Putting aside the obvious alpha/link posting no-no, there's this;
Kristian wrote:
Really nice to see how some friends of mine works their asses off for quite some time, just to see some twat like you give out their game for free.
Are you serious? No offence, but just because your friends make something doesn't mean NFOhump will comply with your wishes and not download it "for free" - this is an NFO release site, with information on piracy and downloading games.
We know this game is spreading like a forest fire on a warm day in California.
But I never really saw the point in pirating a $10 game made by a tiny crew of 4.
I didnt mean in any way they should stop just because it's friends of me, but as I said.. Pirating a $10 indie game? Thats like stealing money from a poor hardworking man.
And yet there are still people that can't afford €10,- for (especially) an alpha.
TBH, if they wanted to get proper publicity, they should had made the alpha available for everyone with the option to early buy the game if they liked the alpha.
Is it THAT hard to grasp for devs that people want a PROPER demo?! (and i mean proper, not a silly techdemo that doesn't fully represent the game.)
and before you say that the techdemo IS the supposed demo, i played the techdemo, yet i downloaded the alpha, only to find out that it still isn't really my style of game.
So in other words, the techdemo alone wasn't good enough for me to make the call to buy the game.
So i should had spend €10,- (out of €40,- i have per week for food etc..) only to find out that it's not really my game after all?!
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
People download indie games all the time, there's no distinction between pirating from Ubisoft and Klei, for instance. Piracy is piracy. Does it affect the little guy more? Sure, but it's not going to stop people from pirating if they haven't the money or for any other myriad reasons -- including "because I can" I'm sorry for BeamNG, just as I'm sorry for other small developers like GreenHeart Games. I will continue to pirate because I'm completely flat broke and because it's an option, and I'll feel guilty about it too (just like I feel guilty about pirating Rogue Legacy) but getting grumpy at people on here for being pirates is just... well.. it's pointless.
People have pirated indie games on here for years, yet the only one that got you to complain and remark on it (... even going as far as to call someone twat over it) was the one made by friends of yours.
Putting aside the obvious alpha/link posting no-no, there's this;
Kristian wrote:
Really nice to see how some friends of mine works their asses off for quite some time, just to see some twat like you give out their game for free.
Are you serious? No offence, but just because your friends make something doesn't mean NFOhump will comply with your wishes and not download it "for free" - this is an NFO release site, with information on piracy and downloading games.
We know this game is spreading like a forest fire on a warm day in California.
But I never really saw the point in pirating a $10 game made by a tiny crew of 4.
I didnt mean in any way they should stop just because it's friends of me, but as I said.. Pirating a $10 indie game? Thats like stealing money from a poor hardworking man.
We are no longer a pirate forum. Hell... since I've joined nfo, I bought over 100 games on steam. How is that piracy.
But I am not going to pay 10$ for a tech demo for 10minutes of playtime.
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Apart from the usual loldirtypirateshowyoudare1 drama that we often have from time to time, the project is actually pretty interesting even in its actual contents-less state. The physics-based handling is really fun and has a huge potential for brutal multiplayer races, I can see this become a classic if the team makes the right decisions.
In that case, rest assured that the game will get all the recognition that it deserves -in terms of sales- since piracy is basically a way to test the validity of a product. If it's good, people will buy it. It's always been like this, and always will be.
I love it Been playing around with the editor for some hours too
Since nobody mentioned it here, you can get into the editor at any time by pressing F11. You have to be in windowed mode though. Works in the techdemo as well as the alpha since they're actually the same damn thing.
Skidmark missing/wrong texture bug fixed: they work now even after switching levels.
Fixed options not saving correctly: much improved now: it saves on starting the game now, not on exiting.
Fixed updater and main executable: now working with non-english characters in the path (was not starting, hanging or crashing before).
Fixed mouse movement bug in certain camera modes.
Inverted Y axis for mouse.
Improved Lua GUIs a bit: look and feel and height and positioning of the part chooser dialog.
Fixed crash on exit.
Improved updater: fixed some parsing bugs which caused too much updates.
Improved camera reset: now more consistent behavior.
NVIDIA Optimus support improved: should automatically switch to the NVIDIA card instead of the embedded one.
Fix for mud/sand instabilities: no more wheel eating sand.
Fixed DropPlayerAtCamera: does not rotate the player anymore.
Wheel speed is more precise now (closer to airspeed).
Raised 'instant' bullettime speed to 20 (5 was too slow).
Fixed spamming of logs when barrier is spawned.
Features:
Added launcher program: it will take care of fixing shortcuts, proper DirectX installation, windows uninstall entry and regular updates.
Improved input maps: changed syntax and file naming conventions: the new ID is shorter and should cover more computers now as it only contains the company and product id.
Improved lua input: changed smoothing to be predictable under all cases.
Keyboard users have a different smoothing than gamepads, steering wheels are direct.
Advanced hydro functions available: http://wiki.beamng.com/Hydros.
Rewrote and improved input system: vehicle specific input maps: input maps are no longer shared, but they are unique to the current vehicle. This allows much more flexibility in terms of custom input mappings and alike.
Added small dead-zone to pedals on Fanatec wheel.
Improvements on the g25/g27 input maps.
Temporarily moved dynamic input to file input_dynamic.lua (rename it to input.lua to get back the dynamic input behavior).
Improved display (monitor) and graphics card support:
Added support for UTF characters in the device string.
Removed gfx nulldevice: only useful for dedicated servers but not for the clients.
Added multi-monitor support.
Fixed window positioning in multi-monitor scenarios: not enforcing any positioning now.
Added monitor identification to device string.
Fixed up canvas and options dialog for multi-monitor support: custom set resolutions will remains in the options dialog and continue to work.
Added new vsync refresh rates for those fancy new 3D screens: 59 and 120.
Border-less window mode.
Content updates:
Vehicles:
Tire gyroscopic weight distribution improved fixing lots of problems - shaking, numbness, instability, and top speed.
Some minor changes and tweaks on all vehicles.
Stronger anti "axle popping up through the bed" beams on pickup.
Levels:
Updated all aspen trees (half the FPS hit as before, look better (still not final)) +some oak and beech, added "filler" (group) trees for making forests with better frame rates.
Fixed most of the wheel breaking collision mesh gaps.
Changed rock collision meshes to not break wheels so easilly.
Added groundmodel strips to Grid Map.
Other:
Fixed glass particles being broken.
Removed duplicate particle entry.
New icons and watermark.
Renamed executable from BeamNGSandbox to BeamNG.drive.
Improved crash reporting usability by adding more useful data to the reports.
AI still not functioning right now.
Own uninstaller: we wrote our own uninstallation function to make sure that no user mod is removed when uninstalling the game.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
I have to say beamng looks like shit compared to next car game
edit:
Spoiler:
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
I've been working on a variety of things lately including adding races (industrial, small island and dry rock island all have a variety of races and the last two have both point to point events and circuits) and new race-related objects to the current maps, polishing the new East Coast map and improving the existing ones like Dry Rock Island. Here's a before and after pic showing the new tropical ground cover (thankfully far less radioactive than the last stuff).
We are pleased to announce a new development branch for BeamNG.drive called 'experimental' which Steam users may opt into. Experimental will contain all of the latest, bleeding-edge updates, including unfinished vehicles, terrains, and experimental features.
Use with caution
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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