do a full download. Which is coming down at 650KB/s.

*sigh*

Today is just one of those days, I might just go back to bed >_<
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Fri, 2nd Jan 2015 15:57    Post subject:
Kaltern wrote:
I don't really understand WHY AMD can't just sort out something better than their ancient Piledriver based chips - are they really happy to just sit firmly at Mid-end nowadays?

Hell, VIA should bring out something Laughing

A new architecture doesn't come quickly.

I'm sure I posted it somewhere in the hardware section, but starting in 2012, AMD have brought back a lot of their top people who were behind the K7 and K8. AMD have said that they'll be back in full competition with Intel in 2016. That's just about in line with how long it usually takes to design a brand new architecture, those things have 4-5 year development cycles from drawing board to production.

They're not "content" where they are, they just don't have anything better atm Wink
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 2nd Jan 2015 16:14    Post subject:
Hmm well they need to do something, it's kinda woeful just how slow the CPU's are compared to Intel now Sad

(although I still maintain that sloppy coding is more to do with poor performance...)


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 2nd Jan 2015 18:52    Post subject:
Eh... a tad slow. Used to get 6/7 MB/s a year ago, today a meager 1MB/s Sad
Had it uninstalled since the slideshow of a few months ago so have to re-download everything.


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 3rd Jan 2015 00:21    Post subject:
So finally everything downloaded and installed... fricking thing doesn't even want to work and crashes every time on starting it up. Razz


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Jan 2015 00:22    Post subject:
Morphineus wrote:
So finally everything downloaded and installed... fricking thing doesn't even want to work and crashes every time on starting it up. Razz


$68.6m well spent.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 3rd Jan 2015 00:30    Post subject:
sabin1981 wrote:
Morphineus wrote:
So finally everything downloaded and installed... fricking thing doesn't even want to work and crashes every time on starting it up. Razz


$68.6m well spent.


Sure is, after 10 start ups, I finally got into the hangar... it felt smooth! Took 5 steps *crash to desktop* Now I'm just too annoyed for it, I'm going to play some pcars and FC4 instead. Laughing


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moosenoodles




Posts: 18411

PostPosted: Sat, 3rd Jan 2015 00:45    Post subject:
Morphineus wrote:
sabin1981 wrote:
Morphineus wrote:
So finally everything downloaded and installed... fricking thing doesn't even want to work and crashes every time on starting it up. Razz


$68.6m well spent.


Sure is, after 10 start ups, I finally got into the hangar... it felt smooth! Took 5 steps *crash to desktop* Now I'm just too annoyed for it, I'm going to play some pcars and FC4 instead. Laughing


what drivers... 09's << lol ? and if so lower the clock on the card.
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sabin1981
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Posts: 87805

PostPosted: Sat, 3rd Jan 2015 00:47    Post subject:
What's so "lol ?" about 347.09? They're the latest WHQL drivers.
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moosenoodles




Posts: 18411

PostPosted: Sat, 3rd Jan 2015 00:56    Post subject:
sabin1981 wrote:
What's so "lol ?" about 347.09? They're the latest WHQL drivers.


Grab a 970 gtx and try many latest titles, and really try many only dx9 titles and you will find out, or rather one of the ones that hopefully does not Very Happy

I thought amd were terrible with customer service and drivers but sheesh nvidia are pretty much ignoring issues with many on that fast might I add beta to whql release and saying its peoples pc's at fault as the drivers are now affecting your hardware where before the previous drivers were not an issue with say motherboard/ram etc etc the same old timeout waffle.

goto the geforce forums there are plenty with issues with the "latest"
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sabin1981
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Posts: 87805

PostPosted: Sat, 3rd Jan 2015 00:59    Post subject:
I guess I'm grateful I'm not a 970 user then, hehe Very Happy
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 3rd Jan 2015 01:13    Post subject:
So far every game I tried went without a hitch, older and newer titles... 'Next Gen' Star Citizen however...


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moosenoodles




Posts: 18411

PostPosted: Sat, 3rd Jan 2015 01:32    Post subject:
Morphineus wrote:
So far every game I tried went without a hitch, older and newer titles... 'Next Gen' Star Citizen however...


nice, it may also be driver issues on installs but its most odd some get driver restarts after the old nvdk dll shit message, the odd bsod :O I have had one in arma 2 mods.

I was playing advanced warfare fine for ages on 344.80's as well and got a restart error on drivers earlier today Very Happy most strange as all info for the pc checks out as far as I can see. There is a fair list on forums with the same issues, most complain about the driver restarts and blue screens in farcry 4, some seem to think its to do with ambient occulusion or shadow stuff gone wry with latest releases.

As we all know though each machine behaves differently so it could be some quirky shit going on and maybe never get solved, that saying I have read posts on forums for nividia drivers where people are saying its been years now and they stilll not fixed this shit!, I was like years? omfg lol

I dunno I will wait for next release and hope things fix up a little for some titles. Upsetting folks about the 3d vision shit they do and other crap that goes with gfx drivers for gaming I complain about and they moan back of course, but I am one for keeping focus on what the gfx card should primarily be doing and that is handling games properly. Facking 3d shit wtf, resource wasting gimmicky shit, along with that gerforce experience rubish Very Happy that was not installed by myself at least.

That tool tells me my settings should be on all low for games at times :O when I know I play them on max.

( you cant meet the optimum settings, you must run in 800*600 resolution to meet our needs here ) GFY
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Interinactive
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Posts: 29477

PostPosted: Sat, 3rd Jan 2015 15:15    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:21; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Jan 2015 15:20    Post subject:
Yup, mine wouldn't load last night either. Just a black screen. Spent 19 hours downloading the *entire* game over because their patching system is one of the worst I've ever seen, that goddamned "manifest" bug keeps appearing and then we have to suffer 300-500KB/s speed for the 26GB download >_>

This entire project is a goddamn fucking disaster. I haven't been satisfied with any of this, not even once, and all I can think about is how staggering it is that they raised nearly $70m for *this* Sad
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Interinactive
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Posts: 29477

PostPosted: Sat, 3rd Jan 2015 15:25    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:21; edited 2 times in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 3rd Jan 2015 15:25    Post subject:
You should see the RSI "benchmark spreadsheet" on RSI forum where everyone, regardless of hardware, is AVERAGING in the high 50s/60s.

~edit~

I love GamersNexus' video showing perfect 1080p60 in Murray Cup. What was that recorded on? Quad 980s? Rolling Eyes

~edit~

So after a five minute black screen, it finally loaded. I open the menu.




This game.

This fucking game.

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