Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Mikey5449
Superdad



Posts: 3404

PostPosted: Sun, 19th May 2013 06:19    Post subject:
Aww, I haven't gotten anything in the mail yet. I got the $250, which I think is Rear Admiral. no9999 and I will have each other's "back" Cool Face


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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warriormax
Banned



Posts: 3644

PostPosted: Sun, 19th May 2013 07:04    Post subject:
sabin1981 wrote:
I also think that Crysis 3 is an extreme example, I'm fairly sure Star Citizen, being such an open game set in space, won't have as strenuous requirements -- except for perhaps boarding/marine combat Very Happy

I think SC will be WAY heavier than Crysis 3. They are promoting the game with extremely detailed humans, ships, stations, cockpits and everything that rendered in full time + they are saying that every ship is made of tons of stuff which can be broken in real time I mean if you shoot some ship and some crap will break off, then combine all that with full scale battles of 100 ships and your rig will be a dead rig.

This game is something wonderful but its way ahead of its time.
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PredOborG




Posts: 1934
Location: BG
PostPosted: Sun, 19th May 2013 09:15    Post subject:
I am pretty sure they can remove lots of these details in low-medium settings.
I don't really care if I can see every little freckle as long as I can see the eyes, mouth, nose and ears. I just want perfect gameplay than perfect graphics and I don't think SC can achieve both. Neutral
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dr-nix




Posts: 996
Location: Sweden
PostPosted: Sun, 19th May 2013 09:59    Post subject:
PredOborG wrote:
I am pretty sure they can remove lots of these details in low-medium settings.
I don't really care if I can see every little freckle as long as I can see the eyes, mouth, nose and ears. I just want perfect gameplay than perfect graphics and I don't think SC can achieve both. Neutral


It would be extremly depressing if the developers thought along those lines...

"Well we can't deliver great graphics and great gameplay, so lets not try guys".

I want developers to go for it, aim for excellence.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 19th May 2013 11:32    Post subject:
And when your GTX680 isn't enough for that, what then? Run out and buy a 690? Or, by then, the 780/790? A Titan? Two of them? Progression for progression's sake isn't a good thing IMO. I want greatness as much as the next man, but what I don't want is greatness to come at the expense of everything else --- greatness includes gameplay experience don't forget, not just visuals.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sun, 19th May 2013 12:02    Post subject:
warriormax wrote:
I think SC will be WAY heavier than Crysis 3. They are promoting the game with extremely detailed humans, ships, stations, cockpits and everything that rendered in full time + they are saying that every ship is made of tons of stuff which can be broken in real time I mean if you shoot some ship and some crap will break off, then combine all that with full scale battles of 100 ships and your rig will be a dead rig.

This game is something wonderful but its way ahead of its time.

#1: not all parts of the ship have to be rendered 100% of the time. In fact, most of it doesn't.
#2: there's no environment to render, at least not like in Crysis.
#3: while heavy, CryEngine is also quite scalable when used properly. And even then, on low/medium settings, it will still look better than most games.

They should release some kind of test map though, just to give people an idea of what to expect. Just some static carrier you can walk around in. I don't think it'll be anywhere near as bad as some people think, but to think you can max out an engine and game this advanced on 3-4 year old hardware is also quite naive.
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dannofdawn




Posts: 2227

PostPosted: Sun, 19th May 2013 12:20    Post subject:
Werelds wrote:
warriormax wrote:
I think SC will be WAY heavier than Crysis 3. They are promoting the game with extremely detailed humans, ships, stations, cockpits and everything that rendered in full time + they are saying that every ship is made of tons of stuff which can be broken in real time I mean if you shoot some ship and some crap will break off, then combine all that with full scale battles of 100 ships and your rig will be a dead rig.

This game is something wonderful but its way ahead of its time.

#1: not all parts of the ship have to be rendered 100% of the time. In fact, most of it doesn't.
#2: there's no environment to render, at least not like in Crysis.
#3: while heavy, CryEngine is also quite scalable when used properly. And even then, on low/medium settings, it will still look better than most games.

They should release some kind of test map though, just to give people an idea of what to expect. Just some static carrier you can walk around in. I don't think it'll be anywhere near as bad as some people think, but to think you can max out an engine and game this advanced on 3-4 year old hardware is also quite naive.


Did they say SC will have tessellation, realistic water physic and lighting, etc? I mean it is a space game. The lighting is a lot simpler to do, there is no need to have insane AAs, AFs, and many other post processing stuff Crysis 3 has. With most of those stripped out, the power freed can then be used for rendering the high poly models, and well that pretty much is what SC have while other graphics intensive games don't. It will still require a beast PC to run at max with good framerate, but the requirements should be around Crysis 3's level. At least I think that is how much power they are aiming to use.
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Breezer_




Posts: 10794
Location: Finland
PostPosted: Sun, 19th May 2013 12:38    Post subject:
I hope the game does not start up on ancient dual cores, its time to remove those from this world Laughing.
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PredOborG




Posts: 1934
Location: BG
PostPosted: Sun, 19th May 2013 13:39    Post subject:
dr-nix wrote:
It would be extremly depressing if the developers thought along those lines...

"Well we can't deliver great graphics and great gameplay, so lets not try guys".

I want developers to go for it, aim for excellence.


I am sure they want excellence. Who doesn't when making his dream project? Just not sure if the budget and the way they spend it will allow it. I am scared looking at this: http://www.gamechup.com/crysis-3-cost-66-million-to-make-can-next-gen-sustain-such-budgets/
And SC is aiming to be much bigger, fancier and with more freedom. Also 2 games fo single- and multi. I know the money still flow in and they wil soon reach 10 million $ but will this be enough to fulfill all they want?
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sun, 19th May 2013 14:28    Post subject:
Mikey5449 wrote:
Aww, I haven't gotten anything in the mail yet. I got the $250, which I think is Rear Admiral. no9999 and I will have each other's "back" Cool Face


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warriormax
Banned



Posts: 3644

PostPosted: Sun, 19th May 2013 14:45    Post subject:
Werelds wrote:
but to think you can max out an engine and game this advanced on 3-4 year old hardware is also quite naive.

What makes you think my hardware is 3-4 year old Confused
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 19th May 2013 14:46    Post subject:
Since I'm the only one that mentioned performance, sadly I think he's referring to me >_>
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sun, 19th May 2013 14:48    Post subject:
That was not aimed at any one in particular. That was a "you" as in "people", read the sentence properly Wink
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 19th May 2013 14:53    Post subject:
Like I said; since I was the only person concerned about performance, it stands to reason that it was my comment that draws "to think you can max out an engine and game this advanced on 3-4 year old hardware is also quite naive." If I'm wrong, then I apologise, but it certainly seems that way.

Well I for one am tired of games that require hardware that doesn't exist. When Crysis 1 came out no piece of hardware on the market could run it the way they showed off in their videos .. even today, six years later, it can't be run at 60 with highest settings without excessively expensive hardware. All I ask/want from Star Citizen is a little less "progression, har har har" and a little more playability. I also distinctly remember saying that C3 looks amazing at Normal/Medium, so I'll be fine with that as long as I can get fluid 60.


Last edited by sabin1981 on Sun, 19th May 2013 14:56; edited 1 time in total
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sun, 19th May 2013 14:56    Post subject:
I hope theyre developing the game on quad titans Very Happy
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mehee




Posts: 331

PostPosted: Sun, 19th May 2013 16:17    Post subject:
dannofdawn wrote:
Werelds wrote:
warriormax wrote:
I think SC will be WAY heavier than Crysis 3. They are promoting the game with extremely detailed humans, ships, stations, cockpits and everything that rendered in full time + they are saying that every ship is made of tons of stuff which can be broken in real time I mean if you shoot some ship and some crap will break off, then combine all that with full scale battles of 100 ships and your rig will be a dead rig.

This game is something wonderful but its way ahead of its time.

#1: not all parts of the ship have to be rendered 100% of the time. In fact, most of it doesn't.
#2: there's no environment to render, at least not like in Crysis.
#3: while heavy, CryEngine is also quite scalable when used properly. And even then, on low/medium settings, it will still look better than most games.

They should release some kind of test map though, just to give people an idea of what to expect. Just some static carrier you can walk around in. I don't think it'll be anywhere near as bad as some people think, but to think you can max out an engine and game this advanced on 3-4 year old hardware is also quite naive.


Did they say SC will have tessellation, realistic water physic and lighting, etc? I mean it is a space game. The lighting is a lot simpler to do, there is no need to have insane AAs, AFs, and many other post processing stuff Crysis 3 has. With most of those stripped out, the power freed can then be used for rendering the high poly models, and well that pretty much is what SC have while other graphics intensive games don't. It will still require a beast PC to run at max with good framerate, but the requirements should be around Crysis 3's level. At least I think that is how much power they are aiming to use.

big difference is Crysis 3 is a multi-platform game while SC is PC exclusive, it could end up like Crysis and eat up every modern gaming rig out there
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warriormax
Banned



Posts: 3644

PostPosted: Sun, 19th May 2013 16:26    Post subject:
sabin1981 wrote:
Since I'm the only one that mentioned performance, sadly I think he's referring to me >_>

I thought I am the one because he quoted my post Very Happy
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consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 19th May 2013 16:26    Post subject:
Crysis' performance problem wasn't the game itself though, but the engine. CryEngine 3 is an optimized engine, so not really, medium/high settings shouldn't require super demanding hardware. Very high/ultra is another story, but if you ask me, it's unlikely (possible though).

Then again we've seen people fucking up good engines (Red Orchestra 2 anyone?) so who knows Laughing


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 19th May 2013 16:37    Post subject:
warriormax wrote:
sabin1981 wrote:
Since I'm the only one that mentioned performance, sadly I think he's referring to me >_>

I thought I am the one because he quoted my post Very Happy


I guess it's neither, so yay Very Happy

consolitis wrote:
Crysis' performance problem wasn't the game itself though, but the engine. CryEngine 3 is an optimized engine, so not really, medium/high settings shouldn't require super demanding hardware. Very high/ultra is another story, but if you ask me, it's unlikely (possible though).


I sometimes wonder how much more "enjoyable" my gaming would be if I could stop myself from being a 60 snob Sad I wish I could *stop* seeing the enormous gulf of smoothness between 30 and 60 and just accept it, everything would be a whole lot prettier and a great deal less stressful then. For instance, I had no trouble getting 30 on V.high in Crysis 3 :\
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Radicalus




Posts: 6422

PostPosted: Sun, 19th May 2013 23:57    Post subject:
I'm in the same situation as Sabin here. Playing on less than 60 is just asking too much of me, tbh. With less than 60, not only is it noticeable, you also get lag between your action with the mouse and action on screen, and that infuriates me, tbh. This is the reason I never bought consoles of my own.
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Mon, 20th May 2013 02:30    Post subject:
It really depends on the genre for me; I find strategy games, RPGs and games that generally don't require quick reflexes very playable even if the framerate is around the 40s. In fast paced shooters or multiplayer games on the other hand I'm more demanding, and 60fps are almost a necessity. Smile
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fade_




Posts: 51

PostPosted: Mon, 20th May 2013 16:34    Post subject:
Got my card in the mail on saturday! Directly from China, envelope was weird lol.
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Imoen




Posts: 892

PostPosted: Mon, 20th May 2013 20:24    Post subject:
Got my caaard too, but they messed up the spelling. It seems ? is a proper replacement for øæå.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 20th May 2013 20:42    Post subject:
Indeed, they no can handle Scandi letters


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GeezForce




Posts: 22

PostPosted: Tue, 21st May 2013 14:43    Post subject:
Star Citizen Hangar App WiP



Nice to see some ship comparison..
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Fa4Ta4L




Posts: 394
Location: Netherlands
PostPosted: Tue, 21st May 2013 15:17    Post subject:
It was kinda difficult to focus on anything but Sandi's cleavage during the parts where the game isn't shown...
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Mikey5449
Superdad



Posts: 3404

PostPosted: Thu, 23rd May 2013 21:44    Post subject:
Any US folks received there cards yet? I still haven't received anything from this. I'm not even getting updates from them Sad.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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murgo




Posts: 1928
Location: Brezelcountry
PostPosted: Thu, 23rd May 2013 21:48    Post subject:
any germans here who received their card? still nothing here..

edit: just got mine Very Happy
 Spoiler:
 


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shole




Posts: 3363

PostPosted: Sat, 25th May 2013 13:33    Post subject:
i got mine like a month ago and they printed it upside down
i didn't really want it to begin with so meh
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Tue, 11th Jun 2013 13:55    Post subject:
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