At least my interest for this game has completely vanished now, I feel somewhat relieved.
As if the online-based, couch-op only Gears clone part wasn't enough, they come up with micro-transactions. And I don't even want to mention the inevitable future performance problems, broken controls, pathetic damage control..an old joke that's not even funny anymore.
"Truth be told in regards to your question that while ‘Yes’ the lead platform is the PC, we simply cannot have such a big gap. As you know when the first WATCH DOGS Review was published by that one site, Ubisoft called it a “false review” and I am sure everyone can see how bad that sounded when they saw the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or actively downgrade a game. It is much easier to say they removed things for stability which is often a lie as you can tell by the post-issues which are expected in any production we do.
Also to answer your 3rd question, no…they will never fully disclose what was removed from what build as no laws ask them to do so in terms of consumer rights. If we as developers published that information in very real terms for the consumer such as “Replaced particle fog simulation with 2d layer simulation in 3d space, removed particles from all explosions, lowered explosion volume multiplier by 20x, removed X # of trees and civilians, etc.” we would be out of a lot of sales and probably it would actually require too much time to deliver on the current hype that a lot of downgraded games see which look incredible with a vertical slice. I do share this in the hope’s that my colleagues and publishers and a lot of people who make false promises and do demonstrations which wrongfully create too much hype that they cannot deliver on ultimately stop doing such things. I want to see the industry actually move forward and not be so full of itself by promising too much and delivering too little. Regards."
i bet it was only done in order not to hamper the "experience".
if the gfx are too good then it doesnt look gamey enough and if it runs too smooth, then its not cinematic enough.
what is left to do other than to downgrade the shit out of it for the real ubifeel?
stay classy ubi
quiz time:
how many sales will ubi lose due to the downgrade?
Some things require time in the game and some people don't want to invest time.
This is wrong on so many levels.
Some of the best experiences in gaming are those which take time and give you a sense of accomplishment.
Don't blame them though, they are simply giving the people what they want. Fault falls squarely on those who happily hand over their hard earned and then some for dat next gen gaming experience...
Last edited by sip74 on Tue, 24th Jun 2014 11:11; edited 1 time in total
EDIT: Guess we can make a better comparison closer to release, varies from game to game with Ubisoft really.
(Some like Assassin's Creed look near identical other than some small touch-ups and posing the actors in the scene in various ways and others like Far Cry 3 or Watch_Dogs shows larger differences such as greatly reduced LOD distance or simplified lighting.)
FFS at least try and cover up this shit better, I don't believe for a second that they are the only ones doing it but damn...
Interinactive wrote:
sip74 wrote:
Quote:
Some things require time in the game and some people don't want to invest time.
This is wrong on so many levels.
Yeah, it is. Who'd have thought that buying a game would mean you'd have to invest time into it. Why buy a game if you don't have the time to play it properly? Do they also have an actual limit on their time? 5 hours per year? Wouldn't having more to do be equal to getting more value for your money? What if people do have the time to invest and they're just fucking lazy?
Maybe in a few years we'll be able to pay for SP campaigns to finish themselves. Then again with 5-6hr campaigns becoming more common I suppose a lot of these dummies are quite satisfied.
But there's no point in having an opinion on it as some fucker who is okay with anything and everything will chime in with the likes of 'so don't buy it' or 'it's their money'. They just found another way to capitalise on something. Paying to cheat is all it is.
I understand the argument that a father needs to spend less time gaming so they introduce short-cuts to everything in order for him to be involved and up to speed with equipment etc. I understand it.
I don't want this to be the way of gaming though, because even though a person bought his way to equipment, or bought his way through a portion of a game using real money - it cheapens the efforts of others who actually played the game to reach those goals that the father bypassed by injecting real money.
They mask everything as "convenience" purchases. Purchases you make to either make things more comfortable for yourself, or to simply avoid repetitive gameplay. There are no video games out there with no repetitive gameplay, because you need set activities for gamers to compete in either against the environment or against other players, so there has to be defined rules of play, ultimately culminating in established gameplay.
It is yet another excuse for game developers to squeeze extra cash out of their "fans" aka. people who just want to play video games.
I dislike developers who mask these extra ways for them to earn money as a grand favor to the gaming population. "We do this for you! We went to the length of letting you purchase extra Inventory Slots, because we LOVE you!".
It is sickening. And yes. It does make a difference. Sure, you could do without the extra inventory space. And sure, it probably doesn't matter in 1v1 PvP if one guy has 20 extra slots of Inventory compared to the other guy, but that's one conflict, that's short-term, long term being able to drag 20 pieces of extra equipment makes you more versatile against different threats, it also allows you to haul more loot back to a vendor and earn money in-game quicker etc. It factors into a lot more than the developers care to admit. It is more than a "convenience", at some point it becomes an extra chore not to do that micro-upgrade because who actually wants to have less inventory space than the other guy? Nobody wants that if they can help it.
Its really sad. As a gamer I just want to pay the 50/60 bucks or whatever and feel that I have the -full- game. That players within that game are playing within the same rules, with the same opportunities, the same perks and need to jump through the same hoops in order to achieve tings in the game be it new equipment or completing missions. Some people have no problem injecting tons of money into games, even for extra emotes or cosmetics like social clothes with no real impact on gameplay, but ultimately it does divide a game's community and it does create a gap between those who pay and those who don't. The longer a game runs, the more micro-transaction options are introduce the gap will be bigger. These aren't even regarded as DLCs, so you can add DLCs on to these MTs and you'll see that a game eventually becomes a whole lot different for a "paying" player.
If you need to grind through 1000 generic bandits to get Rifle B, but you can also pay 5 bucks and just skip the grind, it creates a choice in the game that shouldn't be a choice afforded to a player who already paid full-price for a video game. You're in the video game's universe, playing your game, it has established rules and patterns of play, and then you get a prompt to purchase your way through the game you just bought. Nice? No? What? Fuck this.
Ultimately, people who don't have time to play video games or don't want to put effort into playing video games rather, have opened up new avenues for real world currencies to infest gaming and in my opinion, the obsession with shortcuts, convenience perks, and combine those with the DLC craze, it has made gaming truly sick and I feel it has impacted games negatively for a long time, and it will continue to do so. Even though you don't purchase extra DLC, or don't purchase shorcuts or convenience perks you know in the back of your mind that they are present, and they will serve as an annoyance throughout your gameplay, knowing that you might have just been able to skip the "boring" parts and just get the loot sent to your mailbox without breaking a sweat or that you might have had an extra mission if you bought the DLC.
TLDR: I wish games would be games again and once you bought your game, you could rest assured that you'd be playing the same game everyone else plays and experiencing the same content as everyone else.
I understand the argument that a father needs to spend less time gaming so they introduce short-cuts to everything in order for him to be involved and up to speed with equipment etc. I understand it.
I don't want this to be the way of gaming though, because even though a person bought his way to equipment, or bought his way through a portion of a game using real money - it cheapens the efforts of others who actually played the game to reach those goals that the father bypassed by injecting real money.
They mask everything as "convenience" purchases. Purchases you make to either make things more comfortable for yourself, or to simply avoid repetitive gameplay. There are no video games out there with no repetitive gameplay, because you need set activities for gamers to compete in either against the environment or against other players, so there has to be defined rules of play, ultimately culminating in established gameplay.
It is yet another excuse for game developers to squeeze extra cash out of their "fans" aka. people who just want to play video games.
I dislike developers who mask these extra ways for them to earn money as a grand favor to the gaming population. "We do this for you! We went to the length of letting you purchase extra Inventory Slots, because we LOVE you!".
It is sickening. And yes. It does make a difference. Sure, you could do without the extra inventory space. And sure, it probably doesn't matter in 1v1 PvP if one guy has 20 extra slots of Inventory compared to the other guy, but that's one conflict, that's short-term, long term being able to drag 20 pieces of extra equipment makes you more versatile against different threats, it also allows you to haul more loot back to a vendor and earn money in-game quicker etc. It factors into a lot more than the developers care to admit. It is more than a "convenience", at some point it becomes an extra chore not to do that micro-upgrade because who actually wants to have less inventory space than the other guy? Nobody wants that if they can help it.
Its really sad. As a gamer I just want to pay the 50/60 bucks or whatever and feel that I have the -full- game. That players within that game are playing within the same rules, with the same opportunities, the same perks and need to jump through the same hoops in order to achieve tings in the game be it new equipment or completing missions. Some people have no problem injecting tons of money into games, even for extra emotes or cosmetics like social clothes with no real impact on gameplay, but ultimately it does divide a game's community and it does create a gap between those who pay and those who don't. The longer a game runs, the more micro-transaction options are introduce the gap will be bigger. These aren't even regarded as DLCs, so you can add DLCs on to these MTs and you'll see that a game eventually becomes a whole lot different for a "paying" player.
If you need to grind through 1000 generic bandits to get Rifle B, but you can also pay 5 bucks and just skip the grind, it creates a choice in the game that shouldn't be a choice afforded to a player who already paid full-price for a video game. You're in the video game's universe, playing your game, it has established rules and patterns of play, and then you get a prompt to purchase your way through the game you just bought. Nice? No? What? Fuck this.
Ultimately, people who don't have time to play video games or don't want to put effort into playing video games rather, have opened up new avenues for real world currencies to infest gaming and in my opinion, the obsession with shortcuts, convenience perks, and combine those with the DLC craze, it has made gaming truly sick and I feel it has impacted games negatively for a long time, and it will continue to do so. Even though you don't purchase extra DLC, or don't purchase shorcuts or convenience perks you know in the back of your mind that they are present, and they will serve as an annoyance throughout your gameplay, knowing that you might have just been able to skip the "boring" parts and just get the loot sent to your mailbox without breaking a sweat or that you might have had an extra mission if you bought the DLC.
TLDR: I wish games would be games again and once you bought your game, you could rest assured that you'd be playing the same game everyone else plays and experiencing the same content as everyone else.
When you say "DLC Craze", i just think Borderlands 2. wtf is wrong with that ppl? I bought Bl2 for 5 bucks in this Steam Sale (sans DLC), and when i open the DLC tab i was like "waaaaaattt??????"
When you say "DLC Craze", i just think Borderlands 2. wtf is wrong with that ppl? I bought Bl2 for 5 bucks in this Steam Sale (sans DLC), and when i open the DLC tab i was like "waaaaaattt??????"
At least Borderlands 2 had large DLC that included new stories, areas, and level cap increases. Yeah it had a lot of bullshit like skins too but things like new playable characters, Pirate Booty and Dragon Keep were good.
Better than the exclusive throwaways offered by Ubisoft and that "40 weeks of DLC" for Saints Row 3. Then they turn a DLC into Saints Row 4, and then release a "director's cut" of said DLC anyways.
They're pretty much the same Let's wait for an actual release for comparisions, even for prior investigation, there are literally no changes at all, completely different setting.
Youtuber Jackfrags describes his behind close doors, hands-off experience with The Division
TL;DW:
• Was running on Xbox One. Saw the consoles, controllers and the UI of the system
• You play as a member of a group trying to figure out where the infection that killed off the populace came from
• MMORPG-ish. Skill trees and customization. Can change up skills for different weapons and combat techniques(stealth, assault, etc.)
• Not locked into those skill trees, can change at any point
• Everything is very stat based. Every piece of equipment had some sort of stats.
• Mission he saw was to clear a museum of the enemies and make it a base
• There is going to be a base building and fortification element in the game, when asked about it, "We can't talk about that right now."
• Characters interact heavily with the environments like in the original reveal(car doors, smoke and paint cans)
• Although the game looks great it is definitely not as good looking as the initial reveal(Jaggies on distant objects and only running at 30 fps)
• Really pushing on the interaction between console and the tablet app
Last edited by Neon on Mon, 18th Aug 2014 11:28; edited 2 times in total
Didn't watch the video. Thanks for the summary, Neon.
We play as "a member of a group trying to figure out where the infection that killed off the populace came from". Ok. How do they explain PvP in this game?
Why would members of group(s) with the same goal try to kill each other? Seems counter-productive.
• Although the game looks great it is definitely not as good looking as the initial reveal(Jaggies on distant objects and only running at 30 fps)
Friend of mine saw it and also said that the performance was crap. I guess on PC it should be a bit better?
Unless it was running on PC's disguised as Xbones at Gamescom, ofc
Really? You must be the one person on the planet then
Blood Dragon excluded because that's still on my backpile (yes, it's a pile, not a log ), all of their games in the last few years have run like crap for me. And the one recurring thing that's present in every one of them, even across engines, is the completely random freezes/frame drops. Not moving the camera or anything and the framerate just drops
Blood dragon ran perfectly for me, FC3 was awesome but had SOME stutter in DX11 mode, AC4 was great but had to turn down a few settings due to limited memory, WD ran like shite so had to limit to 30fps and it STILL stuttered like crazy. MMX had awful performance across the board Their 2D/UbiArt games ran perfectly though
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