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Mutantius
VIP Member
Posts: 18594
Location: In Elektro looking for beans
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Posted: Thu, 27th Jun 2013 03:19 Post subject: |
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And you shouldnt happen to be affiliated with Lightboost in any way?
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Thu, 27th Jun 2013 09:53 Post subject: |
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And yet none of it changes the fact that you are using a TN panel, and even if you fix the lightboost color issues you've still got a TN anyways.
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Posted: Thu, 27th Jun 2013 10:07 Post subject: |
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Mchart wrote: | And yet none of it changes the fact that you are using a TN panel, and even if you fix the lightboost color issues you've still got a TN anyways. | True, you have to choose good color, or good motion resolution.
LightBoost displays have an order of magnitude more motion resolution than IPS displays.
(e.g. fast pans that are as perfectly sharp as stationary images)
That's important to some people, who do various gameplay styles such as:
- Fast 180-degree flick turns in FPS shooting;
- Shooting while turning, without stopping turning (easier on CRT or LightBoost);
- Close-up strafing, especially circle strafing;
- Running while looking at the ground (e.g. hunting for tiny objects quickly);
- Identifying multiple far-away enemies or small targets, while turning fast;
- Playing fast characters such as “Scout” in Team Fortress 2;
- High-speed low passes, such as low helicoptor flybys in Battlefield 3, you aim better.
IPS goes into a total blurry soup when eye-tracking during fast motions (one screen width per second). LightBoost stays perfectly clear, like CRT; fast pans look as perfectly sharp as stationary images. This can feel more immersive during certain types of games (racing, FPS), outweighing TN color quality for some people.
Mutantius wrote: | And you shouldnt happen to be affiliated with Lightboost in any way? | I run the BlurBusters.com Blog.
(You may also know me from HardForum and OCN)
It's important to advocate the use of strobe backlights to be added to future LCD displays, including IPS and PVA displays, once the displays are able to support pixel transitions being hidden by the black periods between strobes. Strobe backlights can be enabled/disabled easily.
-- PWM-free mode for easy reading during desktop use
-- Motion-perfect one-strobe-per-refresh mode, for CRT clarity during gaming
We, former-CRT-users, are all tired of LCD having too much motion blur (120Hz LCD's, alone, is still not good enough for CRT diehards); and manufacturers often doing too little to fix the LCD motion blur problem. Fortunately, the Holy Grail (sort of -- with a TN catch) arrived, for some of us motion-blur-sensitive people -- in the form of the LightBoost Hack (even if it was a trojan horse part of 3D Vision -- nVidia knew LightBoost eliminates motion blur, but force-bundled LightBoost with 3D Vision, and this benefit quickly got forgotten until recently when a hack was found late2012/early2013 to enable LightBoost 2D without getting a 3D Vision Kit!).
There are some interesting developments, e.g. Viewpixx Scientific LCD Monitor which is a much better LCD that uses strobing to eliminate motion blur. It allows you to turn on/off the strobing. But this scientific display is uber-expensive. But the Viewpixx shows that it CAN be done -- good color and good motion resolution.
I was replying to Werelds which I think may not be aware that LightBoost actually does give a genuine competitive advantage for many people during gaming (regaining the CRT effect in gaming). Maybe he thought LightBoost was a fake thing. I just simply replied to provide facts/proof that LightBoost isn't fake -- it's a strobe backlight designed to eliminate crosstalk for 3D Vision, but also happens to eliminate the motion blur too -- and good for gaming advantage too (for 2D, without glasses). Also, there are lower-lag methods of enabling LightBoost now with less hit than before, so the competitive advantage is a bit bigger than when LightBoost 2D was originally discovered.
nVidia has acknowledged. So did ArsTechnica, AnandTech, TFTCentral, pcmonitors, pro sponsored gamers, etc.
Yes, we want LightBoost on IPS and PVA LCD's.
We ask companies such as nVidia, ASUS, BENQ, etc, to research methods of getting CRT-qualtiy zero motion blur gaming displays onto our desktops. (whatever technology it is, fix the OLED motion blur problem, fix the LCD motion blur problem) LightBoost is definitely a massive, mammoth successful step towards this goal, but technology can do better.
Last edited by mdrejhon on Thu, 27th Jun 2013 10:35; edited 1 time in total
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Posted: Thu, 27th Jun 2013 10:35 Post subject: |
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No, it isn't like a CRT. Because again, the colors look like shit.
And please, I don't know who the fuck you are but this is like advertising.
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Posted: Thu, 27th Jun 2013 10:40 Post subject: |
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Mchart wrote: | No, it isn't like a CRT. Because again, the colors look like shit. | I point out:
-- We're talking about CRT-quality _motion_, not CRT-quality _color.
-- There's no contest -- it is far more CRT-quality _motion_ than IPS LCD's.
-- You can fix bad LightBoost color. Very hard on VG248QE, but easy on VG278H. (see FAQ)
-- Getting Sony W900's CRT's in excellent shape is hard now. Old CRT's can have worse color/blacks than new LCD's. Sometimes, getting 50-pound-to-100-pounds beasts is a headache, so getting something 95% as good as CRT becomes appealing.
-- As always, reread the testimonials.
Quote: | And please, I don't know who the fuck you are but this is like advertising. |
I'm well known in the Display forum of HardForum and OCN. And I've been covered by several major sites (including AnandTech and Ars Technica)
Last edited by mdrejhon on Thu, 27th Jun 2013 10:42; edited 1 time in total
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Posted: Thu, 27th Jun 2013 10:42 Post subject: |
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It's still advertising, to your own site to get more clicks.
Not that I personally mind or care.
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Posted: Thu, 27th Jun 2013 10:44 Post subject: |
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Prefetian wrote: | It's still advertising, to your own site to get more clicks.  | So? It's relevant to this thread.
If the moderator of this forum wishes, I can de-link the blog, while keeping the existing posts.
All still relevant and on-topic to this thread, even if the blog links is deleted.
The major point stands. This is a personal hobby, created out of frustration about LCD motion blur, and from a tweet from John Carmack to me (iD software) -- this is the genesis that started the Blur Busters website, a homebrew scanning backlight mod, before LightBoost 2D was discovered to do this job already. The blog became more popular than I thought it would be, and it may actually make manufacturers/vendors do something.
People apparently do demand it -- If you go to amazon.com and find the VG248QE, view the Customer Reviews (hit Control+F and find "LightBoost"), you'll see many customers mention LightBoost.
Last edited by mdrejhon on Thu, 27th Jun 2013 10:49; edited 1 time in total
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Posted: Thu, 27th Jun 2013 10:48 Post subject: |
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mdrejhon wrote: | Mchart wrote: | No, it isn't like a CRT. Because again, the colors look like shit. | I point out:
-- We're talking about CRT-quality _motion_, not CRT-quality _color.
-- There's no contest -- it is far more CRT-quality _motion_ than IPS LCD's.
-- You can fix bad LightBoost color. Very hard on VG248QE, but easy on VG278H. (see FAQ)
-- Getting Sony W900's CRT's in excellent shape is hard now. Old CRT's can have worse color/blacks than new LCD's. Sometimes, getting 50-pound-to-100-pounds beasts is a headache, so getting something 95% as good as CRT becomes appealing.
-- As always, reread the testimonials.
Quote: | And please, I don't know who the fuck you are but this is like advertising. |
I'm well known in the Display forum of HardForum and OCN. And I've been covered by several major sites (including AnandTech and Ars Technica) |
No, but we are talking about color. Because using lightboost requires a TN panel. You are thus loosing substantial image quality regardless if lightboost is enabled or not, or whatever 'fix' you have.
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Posted: Thu, 27th Jun 2013 10:48 Post subject: |
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Alrighty then, I guess Stige has all the info he needs.
Case Closed
Inspector Prefetian has done it again.
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Posted: Thu, 27th Jun 2013 10:54 Post subject: |
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McHart, I don't think you understand that we're ok with the colours looking sub-par to an IPS panel.
I was perfectly fine with my old 60Hz TN but wanted to see what all the fuss was about the 120Hz, next buy (second monitor beside it) will very likely be an IPS.
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Posted: Thu, 27th Jun 2013 10:58 Post subject: |
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Mchart wrote: | mdrejhon wrote: | Mchart wrote: | No, but we are talking about color. Because using lightboost requires a TN panel. You are thus loosing substantial image quality regardless if lightboost is enabled or not, or whatever 'fix' you have. | I hereby, point out the thread topic -- and the OP's interest:
THREAD TITLE: "Anyone here tried the no-motion-blur 120Hz lightboost hack?"
Are you the one taking the thread offtopic?
Prefetian wrote: | Alrighty then, I guess Stige has all the info he needs.
Case Closed | +1
Agree with this Prefetian post. |
You're promoting a certain technology under the basis that less motion blur is the only thing one should care about in a display. Try as you will; None of it changes the fact that TN looks like dogshit. So, great. You have less motion blur but all the colors are washed out anyways. Was it really worth it? As someone who plays twitch FPS's and has been playing for almost two decades I still consider color accuracy to be paramount in a display. Less motion blur does not magically increase my K ration. *Input Lag* is the issue here, and modern IPS panels are the same par as TN panels now anyways. |
This is where we differ. If the colour is "good enough" i really couldn't be that bothered with how it looks on either a TN or IPS.
You make it sound as if it's black and white tho which it's not. 
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Posted: Thu, 27th Jun 2013 10:59 Post subject: |
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Mchart wrote: | You're promoting a certain technology under the basis that less motion blur is the only thing one should care about in a display. | You make it seem I'm all about LightBoost. I made a reply to a specific person who was laughing about LightBoost not giving a competitive advantage. You leaped in calling out my reply as looking as advertising (true, it did look so; but definitely still relevant/ontopic) but then knocking the color (without recognizing it's all about choice: Some people are more blur sensitive, other people are more color sensitive).
If you peeked at the main page, I hereby point out my blog covers:
-- Catleap / QNIX monitor overclocking (1440p 120Hz IPS)
-- My HDTV overclocking HOWTO (true 120Hz on Panasonic plasmas and Vizio LCD TV's)
-- The new cheap $699 SEIKI 4K display (39" HDTV)
etc.
(Don't visit the blog, I'm merely pointing out I'm not all about LightBoost.)
Last edited by mdrejhon on Thu, 27th Jun 2013 11:04; edited 1 time in total
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Posted: Thu, 27th Jun 2013 11:02 Post subject: |
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So you've admitted you are advertising.
No, I don't care about your website. Your primary motivation for posting is to advertise your website and a technology which you are likely paid to promote.
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Posted: Thu, 27th Jun 2013 11:05 Post subject: |
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Well, to be honest a the first google search hit is his website so...
That's where I went when I wanted to try it out.
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Posted: Thu, 27th Jun 2013 11:13 Post subject: |
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Mchart wrote: | No, you aren't. You are an entity who runs a for profit website to promote the technology. You aren't just a gamer. | No, I don't earn a profit. I even bought two LightBoost monitors, using my out-of-pocket money, as well as the LED ribbons for my Arduino scanning backlight project. The blog ran as a completely non-profit for four months (no ads, no donations, no nothing), then I added some Amazon links, which don't yet even cover hosting. I'm more focussed in getting vendors/manufacturer attention to making better displays (e.g. IPS LightBoost) than earning a profit. I have never had banner ads on my site, as of this time of writing (June 2013). Google "Arduino Scanning Backlight Project" for the forum posts about it; the home electronics lab project completely funded on my own.
Over and out. Stige probably now has all the info he needs to decide what attributes of a monitor is more important. At least until good impulse-driven OLED arrives.
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Thu, 27th Jun 2013 11:58 Post subject: |
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mdrejhon wrote: | I was replying to Werelds which I think may not be aware that LightBoost actually does give a genuine competitive advantage for many people during gaming (regaining the CRT effect in gaming). Maybe he thought LightBoost was a fake thing. |
Oh no, I damn well know what LightBoost is and how it works. I think you're the one underestimating what I know and what I have done in the past.
But claiming that it suddenly makes you a better gamer is utter horsecrap, as motion blur has 0 effect on your aiming unless you're shit to begin with and rely on visuals for aiming. What matters is input lag and LightBoost does nothing for that. In any fast paced game, which is what you keep alluding to, if you aim by what you see you're pretty bad at it. Fast paced games are all about reflexes; I suggest you actually take a look at some QL/Q3 or even ShootMania matches and look at how they play. We -gamers who come from a fast-paced FPS background- don't aim by visuals; we see a glimpse of something somewhere on the screen and flick the mouse over there and end up with the crosshair in the right place. The fact that you're taking BF3 K/D as an example is hilarious as well, since that's a game that produces skewed stats. My stats in that game will be fucked beyond belief, because I actually play the game properly and counter vehicles or snipers rather than giving a fuck about my K/D. I've most likely played more and at a higher level than you on CRTs and I'm extremely sensitive to things like input lag or mouse acceleration, but I made the switch to LCD a long time ago when input lag came down to the levels they're at now.
Your claim above of "pro sponsored gamers" is also hilarious, since x5 are sponsored, but far from professional. No offence to them, but they're far from there yet; they're not living off e-sports yet and on a global scale they've hardly done anything. Meanwhile, I do know quite a few real pro-gamers who do live entirely off of e-sports and not one of them uses LightBoost. I'll do you one better and tell you that most of them in fact play on simple, cheap, 60 Hz monitors; often TN at that as well. Again, motion fluidity has got absolutely FUCK ALL to do with how you perform in a game - it's input lag that matters. For all we -gamers- care, the shit on screen is a big damn blur, as long as the general shape that we need to shoot at is there, our reflexes will do the rest as long as the input lag is low enough to match whatever is on screen, no matter how blurry.
The reason LCDs were so hated at first is because input lag was extremely high, in the range of 20-30ms. 120 Hz does make a difference to some extent, but even on mediocre LCDs these days you get under 10ms input lag. On something like Eizo's Foris monitors -60 Hz IPS- you get no more than 2ms input lag. Again, LightBoost does nothing to improve input lag and that's the only metric that'll let you become more accurate. If your stats improve from enabling LB, that's either a placebo effect or you rely on visuals to aim, in which case you'll still get beaten by someone with better reflexes on an "inferior" display.
Don't get me wrong, LB certainly improves IQ in the sense that it reduces motion blur substantially, but it is *not* something that improves how good you can be at a game in any way. If someone does a LB IPS monitor (you'll be pleased to know Eizo are experimenting with it; I have a good relationship with them) I'll certainly grab it.
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Posted: Thu, 27th Jun 2013 12:54 Post subject: |
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OK, good reply Werelds -- now that I know where you are coming from (pro background rather than nonbeliever background); Werelds wrote: | But claiming that it suddenly makes you a better gamer is utter horsecrap, as motion blur has 0 effect on your aiming unless you're shit to begin with and rely on visuals for aiming. | Not every gamer gets improved scores due to LightBoost, and I totally agree that a really good professional gamer can aim independently of motion blur.
Yes, as you've said, some gamers get "better" simply by relying on visuals for aiming. At least, becoming above average in aiming. The testimonials definitely show that (including for QL, TF2, CounterStrike, and just about any other game). Some gamers combine visual aiming with your aim technique; for different (inferior?) play styles.
But yes, you pros aim completely in a way where motion blur doesn't matter.
Pros are very few and far in between, though -- when compared to the millions of online gamers playing.
Quote: | If your stats improve from enabling LB, that's either a placebo effect or you rely on visuals to aim, in which case you'll still get beaten by someone with better reflexes on an "inferior" display. | Right, though mind you -- most people playing on most servers don't have that good reflexes, so I'm sure you pros can beat them. That said, LightBoost does gives a measurable advantage to people who rely at least in part on visuals, to aim (as you've said, in an understandably depreciating way -- "those mere mortals!"). It is quite easy to gain a LightBoost advantage at those lower leagues, but I can understand it doesn't matter at the pro leagues. No argument about your pro ability to aim independently of motion blur.
Quote: | Don't get me wrong, LB certainly improves IQ in the sense that it reduces motio0n blur substantially, but it is *not* something that improves how good you can be at a game in any way. If someone does a LB IPS monitor (you'll be pleased to know Eizo are experimenting with it; I have a good relationship with them) I'll certainly grab it. | Good to hear that more manufacturers are experimenting with scanning backlights and/or strobe backlights. Mutual agreement there.
I hope Eizo is considering all aspects, like non-PWM mode (when you don't want flicker) and a LB-style strobe mode (when you want blur elimination). Someday, I'd love to see LB strobes of one-half millisecond per refresh (LB=10%, 1.4ms, is still only roughly equivalent to medium-persistence CRT phosphor), though backlight brightness may not economically permit that yet.
Full-screen strobe backlights can cause a slight bump upwards in lag, due to the LCD scanout reaching the bottom edge of the screen before the backlight is strobed. This can be tiny when you use a higher refresh, such as 120Hz. (input lag of LB 120Hz compares favorably to non-LB 60Hz, but some prefer the lowered input lag of 144Hz).
Alternatively, using a sequential scanning backlight that strobes horizontal sections in sequence with the LCD scanout, to reduces the latency differential to darn near zero, but can add the disadvantage of backlight diffusion between adjacent backlight segments, and also require a full-array backlight rather than an edge backlight (more expensive). But that's right up Eizo's alley; full-array local-dimming backlights that are also tasked to do backlight scanning...
Personally -- I wonder how the Viewpixx Scientific LCD Display would fare as a competition display. It combines near zero lag, with a scanning backlight, and a superior LCD panel. Getting the best of both worlds! But it cost a fortune, though!
Last edited by mdrejhon on Thu, 27th Jun 2013 13:17; edited 4 times in total
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Posted: Thu, 27th Jun 2013 13:07 Post subject: |
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Werelds wrote: | If someone does a LB IPS monitor (you'll be pleased to know Eizo are experimenting with it; I have a good relationship with them) I'll certainly grab it. |
And it will cost, what, +€2000?
Eizo have professional displays, mostly used by ppl in the graphic design industry, where color reproduction is essential. But their displays are expensive as hell
I think I saw that 24" Eizo monitor (here in Cro) costs around €2600 :\
They may be good, but they are not 'mainstream' display developers. LG, Samsung and Dell have that covered...
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Thu, 27th Jun 2013 13:38 Post subject: |
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Sorry if I come across as an ass btw, I tend to be a little "short" in my replies
mdrejhon wrote: | Yes, as you've said, some gamers get "better" simply by relying on visuals for aiming. At least, becoming above average in aiming. The testimonials definitely show that (including for QL, TF2, CounterStrike, and just about any other game). Some gamers combine visual aiming with your aim technique |
Well yes and no. Relying on visuals is what ever gamer does at first. But subconsciously, as you actually get better at a game, you rely less on that and more on what your brain tells you. The real improvements come from things that come from the other side yet again; i.e. strafe shooting (strafing to get the crosshair back on a moving target rather than following it with your mouse) is a massive change and because the image stays relatively still, motion blur is not an issue. Or back in QL/Q3, strafe jumping, which is all about input lag and timing. When you learn techniques like that, that's when you actually get better at the game, because you're getting more accurate or more maneuverable.
And that's not something only pros do, that's shit the average gamer will pick up from videos from other people. Perhaps not strafe shooting (which strangely, is something most gamers don't actually know or do), but things like strafe jumping is something a gamer sees once and then wants to do himself. Same goes for reflexes, your reflexes will get better over time as you play a game more. Same goes for game insight and such. That's why results like the above I take with a truckload of salt, because it's much more likely that it's a placebo effect where the gamer in question simply is more focused than before because he's tricked himself into thinking it's all "faster". Sure, he suddenly improves, but it's not because motion blur is gone
Again, don't get me wrong, I get why people rely on visuals when they first start multiplayer gaming and I don't want to sound condescending towards them. But the more you play a game, the better you understand its mechanics, peculiarities and your opponents. Visuals play a very small part in the grand scheme, 90% of it is in your head. The one part of visuals that does play a big role is visibility; and with LB messing with colours, contrast and brightness, you lose a lot in that department. There's a reason everyone used to crank up their gamma via PowerStrip back in CRT days
Quote: | Good to hear that more manufacturers are experimenting with scanning backlights and/or strobe backlights.
I hope Eizo is considering all aspects, like non-PWM mode (when you don't want flicker) and a LB-style strobe mode (when you want blur elimination). Someday, I'd love to see LB strobes of one-half millisecond per refresh (LB=10%, 1.4ms, is still only roughly equivalent to medium-persistence CRT phosphor), though backlight brightness may not economically permit that yet. |
I'm waiting on the full details for their next FORIS monitor (will probably get a whitepaper soon enough) so I can't confirm or deny what they are considering exactly, but they are the only manufacturer out there actively researching things like this, specifically aimed at gamers. They may not have a 120 Hz monitor because they're a professional monitor manufacturer originally (and as such have been doing mostly CRT and IPS), but their efforts for gaming have been quite amazing for a company that only realistically entered the consumer market a couple of years ago.
And more importantly, they have actual professional gamers testing their shit. Time after time. They even fly them over to Sweden and Japan to test them. Because of my relationship with some of them, I've had the pleasure of testing the prototype that eventually became the FS2333 and they [Eizo] took my notes to heart (which were of a more technical nature than other testers ); particularly the input lag in the prototype was noticeably high, but in the final model it was completely gone.
If anyone, it'll be Eizo doing something truly new. I've seen 0 innovation from all the other monitor manufacturers in the past 5 years; they've all done either 120 Hz TN and market it as ZOMGAMINGAWESUM or focus on the LED backlights as main selling point ( ). I'll keep an eye on your threads and let you know when/if I learn something more. Might be a while though
Edit: dingo_d wrote: | And it will cost, what, +€2000?  |
I'm talking Eizo's consumer monitors; specifically the FS2333
That's around 300 EUR, comes with an exceptionally well calibrated IPS panel+presets out of the box (that's Eizo's expertise after all) and has very low input lag at around 1ms (there's a review by FPHD, that's very close to what 120Hz does). The fact that they got input lag down that well already without sacrificing the qualities of IPS says enough about why I'm so hopeful about what they're doing 
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Posted: Thu, 27th Jun 2013 13:58 Post subject: |
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Yeah the FS2333 is outstanding. I just wish they made it with a larger panel as 23/24'' is too small for me these days.
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Posted: Thu, 27th Jun 2013 14:34 Post subject: |
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I found it at the only retailer in Cro, and its 3600 kn which is around 470€ -.-" Yaaay Croatia -.-"
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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Posted: Thu, 27th Jun 2013 14:36 Post subject: |
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Only $400 in the US. I continue to be amazed how much you guys get fucked by technology prices over here.
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Posted: Thu, 27th Jun 2013 16:22 Post subject: |
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dingo_d wrote: | I found it at the only retailer in Cro, and its 3600 kn which is around 470€ -.-" Yaaay Croatia -.-" |
Which retailer?
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Posted: Thu, 27th Jun 2013 16:54 Post subject: |
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BearishSun wrote: | dingo_d wrote: | I found it at the only retailer in Cro, and its 3600 kn which is around 470€ -.-" Yaaay Croatia -.-" |
Which retailer? |
MelComp
http://www.melcomp.hr/katalog/index.cgi?OD=51&A=C&G=MBD&S=EIZO
From what I googled they are the only Eizo monitor retailer here...
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson chiv wrote: | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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Posted: Thu, 27th Jun 2013 17:22 Post subject: |
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Posted: Thu, 27th Jun 2013 22:13 Post subject: |
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Good reply, too. Nothing much to add, I'm in agreement (except for a few details it's not the placebo effect for a lot of things for the average gamer -- e.g. high speed close passes (e.g. low helicoptor flybys); clearer fast pans allows easier focussing with eyes -- but then again, that's certain game play styles, which are not the gameplay styles pros use).
As a result of your reply, the next update to the LightBoost FAQ, I'll add some info about about pro gamers being able to play independently of motion blur. That said, the blog is generally targetted at the motion blur hating audience, and raising the publicity of motion blur elimination techniques (good in general, and should also belong in non-TN displays too).
Werelds wrote: | Sorry if I come across as an ass btw, I tend to be a little "short" in my replies  | No worries, we all have our moments.
Werelds wrote: | I'm waiting on the full details for their next FORIS monitor (will probably get a whitepaper soon enough) so I can't confirm or deny what they are considering exactly, but they are the only manufacturer out there actively researching things like this, specifically aimed at gamers. They may not have a 120 Hz monitor because they're a professional monitor manufacturer originally (and as such have been doing mostly CRT and IPS), but their efforts for gaming have been quite amazing for a company that only realistically entered the consumer market a couple of years ago. | Can't wait to see Eizo's IPS strobe backlight model. (nVidia LightBoost license, or different strobe backlight technology) Hopefully they'll make it easy to turn on/off the mode without jumping through hoops.
Last edited by mdrejhon on Thu, 27th Jun 2013 22:28; edited 7 times in total
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