Chivalry: Medieval Warfare
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Drowning_witch




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Location: Strawberry fields
PostPosted: Fri, 18th Oct 2013 14:05    Post subject:
you go to tf2outpost and search for the game with the search tool

then you go to steam market, refresh page quickly and grab the keys that sell for cheap.
ocasionally you can save 10 cents per key if buyer accepts dota 2 and tf 2 cause prices can fluctuate.


this is the only way i buy. fuck euro prices in steam store lol.


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Bob Barnsen




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PostPosted: Fri, 18th Oct 2013 14:50    Post subject:
wtf

Wasn't that DLC supposed to be free?


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DarkRohirrim




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PostPosted: Fri, 18th Oct 2013 18:52    Post subject:
Nope. Sad It's been classified as a standalone expansion sort of thing from the start.
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zipfero




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PostPosted: Sat, 19th Oct 2013 20:21    Post subject:
free on steam for theweekend. Me and Mutantius gonna play now, we are on nfohump TS if anyone wants to join


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r3dshift




Posts: 2833

PostPosted: Sat, 19th Oct 2013 20:34    Post subject:
I've played this yesterday evening and it was quite a lot of fun, frankly. Team Objective, that is.

I cannot join TS, but wouldn't mind playing together with some fellow humpers. How do I find you, zipfero?


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Drowning_witch




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Location: Strawberry fields
PostPosted: Sat, 19th Oct 2013 20:48    Post subject:
yeah team objective is a fantastic mode. The new DLC doesn't have that yet, but then again its still buggy beta.

I do miss my lovely maa Sad


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zipfero




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PostPosted: Sat, 19th Oct 2013 22:17    Post subject:
r3dshift wrote:
I've played this yesterday evening and it was quite a lot of fun, frankly. Team Objective, that is.

I cannot join TS, but wouldn't mind playing together with some fellow humpers. How do I find you, zipfero?


add me or mutantius to steam. Taking a small break now. im Enemjod on steam or my communityID is EnemjayZipfer. Avatar is more or less the same. Mutantius is called Captain Tripps on steam.


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r3dshift




Posts: 2833

PostPosted: Sun, 20th Oct 2013 15:32    Post subject:
Sorry, zip -- got engaged with playing till quite late last night. Smile I'm not sure when - or if - I can log in to play today, so I might not make it, after all. :-\


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Drowning_witch




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PostPosted: Sun, 20th Oct 2013 23:59    Post subject:
so.... anyone else have the DLC?

come on you scandinavians, give some of your monies Laughing


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r3dshift




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PostPosted: Mon, 21st Oct 2013 01:31    Post subject:
I almost bought the game after the free weekend, but two things have put me off:
1) The rank advancement is bugged, and not only for trial players;
2) There seems to be some serious input lag: whenever I press/click something, it doesn't get registered ca. 60% of the time. Now that sucks balls big time.

Unless these issues are corrected, it's a no-buy for me, regardless of how much fun I've had over this weekend.


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m3th0d2008




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PostPosted: Mon, 21st Oct 2013 03:42    Post subject:
I gotta say that I start to enjoy War of the Vikings way more than C:MW. (And no, I dislike/d WotR with a passion)


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Drowning_witch




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PostPosted: Mon, 21st Oct 2013 04:02    Post subject:
you blasphemer noobs Razz


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Royalgamer06
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PostPosted: Mon, 21st Oct 2013 10:38    Post subject:


Last edited by Royalgamer06 on Wed, 30th Nov 2016 21:41; edited 1 time in total
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r3dshift




Posts: 2833

PostPosted: Mon, 21st Oct 2013 12:28    Post subject:
What.The.Actual.Fuck... War of the Roses is F2P??? Why didn't I see this before?! Gotta gvie it a try tonight.


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Drowning_witch




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PostPosted: Tue, 22nd Oct 2013 23:50    Post subject:
DLC is totally unbalanced. Knights and samurais own. and pirate stacking is deadly in certain situations.

But ninjas more then make up for all the flaws.

Its a joy killing somoene with a ninja. you really have to earn the kill. you can only get hit 1-2 times, but have to strike 4 times to kill anyone but pirates.

But once you learn the class its fantastic. Nothing cooler then a pack of skilled ninjas dominating the server.


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r3dshift




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PostPosted: Wed, 23rd Oct 2013 02:10    Post subject:
I really hope the devs fix the bugs/balance the game properly by the time it's on sale next because I absolutely want to play this. War of the Roses just sucks balls, it's nowhere near as good as Chivalry.


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Drowning_witch




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PostPosted: Wed, 23rd Oct 2013 15:41    Post subject:
r3dshift wrote:
I really hope the devs fix the bugs/balance the game properly by the time it's on sale next because I absolutely want to play this. War of the Roses just sucks balls, it's nowhere near as good as Chivalry.


what kind of bugs are you experiencing? the game has been out for a long time.
you can't expect miracle fixes anymore unless you buy the DLC
where lots has changed for the better.
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r3dshift




Posts: 2833

PostPosted: Wed, 23rd Oct 2013 22:26    Post subject:
What I wrote above -- the rank bug (also experienced by dozens of other players) and a strange input lag -- although this latter may be the game mechanics, dunno. Didn't get to play that much over the free weekend.

I only hope that by the time I buy this, not everyone will have moved on to the DLC. I've also read a complaint saying that combat's become faster in the DLC, which isn't good.


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Bob Barnsen




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PostPosted: Thu, 24th Oct 2013 01:38    Post subject:
Surprised
The combat is already fast enough for me, compared to WotR


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sausje
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PostPosted: Thu, 24th Oct 2013 17:43    Post subject:


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Drowning_witch




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PostPosted: Thu, 24th Oct 2013 17:46    Post subject:
The DLC is fantastic, and yeah it is a bit more fluid.

That's to be expected though. the DLC is for poeple who have played the game a lot, so extra skill curve is appreciated.

However the old tactics still work. running backward in third person and looking at the ground is still abused as a go to tactic, since it messes up hitboxes.


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deadpoetic




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Location: Canada
PostPosted: Thu, 24th Oct 2013 18:09    Post subject:
Seeing the ninja class makes me realise how much I miss a good ninja game!

A remake from Tenchu would be amazing, using Dark Souls engine and combat
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r3dshift




Posts: 2833

PostPosted: Thu, 24th Oct 2013 18:21    Post subject:
Based on the yt video above, my worries have turned out to be realistic: the DLC, in its current state, is indeed crap.

I had so much fun with the vanilla game, but this just looks absolutely imba.


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Drowning_witch




Posts: 10818
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PostPosted: Thu, 24th Oct 2013 20:58    Post subject:
its still in beta so there is no autobalance enabled. so lamers can stack teams and op classes.

but theres a ton of servers, and good games can easily be had.

You just have to realize that knight and samurai have easier skill curves. then come viking and pirate, then ninja.

However, each class can be powerful in the right hands.

The best thing in the DLC for me is the 6 team matchups.

It basically becomes a large battlefield where teams roam and battle it out. Its absolutely awesome walking around with a team on a 32+man server and engaging in huge fights.

And now that i've become good at being a ninja, i can even deal with knights and sammys unless the other player is really skilled and abuse the hitboxes.


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Drowning_witch




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PostPosted: Fri, 25th Oct 2013 01:37    Post subject:
Quote:

Smaller versions of Bamboo, Acropolis, and Valley
Hint popup
Training enabled
Spawn point adjustments
Updated UI
Updated config screen
Collision fixes
Fixes to tracers
Improved spread on Blunderbuss
Kill feed improvements
Spectators now shown as spectators rather than blue team
Viking feint fixed
Ragdoll improvements
Viking shield pickup now goes straight to back
Pirate rum bottle/fire effect now deals 50% damage to himself
Able to throw both 2-handed axes if equipped in both weapon slots
Pirate rum is now healing properly
Can now pick up spears from dead bodies
Improved character light settings
Old 2 "throw" key, changed to G
Autobalance improvements and enabled by default

Please note, there were a lot of changes today, so there may be things not listed in these patch notes. Also remember, this is in BETA, so we'll add more changes/fixes/additions as we go. Thanks!


http://www.tornbanner.com/forums/viewtopic.php?f=103&t=23860
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Drowning_witch




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Location: Strawberry fields
PostPosted: Thu, 31st Oct 2013 23:26    Post subject:
Quote:
This patch contains numerous bug fixes, polish and new additions far too numerous to mention, but what a lot of you will probably be more interested in are the considerable changes to gameplay that are being implemented. These tweaks are aimed at issues brought up by player feedback as well as refining the pace of gameplay in some previously overlooked areas. Below are the major changes to gameplay as well as some of the most gameplay-critical fixes.

General Changes

Health regeneration improved, the rate of healing now increases the longer you regenerate.
Melee weapon recoveries reduced drastically, from a range of .55 - .9 to a range of .3 - .55.
Melee weapon windups increased slightly, .025 - .075 longer.
Combo times standardized; combo = 70%* of windup + recovery, most weapons relatively unchanged.
*Viking combo times = 60% of windup + recovery, 55% for dual wield - but slightly longer recovery times relative to other classes.
End of windup unfeintable window reduced by 33%.
Feint recovery increased by 20%.
Stagger on hit removed from all projectile weapons.
Improved parry box reliability.

Class Changes

Movement speeds tweaked:
-Knight and Samurai from 90% strafe speed to 85%.
-Ninja and Pirate from 90% strafe speed to 95%.
-Pirate base movement slowed 5%, sprint increased 5%
-Knight sprint speed increased 7%.
Samurai armor reduced:
-Slash armor from 45% to 40%
-Pierce armor from 40% to 35%
-Blunt armor from 40% to 35%
Pirate armor increased:
-Slash armor from 0% to 10%
-Pierce armor from 10% to 15%
-Blunt armor from 15% to 20%
-Fire armor from 0% to 50%

Weapon Changes

Spartan - Short Spear retuned to be more like Chivalry's Short Spear; faster and weaker melee, 6 ammo.
Spartan - Javelin/Short Spear reload 3x faster.
Viking - Can no longer equip hammer in secondary slot.
Viking - Throwing weapon changes:
-Thrown weapons/shield no longer automatically equipped when picked up.
-Norse Sword can now be thrown.
-Viking weapons can be thrown while dual wielding.
-Shield throw windup increased from .4 to .6
-Hatchet throw windup increased from .4 to .5
-Dane Axe throw windup increased from .4 to .6
-Skeggox throw windup increased from .5 to .7
-Hammer throw windup increased from .55 to .9
Knight - Longsword replaced with Sword of War (damage and timings updated to fit).
Knight - Throwing knife ammo increased from 4 to 6 and windup reduced from .5 to .4.
Knight - Mace 25% longer.
Ninja - Metsubushi ammo from 2 to 3.
Pirate - Pistole damage reduced by 20% and firing delay increased from .2 to .3.
Pirate - Blunderbuss damage reduced by 10% and spread significantly wider.
Pirate - Shank overhead and stab sped up to the speed of the slash.
Pirate - Boarding Axe incorrect release speed corrected from .35 to .45.
Shield Changes:
-Note: Negation value is what determines stamina cost of shield blocks; damage/negation. This includes red/green/blue tracer modifiers, but ignores armor modifiers.
-Viking Shield drop time from .15 to .1 and negation from 4.25 to .4.
-Spartan Small Shield drop time from .2 to .1 and negation from .4 to 3.5.
-Knight Heater Shield drop time from .25 to .15 and negation from 4.5 to 4.75.
-Knight Kite Shield drop time from .3 to .2 and negation from 5 to 5.5.

Gameplay-relevant Bugfixes

Fixed Viking being unable to feint.
Fixed Blunderbuss secondary damage not being reduced by shields.
Fixed being able to feint pistole throw to instantly reload.
Fixed being able to cancel Pirate's battlecry and still receive the heal.
Fixed the final attack in a max length combo (9th attack) ending prematurely if you try to queue another attack during release.
Fixed Metsubushi having the Smoke Bomb's stamina drain effect.
Fixed One-button dodge.


http://www.tornbanner.com/forums/viewtopic.php?f=103&t=24173
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Fugen




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PostPosted: Fri, 15th Nov 2013 09:41    Post subject:
Chivalry.Deadliest.Warrior.Cracked-3DM


chill out man, life is beautifull...
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Royalgamer06
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PostPosted: Sun, 17th Nov 2013 15:03    Post subject:


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r3dshift




Posts: 2833

PostPosted: Sun, 1st Dec 2013 00:37    Post subject:
Okay, so the base game is down to under 6 Euros, gonna buy this one. Is it still played online though, or has everyone switched to the expansion (hope not)?


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DarkRohirrim




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Location: The Void
PostPosted: Sun, 1st Dec 2013 08:57    Post subject:
Nope, it's still very much active since they're different. You also need MW anyway, since DW is now standalone. I for one don't really play MW anymore since I had my share of fun with it and DW just feels better when it comes to how the movement and weapons feel. It also runs better while looking better for me.
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