Dragon Age 3
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Kein
Banned



Posts: 6101

PostPosted: Tue, 11th Nov 2014 21:11    Post subject:
So, you mean it is like DA2?

WHO WOULD EXPECT THAT
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Mister_s




Posts: 19863

PostPosted: Tue, 11th Nov 2014 21:28    Post subject:
If it's betwen DA:O and DA2, I'll enjoy it Everything Went Better Than Expected
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Sauronich




Posts: 2062

PostPosted: Tue, 11th Nov 2014 21:49    Post subject:
The reviewers probably played on normal so it's possible the game requires more strategy on nightmare. But the more likely scenario is that the only thing that changes with the difficulty setting is enemies getting a bit more HP and a bit more damage.
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Radicalus




Posts: 6422

PostPosted: Tue, 11th Nov 2014 21:50    Post subject:
Apparently, with higher difficulties, the composition of enemies changes. For example shield wielding templars in a situation, instead of grunts.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 11th Nov 2014 21:55    Post subject:


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 11th Nov 2014 22:51    Post subject:
Radicalus wrote:
Apparently, with higher difficulties, the composition of enemies changes. For example shield wielding templars in a situation, instead of grunts.


should always go one above normal for these big mainstream games because normal is usually a breeze and nothing feels like an achievement. too easy cheapens any game.
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r3dshift




Posts: 2818

PostPosted: Tue, 11th Nov 2014 22:53    Post subject:
"Not all images are of actual gameplay"

LMAO, NONE of them is.


Frant wrote:
Shitass games are ruining piracy.
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red_avatar




Posts: 4567

PostPosted: Tue, 11th Nov 2014 23:04    Post subject:
EternalBlueScreen wrote:
Radicalus wrote:
Apparently, with higher difficulties, the composition of enemies changes. For example shield wielding templars in a situation, instead of grunts.


should always go one above normal for these big mainstream games because normal is usually a breeze and nothing feels like an achievement. too easy cheapens any game.

As long as proper strategy can compensate I don't mind but dear fuck, in DA2 proper strategy was worthless because of spawning enemies. You never knew where they would pop up from so you'd often get attacked in the rear.

Replaying DA:O, there were quite a few occasions where enemies appeared out of nowhere as well but usually not during combat and it was relatively realistic (spiders dropping from above for example).

With DA:I, I dunno - combat looks ... okay. But Bioware can't decide between proper strategic combat and arcade combat.
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randir14




Posts: 4950

PostPosted: Tue, 11th Nov 2014 23:04    Post subject:
r3dshift wrote:
"Not all images are of actual gameplay"

LMAO, NONE of them is.


Yeah, as soon as I saw that bar scene in the beginning I knew it had to be staged for the trailer. I doubt anything in the real game looks that good.
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 11th Nov 2014 23:20    Post subject:
going into this without a healer will be weird. they are forcing other abilities into play to compensate, in the name of innovation no doubt. suddenly healing magic is lost or forbidden in this fiction? what does the game gain by this do you think?
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Radicalus




Posts: 6422

PostPosted: Tue, 11th Nov 2014 23:24    Post subject:
I actually think no healer is a good idea.

Preventive magic will play a part - if true - and that is good. And most importantly, it frees up your healer to do other stuff. Like control.

Or allows you to roll with a mageless party.

But since the whole game will probably be easy as fuck, it won't matter anyway. IT HAS GAY CHARACTERS, that's all that matters!
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r3dshift




Posts: 2818

PostPosted: Tue, 11th Nov 2014 23:27    Post subject:
Rad, don't be so naive. No healer means AUTO HEAL REGEN AS LONG AS YOU'RE HUNCHED DOWN BEHIND COVER LIKE A PUSSY, of course.

Call of fuckin' Dragon Duty, man.


Frant wrote:
Shitass games are ruining piracy.
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Radicalus




Posts: 6422

PostPosted: Tue, 11th Nov 2014 23:32    Post subject:
That post deserves points for style.

But there will be no regenerating health here, not even out of combat - if the reviews are true.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 11th Nov 2014 23:42    Post subject:
@r3dshift

Health doesn't regen afaik. You can restore health at camps/drinking potions.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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lolozaur




Posts: 26310

PostPosted: Tue, 11th Nov 2014 23:43    Post subject:
funny thing i saw in a video the heal skill in the tree skill Surprised
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ixigia
[Moderator] Consigliere



Posts: 65088
Location: Italy
PostPosted: Tue, 11th Nov 2014 23:53    Post subject:
All these awesome reviews, 9s everywhere, can you feel the hype train again.

Back to the roots, darkier 'n sexier v2.0, Bioware did it again!
Ayyy lmao Cool Face

 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Tue, 11th Nov 2014 23:55; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 11th Nov 2014 23:54    Post subject:
lolozaur wrote:
funny thing i saw in a video the heal skill in the tree skill Surprised


Maybe preorder DLC


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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r3dshift




Posts: 2818

PostPosted: Wed, 12th Nov 2014 00:19    Post subject:
My bad then, took it for granted that no healer = auto health regen. Makes even less sense, as not even the lol wut - apparently the chief target audience - will be satisfied by this solution.


Frant wrote:
Shitass games are ruining piracy.
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oakwind




Posts: 325

PostPosted: Wed, 12th Nov 2014 01:23    Post subject:
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ZezoS




Posts: 1937

PostPosted: Wed, 12th Nov 2014 01:56    Post subject:
I would be salivating to play this game a year ago. But now i have Valkyria Chronicles, Wasteland 2, Divinity: Original Sin, Shadowlands, Dark Souls 2 and the Banner Saga on my backlog. So back to the end of the line with your, DA: I Laughing
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Neon
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PostPosted: Wed, 12th Nov 2014 02:19    Post subject:
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Interinactive
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PostPosted: Wed, 12th Nov 2014 02:20    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:33; edited 1 time in total
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KillerCrocker




Posts: 20503

PostPosted: Wed, 12th Nov 2014 02:32    Post subject:
Man I must play DA1 first...


3080 | ps5 pro

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DCB




Posts: 5410

PostPosted: Wed, 12th Nov 2014 03:49    Post subject:
Sauronich wrote:
the more likely scenario is that the only thing that changes with the difficulty setting is enemies getting a bit more HP and a bit more damage.

I think you'll find that it's a lot more hit points. Bioware's primary difficulty mechanism has always been hitpoint bloat. You can see in the preview videos that even with very first mooks in the tutorial, the HP bloat is ridiculous.
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 12th Nov 2014 06:33    Post subject:
Neon wrote:


https://twitter.com/frailgesture

He is a giant bomb person apparently. We can't bind buttons to the mouse. thats fantastic. Its the first i've heard of this from any source. Why is that.

DCB wrote:
Sauronich wrote:
the more likely scenario is that the only thing that changes with the difficulty setting is enemies getting a bit more HP and a bit more damage.

I think you'll find that it's a lot more hit points. Bioware's primary difficulty mechanism has always been hitpoint bloat. You can see in the preview videos that even with very first mooks in the tutorial, the HP bloat is ridiculous.


More HP does make the game more difficult as it requires the player to stay alive for the extra time, I hated the revenants on nightmare in Origins, but it was sweet to take one down. I spent a long time fighting a revenant + multiple minions once. Play/Pause with tactical mode of course to even have a remote chance. It was before I got to the stage of the nightmare playthrough where I just mass-produced potions and chugged them throughout the rest of the game. Smile
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mYslead




Posts: 738
Location: Canada
PostPosted: Wed, 12th Nov 2014 06:45    Post subject:
EternalBlueScreen wrote:
going into this without a healer will be weird. they are forcing other abilities into play to compensate, in the name of innovation no doubt. suddenly healing magic is lost or forbidden in this fiction? what does the game gain by this do you think?


there is a heal spell actually.

just one though.

(as viewed from the videogametv impression)
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DCB




Posts: 5410

PostPosted: Wed, 12th Nov 2014 07:28    Post subject:
EternalBlueScreen wrote:
More HP does make the game more difficult as it requires the player to stay alive for the extra time

Generally I found it more tedious than challenging. Increasing the difficulty level should introduce additional mechanics, not simply boost enemy HP and damage output. That's one reason why I think removing enforced friendly fire from Nightmare and making it optional was stupid.
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red_avatar




Posts: 4567

PostPosted: Wed, 12th Nov 2014 08:19    Post subject:
EternalBlueScreen wrote:
Neon wrote:


https://twitter.com/frailgesture

He is a giant bomb person apparently. We can't bind buttons to the mouse. thats fantastic. Its the first i've heard of this from any source. Why is that.

Because that guy must be an idiot. Any decent mouse allows you to bind keyboard presses to your mouse buttons. That's what I do with my mice - page up, page down, etc. Then games always support those presses.
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 12th Nov 2014 09:00    Post subject:
I'd prefer games to support it natively, no circumvention needed, if it doesn't then that's a wtf moment for sure. If he's right, then I guess they forgot to add that basal control settings functionality to this "PC Game".
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OrignalSpaceJockey




Posts: 2400
Location: Sweden
PostPosted: Wed, 12th Nov 2014 09:27    Post subject:
This game looks amazing!!
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