The Forest
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Yuri




Posts: 11000

PostPosted: Thu, 28th Aug 2014 15:30    Post subject:
Played the game for the first time and tried the 0.06 alpha today. Got ambushed by some crazy cannibals. Woke up in a dark cave, used my lighter to come face to face with a grotesque and huge monster spider made of human parts.....



1 and 2 are still amazing.
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4treyu




Posts: 23246

PostPosted: Thu, 28th Aug 2014 16:45    Post subject:
So Much Win
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 11th Nov 2014 01:17    Post subject:
Quote:
Co-op multiplayer added!
Hey Everyone,
Here’s our first pass at co-op multiplayer implementation, expect bugs!
We’re really excited to see what you guys think and hear any ideas you have for either additional game modes or additions to the current mode! - As this is a first iteration we’ve limited this mode to 2 players but expect to increase this in future patches.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.
0.09 Changelog:
-Slowed down tennis ball throw massively so players can play catch together on beach
-(multiplayer)Server configuration screen - This will automatically tell you your public ip address - This is temp, server browser or better
Steam integration coming soon!
-(multiplayer)Chat box - Press enter to type messages to each other - This is temp and may be buggy!!, Voice chat is coming soon! (we’re modeling walkie-talkies)
-(multiplayer)Player texture variation, run around with your survivalist buddy!
-(multiplayer)First pass at player respawn system, on dead try and find way back to body to collect your belongings
-Fixed bug where building a bench could cause save games to break
-Fixed female skin being too dark
-Rest of skinny animation variations added
Known issues:
Saving in a multiplayer game will save over single player save game, allowing you to continue progress but not as a multiplayer game (working on fix for this currently)
Destroying partially built items can be glitchy! Try not to destroy structures you haven’t placed yourself!


https://www.facebook.com/SKSgames/posts/960950170585760


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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4treyu




Posts: 23246

PostPosted: Tue, 11th Nov 2014 01:21    Post subject:
meh. They should start focusing on what really matters.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 11th Nov 2014 02:25    Post subject:
4treyu wrote:
meh. They should start focusing on what really matters.


Indeed... big breasted ladies to put in my cabin!


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4treyu




Posts: 23246

PostPosted: Tue, 11th Nov 2014 03:13    Post subject:
Aww Yeah that too.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Tue, 30th Dec 2014 00:12    Post subject:
Just had a look at the top voted reviews for this here:
http://store.steampowered.com/app/242760/
Those top voted ones ... Laughing
So Much Win


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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h0rnyfavn
Serial Humper



Posts: 13886

PostPosted: Tue, 30th Dec 2014 00:19    Post subject:


So how is the game now compared to the very first build they released?

I did like what I saw back then however I wouldn't want it to become a new starbound as in being in early access for ages lol


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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harry_theone




Posts: 11279
Location: The Land of Thread Reports
PostPosted: Tue, 30th Dec 2014 00:27    Post subject:
Quite improved, but it's still has a few ways to go and some bugs are just hilarious Very Happy Once you're safe or played for a while you pretty much ended the game. But they're quite motivated and keep adding more and more things.

Tree houses, still a bit wacky with the positioning of the walls, new animals, new crafting stuff, image filters (color overlays), cannibals as a second group that are also hostile to the other pale ones.

More than I can list right now, but I'm quite excited for each update, next is somewhere next month.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Tue, 3rd Feb 2015 22:12    Post subject:
So, played this the first time today for about 2 hours.
It looks not bad, and the crafting is nicely done. But it still is far away from being complete.
The most noticeable thing were the clipping errors everywhere. I could see through cliffs and landscapes were floating in the air.
The current available things you can craft are very limited too, or can you unlock more?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone




Posts: 11279
Location: The Land of Thread Reports
PostPosted: Sat, 18th Apr 2015 11:03    Post subject:
So they ported The Forest to Unity 5, gonna check back soon how this handles.

Changelog from 0.16 just for the sake of it:

 Spoiler:
 
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harry_theone




Posts: 11279
Location: The Land of Thread Reports
PostPosted: Fri, 1st May 2015 14:21    Post subject:
Can't say they aren't doing anything! Always huge and in-depth with their changelogs, unlike R*

v.0.17

 Spoiler:
 
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 1st May 2015 17:13    Post subject:
I've yet to try this one, and owned it for almost a year now Laughing


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Arukardo




Posts: 4466

PostPosted: Fri, 1st May 2015 17:41    Post subject:
Played it ~7 months ago for an hour and I immediately realized that I will forever hate early access and/or open world survival crafting games Laughing
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harry_theone




Posts: 11279
Location: The Land of Thread Reports
PostPosted: Fri, 1st May 2015 17:54    Post subject:
@Drowning_witch Haven't tried it yet, at least not after they ported it to Unity 5, it seems to be harder now but performing better alongside a few additions and lots of fixes here and there.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Fri, 1st May 2015 22:17    Post subject:
Played it somewhere in the beginning loved it and decided to wait for release... going to be another long wait I guess Razz


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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 1st May 2015 22:46    Post subject:
at least you notice some progress in the right direction,Beasts of Prey started wonderful and divebombs atm


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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ixigia
[Moderator] Consigliere



Posts: 65133
Location: Italy
PostPosted: Sat, 2nd May 2015 01:00    Post subject:
Indeed it's heading towards the right direction. I tried the latest version a few days ago, and there have been great improvements, although there are obviously many bugs and graphical glitches as well (plus the gameplay and the forest itself are still very "basic" in terms of things to do/find).
The game performs quite well though after the Unity 5 surgery, and can look pretty good too. (It does have some lod issues/aggressive pop-in at the moment, so it can look weird in motion, almost flashy in a surreal way Razz )



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Wed, 21st Sep 2016 20:00; edited 2 times in total
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Sat, 2nd May 2015 04:04    Post subject:
man,those screens look great.compared to this,7d2d looks like it has textures made in mspaint Laughing


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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harry_theone




Posts: 11279
Location: The Land of Thread Reports
PostPosted: Sat, 27th Jun 2015 12:16    Post subject:
v0.19 out and multiple Saves supported alongside other stuff! New enemy added and tons of fixes.
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Ankh




Posts: 23391
Location: Trelleborg
PostPosted: Sat, 27th Jun 2015 12:33    Post subject:
Love the fact that its much harder for them cannibals to tear down the walls now. Finally!


shitloads of new stuff in my pc. Cant keep track of it all.
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bloodian




Posts: 1026

PostPosted: Wed, 21st Sep 2016 12:29    Post subject:
Just bought this today out of boredom. Played for 3 hours but man it's has surprised me! I thought I'd play it for 1h and get bored like Rust or some other clone, but it's just great! The atmosphere, graphics, caves. The log gathering and building is a little annoying.

I wish it was 1.0 already so I can experience the full package Me Gusta
When we entered a cave with my brother I was screaming like a little bitch.

The dev team is on a good track and I hope that this is a rare gem that will go out of EA unlike DayZ, Planet Explorers or Space Engineers.
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Tumitishdu




Posts: 1021

PostPosted: Wed, 21st Sep 2016 13:22    Post subject:
Cool! Always wanted to buy that game but never dared to, maybe I will Smile
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 21st Sep 2016 13:38    Post subject:
bloodian wrote:

When we entered a cave with my brother I was screaming like a little bitch.
.

Wait,does MP/Coop work properly now? Last time i checked with my GF, nearly nothing synced up (like loot and dropped cannibal weapons) and there wasn´t that much to build in MP. Also, do trees regrow now or do you still need to relocate after a while because the while forest has to die for a small hut?


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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harry_theone




Posts: 11279
Location: The Land of Thread Reports
PostPosted: Wed, 21st Sep 2016 14:03    Post subject:
There's a tree regrow mode that can be activated just like "veganmode" (no cannibals).
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Wed, 21st Sep 2016 18:31    Post subject:
bloodian wrote:
When we entered a cave with my brother I was screaming like a little bitch.

( ͡⊙ ͜ʖ ͡⊙)


Bought this game quite some time ago. Only played a bit so far. But i liked what i played.

Will wait till it (hopefully) leaves EA though, before i play it again.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Immunity




Posts: 5633

PostPosted: Wed, 21st Sep 2016 19:58    Post subject:
This is STILL in Early Access? Holy shit, that's over 2 years now. Guess it'll be one of those that's never finished and only brought out of EA when they need more money.

People really have no shame when it comes to this shit.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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bloodian




Posts: 1026

PostPosted: Fri, 23rd Sep 2016 20:17    Post subject:
BettyShikle wrote:
bloodian wrote:

When we entered a cave with my brother I was screaming like a little bitch.
.

Wait,does MP/Coop work properly now? Last time i checked with my GF, nearly nothing synced up (like loot and dropped cannibal weapons) and there wasn´t that much to build in MP. Also, do trees regrow now or do you still need to relocate after a while because the while forest has to die for a small hut?


Yep, the co-op works very good. Everything: combat, building, loot. My brother could even see the armor I was wearing. I think I've noticed trees growing where I chopped them up.
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harry_theone




Posts: 11279
Location: The Land of Thread Reports
PostPosted: Mon, 7th Nov 2016 10:18    Post subject:
Update 0.49 - next one (Story updates?) coming along on Dec. 14th as mentioned. It's amazing to see how much work is being put into this. Should give it a whirl again soon.

 Spoiler:
 
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Mon, 7th Nov 2016 14:55    Post subject:
whats the new weapon type?
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