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Posted: Tue, 27th May 2014 00:44 Post subject: |
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Child of Light
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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Wed, 28th May 2014 09:22 Post subject: |
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(Watch_Dogs)
EDIT:
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(Killer is Dead)
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(Watch_Dogs, again but this will have to be enough.)
EDIT:
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(A Story About My Uncle.)
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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z0ne
Posts: 342
Location: Bulgaria/Germany
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Posted: Thu, 29th May 2014 00:22 Post subject: |
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Same as Rage. Game looks outstanding when it's on screenshots and you are not close to static objects. 
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Thu, 29th May 2014 03:29 Post subject: |
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z0ne wrote: | Same as Rage. Game looks outstanding when it's on screenshots and you are not close to static objects.  |
Indeed, textures in general are better than Rage's, but definitely not up to the modern standards for the obvious megareasons. The inspired art-style/level design made up for everything though (well sort of!)
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Posted: Thu, 29th May 2014 07:30 Post subject: |
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ixigia, how did you turn off the grain/noise filter in Wolfenstein? It looks REALLY nice on your screens, way better than what I was able to get from it.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Thu, 29th May 2014 23:22 Post subject: |
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qrpiech wrote: | ixigia, how did you turn off the grain/noise filter in Wolfenstein? It looks REALLY nice on your screens, way better than what I was able to get from it. |
As a matter of fact, I didn't eliminate it :/. The "screenshot blends 64 XY.tga" command automatically creates a screenshot with 64xMSAA which masks the grain/jaggies. I believe the command "cvaradd r_skippostprocess 1" should get rid of it in-game, but I'm not 100% sure.
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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Sat, 31st May 2014 15:35 Post subject: |
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Watch_Dogs
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Act 3 nearly completed aside from one last mission and then it's on to act 4 and the epilogue or whatever act 5 is.
EDIT: Murdered: Soul (Sole?) Suspect
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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Wed, 11th Jun 2014 20:03 Post subject: |
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Enemy Front:
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One of those lower budget first-person shooter games from City Interactive, uses CryEngine just as Sniper Ghost Warrior 2 did although it's still the same 3.4.x build of it unlike Crysis 3 which used CryEngine 3.5.x and the current 3.6.x branch of the SDK.
Can still be tweaked though, I mostly re-used the same tweaks I had for Ghost Warrior 2 but it's working quite well although the actual command console prompt is not available.
Watch_Dogs
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EDIT:
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Trying Watch_Dogs with the mod by "TheWorse", aside from having the DOF effect always-on I'm liking the soft bloom and headlight shadows this enables.
(DOF effect will be tweaked further and can also be disabled entirely though you lose all DOF effects if you do so and not just this one.)
EDIT:
Enemy Front
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EDIT: Darksiders 2 (GeDoSaTo 0.7 is now compatible with this game.)
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EDIT: Trans-Formers: Fall of Cybetron
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(GeDoSaTo does not currently work with this game so no downsampling effect.)
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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Sat, 28th Jun 2014 12:30 Post subject: |
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Sniper Elite 3
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(As a little quirk, possibly due to technical limitations no matter how messed up the x-ray view shows there's no exterior damage on the characters minus a bullet hole.)
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Posted: Sun, 29th Jun 2014 07:09 Post subject: |
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Valiant hearts
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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Sun, 29th Jun 2014 10:23 Post subject: |
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Sniper Elite 3
(Mission 3, some small valley village.)
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russ80
Posts: 4679
Location: Romania
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Posted: Mon, 30th Jun 2014 07:18 Post subject: |
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Among the Sleep
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JBeckman
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Posts: 34978
Location: Sweden
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Tue, 8th Jul 2014 08:25 Post subject: |
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gonna have to share your config with me once i get to that game. 
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Posted: Tue, 8th Jul 2014 15:42 Post subject: |
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NaissancE
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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Tue, 8th Jul 2014 22:01 Post subject: |
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Spoiler: | |
TheWorse released 0.97 of his Watch_Dogs mod, I ripped out the parts I didn't like (The optimized XML configuration files, since I use my own.) and it's not too bad though the added fog and bloom together makes the image a little bit washed out so a injector like SweetFx might be recommended.
(Depth of Field is just turn off in the options menu if you dislike it, it is a bit strong.)
http://forums.guru3d.com/showthread.php?t=390438
EDIT:
Wolf Amongst Us.
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(GeDoSaTo, I forgot the post-processing again.)
Strange game coming from Telltale's earlier titles or rather those I played since I have yet to try Walking Dead (Last being Sam & Max or somewhere around then.) interesting mechanic with QTE's but even when you fail it seems the game will continue onwards (You can die in some cases but then it's just back to a checkpoints moments before and you get to try again.) and things proceed automatically, timed choices also took a while to get used to but they seem pretty meaningless other than getting one or two different responses when replaying the game.
Should probably treat it more like a interactive visual novel or some such, should be a good game from what I've seen so far though.
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Posted: Fri, 11th Jul 2014 18:40 Post subject: |
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Deadfall Adventures
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Tue, 15th Jul 2014 13:03 Post subject: |
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Crouching Pony - Hidden Dragon
( http://store.steampowered.com/app/286930/ )
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(I suck at beat-em-up games but it's fun if you like this sort of silly & crass humor.)
EDIT:
Abyss Odyssey
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EDIT:
Watch_Dogs
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This mod, minus the xml config tweaks since I prefer using my own - http://forums.guru3d.com/showpost.php?p=4875492&postcount=1349
And also one of the many NPC mods that replace Aiden's wardrobe with other character models.
EDIT:
Dark Souls 2:
( http://darksouls2.wiki.fextralife.com/Crown+of+the+Sunken+King )
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Accessing the entrance and initial room of the DLC isn't difficult at all but going further results in the games protection system booting you to the main menu.
(IE trying to clip through the door or teleport to the bonfire after it, via say Cheat-Engine.)
Cry-Engine SDK
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Messing with Cry-Engine TOD's on the example map provided with the SDK.
EDIT: Merged some posts together. 
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Posted: Tue, 22nd Jul 2014 16:14 Post subject: |
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deus ex: the fall
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JBeckman
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Location: Sweden
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Thu, 24th Jul 2014 04:20 Post subject: |
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JBeckman
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Posts: 34978
Location: Sweden
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Posted: Tue, 29th Jul 2014 14:35 Post subject: |
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Spoiler: | |
Gothic 3, just the 1.75.x community patch since while there are a number of larger mods available they are primarily in German and the English localization varies between half-complete to machine translated so I wouldn't recommend them in this current state.
(Some also ports over textures and other content from Gothic 2 to make the game look more familiar or "Gothic" but they are a bit dated in comparison to the normal visuals so they stick out a bit.)
EDIT: Playing through it while waiting for Risen 3, the earlier Risen (And Gothic!) installments aren't bad either but on a smaller scale, also this Genome Engine build has most of the debug functionality present such as changing camera views and much more.
(Much of which exist in Risen 1 as well but less so in Risen 2 and probably Risen 3 when it comes out.)
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