They're alike but provide very different experiences, imo. Kingpin has a more realistic and slower approach (sort of) and better atmosphere overall, whereas SoF gives you that over-the-top direct fuckyea-ish pacing typical of the classic action movies . Would make love with both.
kingpin had that weird wobbly effect that was supposed to give the characters a more life like and fleshy look by making it seem like the muscles and fat moved (also the reason why 99% of the characters in the game were fat bikers to "show it off" ), but it ended up making everyone look like theyre made of jelly, even the objects and vehicles in the game had that stupid effect, i remember a cutscene with the main character riding a bike and the wheel wobbling around
it is called quake2 models effect. The animations actually had models morphing
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
kingpin had that weird wobbly effect that was supposed to give the characters a more life like and fleshy look by making it seem like the muscles and fat moved (also the reason why 99% of the characters in the game were fat bikers to "show it off" ), but it ended up making everyone look like theyre made of jelly, even the objects and vehicles in the game had that stupid effect, i remember a cutscene with the main character riding a bike and the wheel wobbling around
I just got SoF: Community Edition v5.1 and dropped the latest sof-plus on top of it, seems to work fine, except the HUD doesn't get stretched and is too small in high resolutions. It even has built-in QEffects.
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