Aliens: Colonial Marines
Page 48 of 80 Goto page Previous  1, 2, 3 ... 47, 48, 49 ... 78, 79, 80  Next
tet666




Posts: 5090

PostPosted: Wed, 13th Feb 2013 18:56    Post subject:
Yeah BL2 is easily one of my longest played games together with Skyrim in recent times and the coop is just awsome.
Back to top
xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Wed, 13th Feb 2013 19:08    Post subject:
tet666 wrote:
Yeah BL2 is easily one of my longest played games together with Skyrim in recent times and the coop is just awsome.


Same here, got 180h on it and MP was damn fun, but 1st playthrough was SP only.
Back to top
n0puls3




Posts: 176

PostPosted: Wed, 13th Feb 2013 19:14    Post subject:
Just finished the game

What a disappointment. The lack of interaction with the environment, ooooooh wow you can open doors and unweld them! The graphics were mediocre and the story was ok.

This game had a lot of potential, its too bad they made it pretty crappy.

Can you only use unlocked weapons in co-op or MP? Because for the life of my I couldn't figure out to change my weapon load out lol!

I'm glad I decided not to buy this game. It should be $20 not $50!
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 13th Feb 2013 19:26    Post subject:
B

You can switch from the moment you start the game - but you won't have much until you rank up and start getting other weapons and their attachments - but once you unlock more attachments and such it might be more relevant.
(I use the combat shotgun - full auto mod will soon the unlocked - and battle rifle - similarly a better burst mode will be unlocked soon - mostly when compared to the other stuff but any of the weapons work, other than the pistol which is pretty crap.)

Can't customize those "Legendary" weapon pick-ups though but they are usually pretty good, also you can't customize extra weapons like the flamethrower or smart-gun. Smile
(And finally character customizations - and alien morphs - only work in MP.)
Back to top
streetunder




Posts: 4125

PostPosted: Wed, 13th Feb 2013 19:58    Post subject:
Gearbox Software has revealed details of the day one patch for Aliens: Colonial Marines, which in all probability you've already downloaded. It fixes a multitude of in-game sins, including intangible welded doors, messed up Lurker encounters, a host of collision issues and general performance problems.

We're not entirely sure whether the patch will change the fact the game is apparently not very good though. As we write this, Lee B is feverishly hammering away at his computer's keys, thrashing out his Aliens: Colonial Marines review.

Stay tuned for that. For now though, why not entertain yourself with the exhaustive list of patch notes below:

General
General user interface improvements.
Various performance improvements.
Fixed issue where a door may not function properly if a Xeno was killed while opening it.
Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
Fixed collision issue where bullets would not pass through certain open doorways.
Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
Addressed an issue where doors would sometimes not open properly.
Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
Fixed some collision detection issues that could result from a close encounter.
Prevented campaign pop-ups from appearing outside of campaign.

Campaign
Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
NPCs no longer attempt to open doors while being welded.
Fixed issue where Raven could sometimes pass through welded door.
Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.
Adjusted the distance between players before they're warped to the location of furthest player in co-op.
Fixed issue where torch would sometimes appear incorrectly to co-op clients.
Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
Fixed issue where co-op player would not recover properly after being saved from a close encounter.
Fixed issue where Russian players could not drop into a co-op match in some missions.
Updated late-game close encounter moment to disable player input, which could cause them to become stuck.

Multiplayer
Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
'Switch Teams' option removed from the Pause menu.
Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
Corrected bug where clients appeared to spawn outside of world before match start.
Removed placeholder text from appearing on scoreboard in certain situations.
Improved camera transition when Xeno enters a vent.
Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
Spitter's "Acid Spray" now originates from the mouth.
Escape: Fixed issue where Xenos could spawn in unplayable space.
Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
Escape: Improved timing and placement of warp locations in Emergency Evac map.
Back to top
sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Wed, 13th Feb 2013 20:05    Post subject:
Repost Wink


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
Back to top
consolitis
VIP Member



Posts: 27318

PostPosted: Wed, 13th Feb 2013 20:05    Post subject:
Surprised


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
tonizito
VIP Member



Posts: 51399
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 13th Feb 2013 20:06    Post subject:
Relax fellas, they got this... LOL


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
SpykeZ




Posts: 23710

PostPosted: Wed, 13th Feb 2013 20:12    Post subject:
Comparisons of the Demo/Final




They made a mistake with the demo/final tags later in the video so they used youtube popups to correct them.


Back to top
consolitis
VIP Member



Posts: 27318

PostPosted: Wed, 13th Feb 2013 20:21    Post subject:
Looks like they changed their proprietary renderer.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
KillerCrocker




Posts: 20501

PostPosted: Wed, 13th Feb 2013 20:23    Post subject:
http://www.giantbomb.com/reviews/aliens-colonial-marines-review/1900-558/

JEZUS... this is the worst hype into disaster EVER


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Back to top
SpykeZ




Posts: 23710

PostPosted: Wed, 13th Feb 2013 20:24    Post subject:
I didn't know that "demo" was what was given to game journalists, they actually got to PLAY it how it was supposed to be to do the previews and hype everyone up. This makes Gearbox even DOUCHIER


Back to top
KillerCrocker




Posts: 20501

PostPosted: Wed, 13th Feb 2013 20:27    Post subject:
SpykeZ wrote:
Comparisons of the Demo/Final




They made a mistake with the demo/final tags later in the video so they used youtube popups to correct them.


Is that "demo" leaked anywhere? It looks WAY more better.

It's like they released a wrong game


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Back to top
m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 13th Feb 2013 20:31    Post subject:
If the rumor on Reddit is actually true, I wouldn't be surprised if Gearbox themselves made that demo. It looks alot more like their work than the actual campaign does.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
Back to top
Casus




Posts: 4429

PostPosted: Wed, 13th Feb 2013 20:31    Post subject:
I keep trying to play it - just because it can't be THAT bad.... But I'm wrong every time.
Back to top
funkster




Posts: 37

PostPosted: Wed, 13th Feb 2013 20:34    Post subject:
Meh, they probably took out content to use on the DLC on purpose, what a joke.
Back to top
SpykeZ




Posts: 23710

PostPosted: Wed, 13th Feb 2013 20:35    Post subject:


Back to top
trucane




Posts: 1300

PostPosted: Wed, 13th Feb 2013 20:37    Post subject:
m3th0d2008 wrote:
If the rumor on Reddit is actually true, I wouldn't be surprised if Gearbox themselves made that demo. It looks alot more like their work than the actual campaign does.


Seems pretty far fetched to believe gearbox remade a portion of the game identically to the other guys. I mean it is identical except for stuff like lightning, fog, some effects and other stuff.
Back to top
JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 13th Feb 2013 20:41    Post subject:
If Gearbox did the early version back then and later gave that work away to the other company to finish when outsourcing then maybe they scaled it down to work better in terms of performance and kept even the PC version as such?
Back to top
consolitis
VIP Member



Posts: 27318

PostPosted: Wed, 13th Feb 2013 20:44    Post subject:
As I said it looks like they replaced their renderer. Gearbox said like a year ago when they were showing the game that the engine is UE3 + a brand new renderer they wrote with fully dynamic lighting/shadows. I haven't played the game, but I think this didn't make the cut.

So what you see in the video is that the final game has the lighting of the standard UE3 renderer instead of their own fully dynamic tech that was in the early demo.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Divvy




Posts: 1452

PostPosted: Wed, 13th Feb 2013 20:48    Post subject:
Maybe it was partly because it went over the PS3 memory limit as the supposed developer claimed and was consequently toned down, shafting every other version in the process as usual.
Back to top
briangw




Posts: 1752
Location: Warren, MN
PostPosted: Wed, 13th Feb 2013 20:48    Post subject:
n0puls3 wrote:
I'm glad I decided not to buy this game. They should be paying us to play this steaming pile of shiat than us paying $50!


Fixed that for ya.
Back to top
consolitis
VIP Member



Posts: 27318

PostPosted: Wed, 13th Feb 2013 20:50    Post subject:
Well, Gearbox claimed the lighting tech works well even on consoles, but yeah, who can trust them Laughing

http://www.destructoid.com/aliens-colonial-marines-to-use-next-gen-lighting-225194.phtml

Quote:
Zoner found a way of doing it. On Xbox 360 and PS3, we get about 90% of the way there. It obviously looks a lot better when you're playing it on PC, but it turns out the consoles are powerful enough, and all the software's optimal enough because we're so late in the life cycle, to where he found a way and we're fucking doing it.

"It's pretty exciting for us. When you hear some of the big guys talk about their next generation lighting, you're going to hear about deferred rendering a lot. It's very possible that Aliens: Colonial Marines is the first commercial product to ship with deferred lighting."


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY


Last edited by consolitis on Wed, 13th Feb 2013 20:51; edited 1 time in total
Back to top
m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 13th Feb 2013 20:50    Post subject:
trucane wrote:
m3th0d2008 wrote:
If the rumor on Reddit is actually true, I wouldn't be surprised if Gearbox themselves made that demo. It looks alot more like their work than the actual campaign does.


Seems pretty far fetched to believe gearbox remade a portion of the game identically to the other guys. I mean it is identical except for stuff like lightning, fog, some effects and other stuff.


I'm talking about the whole sequence and how it's made. Looks alot more like the Gearbox that knows how to add and handle scripted events very well and in the right places like they did with OpFor back then. It just looks alot more like their handywork. They just took the levels and scenery and filled it with their handwriting. With stuff that makes alot more sense in an Aliens game.

And the actual game is so bad at almost everything that I would have made something myself for E3 rather than using material from the actual trash. Which they propably did, but that's just me guessing.

That is, if the rumors are true. It's more likely that GB were just lazy fucks.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
Back to top
SpykeZ




Posts: 23710

PostPosted: Wed, 13th Feb 2013 20:54    Post subject:
Unrelatedish lol!



Back to top
Freakness
Banned



Posts: 3583

PostPosted: Wed, 13th Feb 2013 20:56    Post subject:
Freakness wrote:
Can someone patch main exe so crosshair stops moving and camera stays in sprint position all the time?

bump
Back to top
streetunder




Posts: 4125

PostPosted: Wed, 13th Feb 2013 21:03    Post subject:
I like the HUD in this game
Back to top
4treyu




Posts: 23124

PostPosted: Wed, 13th Feb 2013 21:57    Post subject:
I like the fonts used in the menus.
Back to top
SpykeZ




Posts: 23710

PostPosted: Wed, 13th Feb 2013 22:22    Post subject:
I like cheese....


Back to top
Arukardo




Posts: 4463

PostPosted: Wed, 13th Feb 2013 22:24    Post subject:
Played today. I heard xeno AI was bad, but that bad? Played on Soldier (medium?) and aliens rarely hit me, changed to Badass (hardest?) and the only two differences are: 1) aliens do more damage (obviously) but no changes on the AI part and 2) no hud (well it looks better though). Some textures resolutions are really low, videos on youtube looked better. Haven't tried multiplayer yet but from that I can see SP rank and unlocks are linked to MP. I'll jump to MP after I finish story mode, playing on hardest difficulty and doing all challenges will probably add an hour or two to 5 hour campaign. Don't really mind that Sergeant of Master Sergeants Most Important Person of Extreme Sergeants to the Max ranks in SP. So far only finished first mission.
Back to top
Page 48 of 80 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 47, 48, 49 ... 78, 79, 80  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group