Skullgirls
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Fugen




Posts: 2233

PostPosted: Fri, 25th Oct 2013 16:00    Post subject:
Skullgirls.Update.12.and.Crack-3DM


chill out man, life is beautifull...
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DV2




Posts: 5234

PostPosted: Fri, 25th Oct 2013 17:07    Post subject:
If i update my game,wich has the Squiggly DLC activated,will i lose her or...?


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Fugen




Posts: 2233

PostPosted: Sun, 27th Oct 2013 07:29    Post subject:
Skullgirls.Update.13.and.Crack-3DM


chill out man, life is beautifull...
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DV2




Posts: 5234

PostPosted: Sun, 27th Oct 2013 12:33    Post subject:
Helllloooo?


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 27th Oct 2013 12:44    Post subject:
DV2 wrote:
If i update my game,wich has the Squiggly DLC activated,will i lose her or...?


Sorry, I simply don't know - my copy of SG is legit so I get Squiggly by default. I don't see why you'd lose her on the cracked version though, the 3DM emulator has provisions for DLC after all.
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Fugen




Posts: 2233

PostPosted: Sun, 3rd Nov 2013 05:55    Post subject:
Skullgirls.Update.15.and.Crack-3DM


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RatKing




Posts: 1212
Location: Nondescript cave in the land of the polar bears, Finland
PostPosted: Sun, 3rd Nov 2013 21:09    Post subject:
I have Skullgirls for PS3 and it seriously kicks ass. Could use a tad more characters though.


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Fugen




Posts: 2233

PostPosted: Thu, 14th Nov 2013 12:15    Post subject:
Skullgirls.Update.20.and.Crack-3DM


chill out man, life is beautifull...
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DV2




Posts: 5234

PostPosted: Thu, 14th Nov 2013 13:48    Post subject:
SHIT,SHERLOCK,STOP!! grinhurt..just kidding!!!,but damn,so many updates @@;


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Fugen




Posts: 2233

PostPosted: Thu, 21st Nov 2013 10:52    Post subject:
Skullgirls.Update.24.and.Crack-3DM


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 21st Nov 2013 14:54    Post subject:
I'm certainly grateful for Fakir keeping people updated on... wel... what games are updated Very Happy It's a shame Skullgirls doesn't seem to have much love here though Sad Aside from the overly-done sexual nature of the animations (that's hentai artists and animators for you) the gameplay itself is solid as a rock - the music is great, the detail is great and the combat is amazing, focused more on combos than tippy-tappy fighting - like Killer Instinct - and very fun to play.
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RatKing




Posts: 1212
Location: Nondescript cave in the land of the polar bears, Finland
PostPosted: Thu, 21st Nov 2013 15:22    Post subject:
It's an awesome game alright.


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DV2




Posts: 5234

PostPosted: Thu, 21st Nov 2013 19:21    Post subject:
might consider getting it from Humble Bundle STORE but..dunno @@;...got so many shit to play


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Fugen




Posts: 2233

PostPosted: Thu, 5th Dec 2013 09:26    Post subject:
Skullgirls.Update.30.and.Crack-3DM


chill out man, life is beautifull...
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 9th Dec 2013 12:34    Post subject:
Konami just buttfucked the team behind this game, by withdrawing it from sale on PSN and XBLA Neutral The Steam version is published by Marvellous AQL and is safe, but the PSN/XBLA title is being published by Konami and after LabZero stopped working with Konami a few months ago, Konami got petty and decided to request the game be removed from the marketplaces.

http://skullgirls.com/forums/index.php?threads/konami-console-updates-you-will-want-to-read.1156/
http://kotaku.com/skullgirls-say-konami-asked-psn-xbox-live-to-remove-th-1479196671
http://www.thesixthaxis.com/2013/12/07/skullgirls-to-be-removed-from-sale-on-psnxbla/

Luckily it seems Konami didn't manage to steal ownership to the IP like most other scumbag publishers, so now the team is currently working on a new build of the game that strips all Konami code/branding in order to relaunch on the marketplaces. Publishers Konami also fucked another small indie team on iOS, they had released a 16bit-style jRPG called "Ash" and it's pretty damned fun, so when it came time to make a sequel Konami agreed to publish and the game was being split into chapters - you could buy the "Gold Edition" and get the game and all future chapters, or buy the cheaper one and each individual chapter. I bought the Gold Edition and then a few months later the company announced that Konami were effectively pulling the plug, without more money coming in and without publisher "approval" the game is dead in the water and hasn't had an update since Chapter 2 came out early 2012 Sad


Last edited by sabin1981 on Mon, 9th Dec 2013 12:40; edited 1 time in total
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RatKing




Posts: 1212
Location: Nondescript cave in the land of the polar bears, Finland
PostPosted: Mon, 9th Dec 2013 12:38    Post subject:
That sucks big hairy monkey balls. Desperate bastards.


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Fugen




Posts: 2233

PostPosted: Tue, 17th Dec 2013 01:46    Post subject:
Skullgirls.Update.32.and.Crack-3DM


chill out man, life is beautifull...


Last edited by Fugen on Fri, 20th Dec 2013 13:58; edited 1 time in total
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DV2




Posts: 5234

PostPosted: Wed, 18th Dec 2013 16:45    Post subject:
Does the UD32 contains the new "ENCORE" title screen?

Also,and sorry to sound annoying...if i put the patch then crack..and re-apply the Squiggly DLC..will i still be able to play with her or...?

Thanks in advance


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Fugen




Posts: 2233

PostPosted: Tue, 31st Dec 2013 10:44    Post subject:
Skullgirls.Update.35.and.Crack-3DM


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JBeckman
VIP Member



Posts: 34986
Location: Sweden
PostPosted: Tue, 31st Dec 2013 13:11    Post subject:
Quote:

The Typing of the Skullgirls patch notes 12-23
23 December - mikez
I was working on the PS3 submission build, which meant I COULD NOT do anything to Big Band all week since I needed him not in the build. To keep my sanity amid the closure of Cyberfront and everything else that happened this week, I made something*. Without further ado, I bring you....

The Typing of the Skullgirls
What? Yes, of course I'm serious.
- Code is gottatypefast! (including the !) during the startup logos.
- Applies to Arcade, Story, Local Versus, and Marie 300%. Does not apply online, in Tournament Mode, or in any Training mode.
- Play with a controller and type with the keyboard.
- Non-super hits do 33% dmg, super hits depend on your typing skeelz! Failing the word does 10% dmg, finishing it does normal dmg, and finishing it with no errors does 150%. (For AI supers, this is backward - failing the word you take 150% dmg, etc.) Meter automatically builds outside combos, and there is a much higher minimum damage scaling on supers.
- You can play with a keyboard and also type with the keyboard...but you need to unplug all controllers for this! If you have a controller plugged in, even if it is not in use for a character, keyboard controls are DISABLED during fights to prevent weird interactions with the typist. (This is only for Typing mode, everything still works normally in the normal game.)
- Currently only one keyboard is supported on PC. But two are supported on the PS3 for true player+typist 2v2 team play. It's not even funny how EASY it is to differentiate multiple keyboards on PS3 compared to Windows. Console master race, suckas!

General
- Fix training dummy not blocking after ground tech even when set to Block Always.
- Removed -psdriverhack, added -vjoyfix. Default behavior is back to "normal" so that the majority of people don't have to do anything special.
tl;dr If you have problems with Up being pressed, use -vjoyfix to fix it!
(Honestly, I'm not sure why I didn't just do it this way in the first place.)
- Add CPU option in training mode! Choose your difficulty and off you go. Note: All other settings still apply on P2 even with AI enabled, meaning you can record reversals and fight the AI with them doing specific reversals, set it to always throw tech, always ground tech, etc.
- Add menu sounds on generic options menus. I had been waiting to do this FOREVER. This is for you, you-know-who-you-are.

*special thanks to Brady, you're great!



Quote:

Skullgirls Patch Notes 12-30
30 December - mikez
At the end of the year, I always watch some short films. The Lady and the Reaper is one of my all-time favorites.

Here's today's soundtrack.

General
- Add -noonlineconfirm Launch Option, if for some reason you don't like the Are You Sure? box.
- Add green lifebars for perfect, and dark lifebars for your last lifebar in Downs. Thanks, Brady!
- Add "PERFECT!" text that we've had sitting around for ever and ever. Belated thanks again, Brady!
- Assists getting hit then healing no longer counts as a perfect.

Gameplay Bugfixes
- Fix Painwheel meter error during Install: Install, tag out, gain meter above what you Installed at, tag back in. Thank you to FecalFeast (why couldn't it be something like CandyFlavoredFunClouds, sigh) for initially pointing this out.
- Fortune's burst hitbox is now the same height as everyone else's, thanks to Baiken and BrokenLoose for the reminder! I kept forgetting to do this.
- Fix wrong extra frame of attack leniency before jump startup, for everyone. You can still enter buttons on the first frame of jump startup and they will come out the first frame you are airborne, but you can no longer enter buttons BEFORE that. :^P (Previously, PP~Up with 1f timing could result in a jump attack or airdash coming out after jumping.) Thank you to faerie for finding this.
- Parasoul big fix! She had two insidious scripting errors cutting off animations early. Her jump-land is now the standard 2f (instead of 0f), and her jump takeoff is now the standard 4f (instead of 3f). Every combo I could find still works, but in the unlikely event that you notice this causing something to not work, say so in the comments. It's probably staying fixed, though. :^)



Patch notes for those two most recent updates. Smile
(So many updates - http://steamcommunity.com/app/245170/announcements )
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Fugen




Posts: 2233

PostPosted: Wed, 29th Jan 2014 08:46    Post subject:
Skullgirls.Update.43.and.Crack-3DM


chill out man, life is beautifull...
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 30th Jan 2014 07:36    Post subject:
Update Details Plans For Completion Of DLC

    ♦ Work on Big Band is nearly done, but they're behind schedule due to unforeseen circumstances.
    ♦ Autumn Games has authorized the temporary re-hiring of contractor Chris Glass, who will help make sure lobbies reach consoles in a timely manner. He will also help with some of the general programming load so that Mike can concentrate on the game's design, and this should accelerate the production schedule noticeably.
    ♦ Big Band will be released for both consoles and PC in March. The decision by Lab Zero to release all future characters simultaneously means that once characters are, "done," they will remain in the PC beta for the 4-6 weeks it takes for the console patch to be approved.
    ♦ Big Band's stage music will feature real saxophone.
    ♦ Previously, Lab Zero had planned to wait until the very end of production to ship out physical rewards. They have changed their minds on this, however, and will ship out physical rewards sooner rather than later, with the only exception being the physical OST, which won't actually be, "complete," until the game wraps production (after Robo Fortune).

http://skullgirls.com/forums/index.php?threads/lab-zero-igg-update-details-plans-for-completion-of-dlc.1559/
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 18th Apr 2014 21:17    Post subject:
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ace2kx




Posts: 1992

PostPosted: Fri, 18th Apr 2014 21:49    Post subject:
prudislav wrote:



Thanks men for releases.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 18th Apr 2014 21:51    Post subject:
Nice! 'T'sabout time I reinstalled Skullgirls \o/

~edit~

God fucking damn it! >:[ Turns out I missed the "window" for the free download of Squiggly, so now I have to pay €5 for her? Forget that Evil or Very Mad
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Fugen




Posts: 2233

PostPosted: Mon, 7th Jul 2014 12:22    Post subject:
Skullgirls.v20140710.Incl.3.DLC-ALI213


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Pixieking




Posts: 3452
Location: UK
PostPosted: Thu, 10th Jul 2014 16:35    Post subject:
http://www.giantbomb.com/articles/what-happens-when-a-developer-catches-you-pirating/1100-4952/


Pixieking
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Kein
Banned



Posts: 6101

PostPosted: Thu, 10th Jul 2014 17:11    Post subject:
Skullgirls are free on IGN if you have premium or know the trick how to get access to premium for free for a short while.
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Vryder




Posts: 846

PostPosted: Thu, 10th Jul 2014 17:53    Post subject:
They have already run out of keys. Wink
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Fugen




Posts: 2233

PostPosted: Thu, 20th Nov 2014 14:03    Post subject:
Skullgirls.Build.20141028.Incl.4.DLC-ALI213


chill out man, life is beautifull...
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