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Posted: Wed, 20th Mar 2013 20:50 Post subject: |
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| Quote: | | His rationale is that most designers get into their role because they're not particularly talented at anything else |
Well he's spot on about this one. That has been my theory at least, for many years. Anyone I met that had ambition to be "a game designer" was utterly incompetent at everything.
But he is speaking too broadly. Many indie devs are good designers, and I know plenty of good designers, but they just don't go under that title. Rather all of them are either programmers or artists with a good idea they're set out to implement.
So technically they aren't purely focused on game design, which I think he's speaking about. So maybe a bit of a wrong choice of words, but I agree with him.
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Posted: Thu, 21st Mar 2013 04:46 Post subject: |
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| couleur wrote: | Pfft, Everyone knows who the most brilliant game designer is...
Spoiler: | Peter Molyneux Spoiler: | |
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Lies, everyone knows it's CliffyB. 
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JBeckman
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Morphineus
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Posted: Mon, 8th Apr 2013 17:54 Post subject: |
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2 Mil plus if you counted the funding from the website 
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JBeckman
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Posted: Sun, 16th Jun 2013 09:37 Post subject: |
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Posted: Sun, 16th Jun 2013 09:50 Post subject: |
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Yeah, I have little respect for Garriot. He basically fucked everyone over with Tabula Rasa. That could have been a good game and because of him it was shit. Even better was how he used the money he made from the game to fund a trip to space, instead of improving the game.
He can go suck a fat donkey dick.
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prudislav
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Posted: Mon, 4th Nov 2013 11:03 Post subject: |
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Posted: Mon, 4th Nov 2013 11:39 Post subject: |
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that looks bad
i5-3570k @4.4gHz, MSI GTX 970 GAMING 4g OC'd, MSI z77a-g45, Corsair Vengeance 8gb 1600mHz, Corsair TX650 PSU, Crucial M4 128gb, WD 1.5 TB HDD, Seagate 1TB HDD, LG 27MB85R-B 1440p
RSI name: ctulu
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locke89
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Posted: Mon, 4th Nov 2013 12:20 Post subject: |
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For 6 months work it doesn't look THAT bad.
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Posted: Mon, 4th Nov 2013 22:44 Post subject: |
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Posted: Tue, 5th Nov 2013 12:52 Post subject: |
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Yeah I have no problems with the current graphics if you look at the big picture. I'm actually somewhat interested in this.
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Posted: Tue, 5th Nov 2013 13:06 Post subject: |
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When was the last time Lord British actually did something good?
He used to be a legend, sure, like David Bradley and Caneghem.
Three "fathers" of CRPG genre.
But hey,check out David's last game - dungeon lords.And where is Caneghem, what has he done lately? So, forgive me, if I'm somewhat skeptical about all these "comebacks" of former badass CRPG developers
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couleur
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Posted: Tue, 5th Nov 2013 15:26 Post subject: |
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I'll just keep my expectations low and judge the final product. Sometimes this seems to be the best strategy. Just look at Demonicon.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Posted: Tue, 5th Nov 2013 16:09 Post subject: |
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Yeah, it seems to be the right approach
It just "sounds" so cheesy - Lord British's Shroud of Avatar
It looks like a deliberate attempt to exploit nostalgic feelings of "old crpg farts" like some of us
But.. at least it will be better than mass effect , I hope
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prudislav
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Posted: Thu, 12th Jun 2014 23:11 Post subject: |
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Posted: Fri, 13th Jun 2014 00:26 Post subject: |
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the beginning of dat trailer :
| Quote: | | ...exploit nostalgic feelings of "old crpg farts" like some of us |
and dat voice... omg lol well. we'll see')
PS I didn't know Tracy Hickman has been a member of the team
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prudislav
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Posted: Mon, 22nd Sep 2014 16:40 Post subject: |
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Posted: Mon, 22nd Sep 2014 18:13 Post subject: |
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ultima offline
PS Ah, didn't notice it has online..sort of 
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LMLM
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Posted: Mon, 22nd Sep 2014 22:30 Post subject: |
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At first I was skeptical about SoTA especially with the poor kickstarter plea vid and the multitude of backer rewards but now I'm more and more excited about it. From what I can see, they do seem to be including the community feedback during development. I don't mind below average graphics. Gameplay is key and I think they are focusing on that.
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JBeckman
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Posted: Mon, 24th Nov 2014 23:48 Post subject: |
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mtj
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JBeckman
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Posted: Wed, 10th Feb 2016 10:36 Post subject: |
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$12,000 castles and $2100 deeds - inside Shroud of the Avatar's booming housing market
The unreleased game with a property market more crazy than London's.
| Quote: | | He's asking for hundreds, even thousands of dollars from you in return for real estate in his new game Shroud of the Avatar. And it's working. Shroud of the Avatar has become the second highest-earning crowdfunded game behind Star Citizen, with a huge portion of its income - $6m of $8m so far - attributable to the game's online Add-On Store, which is dominated by all things real estate: deeds to land, houses themselves, bushes, shrubbery, decorations, statues. You can buy a $10 Wooden Outhouse, a $10 Ornate Tile Hot Tub (on offer, reduced from $15!), or a $150 Druid Town House that looks like a home carved out of a gnarled old tree. You can buy some cupid pants and wings in time for Valentine's Day. The Shroud of the Avatar Add-On Store is like an expensive medieval Sims catalogue. |
http://www.eurogamer.net/articles/2016-02-02-shroud-of-the-avatar-real-money-housing-market
...
Wow.

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vurt
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Posted: Wed, 10th Feb 2016 11:32 Post subject: |
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VonMisk
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Posted: Wed, 10th Feb 2016 13:10 Post subject: |
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I guess it's attracting the Second Life crowd. People who waste money on the game just to sit inside their virtual house and roleplay.
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