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Posted: Thu, 23rd Jan 2014 16:46 Post subject: |
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Looks great!
Correct me if i am wrong: This game does support mods? I want to play the realism, i really like that about this game. But i can also see the potential the game has for a magical world, and that will be entirely possible with mods? So really there is no reason not to back this, if you like this kind of game, magic or non-magic.
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prudislav
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Posted: Thu, 23rd Jan 2014 20:07 Post subject: |
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@GeezForce yep mod support is confirmed
KS - Update 1
Quote: | So we finally let the cat out of the bag and now everything is in your hands. So far it looks beyond-our-wildest-dreams-kind of good. We are very grateful for your support and for the amazing response we got! It’s a great feeling of satisfaction for all of us to read that watching our trailer gave you goose bumps or that this is the game you’ve been waiting for your whole life. We’ll do our best not to disappoint you!
We also try to reply to your emails as fast as we can and clarify all possible issues. And as we are happy enough to expect to reach our original goal soon, we also work on our stretch goals.
We are planning video updates about important gameplay elements. We want to show our character editor and how you can use it to customize your character.There will bemore info about the combat system and you will see how it looks in the latest version of Cryengine. Then we want to show you how our world looks like and what its real-world counterparts are. And by the end of the campaign we have a big surprise planned. |
http://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/726241
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Posted: Thu, 23rd Jan 2014 20:23 Post subject: |
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I don't see them mentioning about mod support.They are talking about in-game character creation editor. Most RPGs have it.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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prudislav
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Posted: Thu, 23rd Jan 2014 20:40 Post subject: |
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I only posted Update 1 and answered GeezForce's question
what they said about mod support
Quote: | All of these variables are running in CryEngine, and Vávra says the game will lend itself to mods, and the team will support modders with their tools they build the game with soon after release. |
About languages:
Quote: | We’re creating the game in English and with English voiceovers. We would like to make French, Italian, German and Spanish versions of the game as well.
Our past experience also suggests there will be a Polish, Russian and Czech version of the game, not necessarily with voiceovers, though. |
System requirements should be similar to Crysis 3 ones in the end
also Chris Roberts is highest backer(1450 pounds)
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apcarr
Posts: 438
Location: England
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Posted: Thu, 23rd Jan 2014 22:13 Post subject: |
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Ive only just found out about this game and ive got to say from what ive seen so far it looks amazing.With 27 days to go they have £288.458 of the £300.000 they need on the kickstarter page so it looks like this game will be happening.
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Posted: Thu, 23rd Jan 2014 23:48 Post subject: |
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Aaaand... FUNDED! Hell yeah!
Stretch goals are gonna be announced tomorrow.
Frant wrote: | Shitass games are ruining piracy. |
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Posted: Fri, 24th Jan 2014 00:25 Post subject: |
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I'm still suspicious about this, but if the final product even remotely resembles their stated goals then I'll probably really enjoy it. Been waiting for a more historical, less 'erhmagehrd fireballs and orcs" RPG for forever.
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Posted: Fri, 24th Jan 2014 00:41 Post subject: |
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Why do they need stretch goals if the point of the Kickstarter was just to prove to their millionaire investor that there was a demand for the game? He can fund everything else.
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Posted: Fri, 24th Jan 2014 00:43 Post subject: |
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Isnt £300,000 a bit low for a game like that i mean just look at Broken Age schafer got 3 mil in the end and he could only make half of a 2d adventure with that.....
Edit ah ok read the KS page they need to proof their investor there is demand but still this all sounds a bit strange to me.
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Posted: Fri, 24th Jan 2014 01:13 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:35; edited 2 times in total
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Morphineus
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Posted: Fri, 24th Jan 2014 01:16 Post subject: |
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randir14 wrote: | Why do they need stretch goals if the point of the Kickstarter was just to prove to their millionaire investor that there was a demand for the game? He can fund everything else. |
I hope they can get as much as possible from their campaign. I'd love to see them going back on the chapter thing and being able to deliver the game like they first intended. Just looks amazing. That being said... I am a bit afraid if they can actually pull it off. But I see enough to give them a chance at least
Edit: And it's prolly one of those few kickstarters that I will regret not backing it myself. But finances just aren't that rosy to spend on kickstarter.
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vurt
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Posted: Fri, 24th Jan 2014 02:07 Post subject: |
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tet666 wrote: | Isnt £300,000 a bit low for a game like that i mean just look at Broken Age schafer got 3 mil in the end and he could only make half of a 2d adventure with that.....
Edit ah ok read the KS page they need to proof their investor there is demand but still this all sounds a bit strange to me. |
War Horse arent located in US, very different salaries and cost of living in Czech republic compared to US.
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Posted: Fri, 24th Jan 2014 07:29 Post subject: |
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Interinactive wrote: | Unlike Schafer, it looks like these guys already have a lot to work with
Backed for £65 CE |
Indeed, they've actually been working on the engine and the game in general for quite a while now and unlike many devs that come to Kickstarter these guys came with something that already works and they can show.
I'm so sick of being in this situation... I wish I could back them as well!
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prudislav
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Posted: Fri, 24th Jan 2014 08:47 Post subject: |
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tet666 wrote: | Isnt £300,000 a bit low for a game like that i mean just look at Broken Age schafer got 3 mil in the end and he could only make half of a 2d adventure with that.....
Edit ah ok read the KS page they need to proof their investor there is demand but still this all sounds a bit strange to me. |
from what they said they already spend £900,000 on the development and kickstarter goal is 10% of overall budget
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Neon
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Posted: Fri, 24th Jan 2014 09:58 Post subject: |
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I backed it for £30 to get both physical and digital edition of the game.
I didn't even watch the Kickstarter video yet (and judging by the graphics and the use of CryEngine, my PC is going to Cry.... I really do need to upgrade), but I trust Daniel Vavra (Mafia:TCOLH <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3)
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Posted: Fri, 24th Jan 2014 11:55 Post subject: |
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GeezForce wrote: | This game does support mods? |
Define support. It uses CryEngine, so there will be some avenue for modding presumably. A lot will depend on how much middleware/proprietary stuff they end up using. If by support you mean the devs facilitating modding, I doubt you will see any official support. Making some sort of total conversion is extremely unlikely.
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prudislav
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Posted: Fri, 24th Jan 2014 12:04 Post subject: |
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they will realease their dev tools after release
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Posted: Fri, 24th Jan 2014 12:04 Post subject: |
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DCB wrote: | GeezForce wrote: | This game does support mods? |
Define support. It uses CryEngine, so there will be some avenue for modding presumably. A lot will depend on how much middleware/proprietary stuff they end up using. If by support you mean the devs facilitating modding, I doubt you will see any official support. Making some sort of total conversion is extremely unlikely. |
Why the guesses? It's right there on the kickstarter page:
Quote: | On top of that, we are developing our own proprietary RPG-MAKING TOOLS for easy development of this and any future content, including custom support for game design, animations, branching dialogue, clothing definitions, et al. We plan to release these tools to the modding community in the future. |
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Posted: Fri, 24th Jan 2014 14:07 Post subject: |
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Seems an odd choice. You'd think providing some interoperability between the game and the CryEngine SDK would be the way to go. I'll be interested to see whether they follow through on their plans and what exactly the tools consist of.
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prudislav
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Posted: Fri, 24th Jan 2014 18:29 Post subject: |
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Update #3 - Little history
http://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/728309
In this update we would like to share some background about how and why we turned to Kickstarter.
Interesting bits:
Quote: | The reactions of the majority of respondents were really almost incredibly positive - 80% of them regarded the historical background and the absence of magic as very attractive and original. A huge number of them would buy the game for sure. Only about 4% minded the absence of fantasy elements. And this, by the way, was not some narrow group of RPG fans - we had selected the target group on the widest possible basis - regular console and PC players. Maybe we will eventually publish the whole survey - it makes very interesting reading, because we didn't ask only about our own game. |
Quote: | All the big publishers who were still in the running told us they were worried that the game in its current state wasn’t entertaining enough and they weren’t able to judge whether it ever would be. We should come and see them again after we had the finalized combat system and quests.
It somehow slipped their minds that when we had the finalized combat system and quests, the game would be done and we wouldn’t need them anymore |
Quote: | Our meeting with the investor took place 13 days before the launch of PS4. What has that got to do with us? A lot, because I had deduced one interesting, almost shocking revelation from our negotiations: one of the main reasons why nobody had signed for our game was the fear, I would say almost horror, of the established big publishers that the new consoles would be a washout, that they weren’t powerful enough and that people today wanted nothing but free-to-play MMOs for iPad. So they were all preparing a few guaranteed mega-titles and waiting to see what happened with regard to everything else, which sent a few studios to the wall and might also result in a big drought for good console games in 2015, because I get the feeling from behind-the-scenes talk and indications that most publishers have nothing prepared for that year, because they didn’t want to plan that far ahead in such an uncertain climate and now they can hardly come up with something epic in less than two years. (But I might be wrong. Feel free to put me right if you know more than I do, which is entirely possible.) |
Quote: | Our investor has shown us enormous patience. In comparison to the original plan to finance the prototype and sell the game to a publisher, he has invested much more and kept our heads above water even at times when most people would have left us to rot. The fact alone that funding the prototype had turned into covering practically the whole budget, at a time when the majority of analysts were recommending investing in games for iPad, was something quite exceptional. |
Quote: | So here we are. We stand here before you and ask for your support, without which our game really can’t get done. Someone told us that Kickstarter is the last, desperate step and if it didn’t work out we're really screwed and nobody would give us the time of day. That’s obviously true. But, if it works out, it's probably the best, most appealing way to develop the game – directly for the fans themselves, without secrecy, lies and censorship, in collaboration with them and without taking orders from people who don’t even play games and don’t understand them.
Had we failed, it would have been a pretty clear signal that you’re not interested in a game like this and we wouldn’t waste more years of further effort. But now it looks more like the publishers made a big mistake and interest in the kind of game we're doing is enormous, for which we are of course extremely grateful.
It's great that in this day and age it’s possible to get something new out there without having to deal with the select few with a monopoly on reason. Only two years ago, Warhorse would most probably not be around any longer in a situation like this, or we would have developed an action adventure and shoe-horned some dragons into it in mid-development. So thank you for your support! Thank you sincerely! |
BTW: This is that mysterious investor: http://www.forbes.com/profile/zdenek-bakala/
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prudislav
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Posted: Fri, 24th Jan 2014 23:04 Post subject: |
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ixigia
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Posted: Fri, 24th Jan 2014 23:45 Post subject: |
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600,000 to make feminists happy, not sure if it's worth the money 
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Posted: Sat, 25th Jan 2014 02:28 Post subject: |
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I want Sean Bean in, as insinuated by the devs!
Frant wrote: | Shitass games are ruining piracy. |
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Posted: Sat, 25th Jan 2014 03:07 Post subject: |
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Shitty stretch goals, if you ask me.
They gathered the 300k in a couple of days, stretch goals should be more spread out, and they should aim for around 1.2 mill, which would be easily achievable, or if this becomes a darling, like the overhyped Star Citizen, it could go even farther.
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prudislav
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Posted: Sat, 25th Jan 2014 12:00 Post subject: |
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Fine stretch goals if you understand that inverstor will pay for rest of development and those additional funds will go to make the game better.
Also MEDIEVAL PERIOD MUSIC stretchgoal alredy done
BTW: Characters are really nude in recent build if you undress all 20 layers 
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prudislav
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Posted: Sat, 25th Jan 2014 13:38 Post subject: |
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prudislav
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Posted: Sun, 26th Jan 2014 15:14 Post subject: |
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Posted: Sun, 26th Jan 2014 15:19 Post subject: |
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Since when were feminists okay with reality anyway? Back then women were wooden shoes and their feet were tiny, no way in hell would they even be able to wield a sword let alone wear a full set of metal armor.
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