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JBeckman
VIP Member
Posts: 35136
Location: Sweden
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Posted: Mon, 15th Jul 2013 07:27 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65125
Location: Italy
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Posted: Tue, 16th Jul 2013 04:08 Post subject: |
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Looks like the Rebalance Mod finally got patched. I don't have the time to try it at the moment, but here it is:
http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=77
The changelog:
Spoiler: |
FCR2 v1.1
CORE CHANGES
• Allowed Geralt to parry attacks from behind while he’s standing still. I don’t have animations to allow it for walking and running, which was the reason why it was disabled in initial mod release.
FIXES
• Fixed wrong installation directory of localization strings.
• Fixed t-pose on throwing items while being in Focused Stance.
• Fixed becoming permanently stuck in casting animation of upgraded Axii Sign.
• Fixed Resonating Crystals not being affected by Aard and Igni in The Secrets of Loc Muinne quest.
• Fixed various progression breaks in Tutorial.
• Fixed Ves t-posing and doing nothing in the arena fight in Act 2.
• Fixed Axii not having effect on enemies.
• Fixed Geralt’s locked rotation on opponent when rolling in strafing mode.
• Fixed crafting schematics that didn’t recognize their ingredients in crafting menus.
• Fixed fullscreen effect problem that occured when player maxed Adrenaline bar with skills Magic Atunnement, Adrenaline Rush or High.
• Fixed respec abilities removing core witcher skills.
• Fixed Philippa’s missing head.
• Fixed missing decorations in scribe’s room in Lilies and Vipers quest.
• Fixed arachas, endriag queen, gargoyle, troll and bullvore not blocking attacks.
• Fixed Gap in Armor skill applying armor debuff to player.
• Fixed description in Falka’s blood oil.
• Fixed vanilla game quest descriptions wrongly naming grapeshot bombs as beehives.
BALANCE
• Mage friendly fire doesn’t affect Geralt and his allies.
• Increased Geralt’s parry chance. First of a series of attacks will always be blocked unless Geralt performs an offensive action.
• Scaled down difficulty levels with Hard becoming new Dark difficulty.
• Scaled up damage reduction of mid-tier and high-tier armors.
• Decreased mage’s block and spell block chance.
• Decreased spell block chance of Letho and elite kingslayers.
• Raised Letho’s resistance to Yrden.
• Increased hit points of celaeno harpies.
• Reintroduced 2 second Stamina regeneration cooldown.
• Removed extreme enemy damage multiplier in situations when Geralt didn’t have any sword equipped in combat (non-qte fistfight stance).
• Added high Vitality regeneration to ghost player characters in Eternal battle quest in Act 2.
• Added riposte ability to all replacer player characters but Henselt, Stennis and Dandelion.
• Set riposte timed window to 0.6 seconds in every attack animation where it was possible. Some attacks are faster than 0.6 seconds, these, obviously, couldn’t be fixed.
• Decreased base and Igni damage to 10 and upgraded Igni damage bonus to 10. With Control over the Power skill, Petri’s philter and Maribor Forest potions, player is still able to dish 108 Igni damage with 3 Vigor points.
• Increased duration of all potions and oils to 1 hour (was 10 minutes) with the exception of Cat potion, White Raffard Decoction and Anabolic Steroids.
• Changed the function of White Raffard Decoction to a very potent version of Swallow potion. Previously it worked like traditional healing potion known from other games.
• Added Gadwall potion recipy to Geralt’s starting inventory. Previously it was only obtainable by unlocking Witcher Secrets skill in Alchemy tree — shouldn’t be a requirement for items needed in quests.
• Decreased upgraded Aard stun chance to 10% (was 30%).
• Increased Adrenaline generation from Signs for Signs tree ultimate skill.
• Upgraded Quen stuns 3 enemies around Geralt.
• Increased the number of meteorite ores available in shops.
• Increased the number of rare ingredients available in shops.
• Put another effort to discourage players from immersion-breaking behavior where they constantly rolled behind enemy back to attack with impunity. Removing backstab damage bonus was not enough, so now enemies are allowed to Parry back attacks.
VISUALS
• Improved Igni special effect.
• Made enemies rotate to their targets on Aard hit and Parry.
• Made Geralt rotate to targeted enemy upon Quen activation.
• Changed max adrenaline full screen special effect from Heliotrope to modified dark difficulty effect and used Heliotrope VFX for alchemy ultimate skill.
• Added 5 minute delay for dead bodies to disappear with the exception of the Arena location.
OTHER
• Added more informations in skill descriptions.
• Added information about armor types and debuffs in item tooltips.
• Added information about trophy stat bonuses in item tooltips.
• Updated informations about riposte and parry in Tutorial.
• Reverted changes to QTEs. First attempt to remove them failed, may try to fix that later. Or not.
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StEFaN7
Posts: 5971
Location: them swamps
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Posted: Sat, 20th Jul 2013 18:01 Post subject: |
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is there a mod to play this game like a linear adventure hack and slash ? i mean for combo, making it more eficient or something, i started playing the game like 3 times but then quit because of combo system
I can see your soul at the edges of your eyes..
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Posted: Tue, 26th Nov 2013 23:57 Post subject: |
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Anyone got the link to THE famous rage vid witcher 2, with comments disabled and all that pzaz?
I need it 
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Przepraszam
VIP Member
Posts: 14546
Location: Poland. New York.
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Posted: Wed, 27th Nov 2013 00:07 Post subject: |
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Posted: Wed, 27th Nov 2013 00:08 Post subject: |
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yes lol thx man 
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xExtreme
Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Wed, 27th Nov 2013 09:17 Post subject: |
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Posted: Sun, 15th Dec 2013 13:00 Post subject: |
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Maybe it's just better if you start again, new EE cinematics and all that (start of game, end of prologue, I think)
I dropped the difficulty to hard and saved so you don't have to mess with registry
Well mine work with the latest version (3.4.4.1) GOG
choosing Roche - Spoiler: | http://speedy.sh/wF5bm/ManualSave-0513-640x360.bmp http://speedy.sh/4pxGf/ManualSave-0513.sav general talent path, 2 useless talents for hard difficulty, can still go to Iorveth, more Roche orientied though, gotta do last Roche Act 1 quest |
choosing Iorveth - Spoiler: | |
Roche - very start of Act 2 - Spoiler: | |
Iorveth - the very end of Act 1 - Spoiler: | |
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Posted: Sun, 15th Dec 2013 13:11 Post subject: |
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Thanks but nope, don't see them in game
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Posted: Sun, 15th Dec 2013 13:12 Post subject: |
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C:\Program Files\Steam\userdata\10912720\20920\remote
try this
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Posted: Sun, 15th Dec 2013 13:20 Post subject: |
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Posted: Sun, 29th Dec 2013 09:18 Post subject: I have left. |
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Posted: Sun, 29th Dec 2013 10:57 Post subject: |
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| Shoshomiga wrote: | I finally found time to play through this game now, IMO it is worse than the witcher 1 in every way except for the graphics, they literally could have just copy pasted the entire attribute-character-crafting-inventory systems from witcher 1 and it would have been a much better game
I hope we won't get dissapointed by the witcher 3 |
We weren't disappointed by The Witcher 2.
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Posted: Sun, 29th Dec 2013 11:06 Post subject: |
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Yeah i agree with that. It is worse then Witcher 1 but its still not a bad game. Witcher 1 was way more interesting and i am sure they will not dissapoint with Witcher 3. But im not gona make the mistake of pre-ordering this time. Gonna wait and try it 1st then buy.
Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Sun, 29th Dec 2013 11:58 Post subject: |
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| xxax wrote: | | Shoshomiga wrote: | I finally found time to play through this game now, IMO it is worse than the witcher 1 in every way except for the graphics, they literally could have just copy pasted the entire attribute-character-crafting-inventory systems from witcher 1 and it would have been a much better game
I hope we won't get dissapointed by the witcher 3 |
We weren't disappointed by The Witcher 2. |
Speak for yourself. It was for me, only I didn't realize it from the getgo. Took some time to do that and I still believe that the first game is better in pretty much every way possible and impossible.
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Posted: Sun, 29th Dec 2013 11:59 Post subject: |
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Nah, first game is still the best. But yeah, TW2 is a fantastic game, superior to 98% of the crap we see released nowadays.
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Posted: Sun, 29th Dec 2013 19:10 Post subject: I have left. |
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ixigia
[Moderator] Consigliere
Posts: 65125
Location: Italy
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Posted: Sun, 29th Dec 2013 20:26 Post subject: |
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It's hard to dodge the enormous hype that the Witcher games always generate, especially after all the incredible stuff that we've seen/read so far. I'm also trying to keep my expectations realistic in order to not get disappointed with the third one, but it's nearly impossible really.
I loved the Witcher 2 and still do, but some aspects/design decisions were a lil' bit questionable/out of the place and could have been improved even more (combat, UI, last third of the game etc.). Still, a fantastic game, just not as good as the first one, especially in terms of atmosphere and sense of immersion. But! it's all subjective of course 
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Posted: Tue, 31st Dec 2013 16:33 Post subject: |
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Does anyone have a good ENB profile, I have been trying to find one.
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ixigia
[Moderator] Consigliere
Posts: 65125
Location: Italy
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Posted: Tue, 31st Dec 2013 21:33 Post subject: |
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| Boneleech wrote: | | Does anyone have a good ENB profile, I have been trying to find one. |
I was looking for one too, but apparently the creator dropped any kind of support several months ago, and the current version is..not that good/editable. You can add some bloom and a palette, but that's pretty much about it. 
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Posted: Tue, 31st Dec 2013 23:04 Post subject: |
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The only thing you people should do to this game on that front is disable the game's AA and sharpening filter, force AA through the graphics driver and apply some slight sharpening with SweetFX (just sharpening, low amounts of it, no AA). It doesn't need anything that messes with colors, lighting and other things like that. I use FXAA because I need the performance, but on a better PC I imagine you can do it with better forms of AA too.
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Posted: Tue, 31st Dec 2013 23:22 Post subject: |
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