The reviewers probably played on normal so it's possible the game requires more strategy on nightmare. But the more likely scenario is that the only thing that changes with the difficulty setting is enemies getting a bit more HP and a bit more damage.
Apparently, with higher difficulties, the composition of enemies changes. For example shield wielding templars in a situation, instead of grunts.
should always go one above normal for these big mainstream games because normal is usually a breeze and nothing feels like an achievement. too easy cheapens any game.
Apparently, with higher difficulties, the composition of enemies changes. For example shield wielding templars in a situation, instead of grunts.
should always go one above normal for these big mainstream games because normal is usually a breeze and nothing feels like an achievement. too easy cheapens any game.
As long as proper strategy can compensate I don't mind but dear fuck, in DA2 proper strategy was worthless because of spawning enemies. You never knew where they would pop up from so you'd often get attacked in the rear.
Replaying DA:O, there were quite a few occasions where enemies appeared out of nowhere as well but usually not during combat and it was relatively realistic (spiders dropping from above for example).
With DA:I, I dunno - combat looks ... okay. But Bioware can't decide between proper strategic combat and arcade combat.
going into this without a healer will be weird. they are forcing other abilities into play to compensate, in the name of innovation no doubt. suddenly healing magic is lost or forbidden in this fiction? what does the game gain by this do you think?
My bad then, took it for granted that no healer = auto health regen. Makes even less sense, as not even the - apparently the chief target audience - will be satisfied by this solution.
I would be salivating to play this game a year ago. But now i have Valkyria Chronicles, Wasteland 2, Divinity: Original Sin, Shadowlands, Dark Souls 2 and the Banner Saga on my backlog. So back to the end of the line with your, DA: I
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the more likely scenario is that the only thing that changes with the difficulty setting is enemies getting a bit more HP and a bit more damage.
I think you'll find that it's a lot more hit points. Bioware's primary difficulty mechanism has always been hitpoint bloat. You can see in the preview videos that even with very first mooks in the tutorial, the HP bloat is ridiculous.
He is a giant bomb person apparently. We can't bind buttons to the mouse. thats fantastic. Its the first i've heard of this from any source. Why is that.
DCB wrote:
Sauronich wrote:
the more likely scenario is that the only thing that changes with the difficulty setting is enemies getting a bit more HP and a bit more damage.
I think you'll find that it's a lot more hit points. Bioware's primary difficulty mechanism has always been hitpoint bloat. You can see in the preview videos that even with very first mooks in the tutorial, the HP bloat is ridiculous.
More HP does make the game more difficult as it requires the player to stay alive for the extra time, I hated the revenants on nightmare in Origins, but it was sweet to take one down. I spent a long time fighting a revenant + multiple minions once. Play/Pause with tactical mode of course to even have a remote chance. It was before I got to the stage of the nightmare playthrough where I just mass-produced potions and chugged them throughout the rest of the game.
going into this without a healer will be weird. they are forcing other abilities into play to compensate, in the name of innovation no doubt. suddenly healing magic is lost or forbidden in this fiction? what does the game gain by this do you think?
More HP does make the game more difficult as it requires the player to stay alive for the extra time
Generally I found it more tedious than challenging. Increasing the difficulty level should introduce additional mechanics, not simply boost enemy HP and damage output. That's one reason why I think removing enforced friendly fire from Nightmare and making it optional was stupid.
He is a giant bomb person apparently. We can't bind buttons to the mouse. thats fantastic. Its the first i've heard of this from any source. Why is that.
Because that guy must be an idiot. Any decent mouse allows you to bind keyboard presses to your mouse buttons. That's what I do with my mice - page up, page down, etc. Then games always support those presses.
I'd prefer games to support it natively, no circumvention needed, if it doesn't then that's a wtf moment for sure. If he's right, then I guess they forgot to add that basal control settings functionality to this "PC Game".
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