This isn't going to have multiplayer is it? I could see this being so much fun beating the shit out of your friends and throwing them off cliffs and stuff.
i like the idea, i wish for game like this but in the shaolin style like jade empire, but less rpg and more focus into the fighting with monks and into journey to discover new kung fu styles:)
Just download/buy and play Lugaru, it's the easiest way to understand what this game is. Lugaru was actually one of the very few beat'em up games that I really enjoyed. Also, there are tons of videos that haven't been posted. I could have but they are mostly weekly videos about the changes in the alpha build.
Here you go, you have all the news articles from the devs, each with a video:
It's a alpha build giving a glimpse of what the game will eventually become, for now it's more like a editor than a full game as those weekly videos clearly shows, still even if it's a few years or so until release they're getting a whole lot done for each of these builds.
The talk about "Receiver" got me interested in this (probably what the developers intended).
How mature is the gameplay/engine? How much content is there so far? Are the current builds already enjoyable?
i just wish this game was multiplayer.. so you could kick your friends ass in whatever setting your playing at, the combat looks fucking amazing and the animations are some of the best ive seen
Despite everything, Overgrowth is finally on the path to release, beginning with a beta and week long sale at 27% off—starting today. The entire Lugaru campaign has been ported over to Overgrowth’s engine, entirely rewritten, and includes a multiplayer arena mode and extensive mod support. Now, all that’s left for Rosen is to finish the Overgrowth campaign, which he plans to release within a few months.
...
As it turns out, as one man, figuring out how to accurately simulate a rabbit skeleton to procedurally and naturally animate after getting round-housed by a wolf took a bit of research and development. About eight years, to be precise.
Soon, cats, dogs, and rats will also join the fray, each with their own fighting styles and traits. Cats are more aristocratic. They fight with poise and agility, tending towards weapons like rapiers. Dogs are brutes—though not as big as wolves—and prefer larger weapons and heavy armor. Rats are the more improvisational group of the bunch that attack in packs to overcome their tiny stature.
They’ll appear in the new campaign, which continues directly where Lugaru’s leaves off. In classic kung fu fashion (and without spoiling the plot) protagonist Turner continues his quest for revenge. Rosen hopes to include more variety this time around, leaning less on combat in favor of playing around with level design and mobility. “I want to experiment with more climbing, jumping, wall-running kinds of puzzles. And stealth elements, like sneaking through bushes. You can also have allies—the AI system supports any number of factions.”
Well that took time, nice to see progress though but there wasn't too much to the game with the last couple of alpha builds so I hope they don't end up rushing the game for release but eh I guess one can but wait and see how it works out.
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