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tet666




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PostPosted: Wed, 6th Aug 2014 16:53    Post subject:
sabin1981 wrote:
tet666 wrote:
FF games where never about huge explorablorable worlds and thats not something i want


I absolutely disagree there, as every single FF title from FF1 through to FF9 all had enormous explorable worlds. Often multiple worlds too, such as underworlds, the Moon, Dark worlds, alternate dimensions, post-ruin worlds.. etc. FF10 cut back on the exploration enormously, 10-2 added more, 12 had some of the largest and most explorable areas but it played/looked/felt like an MMO.


Yep and that's what i call enough exploration it doesn't need to be like TES or Dragons Dogma those games shouldn't be taken as a model for a jrpg, even xenoblade needed to resort to mmo like boring fetch and kill quests like ff12 to not make those huge areas meaningless.


Last edited by tet666 on Wed, 6th Aug 2014 16:59; edited 2 times in total
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The_Zeel




Posts: 14922

PostPosted: Wed, 6th Aug 2014 16:53    Post subject:
ff12´s large open area was only available near endgame and was very empty, no cities and npcs around, just plains and monsters.
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sabin1981
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PostPosted: Wed, 6th Aug 2014 16:54    Post subject:
@tet666

Ah! Yeah, in that case I agree Smile The series doesn't need Elder Scrolls level of enormous, I reckon Aquma was just using that as a counterpoint to SE's bullshit about not being able to create enormous worlds with high visual fidelity.
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The_Zeel




Posts: 14922

PostPosted: Wed, 6th Aug 2014 17:05    Post subject:
xenoblade´s world had very unique areas though, while skyrim is a huge blur in my mind, a few noteworthy towns and 3-4 dungeons i can keep apart, the rest was just constant rehash.
i know i went through 30 dwemer dungeons, but i m not even sure if they were really separate or just one huge ass dungeon.
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Kein
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PostPosted: Thu, 7th Aug 2014 05:46    Post subject:
The_Zeel wrote:
ff12´s large open area was only available near endgame and was very empty, no cities and npcs around, just plains and monsters.

But it compensated it with amazing battlesystem and overall design of these locations.
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tet666




Posts: 5092

PostPosted: Thu, 7th Aug 2014 10:36    Post subject:
Agreed and i liked what they tried to with it, it's almost ike the anti ff13 and izjs is even better, but the retardness of SE was allrdy showing at that time with them forcing the (second) director to make vaan the main character instead of Basch last minute. I mean the first director Yasumi Matsuno went almost insane over all the shit he had to put up with the management and resigned, Hiroyuki Ito had to finish the game cause of that.


Last edited by tet666 on Thu, 7th Aug 2014 10:53; edited 2 times in total
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The_Zeel




Posts: 14922

PostPosted: Thu, 7th Aug 2014 10:42    Post subject:
Kein wrote:
The_Zeel wrote:
ff12´s large open area was only available near endgame and was very empty, no cities and npcs around, just plains and monsters.

But it compensated it with amazing battlesystem and overall design of these locations.


eh sorry, i was talking about ff13 there, ff12 was actually one of my favs, overall expertly designed. Smile
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Kein
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PostPosted: Thu, 7th Aug 2014 11:25    Post subject:
tet666 wrote:
Agreed and i liked what they tried to with it, it's almost ike the anti ff13 and izjs is even better, but the retardness of SE was allrdy showing at that time with them forcing the (second) director to make vaan the main character instead of Basch last minute. I mean the first director Yasumi Matsuno went almost insane over all the shit he had to put up with the management and resigned, Hiroyuki Ito had to finish the game cause of that.

Yeah, Damn retarded story and character development is the bane of FF12. Which is really a shame, considering that characters were always strong aspects of the series.

For some reason voiceover of FF12 being bashed too, but for PS2 era its quality was absolutely fantastic and perfect. So is choice if the actors. Fran <3
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The_Zeel




Posts: 14922

PostPosted: Thu, 7th Aug 2014 11:53    Post subject:
ff12 had the best voiceovers of all ff games (even more so after the horrible ff10, IMO) and comparatively the most mature and realistic plot, great world building too, since it took place on the same world as fft and vagrant story.
i dont get how ff12 got so much hate and 10 got none, for me its the opposite.

lets not forget that 10 was the game that killed classic ff and turned the whole world into corridors that everyone complained about in 13.
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Interinactive
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PostPosted: Thu, 7th Aug 2014 11:59    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 01:53; edited 1 time in total
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The_Zeel




Posts: 14922

PostPosted: Thu, 7th Aug 2014 12:42    Post subject:
how about today?

august 7th is now the ff remembrance day, on this day a replay of a classic ff game has to be atleast initiated (ff 1-9).
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Aquma




Posts: 2805

PostPosted: Thu, 7th Aug 2014 12:49    Post subject:
sabin1981 wrote:
@tet666

Ah! Yeah, in that case I agree Smile The series doesn't need Elder Scrolls level of enormous, I reckon Aquma was just using that as a counterpoint to SE's bullshit about not being able to create enormous worlds with high visual fidelity.


Yup, that's what I was aiming for, since it was their basic argument for turning the series into a corridor-runner. I guess it kinda held true in the PS2 era, but later the hardware was certainly advanced enough. Sadly, SE wasn't Wink

Having said that, I believe that a slightly deeper exploration model than in the old games could actually serve the series well. I don't mean TES-level, that would be an overkill. But a real 3D environment instead of an overland map with small-ish locations would be pretty cool (or even with an overland map, just used as a sort-of fast travel system for those who want it). Amalur could serve as an example of what I have in mind when I'm writing this - exploration and interactivity there was a bit simplified when compared to TES games, but it would fit a jRPG pretty well.
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The_Zeel




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PostPosted: Thu, 7th Aug 2014 13:20    Post subject:
i want my classic overworld back Sad
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Morphineus
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Location: Sweden
PostPosted: Thu, 7th Aug 2014 13:55    Post subject:
The_Zeel wrote:
how about today?

august 7th is now the ff remembrance day, on this day a replay of a classic ff game has to be atleast initiated (ff 1-9).


No! I had a crazy FF7 play through a few months ago that bordered on the over-obsessed... I will not open that can for a while! Razz


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sabin1981
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PostPosted: Thu, 7th Aug 2014 14:21    Post subject:
Heh, I've only just finished FF8-2012, the new iOS re-release of FFVI, both FFXIII and XIII-2 on the 360 *and* I'm on Day 6 of XIII-3. I'm definitely burned out on FF lately Wink
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The_Zeel




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PostPosted: Thu, 7th Aug 2014 14:27    Post subject:
xiii-3 alone is enough to get burned out on gaming as a whole for a while Crying or Very sad
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sabin1981
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PostPosted: Thu, 7th Aug 2014 14:31    Post subject:
To be honest? XIII was crap, it had a really good story but everything else about it was utter fucking bullshit trash ... BUT! XIII-2 was so much better. There. I said it. Much better game; better story, better characters, more enjoyable combat, enormous world, etc. The bosses were great and the "secret" bosses were so much fun to hunt. XIII-3 though? Egh, it's not the worst game I ever played but it feels off as Final Fantasy title so I've just taken to playing it as a generic action RPG and that makes it more enjoyable that way. The story is twisted and bizarre craziness, the music is good, the world is enormous and there's tons to explore, the combat is damned fun too. Even my missus has been watching me play it, and she wants to play through the trilogy herself once I'm done.

Still, they're not Final Fantasy games. Not in my eyes. Generic non-FF related action RPGs, that's it.
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Airbag




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Location: The Netherlands
PostPosted: Thu, 7th Aug 2014 14:46    Post subject:
I bought XIII-3 on release, but still haven't come around to playing it. I just don't feel like it, knowing what it is (I also knew when I spent the money, I just wanted it for completions sake).
On the other hand, the ending of XIII-2 still annoys the crap out of me, and I do kinda want to finish the storyline.. but.. gah, SE, fu.
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The_Zeel




Posts: 14922

PostPosted: Thu, 7th Aug 2014 14:48    Post subject:
the 13 "saga" storyline across these 3 games is a huge clusterfuck that doesnt make any sense.
they tried to make it complex, but they just went full retard with it, warping the world and all the characters with each game.

the story of 13-2 on its own is ok, all the time travel reminds me of some fond times with crono trigger and cross, but put into context with the other games its all rubbish Smile

best part of 13-3 by far was this battle:

 Spoiler:
 


what an intense battle and a perfect theme to accompany it , this was one of the very few true ff moments where i thought to myself "maybe square, maybe one day..." So Much Win
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sabin1981
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PostPosted: Thu, 7th Aug 2014 15:03    Post subject:
I completely agree that the saga is incredibly broken and far too convoluted for its own good. Taken individually the stories hold up and they're quite fun, but put all three together and it just breaks big time. As for your spoiler? You aren't fucking kidding. "Intense" is definitely one word to describe it... that battle kicked the SHIT out of my for ages, hands down the hardest fight in the game so far. You want to know what fights were my absolute favourite throughout all three games?



They were intense and Yomi took me 24 minutes to beat since I wasn't hyper-levelled. 24 minutes of back'n'forth with that goddamn Impenetrable Aura. Having to quickly shift into Tortoise just to *barely* survive Wicked Whirl? Fun! Raspatil had more HP but was a far easier fight, didn't do much of any damage to my part whatsoever.

~edit~

Dafuq with the broken quotes? Seriously? What the fuck is wrong with this post? Facepalm Forum upgrade can't come soon enough Sad Fuck it, removed quotes Facepalm


Last edited by sabin1981 on Thu, 7th Aug 2014 15:06; edited 1 time in total
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The_Zeel




Posts: 14922

PostPosted: Thu, 7th Aug 2014 15:06    Post subject:
yea i cant deny they did put alot of thought into the combat,
highly tactical and yet fast-paced, loved the stagger system in all 3 games.
now keep that combat in the next ff game and just concentrate on all the other things that need improvement badly.
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sabin1981
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PostPosted: Thu, 7th Aug 2014 15:08    Post subject:
I don't want this combat again, to be honest, it's far too button mashy and the only time tactics come into play are during super boss fights. Honestly, you can button mash your way through the entire trilogy and win without breaking a sweat, it's only when you fight the hidden/high-level bosses where you need strategy.

I want a return to the classic FF combat Sad

@Airbag

The ending to XIII-2 sucked balls *because* it was meant to be followed up by the third part Sad Goddamn cliffhangers and trilogies. I recommend playing XIII-3 for the same reason I am; to get the series over and done with.
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The_Zeel




Posts: 14922

PostPosted: Thu, 7th Aug 2014 15:12    Post subject:
well i d prefer classic ff combat, but trying to be realistic here, not gonna happen Sad

the only alternative is bravely default on 3ds, i doubt we will see great jrpgs on consoles.
lets hope that we get many more of these awesome handheld jrpgs over to steam, like trails in the sky. Smile
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sabin1981
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PostPosted: Thu, 7th Aug 2014 15:16    Post subject:
I keep, naively, hoping SE will port Bravely Default to Steam/iOS/etc. That would be awesome even though I'm not overly keen on "Jobs" based jRPGs. I've actually been replaying Rogue Galaxy lately and it's still absolutely magnificent! Sadly that, too, is just far too grindy -- so pnach/CodeBreaker has been saving my sanity Razz 99 "revelation/factory" items and instant weapon "mastering" after each fight.

So.
Much.
Better.

The weapon synthesis stuff requires a shocking amount of grinding and after 27 hours I was fed up with it. 15-20 fights *per weapon* to reach "Max" status in order to analyse/synthesise and you need dozens of weapons for synthesis. Hoo~boy. In fact, I'd go as far as to say that outside of Jobs-based games, or MMOs, Rogue Galaxy is the single most grindy jRPG I've ever played. Everything requires lots and lots and lots of time and effect. Still a great game though Very Happy
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The_Zeel




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PostPosted: Thu, 7th Aug 2014 16:01    Post subject:
lets hope that ff 15, after a whole decade in development (the dnf of rpgs), is not a total disappointment
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sabin1981
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PostPosted: Thu, 7th Aug 2014 16:03    Post subject:
Well we've already seen gameplay footage of the "glorious" button mashing, area jumping, action combat... so I'm not holding my breath for anything worthwhile Sad I'll be happy to be proven wrong but egh..
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Kein
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PostPosted: Thu, 7th Aug 2014 16:20    Post subject:
The_Zeel wrote:
lets hope that ff 15, after a whole decade in development (the dnf of rpgs), is not a total disappointment

by FF15 you mean Versus renamed into FF15? if so, the it is pretty much mix of Dirge of Cerberus + Crisis Core, which is,well, self-explanatory in terms of gameplay :P


Last edited by Kein on Thu, 7th Aug 2014 16:28; edited 1 time in total
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The_Zeel




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PostPosted: Thu, 7th Aug 2014 16:22    Post subject:
dont piss further on my already piss-drenched hopes plz Razz
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Kein
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PostPosted: Thu, 7th Aug 2014 16:30    Post subject:
The_Zeel wrote:
dont piss further on my already piss-drenched hopes plz Razz

Haha.
it is not necessary a bad thing, depends on what are you looking for with new FF15 ,tho. And story-wise it promises to be good.

MEANWHILE:
http://kotaku.com/square-enix-is-bringing-back-its-first-game-its-not-wh-1617480290
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The_Zeel




Posts: 14922

PostPosted: Thu, 7th Aug 2014 17:22    Post subject:
when are they bringing back their 80s hentai games they started out with? Laughing
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