Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Interinactive
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PostPosted: Sun, 12th Oct 2014 03:15    Post subject:
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sabin1981
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Posts: 87805

PostPosted: Sun, 12th Oct 2014 03:43    Post subject:
@Werelds

Jesus dude, I'm not going to go through every post you've made in the thread and then quote back the ones where I think you've pushed aside complaints and defended decisions/etc. That would just be incredibly petty Sad The fact that you say "I'm tired of you and others" means I'm obviously not the only one that has said something .. are we all wrong?

Meh.

It doesn't matter, my opinion about this sticks and I won't be dissuaded, I'm sorry I said anything but I just took great offence to the strawman bullshit above and latching onto a single subject (one about something I never said or intimated, at that) and lambasting me about it. Very not cool.

@Interinactive

So we know that a pair of GTX980s in tandem can finally sustain 60 then - and at 1440p too, that's certainly something Razz Well, without AI, but hey.. optimisation! All joking aside, as long as RSI puts out playable modules then people are going to talk about the performance so it's nice to finally see SOME hardware that can run this properly. Even if that is uber-highend Very Happy
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Casus




Posts: 4429

PostPosted: Sun, 12th Oct 2014 08:59    Post subject:
It's refreshing to see the obtuse people come around, if very slowly. Once Star Citizen exits this early pre-alpha stage - and things start coming together, you'd have to be more than a little stubborn not to appreciate what they're going to achieve - even with all the broken promises that will inevitably be part of the deal. Nothing is ever as good as it sounds during the planning stage.

That said, it still won't run well on even the middle-of-the-road hardware of today. It's not meant to.

It's meant to push us forward - which means you either upgrade or you miss out. They've made no secret of this. If you don't want the genre to go forward in a technical sense, then I'd stay far away from this one.

Still, seeing some of you haters using your brain a little bit instead of those whiny little mouths - is cool. Keep it up! Wink
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Interinactive
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PostPosted: Sun, 12th Oct 2014 09:16    Post subject:
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Sun, 12th Oct 2014 09:20    Post subject:
Werelds wrote:
ClaudeFTW wrote:
Would I be able to run this at an acceptable framerate in 1080p with a single 970 and acceptable details? Like, having it look not shitty? I'm asking because performance seems to be all over the place.

It is all over the place, there's really no optimisation. And yes, optimisation can happen and it had better. BF3 ran like dogshit during beta right up until the last patch the day before it ended, where performance went from a mediocre 40-45 to 55-60 on my 6950 back then. And in retail I had a constant 60. Same with BF4, beta ran like dogshit, yet in retail I was able to maintain 60 without any issues. On high that shoots up all the way to a solid 80-90; nowadays I run it at a mix of medium/high to stay above 100 FPS, 120 about 80% of the time. And that's with 4xMSAA. Not bad for a game that struggled to do 45 FPS on high in beta.

That said, comparing the way this looks on Very High to BF4, as pretty as BF4 is, this does look better still. Not 30 FPS better, but it does look better. If they can produce these visuals and make it hit 60 FPS on a 680/770, I see nothing wrong with that. I'm sure some people will hate me for saying that (sorry Sabin), but I don't agree that a 570 should be able to max this out. They just need to make it scale down better, because atm I'm not seeing much improvement between high and very high at least (I'll try medium tomorrow, couldn't be bothered today).


So what you're saying is I shouldn't worry about running this on 970?




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friketje




Posts: 2084

PostPosted: Sun, 12th Oct 2014 09:23    Post subject:
Casus wrote:
It's refreshing to see the obtuse people come around, if very slowly. Once Star Citizen exits this early pre-alpha stage - and things start coming together, you'd have to be more than a little stubborn not to appreciate what they're going to achieve - even with all the broken promises that will inevitably be part of the deal. Nothing is ever as good as it sounds during the planning stage.

That said, it still won't run well on even the middle-of-the-road hardware of today. It's not meant to.

It's meant to push us forward - which means you either upgrade or you miss out. They've made no secret of this. If you don't want the genre to go forward in a technical sense, then I'd stay far away from this one.

Still, seeing some of you haters using your brain a little bit instead of those whiny little mouths - is cool. Keep it up! Wink


Fanboys...

The point is: the hype is generated about these promises. But the very little they should have shown untill now does not live up to these "promises".
The only thing they have shown is good graphics and big plans.
Arena commander isn't groundbraking and star citizen has yet to prove that is has good gameplay in the first place.

As for the broken promises: Originaly beta of the persistent universe should be ready this year. The only thing the have to show for is a tech demo of the planetside module, and that one is not able to run on current hardware. Seeing as slow progress is being made, how on earth are they ever gonna release a game with multilple planets as shown in the demo, and build a decent mmo/spacesim around it.

Hope it will be a good game, but this is going duke nukem forever i fear.
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 12th Oct 2014 10:18    Post subject:
CryEngine looks good, but is it "lightweight" enough to work online and with so much complexity to the ships? It is a whole lot to work out for what's previously been an engine for pretty much generic shooter action.

To me gaming is about experiences and having fun. You don't get to fly spaceships and shoot space aliens in real life so I'm pretty much relegated to games.

There haven't been many good games in this genre, I believe mainly that's because the requirements and expectations of these games are way higher than with just the next COD or next Battlefield. The goal of a gaming studio is usually to make whatever generates money, most studios try to take the easy road by jumping aboard going trends. Everyone wants to travel anywhere, land anywhere, be anything, fly anything, build anything, fight anything, modify every ship detail, they want high graphics, they want massively multiplayer, they want a living universe with NPCs going about their business in meaningful ways, they want a working economy impacted by the players' actions, they want tons of varied spaceships built at great detail in the theme of multiple alien races next to humans and they should all look, feel, handle and be destroyed in realistic ways, they want fun and interesting content and activities too like accepting missions from NPCs that involve more than just "guard that"/"kill that", they want PvP and they want it to be balanced, they want it to be in space and they want it on the ground and on spacestations and even in weightless states while flying around in spacesuits etc etc.

Duke Nukem failed? All they had to do was to be funny and let us kill some stuff. Games like Elite and Star Citizen is on a whole other level, and they're meant to attract players looking for a different experience providing depth and "common sense" rules to fiction, which makes game developers required to actually think before implementing something.

Getting it all to sync up and be fun in addition to complex and have depth is a huge challenge especially when they're letting tons of people play in the same world, giving room for griefing, zerging and all you can think of to make 'casual' players' lives in the game miserable.

I'm happy someone tries to make these games, because we all know they haven't been for the last decade except for X3 which happened to do an OK job in a singleplayer environment, beyond that we're getting shit up to our armpits in generic games.

Failing at this genre is way more understandable and can be more sympathized with in my opinion than managing to fuck up project management and IP handling on a title like Duke Nukem Forever.
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vaifan1986




Posts: 4638
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PostPosted: Sun, 12th Oct 2014 10:44    Post subject:
While I'm glad Kickstarter gives gamers the chance to choose with their wallets which games ought to be made, I think it was wrong of the devs to allow us to step through the looking glass.

"There are two things in the world you never want to let people see how you make 'em - laws and sausages. " Games should be added to that list.


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GreatPlayer




Posts: 222

PostPosted: Sun, 12th Oct 2014 18:19    Post subject:
EternalBlueScreen wrote:
https://www.youtube.com/watch?v=8gGLE3USB2U


Doubts? The landing is controlled by the pilot or is it just a cutscene?
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dannofdawn




Posts: 2227

PostPosted: Sun, 12th Oct 2014 18:46    Post subject:
GreatPlayer wrote:
EternalBlueScreen wrote:
https://www.youtube.com/watch?v=8gGLE3USB2U


Doubts? The landing is controlled by the pilot or is it just a cutscene?


Cutscene. There won't be atmospheric flight on launch.
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sabin1981
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Posts: 87805

PostPosted: Sun, 12th Oct 2014 18:48    Post subject:
It's that kind of stuff that irritates me. Even though the game is over a year, could even be closer to two years, away from release.. they're already saying what ISN'T going to be in it at launch.

Worrying.

Oh and just so it's public; I apologise to Paul about my anger and comments, we both go a tad overboard when it comes to this (mostly because both of us really want it to be fucking awesome as it should be Very Happy) <3
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EternalBlueScreen




Posts: 4314

PostPosted: Sun, 12th Oct 2014 19:31    Post subject:
I think its very positive that they're answering questions when asked. A lot of people asked about it, they confirmed it by saying manual landing won't be in the game. At least helps keep expectations in check and maybe more folks will not expect Chris Roberts to walk on water or something. They should start to say this more often if only to avoid some of the feature creep worries.
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Tungsten




Posts: 2020

PostPosted: Sun, 12th Oct 2014 20:01    Post subject:
Feature creep 'worries'?!!


i think we are beyond worrying... thats all thats been happening since the KS ended
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dr-nix




Posts: 996
Location: Sweden
PostPosted: Sun, 12th Oct 2014 20:20    Post subject:
EternalBlueScreen wrote:
I think its very positive that they're answering questions when asked. A lot of people asked about it, they confirmed it by saying manual landing won't be in the game. .


While i agree with you i can't help mentioning that this is not news in any way. This has very thing has been told to us before. On more than one occasion i think.

I think you'll be able to land manually on space-stations and so on though.


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sabin1981
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Posts: 87805

PostPosted: Wed, 15th Oct 2014 03:13    Post subject:
https://robertsspaceindustries.com/comm-link/transmission/14209-Letter-From-The-Chairman

$57m *and then* $58m just over the weekend. I'm thinking the planetary landing vid caused a huge spike in "pledges"

~edit~

Still lousy performance even with an OCd 780. 60 in the Hangar on "high", but Racing is 22-50 (averaging in the low 30s) and Vanduul Swarm is 40-50. Some might consider that acceptable but I really don't Sad


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Morphineus
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PostPosted: Wed, 15th Oct 2014 03:17    Post subject:
Won't be that long for the 60 mil.


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PredOborG




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Location: BG
PostPosted: Wed, 15th Oct 2014 11:58    Post subject:
And most probably max 6 months more till 100m
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 15th Oct 2014 12:21    Post subject:
I have to ask., who the hell is still ploughing that sort of money into this game??? I can't help thinking that maybe these figures are somewhat 'enhanced'.

Still something just not quite right about the combat too imo...


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Morphineus
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PostPosted: Wed, 15th Oct 2014 12:49    Post subject:
Well take a look at their forum and you know the type, plus people who are well off so for them it feels like buying a cheap bundle or a snack at the store.


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 15th Oct 2014 12:50    Post subject:
Morphineus wrote:
Well take a look at their forum and you know the type, plus people who are well off so for them it feels like buying a cheap bundle or a snack at the store.


Oh I went there once.... Laughing
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Morphineus
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PostPosted: Wed, 15th Oct 2014 13:06    Post subject:
I never spend much time there, but I stopped all together with following SC outside here when they stopped with their wingman's hangar. Was an easy and sometimes fun way to hear news on a weekly basis. That new show is cringe worthy and well the forums are as bad as they've always been

I'll try the client again if/when I'll be able to get a new graph card and otherwise somewhere closer to release.


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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 15th Oct 2014 13:22    Post subject:
See, I don't get your problem. If someone else wants to pick up the check for the development of an expensive spaceship mmo/whatever, if you have any interest in the game at all shouldn't you be happy?
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Morphineus
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PostPosted: Wed, 15th Oct 2014 13:29    Post subject:
EternalBlueScreen wrote:
See, I don't get your problem. If someone else wants to pick up the check for the development of an expensive spaceship mmo/whatever, if you have any interest in the game at all shouldn't you be happy?


I don't see a problem, I just see someone wondering why after all this time people are still investing 'large' sums of money into it and who those people are.

I think it's a valid question... seeing nothing changed and what they do sell is mostly the same since it started.

I find it silly, but in the end it's just more money for a game I only payed 30$ for.


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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 15th Oct 2014 13:38    Post subject:
There's a deep mix of materialism at work and players wanting a spacesim to happen that isn't of X-Rebirth quality, which of those drives which now is blurry to me.

I like the enthusiasm and I have to admit I own an Avenger pack at 75 bucks when I could have just stayed at entry-level which is 35/40, I think. Why I did that? I don't know, I liked the look of the Avenger more; but I also figured that this kind of game funding won't happen every year. Still, I think me getting a slightly better ship at the beginning was the deciding factor for me and not some charity spirit convincing me to drop more cash. Smile

The 1000+ bucks guys though is of a different breed. Those guys have money to spend on whatever and they're so far doing it on Star Citizen, why? I have no clue, but I like that its happening.

More money definitely doesn't equal a better game, but the way I see it, more money can't hurt this game's chances.
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Morphineus
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PostPosted: Wed, 15th Oct 2014 13:45    Post subject:
For me the reason was that I want to earn everything in game. I don't want a shortcut. Was tempted with a higher pledge back on kickstarter (just to support them ), but nah I wanted to start in my rusty space bucket and work my way up.

I currently don't got the same means as then, but it wouldn't differ. Kind of like how I played my MMO's not rushing and experiencing the journey to the fullest.


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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 15th Oct 2014 13:53    Post subject:
Some people have more money than time.

Building up from nothing will take time. There are those with busy jobs, families etc but still want to participate with their organizations who buy role specific ships now so they can skip the inevitable grind for credits and just do what they want to do right from the beginning.

The game could still turn out crappy though... Smile
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PredOborG




Posts: 1934
Location: BG
PostPosted: Wed, 15th Oct 2014 15:28    Post subject:
It's to support their weak egos and small e-pens. That's why. The people who only want to save time buy 1 big ship and mb 1 small and that's it. Of course there are also orgs who buy lots of big ships to be ahead from the others.

I think this game will be much worse with $100m than with $20m because now the main goal turned out to be the best shiny graphics and details possible and that will take most of the money and time for development. The gameplay is left somewhere behind it. Sad
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EternalBlueScreen




Posts: 4314

PostPosted: Wed, 15th Oct 2014 16:01    Post subject:
They've yet to produce proof of fun/engaging gameplay.

The "Arena Commander" stuff exists but it is all over the place. I want to see their take on the first person shooter action which they describe as "tactical" and that players/enemies won't be bullet sponges.
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dannofdawn




Posts: 2227

PostPosted: Wed, 15th Oct 2014 16:54    Post subject:
PredOborG wrote:
It's to support their weak egos and small e-pens. That's why. The people who only want to save time buy 1 big ship and mb 1 small and that's it. Of course there are also orgs who buy lots of big ships to be ahead from the others.

I think this game will be much worse with $100m than with $20m because now the main goal turned out to be the best shiny graphics and details possible and that will take most of the money and time for development. The gameplay is left somewhere behind it. Sad


Mind Is Full Of Fuck From day 1 Chris Roberts said it was going to be an immersive, high fidelity game at every angle. Even from day 1 it was going to be ambitious, that there are details everywhere. The major difference the stretch goals allowed was more content, not more detail.
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GeezForce




Posts: 22

PostPosted: Wed, 15th Oct 2014 19:33    Post subject:
EternalBlueScreen wrote:
They've yet to produce proof of fun/engaging gameplay.

The "Arena Commander" stuff exists but it is all over the place. I want to see their take on the first person shooter action which they describe as "tactical" and that players/enemies won't be bullet sponges.


PAX Australia at the end of this month is gonna be their big FPS unveiling.
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