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Posted: Wed, 6th Aug 2014 16:53 Post subject: |
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| sabin1981 wrote: | | tet666 wrote: | | FF games where never about huge explorablorable worlds and thats not something i want |
I absolutely disagree there, as every single FF title from FF1 through to FF9 all had enormous explorable worlds. Often multiple worlds too, such as underworlds, the Moon, Dark worlds, alternate dimensions, post-ruin worlds.. etc. FF10 cut back on the exploration enormously, 10-2 added more, 12 had some of the largest and most explorable areas but it played/looked/felt like an MMO. |
Yep and that's what i call enough exploration it doesn't need to be like TES or Dragons Dogma those games shouldn't be taken as a model for a jrpg, even xenoblade needed to resort to mmo like boring fetch and kill quests like ff12 to not make those huge areas meaningless.
Last edited by tet666 on Wed, 6th Aug 2014 16:59; edited 2 times in total
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Posted: Wed, 6th Aug 2014 16:53 Post subject: |
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ff12´s large open area was only available near endgame and was very empty, no cities and npcs around, just plains and monsters.
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Posted: Wed, 6th Aug 2014 17:05 Post subject: |
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xenoblade´s world had very unique areas though, while skyrim is a huge blur in my mind, a few noteworthy towns and 3-4 dungeons i can keep apart, the rest was just constant rehash.
i know i went through 30 dwemer dungeons, but i m not even sure if they were really separate or just one huge ass dungeon.
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Posted: Thu, 7th Aug 2014 05:46 Post subject: |
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| The_Zeel wrote: | | ff12´s large open area was only available near endgame and was very empty, no cities and npcs around, just plains and monsters. |
But it compensated it with amazing battlesystem and overall design of these locations.
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Posted: Thu, 7th Aug 2014 10:36 Post subject: |
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Agreed and i liked what they tried to with it, it's almost ike the anti ff13 and izjs is even better, but the retardness of SE was allrdy showing at that time with them forcing the (second) director to make vaan the main character instead of Basch last minute. I mean the first director Yasumi Matsuno went almost insane over all the shit he had to put up with the management and resigned, Hiroyuki Ito had to finish the game cause of that.
Last edited by tet666 on Thu, 7th Aug 2014 10:53; edited 2 times in total
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Posted: Thu, 7th Aug 2014 11:25 Post subject: |
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| tet666 wrote: | | Agreed and i liked what they tried to with it, it's almost ike the anti ff13 and izjs is even better, but the retardness of SE was allrdy showing at that time with them forcing the (second) director to make vaan the main character instead of Basch last minute. I mean the first director Yasumi Matsuno went almost insane over all the shit he had to put up with the management and resigned, Hiroyuki Ito had to finish the game cause of that. |
Yeah, Damn retarded story and character development is the bane of FF12. Which is really a shame, considering that characters were always strong aspects of the series.
For some reason voiceover of FF12 being bashed too, but for PS2 era its quality was absolutely fantastic and perfect. So is choice if the actors. Fran <3
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Posted: Thu, 7th Aug 2014 11:53 Post subject: |
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ff12 had the best voiceovers of all ff games (even more so after the horrible ff10, IMO) and comparatively the most mature and realistic plot, great world building too, since it took place on the same world as fft and vagrant story.
i dont get how ff12 got so much hate and 10 got none, for me its the opposite.
lets not forget that 10 was the game that killed classic ff and turned the whole world into corridors that everyone complained about in 13.
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Posted: Thu, 7th Aug 2014 11:59 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:53; edited 1 time in total
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Posted: Thu, 7th Aug 2014 12:42 Post subject: |
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how about today?
august 7th is now the ff remembrance day, on this day a replay of a classic ff game has to be atleast initiated (ff 1-9).
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Posted: Thu, 7th Aug 2014 12:49 Post subject: |
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| sabin1981 wrote: | @tet666
Ah! Yeah, in that case I agree The series doesn't need Elder Scrolls level of enormous, I reckon Aquma was just using that as a counterpoint to SE's bullshit about not being able to create enormous worlds with high visual fidelity. |
Yup, that's what I was aiming for, since it was their basic argument for turning the series into a corridor-runner. I guess it kinda held true in the PS2 era, but later the hardware was certainly advanced enough. Sadly, SE wasn't
Having said that, I believe that a slightly deeper exploration model than in the old games could actually serve the series well. I don't mean TES-level, that would be an overkill. But a real 3D environment instead of an overland map with small-ish locations would be pretty cool (or even with an overland map, just used as a sort-of fast travel system for those who want it). Amalur could serve as an example of what I have in mind when I'm writing this - exploration and interactivity there was a bit simplified when compared to TES games, but it would fit a jRPG pretty well.
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 7th Aug 2014 13:55 Post subject: |
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| The_Zeel wrote: | how about today?
august 7th is now the ff remembrance day, on this day a replay of a classic ff game has to be atleast initiated (ff 1-9). |
No! I had a crazy FF7 play through a few months ago that bordered on the over-obsessed... I will not open that can for a while! 
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Posted: Thu, 7th Aug 2014 14:31 Post subject: |
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To be honest? XIII was crap, it had a really good story but everything else about it was utter fucking bullshit trash ... BUT! XIII-2 was so much better. There. I said it. Much better game; better story, better characters, more enjoyable combat, enormous world, etc. The bosses were great and the "secret" bosses were so much fun to hunt. XIII-3 though? Egh, it's not the worst game I ever played but it feels off as Final Fantasy title so I've just taken to playing it as a generic action RPG and that makes it more enjoyable that way. The story is twisted and bizarre craziness, the music is good, the world is enormous and there's tons to explore, the combat is damned fun too. Even my missus has been watching me play it, and she wants to play through the trilogy herself once I'm done.
Still, they're not Final Fantasy games. Not in my eyes. Generic non-FF related action RPGs, that's it.
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Airbag
Posts: 643
Location: The Netherlands
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Posted: Thu, 7th Aug 2014 14:46 Post subject: |
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I bought XIII-3 on release, but still haven't come around to playing it. I just don't feel like it, knowing what it is (I also knew when I spent the money, I just wanted it for completions sake).
On the other hand, the ending of XIII-2 still annoys the crap out of me, and I do kinda want to finish the storyline.. but.. gah, SE, fu.
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Posted: Thu, 7th Aug 2014 15:03 Post subject: |
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Posted: Thu, 7th Aug 2014 15:06 Post subject: |
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yea i cant deny they did put alot of thought into the combat,
highly tactical and yet fast-paced, loved the stagger system in all 3 games.
now keep that combat in the next ff game and just concentrate on all the other things that need improvement badly.
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Posted: Thu, 7th Aug 2014 16:01 Post subject: |
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lets hope that ff 15, after a whole decade in development (the dnf of rpgs), is not a total disappointment
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Posted: Thu, 7th Aug 2014 16:20 Post subject: |
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| The_Zeel wrote: | | lets hope that ff 15, after a whole decade in development (the dnf of rpgs), is not a total disappointment |
by FF15 you mean Versus renamed into FF15? if so, the it is pretty much mix of Dirge of Cerberus + Crisis Core, which is,well, self-explanatory in terms of gameplay :P
Last edited by Kein on Thu, 7th Aug 2014 16:28; edited 1 time in total
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