Wonder if they added any depth to the game, its one of those sandbox games that gets " completed " after day or two playing. Apart that it was enjoyable when I played it back in spring.
It is rushed, i am sure.
-released after 0.7 beta where AI was not present. I could steam roll enemy cyties after 60 turn because they where empty! This was on hardest diff
-bugged questst
-rushed 5. era technologies
-zero balance, in nations, battles and equipment
On 2015 march it could be a good game, now 1 week after 0.7 beta it is rushed
Last edited by pxxxxg on Thu, 18th Sep 2014 22:02; edited 1 time in total
It is rushed, i am sure.
-released after 0.7 beta where AI was not present. I could steam roll enemy cyties after 60 turn because they where empty! This was on hardest diff
-bugged questst
-rushed 5. era technologies
-zero balance, in nations, battles and equipment
On 2015 march it could be a good game, now 1 week after 0.7 beta it is rushed
Although im not so sure what to expect from something that was "overhauled" one week before release xD We'll see.
Release notes from 0.7.4 to 1.0.0
Spoiler:
CHANGES AND ADDITIONS
Added the Cultists of the Eternal End faction
Enabled the customization of factions
Added the Nydia Minor faction
Added the Mezari faction (reskin of the Vaulters - Dungeon of the Endless Founder Pack owners)
Added the Ice Wargs Minor faction (Endless Legend Founder pack owners)
Added the Researcher Namkang (new hero - Endless Legend Founder pack owners)
Added Steam achievements and Trading Cards.
Added the Auto-Explore and Sleep Army actions
Added 2D cursor. Behaviour:
Grey => nothing special
Blue => a selection is possible
Red => only an offensive interaction is possible
Green => any other interaction is possible
Changed Heroes' starting abilities
Slightly increased Watchtower cost (from 125 to 160)
Updated units stats (now defence and attack are within the same range)
Updated unit costs
Updated the life siphon capacity
Improved the Broken Lords Infantry and the Ardent Mages Battle Mage
Increased the costs of Drakken's force peace and alliance
Nerfed the Ceratan
Balanced Cultists number conversion costs and converted village Upkeep
Changing several times a diplomatic status will now have a significant impact on diplomatic costs
A besieged city cannot be traded
Increased the costs for technology exchanges
Fade out the audio properly during loading, and restore it properly at the end of loading
Removed end turn SFX on the button
The player is now redirected to the main menu after an error occurred while joining a lobby
Minor factions can now attack cities starting turn 100th, besiege them starting turn 50th and attack converted villages starting turn 15th
The AI can now research the military technology from era 6th.
Improved the assimilation heuristic: now it assimilates the greatest strength belief instead of just the first minor faction
Roving Clans uses Privateers for their war now
AI armies are never idle now, if there's no more patrol missions several armies will be assigned for the same missions
Bank accounts are used to compute the Dust exchange appreciation
Added Polish and Russian localizations
FIXES
Fixed several issues where the game crashes when exiting to desktop
Fixed an issue where the game remains in front of other programs when alt-tabbed
Fixed an issue where the game doesn't start on the primary monitor
Fixed an issue where the assimilation AI layer tries to assimilate an already assimilated minor faction
Fixed an issue where minor factions do not conquest cities
Fixed an issue where the AI does not make enough extension
Fixed an issue where the AI Empires have a very low priority for building Extractors
Fixed an issue where the AI doesn't react to player sneak attacks on capitals
Fixed an issue where, when making extension, the AI does not try to level up districts
Fixed an issue where tropical mountain forest is wrongly linked to tropical rock forest
Fixed an issue with the Bark Skin capacity
Fixed an issue where the master volume is reset each turn
Fixed an issue where units do not auto split from armies when the destination is not adjacent
Fixed an issue where the militia will never have more action point after a first battle
Fixed an issue where the siege action could not be started when the district is an extension/centre and located over a cliff
Fixed several issues with unique items
Fixed an issue where a desync occurs when building a district in the area of a pillar
Fixed an issue where a desync occurs with clients using different languages
Fixed an issue when going back to the lobby after a desync. Sometimes a client would reload the game as if he was ready
Fixed an issue where the player is no longer considered as an AI if they were not ready when the game started
Fixed several issues with the display of the Upkeep
Fixed several issues with the buttons and layout for the Big Screen UI
Fixed an issue where the armies spawned in the Ardent Mages chapter 7 do not attack the correct city if the user reaches chapter 7 and then loads a game which was saved before completing chapter 6
Fixed an issue where battle effects are visible through the fog of war in multiplayer sessions
How do I get the info card of my unit to stay on the screen? I'm trying to mouse over my unit's "capacities" (aka special traits) to figure out what they do, but can't seem to manage. I've tried double clicking, shift clicking, control clicking, and have failed miserably.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
How do I get the info card of my unit to stay on the screen? I'm trying to mouse over my unit's "capacities" (aka special traits) to figure out what they do, but can't seem to manage. I've tried double clicking, shift clicking, control clicking, and have failed miserably.
Do it via unit edit mode.
EDIT: With mercenaries units you can do it only at the market before you bought them. Cause they don't get added to your unit templates.
Next week, Endless Legend will deliver its second free Add-On:
Visions of the Unseen.
We know you probably have plenty of questions regarding the exact content and release date, but we'll have to ask you to be patient. As we get closer to the release, we'll share with you more information on what the update will include so make sure you follow the Dev Blog.
But that's not it... Endless Space will also receive its long-awaited update (yay!); but once again, you'll have more info tomorrow and in the upcoming days so come check out the blog tomorrow!
New Side Quests
Visions Of the Unseen add-on will include 10 new side quests!
Last week we attended the Game Developer Conference in San Francisco, with SpaceTroll and Skamaks. This was the perfect timing to show the latest Xbox One build of Dungeon of the Endless which is really taking shape into a smooth console game, as well as the exciting new content coming for Endless Legend. We also disclosed some sales figures and I am happy to announce that Endless Legend has sold 400 000 copies. Thanks all for your trust and love!
I would like to take some time explaining the future content you will find in Endless Legend. We plan on releasing both free updates and commercial expansion packs. Endless Legend is already a rich game, but it has the potential to grow even bigger. This is why we have spent time since release figuring out how we should expand it. Obviously, all your suggestions were taken into account, and we threw in our ideas as well.
What is the difference between updates and expansions? Well updates will be free and available to anyone, while expansions will be purchased through a reasonable fee. This is necessary as a sizable live team (bigger than the one on Endless Space) is working on Endless Legend to bring new content. As a general rule of thumbs, expansions will bring significant new game mechanics. One of the big nuts to crack was how to handle expansions in multiplayer, as we wanted to avoid fragmenting our community between owners of expansions. The system is simple: the host of the multiplayer game activates the available DLC, and all players joining the game benefit from it in this match. So if one of your friends buys the expansion, you will be able to try it out before you decide to purchase it. An internal system will allow the host to enable/disable his/her expansions.
The next free update will be called EYE ON THE STARS, and will be released on March 18th. It contains the following features:
An improvement on diplomacy allowing you to ask an empire to declare war on another empire.
An integrated set of AI and Simulation tools, which allow you to browse through all the variables of an empire. Very useful for modders who want to understand what is going on. It allows you to switch between empires, so obviously this will be available in a special launch mode, to avoid multiplayer cheats.
The world generation is enriched with a system of presets, offering exotic continents layout: New World, Scattered, Symmetrical.
A Victory Quest has been added. Once you complete your main faction quest, you can attempt to achieve this quest to win the game (new victory condition). I will not give more details to allow you to discover this yourself.
A new outgame scene featuring the Drakkens has been added.
New Steam achievements have been added per G2G design and vote.
The Dorgeshi minor faction (G2G) has also been added.
6 new keyboard shortcuts as requested on the forum.
The first expansion pack will be released on April 16th and is named GUARDIANS, priced at 9.99€ (adapted to other currencies). It will contain the following elements:
15 Legendary Deeds completed at the various ages, granting a special advantage to the first empire to reach it.
5 Legendary buildings can now be built in your cities, only once for all empires. They have a special 3D visual on the city.
10 Unique buildings: when some Legendary Deeds are achieved, all empires may build these special buildings, once per building in your empire.
New Guardian mega-units. There are five of them, one for each element: Dust, Earth, Water, Air and Fire. They are built on a city and animate into a one man killer-army.
15 Guardian Weapons.
5 Guardian Gemstones (new accessory category).
5 Global quests! You can now play quests in cooperation or competition with other empires.
6 Global events: new random events which bring interesting positive or negative situations.
8 new technologies which unlock Guardians or are unlocked by Legendary Deeds.
We are all very excited to see you play this new content, and cannot wait to get your feedback.
Amplitude are quickly turning into one of the best developers out there. Long game support, active involvement with community, and spotless record. While Schafer spits bullshit over kickstarter, they quietly throw out impeccable Dungen of the Endless .
For now, let's start with something you have been requesting for quite some time. We wanted to make sure we would make this right: Espionage gameplay and a brand new faction, the Forgotten.
Endless Legend: Shadows, the new Expansion of Endless Legend, will be available for Hands-On and Live Demos to the press at Gamescom 2015, so follow our social media channels (Twitter / Instagram[instagram.com] / Facebook) for some live coverage!
The Expansion introduces exciting new features:
Play the brand new faction, the Forgotten, expert in the new espionage skills
Play with invisible units using the new “Camouflage” and “Stealth” capacities
Infiltrate an empire to steal, capture and sabotage
Pillage villages, extractors and watchtowers to slow your enemy’s progression
Equip your heroes with “Scope” accessories to give them special espionage abilities
Defend yourself by using counter-espionage skills and the new “Detection” capacity
We are super duper happy to announce that we finally have a release date for Endless Legend - Shadows Expansion Pack, and it's actually coming pretty soon as it will be available next Wednesday (September 2nd) on Steam. Let paranoia begin with a brand new espionage gameplay bringing a whole new way to play the game and a brand new Major Faction, The Forgotten!
To celebrate this event Endless Legend and Endless Legend - Guardians are NOW AVAILABLE with a -50% price cut on Steam for a whole week so tell your friends, family, pugs, Urces...
on November 19 (this Thursday), Endless Legend will get a free update the team is calling "Forges of Creation", which—as the name suggests—is related to modding. While modding is already available, this update connects it to the Steam Workshop and makes further improvements: "for example by adding compatibility to a popular Map Editor (bring forth your favorite fantasy worlds to Endless Legend!) or the ability to reskin 3D units". The update also makes improvements to the AI, which will carry forward to Amplitude's other games in future.
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