Pandora: First Contact (Alpha Centauri Clone)
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Overlord123




Posts: 2335

PostPosted: Sun, 4th Nov 2012 16:02    Post subject: Pandora: First Contact (Alpha Centauri Clone)
Pandora: First Contact



  • Official web page: LINK
  • Publisher: Matrix Games
  • Developer: Proxy Studios
  • Genre: TBS
  • Release date: TBA
  • Story/Description:
    Quote:
    Pandora: First Contact is a science-fiction turn-based strategy game of epic scale. The player leads his chosen human faction over multiple centuries on a newly discovered earth-like planet into an unknown future. Pandora features research, diplomacy, economy, warfare and endless replayability with the exploration of exciting and randomly-generated worlds.

    - Discover a new world harboring a variety of ecoregions, ranging from the frozen ice lands of the north, to vast deserts and lush tropical forests in the south.
    - Encounter and survive the planet's dangerous wild life. Agile predators in the steppes, deadly insect swarms in the jungle, or gigantic creatures lurking in the abyss of the oceans.
    - Ruins and artifacts, the relics of an ancient alien civilization long forgotten, provide you advantages against other rivaling factions.
    - Over the centuries, progress through a vast research tree spanning dozens of technologies and providing buildings, units, weapons, and more.
    - Negotiate trading or research pacts with other factions for mutual benefits. Forge alliances to stand united against common foes.
    - Build new cities to expand the borders of your empire. Manage cities by choosing building or unit production and assigning priorities to your colonists.
    - Shape the landscape with terraforming: construct farms, mines, forts, or other improvements to increase the productivity of your colonies or to fortify positions.
    - Command vast armies on the battlefield against enemy factions. Utilize the planet's terrain, for example by fortifying in hills or hiding troops in forests or mountains.
    - Design your own units, choosing from a variety of different classes, weapons and armors to maximize the strength of your forces.
    - Unleash hell on your opponents with powerful military operations, ranging from drop pods behind enemy lines to black hole generators eradicating entire landscapes.

  • Multiplayer: PBEM
  • Screenshots: Official Site
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kumkss




Posts: 4834
Location: Chile
PostPosted: Mon, 5th Nov 2012 02:29    Post subject:
Could be nice. Little info atm.
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dannofdawn




Posts: 2227

PostPosted: Mon, 5th Nov 2012 04:28    Post subject:
Oh boy, this genre seem to have suffered from terrible release state. Lets hope we will finally get something this time.
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cheat2win




Posts: 1349
Location: NFOHump
PostPosted: Mon, 5th Nov 2012 11:23    Post subject:
Any idea about which engine are they using, or if it's self-made?
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tjuma




Posts: 542

PostPosted: Sat, 16th Mar 2013 18:03    Post subject:
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moosenoodles




Posts: 18411

PostPosted: Tue, 30th Jul 2013 20:12    Post subject:
anyone else get into beta of late I got an invite 4 days ago in mail didnt notice lol Very Happy
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 30th Jul 2013 20:27    Post subject:
Sad missed beta signup Sad
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Tue, 30th Jul 2013 20:37    Post subject:
Can I play as Colonel Quaritch?


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Tue, 30th Jul 2013 22:59    Post subject:
prudislav wrote:
Sad missed beta signup Sad


I was able to sign up now.
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moosenoodles




Posts: 18411

PostPosted: Thu, 7th Nov 2013 14:47    Post subject:
Heck got another beta key a day ago didnt notice. anyone played this yet ive still not had chance to from my earlier access ..
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kumkss




Posts: 4834
Location: Chile
PostPosted: Thu, 7th Nov 2013 16:04    Post subject:
any release date?
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 14th Nov 2013 20:09    Post subject:
kumkss wrote:
any release date?

according to website(http://pandora.proxy-studios.com/) it should be today
Quote:
Earth, Year 2013 – The dawn of a new day. A day where the Sci-Fi strategy game will be reinvented. Where the frontiers of 4X will be pushed as never before. Today is the day of Pandora: First Contact!

It’s been a long journey, but thanks to the effort of developer Proxy Studios (www.proxy-studios.com) and the keen help of more than 3.000 Beta Testers, the world of Pandora today discloses its secrets.

Being hailed as the spiritual successor to Sid Meier's Alpha Centauri, Pandora: First Contact creates a completely new world of its own, with alien flora and fauna, massive armies, wondrous technologies, advanced weapons and much more, all rendered in a stunning 3D.

Explore a rich world harboring a variety of eco-regions, from the frozen wastes of the poles, to the vast deserts and lush tropical forests at the equator. Live in harmony with nature or use it to further your cause. Construct farms, mines, forts, and other improvements to increase the productivity of your colonies or to fortify positions…and this is just the beginning!

Pandora allows you to customize your experience through easily moddable XML data and well-known image and audio formats, adding enormous replay value. And let’s not forget the game allows up to 6 players to play head to head, co-op or in teams to decide the fate of Pandora.

The release comes along with an exclusive collection of wallpapers, to customize your desktop! Download it HERE.

“We are extremely happy to be releasing Pandora”, says Iain McNeil development director of Slitherine, “Proxy Studios have been a great partner and their commitment to detail and quality has ensured the game has a great future. Pandora provides an intense, immersive and engaging experience for sci-fi strategy gamers and our audience worldwide. After Panzer Corps, this is another strategy gaming milestone and we are proud to be part of it”

(http://www.matrixgames.com/news/1286/Pandora:.First.Contact.Releases)
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Fri, 15th Nov 2013 21:33    Post subject:
Slitherine stuff never gets cracked, does it?
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prudislav
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PostPosted: Fri, 15th Nov 2013 21:35    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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PostPosted: Mon, 18th Nov 2013 14:18    Post subject:
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Peef




Posts: 388
Location: Belgium
PostPosted: Mon, 18th Nov 2013 14:40    Post subject:
seems nice Smile
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scaramonga




Posts: 9800

PostPosted: Mon, 18th Nov 2013 21:24    Post subject:
http://www.twitch.tv/captain_duck/b/480653827

Game stream - blatant Civ V rip off by the looks of it, only with about a quarter of the options Wink

Random Tech Tree is nice though.
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Mon, 18th Nov 2013 22:24    Post subject:
Same was said for the Warlock game too.

Man, I wish someone would crack this.
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prudislav
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PostPosted: Mon, 18th Nov 2013 22:27    Post subject:
Alpha Centaury rip-off in Civ5 is good enough or me .
SMAC > Civ5


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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PostPosted: Wed, 20th Nov 2013 10:47    Post subject:
Pandora: First Contact v1.02 - small-games Wink


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Peef




Posts: 388
Location: Belgium
PostPosted: Wed, 20th Nov 2013 10:51    Post subject:
playable?
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prudislav
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Posts: 29148
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PostPosted: Wed, 20th Nov 2013 10:59    Post subject:
cant confirm right now - unibytes is pretty slow


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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kelpo




Posts: 105

PostPosted: Wed, 20th Nov 2013 11:39    Post subject:
that smallgame crap is probably a repack of Pandora.First.Contact-RADiANCE, do yourself a favor and grab it from blackcats.
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Wed, 20th Nov 2013 15:28    Post subject:
Y U No????

Why u not on Usenet????
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Wed, 20th Nov 2013 23:40    Post subject:
Played a little bit, RADiANCE release. Game seems to be simplistic 4x wargame more akin to Warlock: Master of the Arcane than Civilization series. So, ICS, ICS and again ICS But ICS is heavily limited by global resources, you can spam cities but they won't produce anything, for that you need buildings. But buildings cost money, so you need cities with high population.

Game has some nice ideas Smile

- Global resources: Minerals and food can be stockpiled. Allows to truly specialize cities. Wish it were more in depth, right now resources are magically accessible by cities anywhere on a map. Would have been great to have transport fleets / convoys ala Master of Orion 2.

- Operations: Basically a battle cards system, cities build single-use operations directly. Reusable operations are gained thru special buildings and regenerate after cooldowns.

Also liked the soundtrack.

On negative side, AI seems to be very passive.


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prudislav
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PostPosted: Thu, 21st Nov 2013 07:12    Post subject:
avaiting comparision with AC


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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frogster




Posts: 2860

PostPosted: Thu, 21st Nov 2013 08:06    Post subject:
unbalanced op faction, nowhere near the gameplay complexity and choices of ac, heavy war tech mostly. ac wins by a large margin.
but still is a nice game to spend time in. will buy it when it will cost 5-10$.
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Casus




Posts: 4429

PostPosted: Thu, 21st Nov 2013 09:38    Post subject:
Call to Power had a resource pool and combined arms back in the day. I never understood why Civ didn't pick up on those great improvements.
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frogster




Posts: 2860

PostPosted: Thu, 21st Nov 2013 09:45    Post subject:
tbh, i dont like a combined resource pool without roads/a form of trading routes between cities Smile.
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Casus




Posts: 4429

PostPosted: Thu, 21st Nov 2013 10:06    Post subject:
In CtP - you could build roads between cities by hand - instead of that awfully crappy worker system Wink
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