Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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GeezForce




Posts: 22

PostPosted: Tue, 24th Dec 2013 12:15    Post subject:
PredOborG wrote:
I really don't understand those recent stretch goals anymore. It looks like they want money and want to show something in order to get them. But why they need $1m more to make a new ship or system environment? That's ridiculous. They are asking for millions for stuff that's already there or should've been there at first place. This is some kind of new DLC shit type. "Hey, want this new shiny super cool ship? Give us $200 now and it's your! What about this awesome giant magma-surface planet? Pay $100 for some ship or merchandise and you can see it in-game someday if you are lucky enough to find it!"

And this voting? WTF?! It's disgusting! Why do they place vote for something and ask for money to make it at the same time? Will the other things that don't get votedl make it in the final game? If no, that's stupid because it kills the variaty. If yes, why is this a vote and stretch goal?

I really want SC to succeed and play the shit out of it but they should just stop this madness with the stretch goals, stop the fundings and concentrate on the game. But I guess nobody says no to money... If only the dumbass retards stop throwing ridiculous money at it...


Chris Roberts has commented on this lots of times. It is not that a system or a ship costs 1 mil. Most of the money goes to other parts of production, such as more staff, expensive artists, better computers, new office, servers, money to insure survivability of the game. Most backers know this and that is why they keep pledging, it is not because they want a stellar graveyard, or an aquatic planet. The stretch goals now are just a bonus, a gratitude from CIG to us for the continuing support. Hell they could drop the stretch goals from now on, and they would still have a decent money flow.
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 24th Dec 2013 12:32    Post subject:
The "goals" they set up for us aren't stretch goals like they were in the initial stages of the funding campaign. Now they are simply a taste of what's to come - and with regards to ship/equipment goals: those that win votes will be given some priority in terms of when players get them in their hangar and so forth.

If you read the letter:

"As Star Citizen is an open universe and there are so many possibilities the additional funds allow us to increase the amount of content available at the start, have more talented developers working on the various facets in parallel, which will allow us to have a richer gameplay experience from the beginning and allow us to invest in some research and development projects to keep Star Citizen ahead of the curve. Unlike a typical publisher we don’t look at this initial funding as bigger profits – we look at as allowing us to deliver more of the dream sooner and ensure the online infrastructure and support is as full featured as possible, even during the pre-release period."

The funding will be used for the project as a whole, and they state that in almost every letter.

They don't use 1 million dollars for one ship design. The ship goals are but a taste of what the money goes to. I hope you understand.
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Tungsten




Posts: 2020

PostPosted: Tue, 24th Dec 2013 12:55    Post subject:
think you've been brainwashed mate
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DCB




Posts: 5410

PostPosted: Tue, 24th Dec 2013 13:05    Post subject:
Anyone who thinks the stretch goal additions are of no consequence and don't constitute scope creep clearly has little to no idea about what is actually involved with game development (or software development in general).
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Seafort




Posts: 439

PostPosted: Tue, 24th Dec 2013 13:52    Post subject:
Is Star Citizen going to be like Tim Schafers Broken Age but just on a larger scale? They'll add so many more features and overextend themselves that they'll run out of money and have to ask for more money on steam Early Access or do another kickstarter.

If this goes wrong it'll be the biggest clusterfuck in gaming hehe.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Tue, 24th Dec 2013 14:20    Post subject:
Don't think they'll be starving for money soon, 35 mil is a mountain compared to most other and I honestly see them close to 40/50 mil before the game is released. Plus CS is a control freak in overdrive (too much at times but hey he is who he is so )

Then again I still can't believe how Schafer blew it out so fast so anything is possible but still think Schafer is quite different personality than CS.

Time will tell.


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Tungsten




Posts: 2020

PostPosted: Tue, 24th Dec 2013 14:27    Post subject:
cs?
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 24th Dec 2013 14:45    Post subject:
Tungsten wrote:
think you've been brainwashed mate


If to give someone benefit of the doubt that very much exists and hoping the game comes out okay is being brainwashed, then indeed I must be brainwashed.
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 24th Dec 2013 14:56    Post subject:
Seafort wrote:
Is Star Citizen going to be like Tim Schafers Broken Age but just on a larger scale? They'll add so many more features and overextend themselves that they'll run out of money and have to ask for more money on steam Early Access or do another kickstarter.

If this goes wrong it'll be the biggest clusterfuck in gaming hehe.


One of the reasons why we don't get interesting games nowadays is because companies are afraid of taking risks.

I think those few companies who do want to stick their neck out and try to make complex games should be given some slack if they can't get it all to work. Just attempting new things is of great benefit to gaming in general across genres and platforms.
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moosenoodles




Posts: 18411

PostPosted: Tue, 24th Dec 2013 15:00    Post subject:
EternalBlueScreen wrote:
Seafort wrote:
Is Star Citizen going to be like Tim Schafers Broken Age but just on a larger scale? They'll add so many more features and overextend themselves that they'll run out of money and have to ask for more money on steam Early Access or do another kickstarter.

If this goes wrong it'll be the biggest clusterfuck in gaming hehe.


One of the reasons why we don't get interesting games nowadays is because companies are afraid of taking risks.

I think those few companies who do want to stick their neck out and try to make complex games should be given some slack if they can't get it all to work. Just attempting new things is of great benefit to gaming in general across genres and platforms.


It benefits nothing...

If ones farm can't produce the food stuffs your family don't eat....
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 24th Dec 2013 15:01    Post subject:
I'm sorry, are you comparing video game development to working a farm? OK.
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moosenoodles




Posts: 18411

PostPosted: Tue, 24th Dec 2013 15:04    Post subject:
EternalBlueScreen wrote:
I'm sorry, are you comparing video game development to working a farm? OK.


No im comparing pocket and money to pocket and money.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Tue, 24th Dec 2013 23:42    Post subject:
Tungsten wrote:
cs?


How the hell did I come up with CS twice Confused

Maybe I had schafer in my mind Laughing


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Wed, 25th Dec 2013 03:21    Post subject:
And they are having a contest: https://robertsspaceindustries.com/comm-link/transmission/13438-Foundry-42-Opening-Contest

For the lazy bums:
 Spoiler:
 


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PredOborG




Posts: 1934
Location: BG
PostPosted: Wed, 25th Dec 2013 12:55    Post subject:
How are they giving away Star Wars models? Are they in a secret pact with Disney now?

EDIT: I don't trust your answer MORPHINEUS! You want everyone to make the wrong answer and take all prizes for yourself!
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Wed, 25th Dec 2013 13:37    Post subject:
PredOborG wrote:

EDIT: I don't trust your answer MORPHINEUS! You want everyone to make the wrong answer and take all prizes for yourself!


I wish I was that smart Sad

They pitched for a star wars games before so they had their artists work on some models for concept phase (or something like that ).


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DCB




Posts: 5410

PostPosted: Wed, 25th Dec 2013 17:52    Post subject:
Those look like off the shelf kits. Sounds like they had a modelmaker paint them up to use as texture guides.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Thu, 2nd Jan 2014 15:28    Post subject:


The Dog Fighting module has been pushed back to March at the earliest, or possibly April.



You can buy credits in the game for real life money.
System specs are unknown - If you can play Crysis 3 on extreme settings, you can do the same in Star Citizen (pretty much)


Yes, yes I'm back.
Somewhat.
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moosenoodles




Posts: 18411

PostPosted: Thu, 2nd Jan 2014 16:24    Post subject:
buy credits in game for life blood cash? lol I have not watched the vids but I hope this is not true for most people here that don't want that kind of thing.
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WaldoJ
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Posts: 32678

PostPosted: Thu, 2nd Jan 2014 16:27    Post subject:
they made 36+ million dollars and want moar \o/


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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moosenoodles




Posts: 18411

PostPosted: Thu, 2nd Jan 2014 16:34    Post subject:
WaldoJ wrote:
they made 36+ million dollars and want moar \o/


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dodger2020




Posts: 3537

PostPosted: Thu, 2nd Jan 2014 16:58    Post subject:
So, late 2015 if you're lucky. Wow. I don't expect to see this in a completed state until 2016. If ever.
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4treyu




Posts: 23121

PostPosted: Thu, 2nd Jan 2014 17:00    Post subject:
2015-2016-ish with a decently stable enough version towards mid-end 2017 and a probably final release in January 2018, if there's no problems.
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Thu, 2nd Jan 2014 17:13    Post subject:
moosenoodles wrote:
buy credits in game for life blood cash? lol I have not watched the vids but I hope this is not true for most people here that don't want that kind of thing.


Thats old news and you will gain "nothing" from it.

It will only save you time and theyve also set a limitation to the amount of cash you can "buy"

dodger2020 wrote:
So, late 2015 if you're lucky. Wow. I don't expect to see this in a completed state until 2016. If ever.


What did you think ? 1 yr or something ? Laughing
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DCB




Posts: 5410

PostPosted: Thu, 2nd Jan 2014 18:33    Post subject:
Buying in-game credits with real money is nothing new in games. MMOs have had it for years, unofficially, with gold farmers. Now most MMOs have either direct in-game credit purchase and/or some form of cash shop that effectively allows you to do the same thing (buy in-game item for real money, sell in in-game auction house for in-game credits). Like it or not, it's standard industry practice. Roberts knows it is going to happen regardless, so no doubt he figures they may as well make the money rather than some sweatshop in China. Hell, it's already going on for SC with grey market ship selling and the game is years away.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Thu, 2nd Jan 2014 18:47    Post subject:
The credit thing is old news indeed. Think they told us during kickstarter campaign or shortly after. And it will indeed have a cap. Their plan was so it would still take a few weeks (weekly cap) to buy a decent ship.

It's more for the 3 hour crowd to keep up with the 12 hour crowd (that's not comming from them btw ) but we already know that most of the 12 hour crowd would buy weekly credits if they could.

For me personally they can keep such things out of my games, but I must sadly admit if they wouldn't have this than there will still be a credit to real life currency market going on.
They won't see my money for ships during the campaign or credits during the games life though.


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dodger2020




Posts: 3537

PostPosted: Thu, 2nd Jan 2014 18:50    Post subject:
no9999 wrote:
moosenoodles wrote:
buy credits in game for life blood cash? lol I have not watched the vids but I hope this is not true for most people here that don't want that kind of thing.


Thats old news and you will gain "nothing" from it.

It will only save you time and theyve also set a limitation to the amount of cash you can "buy"

dodger2020 wrote:
So, late 2015 if you're lucky. Wow. I don't expect to see this in a completed state until 2016. If ever.


What did you think ? 1 yr or something ? Laughing


Rolling Eyes
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blackeyedboy




Posts: 10077
Location: Transylvania
PostPosted: Thu, 2nd Jan 2014 18:51    Post subject:
4treyu wrote:
2015-2016-ish with a decently stable enough version towards mid-end 2017 and a probably final release in January 2018, if there's no problems.


Reaction

What the paying "customers" don't realize, is that the MORE they pay, the MORE the game will be delayed. For... "polishing" purposes, of course! Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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dodger2020




Posts: 3537

PostPosted: Thu, 2nd Jan 2014 18:52    Post subject:
blackeyedboy wrote:
4treyu wrote:
2015-2016-ish with a decently stable enough version towards mid-end 2017 and a probably final release in January 2018, if there's no problems.


Reaction

What the paying "customers" don't realize, is that the MORE they pay, the MORE the game will be delayed. For... "polishing" purposes, of course! Laughing


And then they run out of money and ask for even more. Smile
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4treyu




Posts: 23121

PostPosted: Thu, 2nd Jan 2014 18:52    Post subject:
Yeah, my post didn't take int account increase in funding. At this rate we're talking probably about 2020-21-ish.
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