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Posted: Fri, 11th Oct 2013 17:28 Post subject: |
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| sabin1981 wrote: | | sabin1981 wrote: | | You were getting 30fps on High with a 580, I was getting 38fps on High with a pair of 570s. I'd definitely say something was wrong with the game, not our systems. My top card topped out at 55c and the bottom one was 38c, which means neither was being used even remotely close to how they should be. Shadow Warrior, for instance, was damned near 90% on both cards, topping at 75c/65c. I didn't check CPU usage in BF4 though :\ |
Um... turns out SLi was disabled for some reason. I have no idea how or why, but I found out while I was messing with profiles for another game... enabled it and now getting 55-60 (vsync enabled) on 1080/High. Some stutters from time to time which I think are down to lack of VRAM. I still get random and bizarre "white screen > Game disconnected: your connection to the server timed out." issues though. |
Mate, I'm using 2 670's and like you my SLI was disabled. I'm guessing the beta driver reset it and I didn't notice. Here's why..When I re-enabled sli I saw 0% performance increase. It's exactly the same for me. The second card doesn't give me any fps boost at all. In fact, the game stutters more for me.
WTF dice/Nvidia!
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Posted: Fri, 11th Oct 2013 18:18 Post subject: |
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| RMFX wrote: | Mate, I'm using 2 670's and like you my SLI was disabled. I'm guessing the beta driver reset it and I didn't notice. Here's why..When I re-enabled sli I saw 0% performance increase. It's exactly the same for me. The second card doesn't give me any fps boost at all. In fact, the game stutters more for me.
WTF dice/Nvidia! |
This! Honestly, I hadn't even noticed it was disabled and I likely wouldn't have if I wasn't faffing around with profiles and stuff. Oh well, it's on now and the performance jump was immense - went from stuttering 38fps-average mess, to 55-60. I don't know why your second card isn't kicking in though :\
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StEFaN7
Posts: 5990
Location: them swamps
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Posted: Fri, 11th Oct 2013 18:34 Post subject: |
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horrible fps on e8400 , my video card is dead silent, game is using more cpu.
I can see your soul at the edges of your eyes..
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high3r
Posts: 67
Location: Budapest
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Posted: Fri, 11th Oct 2013 18:34 Post subject: |
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My gtx670 sli gpu usage is 60-70% on 1080p with 4.5ghz 2500k and if I enable the in-game graph I can see that that gpu line is always well above the cpu line so I'm guessing it's a cpu bottleneck. If I disable sli the gpu on graph is almost the same as the cpu but ofcourse it still stutters here and there.
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russ80
Posts: 4679
Location: Romania
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Posted: Fri, 11th Oct 2013 18:42 Post subject: |
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| StEFaN7 wrote: | | horrible fps on e8400 , my video card is dead silent, game is using more cpu. |
You got 2gb or 4gb ram? And tried playing at low details?
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Fri, 11th Oct 2013 19:36 Post subject: |
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noticed something, which is really bad, imo. the distance at which you can cap a flag (i.e. how far away you can be from the flag, in order to capture it).
That's really what pisses me off in this damn map. You rcap/recap a flag and then some hillbilly camper sits somewhere and the moment you move on, he recaps it in 10 seconds.
The amount of cap swapping is just a bad joke (and the dream of every camper and every cod tard out there).
BF series always suffered from this fast capping (i.e. someone in a fast vehicle moving around the map capping), but here it went to a whole other level. And also the map isn't "equal" at all either.
A and B are so easy to cap and defend for chinese (drop in , cap and hide somewhere, there is plenty of space). You have to spend a lot of energy usually, to get rid of everyone and then recap it. Just o see it go back as soon as you move to B (which by now also has been capped and which is a whole lot bigger of a mess to recapture).
D and E are nowhere near as easy to capture and hold for the US. It's all above ground and easy controllable from around. A and B you have to go in and route out all the engineer campers in every dark corner.
in short, it really sucks to be US in that map. All you do is recapturing A and B nonstop.
Last edited by Sin317 on Fri, 11th Oct 2013 19:41; edited 1 time in total
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garus
VIP Member
Posts: 34197
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Posted: Fri, 11th Oct 2013 19:37 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:55; edited 1 time in total
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Posted: Fri, 11th Oct 2013 19:39 Post subject: NotedSpace's Battlefield 4 Beta FeedBack Post |
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Battlefield 4 Beta FeedBack
Everything that I have wrote in this thread is my own personal opinion on the beta so far.
Topics I have included in this post is, what I think of the game, what it should add, what it should fix and new ideas that might not have been thought of before.
If you have an opinion on this post, feel free to comment and give your personal opinion on my ideas and complains. Without further adue, My Battleield 4 Beta Feedback.
As much as I love that we're able to counter knife in Battlefield 4 it can be a bit frustrating.
Lets say you start an Counter Knife animation, that whole second for the defender on counter knifing back feels like another 3 seconds for you.
There was a point were me (the attacker) rapidly spammed the F button so I might have enough strength to overwin the opponent, that isn't even possible to do in the game. The time that you have to counter knife should be reduced so it feels more like the attacker gets more of a chance to kill the unlucky target.
My feelings on the Spectator mode will be more from the Cinematic and Machinima perspective.
Allowing us filmmakers to have a freecam ingame is fantastic. But, one thing that disappoints me the most is the freecam isn't able to zoom in.
Example
Allowing us to zoom in and or change the field of view with your mouse wheel would be a good feature.
You can access the option menu and change the Field Of View, but it doesn't apply for the Spectator. Which is sorta a letdown right now.
For now the Spectator works great for spectating, but is not the perfect tool for the filmmakers.
The number one thing to collect in Battlefield 4.
As much as the great feeling of stealing some dog tags from an knifed enemy it still feels like i'm grabbing dog tags I've already got earlier. As we remember DICE had a competition months back to get yourself your own custom dog tags for your profile (if you were a talented artist with photoshop or other drawings programs). What would add more personality to the dog tags is allows us to customize them through an editor in Battlelog, just like the emblems.
Example
Give us a pencil which will allow us to draw on the Dog Tags and or an eblem editor for them. This could show how much dog tags can be, and it doesn't have to be a competion to get them for your profile.
DICE took a huge step making the new Battlelog look allot better than it did previously.
There is still something I feel that's missing in the forums, that being allowing us to post pictures from a direct link.
Example From PC Gamer
http://www.pcgamer.com/2013/10/04/battlefield-4-beta-impressions/
it would be very useful for this post, seing that it has an intro picture on each topic.
Instead of having a link to a picture that will open in another tab, it would be better having the picture in the post.
This could work for youtube links as well.
Credit
SarcasticGravy
Juppixon
Sanzuffin
lllWaFFLe
Roks41
An7ero
Bitmicro
A day without sunshine is like, you know, night.
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StEFaN7
Posts: 5990
Location: them swamps
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Posted: Fri, 11th Oct 2013 19:45 Post subject: |
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| russ80 wrote: | | StEFaN7 wrote: | | horrible fps on e8400 , my video card is dead silent, game is using more cpu. |
You got 2gb or 4gb ram? And tried playing at low details? |
4 gb, at 1680 everything low runs ok but lags in intense battles but not every time.
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Posted: Fri, 11th Oct 2013 19:48 Post subject: |
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| Quote: | | What would add more personality to the dog tags is allows us to customize them through an editor in Battlelog, just like the emblems. |
Which will lead to even more topics about "Too many Nazi emblems/dog tags"
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snoz
Posts: 244
Location: England
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Posted: Fri, 11th Oct 2013 19:52 Post subject: |
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| Aeon wrote: | | Then those people are stupid, because DICE clearly stated/communicated it's a beta, what the purpose of it is, how old the build is, etc. If people don't want to listen or read, then that's their fault, not DICE. |
Its a OPEN beta not a closed beta or friends and family alpha test, the performance when they first released it was abysmal like they never bothered to test it themselves at all on the most common setups. Seeing the vast majority of people use a open beta to try before they buy it was a epic fail imo at least. I was in the POE closed beta and now the hearthstone closed beta and they hardly have any issues, sure their scope is a lot lower but its still a epic fuck up by EA/dice.
Like someone else wrote seems pc users are beta testing for next gen consoles.
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Fri, 11th Oct 2013 20:01 Post subject: |
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http://battlelog.battlefield.com/bf4/forum/threadview/2955064763775362455/
| Quote: | So, already hating this map (metro anyone ?), i wasn't really sure why at first.
The obvious roof campers came to mind, but i quickly dismissed them, since they a) never (or hardly) ever kill me or disturb me even. They suck, period. but they have no "real" influence in the result.
So, playing several rounds now, i noticed, that when i played on the USMC side, i got frustrated a lot easier (or basically only, not on chinese side). Why ? Not because i'm a bad player or that i think the chinese have superior weaponry, which they don't, but ... because as US, all you basically do (unless you totally dominate the other team) is recapturing A and B.
Now why is that ? Is it, because the other team is "just that much better" ? Certainly not.
It is, because the map is significantly UNBALANCED when it comes to these 2 flags.
Look at how A and B are laid out and look at D and E.
A is the Garage, you have to go INSIDE to cap it and you have a lot of (dark) corners and a single ramp for vehicles (the kill zone). Chinese can easily cap it by flying in (or over sea) and then camp INSIDE the garage. A couple engineers and it becomes a death trap for any US in a vehicle (and those on foot). Sure, eventually the US will recap it and usually do, but i'm willing to bet, that they lose a lot of more tickets (death toll) then the chinese.
AND once you recaptured it and move to B (which by now has been captured and more about that in a sec), you can be sure that there is a lonely camper somewhere hanging near A (or on a roof above it) and who is going to re-recap A a second after you left it. Restarting the cycle from a new. Just check during your next game, just how much A changes colors. It's quite simply hilarious. This should never be the case for the FIRST FLAG in a BF map. Never ever.
Now B. This is even more hilarious. It is the only map, which can't be capped with a vehicle (tank) from above. You have to go downstairs into that HUGE underground area with 3 ? 4 ? entrances and LOTS of dark corners and places to camp. Again it only takes a couple chinese to cap it and then make it VERY hard to get back. Yes you will eventually, but again with an extremely high death toll.
Now both these cases wouldn't be bad, IF not for their counter parts ...
E is a little "building" and a place. Can be dominated with a single tank easily. Everything is out and in the open and it is very hard to hide. In and out. Done.
D is about the same. Drive through. Sure it has more corners and a second (and roof) level, but it's all above and can easily be fired upon from the outside perimeter.
Ergo : The map is extremely 1 sided and to be honest just boring and frustrating to play on as US ,unless you like endless recapping of your first flag, in which case please dismiss this post and check into a clinic |
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russ80
Posts: 4679
Location: Romania
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Posted: Fri, 11th Oct 2013 20:17 Post subject: |
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| warriormax wrote: | | Quote: | | What would add more personality to the dog tags is allows us to customize them through an editor in Battlelog, just like the emblems. |
Which will lead to even more topics about "Too many Nazi emblems/dog tags" |
There are emblems that already have Nazi logos and penis logos. It would always have no matter what you add for editing logos etc.
A day without sunshine is like, you know, night.
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Posted: Fri, 11th Oct 2013 20:20 Post subject: |
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| Sin317 wrote: | http://battlelog.battlefield.com/bf4/forum/threadview/2955064763775362455/
| Quote: | So, already hating this map (metro anyone ?), i wasn't really sure why at first.
The obvious roof campers came to mind, but i quickly dismissed them, since they a) never (or hardly) ever kill me or disturb me even. They suck, period. but they have no "real" influence in the result.
So, playing several rounds now, i noticed, that when i played on the USMC side, i got frustrated a lot easier (or basically only, not on chinese side). Why ? Not because i'm a bad player or that i think the chinese have superior weaponry, which they don't, but ... because as US, all you basically do (unless you totally dominate the other team) is recapturing A and B.
Now why is that ? Is it, because the other team is "just that much better" ? Certainly not.
It is, because the map is significantly UNBALANCED when it comes to these 2 flags.
Look at how A and B are laid out and look at D and E.
A is the Garage, you have to go INSIDE to cap it and you have a lot of (dark) corners and a single ramp for vehicles (the kill zone). Chinese can easily cap it by flying in (or over sea) and then camp INSIDE the garage. A couple engineers and it becomes a death trap for any US in a vehicle (and those on foot). Sure, eventually the US will recap it and usually do, but i'm willing to bet, that they lose a lot of more tickets (death toll) then the chinese.
AND once you recaptured it and move to B (which by now has been captured and more about that in a sec), you can be sure that there is a lonely camper somewhere hanging near A (or on a roof above it) and who is going to re-recap A a second after you left it. Restarting the cycle from a new. Just check during your next game, just how much A changes colors. It's quite simply hilarious. This should never be the case for the FIRST FLAG in a BF map. Never ever.
Now B. This is even more hilarious. It is the only map, which can't be capped with a vehicle (tank) from above. You have to go downstairs into that HUGE underground area with 3 ? 4 ? entrances and LOTS of dark corners and places to camp. Again it only takes a couple chinese to cap it and then make it VERY hard to get back. Yes you will eventually, but again with an extremely high death toll.
Now both these cases wouldn't be bad, IF not for their counter parts ...
E is a little "building" and a place. Can be dominated with a single tank easily. Everything is out and in the open and it is very hard to hide. In and out. Done.
D is about the same. Drive through. Sure it has more corners and a second (and roof) level, but it's all above and can easily be fired upon from the outside perimeter.
Ergo : The map is extremely 1 sided and to be honest just boring and frustrating to play on as US ,unless you like endless recapping of your first flag, in which case please dismiss this post and check into a clinic |
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Disagree with all that really.
Both A and B (every point on the map, actually) can be captured from the top level and/or air vehicles.
Both A and D are death traps for vehicles, (which works both ways, by the way) - it's not really easier to capture any of them with vehicles if you have engineers hiding all over the place.
People cap E with the same ease they cap A all the time, by flying in or using jetskis.
D is not at all a drive through, unless the enemy team is stupid or seriously outnumbered. Without infantry support, you will have people blocking the point from the roof, while being in position to obliterate any vehicles down below with impunity. You can't touch them from outside (unless you use neighbouring rooftops or air support).
E is also a death zone for any vehicle if you have infantry swarming the place and not being idiots.
All in all, it's still all about the teams. I had plenty of difficulty (or a complete lack of it) capturing any point. Thankfully all the points have a lot of approaches. I think in that regard it's probably one of the most open-ended maps I have played so far (including BF3 maps here). There is a lot ways in and out with plenty of cover.
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Posted: Fri, 11th Oct 2013 20:28 Post subject: |
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I love this game. Don't see why everybody is whining. It's like BF3 with some little modifications. Some good, some bad, but nothing too drastic that will completly change how I enjoy the game.
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Posted: Fri, 11th Oct 2013 20:53 Post subject: |
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| MEGAtexture wrote: | | sabin1981 wrote: | | Nope, not lag.. just game mechanics. Shoot, shoot, shoot, shoot > hit indicator going nuts showing every single shot hitting > enemy doesn't die > enemy shoots you twice > you die > uninstall. Sorry, I just don't have the patience for stuff like that. |
similar experience here yesterday. perf is pretty much fine now but now its like i cant kill shit, some wierd lagcomp, im losing every shootout im running into |
That's what was my only downside in BF3, seems it's not gone :/
Thing is, it's not ping related, nor does the smoothing thing help. On some server you may be god (you get same advantage as now those 2 shot killers), on some it's right and then there are these that induce rage as you can't kill anyone and enemy shoots you before you hardly see them.
Hope it's just less than in BF3 as the netcode should be better.
LG 27UD58 27" 4K IPS | ASRock Z87M Extreme4 | i7-4770K @4.2GHz delid/reseal | Phanteks PH-TC14PE | Palit GTX 1070 Super JetStream coming! - Gigabyte GTX 970 G1 | 16GB G.Skill Sniper 1866Mhz | Samsung 850 EVO 250GB + Kingston UV400 480 GB | 2TB HDD | Fractal Design Newton R3 600W Platinum | Aerocool DS Window White | Logitech G9x | Corsair K70 Cherry MX Brown (MX Clear spacebar mod) | W10 Pro x64
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Posted: Fri, 11th Oct 2013 20:58 Post subject: |
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Feels like I'm gonna have to buy this after all... loving the beta.
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tonizito
VIP Member
Posts: 51547
Location: Portugal, the shithole of Europe.
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Posted: Fri, 11th Oct 2013 21:23 Post subject: |
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http://www.hardocp.com/article/2013/10/10/battlefield_4_beta_performance_preview/4#.UlhPqoU4cdU
| Quote: | Moving on to our official review system with the the GeForce 770 GTX, during game play, we observed an average load across all CPU cores in the 90-95% range during each of the testing scenarios. However, with the R9 280X, we were observing CPU usage around 80-85%. Initially we began testing with just 8GB of system memory in the review system. After a significant amount of gameplay, we were noticing that 8GB of memory may not provide enough space for the game. We were experiencing memory being swapped out to the hard drive in virtual memory, meaning we were exceeding 8GB of RAM and this was affecting our smoothness and performance.
We upgraded our test platform to have 16GB of system memory, which is the level that we performed all of our graphed testing at here today. Subjectively, there did feel like there was a difference in the overall gameplay experience by utilizing a larger amount of memory, especially with the GTX 770. More testing into memory utilization needs to be done. The game seems to consume more memory the longer you play. In our testing scenario, we got a maximum of 6.5GB of system RAM utilized just doing our short run-throughs on the previous page. However, it is after several hours of gaming, that the RAM will be pegged through the roof, and in the case of 8GB of system RAM, it just wasn't enough for long sessions of gameplay. |

| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Aeon
Posts: 8701
Location: Netherlands
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Posted: Fri, 11th Oct 2013 21:46 Post subject: |
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| tonizito wrote: | http://www.hardocp.com/article/2013/10/10/battlefield_4_beta_performance_preview/4#.UlhPqoU4cdU
| Quote: | Moving on to our official review system with the the GeForce 770 GTX, during game play, we observed an average load across all CPU cores in the 90-95% range during each of the testing scenarios. However, with the R9 280X, we were observing CPU usage around 80-85%. Initially we began testing with just 8GB of system memory in the review system. After a significant amount of gameplay, we were noticing that 8GB of memory may not provide enough space for the game. We were experiencing memory being swapped out to the hard drive in virtual memory, meaning we were exceeding 8GB of RAM and this was affecting our smoothness and performance.
We upgraded our test platform to have 16GB of system memory, which is the level that we performed all of our graphed testing at here today. Subjectively, there did feel like there was a difference in the overall gameplay experience by utilizing a larger amount of memory, especially with the GTX 770. More testing into memory utilization needs to be done. The game seems to consume more memory the longer you play. In our testing scenario, we got a maximum of 6.5GB of system RAM utilized just doing our short run-throughs on the previous page. However, it is after several hours of gaming, that the RAM will be pegged through the roof, and in the case of 8GB of system RAM, it just wasn't enough for long sessions of gameplay. |
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Why is Nvidia raping AMD in this one, since AMD has paid so much for the optimization on their hardware? Also 280X and GTX 770 are pretty much also identical in peformance, pretty huge differences.
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no9999
Posts: 3437
Location: Behind you...
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