[iOS] Real Racing 3 [NR]
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LeoNatan
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PostPosted: Thu, 18th Oct 2012 23:56    Post subject: [iOS] Real Racing 3 [NR]


https://www.facebook.com/realracing



Porsche Me Gusta and I even see a Carrera GT... Pffchh
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LeoNatan
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PostPosted: Wed, 16th Jan 2013 19:16    Post subject:
Surprised
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Werelds
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PostPosted: Wed, 16th Jan 2013 20:50    Post subject:
You know things are bad when there's a fucking tablet/smartphone racing game that's better than almost everything else out there.
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LeoNatan
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PostPosted: Wed, 16th Jan 2013 20:53    Post subject:
Facepalm No doubt.
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Werelds
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PostPosted: Wed, 16th Jan 2013 21:10    Post subject:
Not a big fan of this series though, but that's because I don't like touchscreen controls; gyro controls always seem sluggish.
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ClaudeFTW




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PostPosted: Wed, 16th Jan 2013 21:40    Post subject:
Werelds wrote:
Not a big fan of this series though, but that's because I don't like touchscreen controls; gyro controls always seem sluggish.


On-screen controls are also available. Real Racing 2 has acceleration in a lower corner and you tap on the left or right parts of the screen for steering. Also, there's the option for an on-screen wheel. Found the on-screen taps control scheme the best.




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LeoNatan
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PostPosted: Mon, 11th Feb 2013 21:04    Post subject:
http://forums.firemonkeys.com.au/showthread.php?2390-Real-Racing-3-releases-worldwide-Feb-28-for-free-on-iOS-Android-and-Amazon-Appstore

Quote:
Today we announced Real Racing 3 will be free. And yes, Real Racing 3 was designed from the ground up to be a free to play experience. We are so excited about this game and wanted it to be accessible to everyone so we didn't want there to be any barriers to entry. This accessibility is also what drives the awesome new Time Shifted Multiplayer feature, in that you can play competitive multiplayer with anyone any time, and they don't need to be online with you at the same time.
At launch we have 46 licensed vehicles covering 3 classes, a 22 car grid, real world tracks, 8 varied event types and 900+ events. This means hundreds of hours of gameplay for free making this one of the most expansive games ever on mobile. We plan to continue to add more free and exciting content with every update.




Seriously

Gotta Cool Face @ them though, I have a jailbroken device, Imma have all the cars at no cost. Laughing
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murgo




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PostPosted: Mon, 11th Feb 2013 21:22    Post subject:
yeah, gotta iapfree the shit out of EA Very Happy hope they're not going to do server-side iaps like in simpsons..


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Mchart




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PostPosted: Tue, 12th Feb 2013 15:34    Post subject:
I don't see the problem with them making it free. They'll likely charge money for more vehicles and tracks.
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LeoNatan
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PostPosted: Tue, 12th Feb 2013 15:38    Post subject:
No.

http://toucharcade.com/2013/02/12/how-the-free-to-play-model-will-work-in-real-racing-3/

Quote:
The freemium catch is that all of those actions – repairs, upgrades and new cars – are set to varying levels of cooldown timers, the length of which are determined by what exactly you're trying to do. For example, repairing your broken taillights after a race because some jerk rear-ended you might take roughly a minute. If you have multiple repairs like that to make, then the time is combined together, and in a typical race all of your repairs to a particular vehicle shouldn't take more than 5 minutes. I even played a race and specifically banged up my car as much as possible, and repairing all of the severe damage at once gave me a wait time of about 20 minutes.

You can even forego repairing your vehicle at all after a race, and the game lets you know when any damage or general wear gets to the point that it negatively affects your car's performance. You'll also face wait times when installing upgrades or unlocking new cars, both of which seem to take longer as more advanced upgrades and vehicles become available.

The remedy to impatience, if you haven't guessed already, is the second, premium currency of gold coins. These can be used to instantly end the wait times, and although there isn't any specific calculation at play, in my experience it felt roughly like one gold coin per each minute left on a timer in order to end it early. Gold coins aren't dished out quite as liberally as the dollar currency, but you do earn a good amount for achieving certain milestones in the game like leveling up your driver profile or completing a series of races.


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Mchart




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PostPosted: Tue, 12th Feb 2013 23:32    Post subject:
So?

Doesn't sound that bad. You have to spend in-game currency and potentially wait to repair your car for a free game.

Or pay.

I honestly don't see what the issue is. You'd be paying either way. At least this way lets you play for free. Not to mention it's a *real* game.

It's not like some bullshit freemium games like Pixel People that contains 0 gameplay.
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Waargh




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PostPosted: Wed, 13th Feb 2013 05:31    Post subject:
LeoNatan wrote:


You forgot to quote this as well:

Quote:
The only time I can imagine where you might be stuck not being able to play at all is in the very beginning when you only have one vehicle. If your sole car is loaded up with wait times, there's nothing really to do but stick it out or cough up some premium currency to zap past the timers. Once you have multiple cars though, if one is tied up with wait times you can just choose another from your garage and go complete events with that one.


Quote:
Once you get several cars under your belt the timers don't even feel obtrusive, and as crazy as it sounds, it even felt like it added a nice sense of management that you'd get from keeping tabs on all the systems in a game like SimCity. It feels like things are constantly moving and happening, and to my own surprise it was actually satisfying.


Meanwhile:



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headshot
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PostPosted: Wed, 13th Feb 2013 16:45    Post subject:
It's out ... Apparently.



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Last edited by headshot on Wed, 13th Feb 2013 17:19; edited 1 time in total
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LeoNatan
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PostPosted: Wed, 13th Feb 2013 16:58    Post subject:
This is a pathetic excuse for a game. Another franchise goes down the EA drain. Just check the TouchArcade forum users detailing their amazing time with this piece of shit. And sellout "Eli" trying to justify TA's EA funding. Laughing

Seriously Service times for vehicles reach 5-6 hours Laughing Even if you have 10 cars, you cannot skip them.
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Mchart




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PostPosted: Wed, 13th Feb 2013 17:14    Post subject:
LeoNatan wrote:
This is a pathetic excuse for a game. Another franchise goes down the EA drain. Just check the TouchArcade forum users detailing their amazing time with this piece of shit. And sellout "Eli" trying to justify TA's EA funding. Laughing

Seriously Service times for vehicles reach 5-6 hours Laughing Even if you have 10 cars, you cannot skip them.


Which is why you use the gold.

The game is free otherwise.

So you have the choice to either wait for no charge, or pay.

Again, I fail to see what the issue is. Without paying anything the game is basically a demo/trial. Which is what it should be.
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murgo




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PostPosted: Wed, 13th Feb 2013 17:16    Post subject:
holy shit.. this is even worse than i imagined. well, another franchise destroyed by EA. hope they're proud..


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LeoNatan
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PostPosted: Wed, 13th Feb 2013 17:17    Post subject:
Having to wait 10 hours after 2 races is ridiculous. Perhaps you are one of them morons that goes and buys a 100$ "pack" every week to feel better because you have the "most" out of you game, but for the rest of the gaming world, this is unacceptable.
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Mchart




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PostPosted: Wed, 13th Feb 2013 17:20    Post subject:
LeoNatan wrote:
Having to wait 10 hours after 2 races is ridiculous. Perhaps you are one of them morons that goes and buys a 100$ "pack" every week to feel better because you have the "most" out of you game, but for the rest of the gaming world, this is unacceptable.


I'll reserve my final judgement until I see what the actual in app purchases are.

Considering the quality of this title, and total development time; I'd have no problem laying down $40-$50 worth of in-app purchases under the assumption the simulation aspect of the game is just as good as RR2.

At least people can play the game for FREE without having to purchase a god damn thing, and I think the way they are doing it makes more sense then just making it a timed demo that then is entirely locked out unless you 'buy' the game. Seriously, listen to yourself. You are a bitching because you have to wait for something free.

Now, if the game cost $5 and then they still wanted you to pay $1 to skip the wait time; Yeah, that would be bullshit. That isn't the case here though.

Further, it's better then just selling the game for $20-$30 because given the climate of the app store hardly anyone would buy it for that much.

And please, don't tell me what I do or don't do. You should know better then that. Keep the inept statements in the world news thread.
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murgo




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PostPosted: Wed, 13th Feb 2013 17:28    Post subject:
does iapfree or iapcracker work?


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LeoNatan
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PostPosted: Wed, 13th Feb 2013 17:31    Post subject:
I reserved my statement with a "perhaps". By your "50$" statement, I wasn't that far off.

BTW, 50$ would get you nowhere. 2$ for 1-2 hours of wait, on a 900 event career, with small sections each so you can't use another car in the same section. Laughing
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LeoNatan
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PostPosted: Wed, 13th Feb 2013 17:40    Post subject:
murgo wrote:
does iapfree or iapcracker work?

Maybe it does, maybe it doesn't - that's beside the point.
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Waargh




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PostPosted: Wed, 13th Feb 2013 17:47    Post subject:
Mchart wrote:
Which is why you use the gold.


Asking a jew to spend his gold...? Instant fail! Very Happy


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LeoNatan
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PostPosted: Wed, 13th Feb 2013 17:56    Post subject:
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WaldoJ
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PostPosted: Wed, 13th Feb 2013 18:01    Post subject:
LeoNatan wrote:
murgo wrote:
does iapfree or iapcracker work?

Maybe it does, maybe it doesn't - that's beside the point.


it's gonna be server side. like the smurfs apps. iap wont work on it.
you gonna need constant connection.

trust.


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I win, you lose. Or Go fuck yourself.
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rayida




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PostPosted: Wed, 13th Feb 2013 19:02    Post subject:
WaldoJ wrote:
LeoNatan wrote:
murgo wrote:
does iapfree or iapcracker work?

Maybe it does, maybe it doesn't - that's beside the point.


it's gonna be server side. like the smurfs apps. iap wont work on it.
you gonna need constant connection.

trust.


That's not to say it can't be hacked. Simpsons requires server side purchase, but can be hacked easily enough.
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murgo




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PostPosted: Wed, 13th Feb 2013 19:11    Post subject:
and apparently, it's already been hacked:



unless that guy actually spent thousands of bucks on those gold coins..


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LeoNatan
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PostPosted: Wed, 13th Feb 2013 19:15    Post subject:
Well this is version 1.0, so I wouldn't be surprised if he just ran a memory search and did some change values. Laughing
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murgo




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PostPosted: Wed, 13th Feb 2013 20:05    Post subject:
Mind Is Full Of Fuck people actually defending this iap bullshit..


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LeoNatan
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PostPosted: Wed, 13th Feb 2013 20:11    Post subject:
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LeoNatan
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PostPosted: Wed, 13th Feb 2013 20:43    Post subject:
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