Shroud of the Avatar: Forsaken Virtues [F2P]
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BearishSun




Posts: 4484

PostPosted: Wed, 20th Mar 2013 20:50    Post subject:
Quote:
His rationale is that most designers get into their role because they're not particularly talented at anything else


Well he's spot on about this one. That has been my theory at least, for many years. Anyone I met that had ambition to be "a game designer" was utterly incompetent at everything.

But he is speaking too broadly. Many indie devs are good designers, and I know plenty of good designers, but they just don't go under that title. Rather all of them are either programmers or artists with a good idea they're set out to implement.

So technically they aren't purely focused on game design, which I think he's speaking about. So maybe a bit of a wrong choice of words, but I agree with him.
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ZezoS




Posts: 1937

PostPosted: Thu, 21st Mar 2013 04:46    Post subject:
couleur wrote:
Pfft, Everyone knows who the most brilliant game designer is...

 Spoiler:
 

Lies, everyone knows it's CliffyB. Razz
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JBeckman
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PostPosted: Mon, 8th Apr 2013 14:26    Post subject:
Funded, ended up at around 1.91 million.

EDIT: Let's see if this works.
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Morphineus
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PostPosted: Mon, 8th Apr 2013 17:54    Post subject:
2 Mil plus if you counted the funding from the website Smile


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JBeckman
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PostPosted: Sun, 16th Jun 2013 09:37    Post subject:
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Mchart




Posts: 7314

PostPosted: Sun, 16th Jun 2013 09:50    Post subject:
Yeah, I have little respect for Garriot. He basically fucked everyone over with Tabula Rasa. That could have been a good game and because of him it was shit. Even better was how he used the money he made from the game to fund a trip to space, instead of improving the game.

He can go suck a fat donkey dick.
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prudislav
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PostPosted: Mon, 4th Nov 2013 11:03    Post subject:
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kazemaky




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Location: Estonia
PostPosted: Mon, 4th Nov 2013 11:39    Post subject:
that looks bad


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RSI name: ctulu
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locke89




Posts: 2812
Location: Poland
PostPosted: Mon, 4th Nov 2013 12:20    Post subject:
For 6 months work it doesn't look THAT bad.
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Halg
Banned



Posts: 57

PostPosted: Mon, 4th Nov 2013 22:44    Post subject:
Ugly pile of sh..t.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 5th Nov 2013 00:47    Post subject:
Nice start there with that post...

It looks pretty cool to me. It didn't interest me before, but now I'm quite curious about it. Smile
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Imoen




Posts: 892

PostPosted: Tue, 5th Nov 2013 12:52    Post subject:
Yeah I have no problems with the current graphics if you look at the big picture. I'm actually somewhat interested in this.
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h0rnyfavn
Serial Humper



Posts: 13886

PostPosted: Tue, 5th Nov 2013 13:06    Post subject:
When was the last time Lord British actually did something good?

He used to be a legend, sure, like David Bradley and Caneghem.

Three "fathers" of CRPG genre.

But hey,check out David's last game - dungeon lords.And where is Caneghem, what has he done lately? So, forgive me, if I'm somewhat skeptical about all these "comebacks" of former badass CRPG developers


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couleur
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Posts: 14433

PostPosted: Tue, 5th Nov 2013 15:26    Post subject:
I'll just keep my expectations low and judge the final product. Sometimes this seems to be the best strategy. Just look at Demonicon.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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h0rnyfavn
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PostPosted: Tue, 5th Nov 2013 16:09    Post subject:
Yeah, it seems to be the right approach Cool

It just "sounds" so cheesy - Lord British's Shroud of Avatar LOL

It looks like a deliberate attempt to exploit nostalgic feelings of "old crpg farts" like some of us Very Happy

But.. at least it will be better than mass effect , I hope


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prudislav
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PostPosted: Thu, 12th Jun 2014 23:11    Post subject:
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h0rnyfavn
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PostPosted: Fri, 13th Jun 2014 00:26    Post subject:
the beginning of dat trailer :

Quote:
...exploit nostalgic feelings of "old crpg farts" like some of us
Reaction


and dat voice... omg lol well. we'll see')



PS I didn't know Tracy Hickman has been a member of the team


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prudislav
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PostPosted: Mon, 22nd Sep 2014 16:40    Post subject:
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Bob Barnsen




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Location: Germoney
PostPosted: Mon, 22nd Sep 2014 17:44    Post subject:
Would be a cool game in 2008 with those graphics

This looks like a bad f2p MMO Surprised
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h0rnyfavn
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Posts: 13886

PostPosted: Mon, 22nd Sep 2014 18:13    Post subject:
ultima offline Very Happy

PS Ah, didn't notice it has online..sort of Very Happy


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LMLM




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Location: Meta Cortechs
PostPosted: Mon, 22nd Sep 2014 22:30    Post subject:
At first I was skeptical about SoTA especially with the poor kickstarter plea vid and the multitude of backer rewards but now I'm more and more excited about it. From what I can see, they do seem to be including the community feedback during development. I don't mind below average graphics. Gameplay is key and I think they are focusing on that.
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JBeckman
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PostPosted: Mon, 24th Nov 2014 23:48    Post subject:
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Tue, 25th Nov 2014 08:40    Post subject:
So, anyone played it yet? I saw it on steam yesterday and felt all nostalgic of UO... and bought it.

And then I was like Failed Troll

It's... tad confusing.


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Reg67




Posts: 5432

PostPosted: Mon, 2nd Feb 2015 19:25    Post subject:
On offer in the week long deals

http://store.steampowered.com/app/326160/?snr=1_7_7_weeklongdeals_150_1

Is it free to play by the way? (no monthly subs I mean)
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Mon, 2nd Feb 2015 20:29    Post subject:
that shit is still alive?

Are You Serious
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JBeckman
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PostPosted: Mon, 2nd Feb 2015 21:07    Post subject:
It's free to play once you've bought the game but they do have a premium shop and there's rewards for being a subscriber too as far as I know.
(Ranks and titles for example to allow you to own properties.)

Haven't tried the new r.14 release yet but in r.13 it was pretty rough, you can play solo or with others although both are online as the offline option is not yet available so even in solo mode you will see a ton of strange houses as people cram all sorts of stuff into their properties. Razz

Unity 4.xx too but they are going to migrate over to Unity 5.xx in the next big update with a closed beta for backers and other premium users or so I understood it.
(Should bring a number of improvements to the game.)
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Wed, 10th Feb 2016 10:36    Post subject:
$12,000 castles and $2100 deeds - inside Shroud of the Avatar's booming housing market
The unreleased game with a property market more crazy than London's.
Quote:
He's asking for hundreds, even thousands of dollars from you in return for real estate in his new game Shroud of the Avatar. And it's working. Shroud of the Avatar has become the second highest-earning crowdfunded game behind Star Citizen, with a huge portion of its income - $6m of $8m so far - attributable to the game's online Add-On Store, which is dominated by all things real estate: deeds to land, houses themselves, bushes, shrubbery, decorations, statues. You can buy a $10 Wooden Outhouse, a $10 Ornate Tile Hot Tub (on offer, reduced from $15!), or a $150 Druid Town House that looks like a home carved out of a gnarled old tree. You can buy some cupid pants and wings in time for Valentine's Day. The Shroud of the Avatar Add-On Store is like an expensive medieval Sims catalogue.

http://www.eurogamer.net/articles/2016-02-02-shroud-of-the-avatar-real-money-housing-market





...
Wow.
Laughing
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vurt




Posts: 13935
Location: Sweden
PostPosted: Wed, 10th Feb 2016 11:32    Post subject:
Mind Is Full Of Fuck
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VonMisk




Posts: 9488
Location: Hatredland
PostPosted: Wed, 10th Feb 2016 11:44    Post subject:
Shit! I wish I was this morally dead so I could make money on gullible people Crying or Very sad


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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randir14




Posts: 4950

PostPosted: Wed, 10th Feb 2016 13:10    Post subject:
I guess it's attracting the Second Life crowd. People who waste money on the game just to sit inside their virtual house and roleplay.
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