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demde
Posts: 6535
Location: Lake Karachay
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Posted: Sat, 9th Feb 2013 10:24 Post subject: |
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Win 7 Ulitimate x64
I'm considering a reinstall of windows (not specially for RAGE) so maybe it will work after it. Will wait for feedback in steam forum though. It seems there is a problem with downloading for some people. Maybe they screwed something.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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JBeckman
VIP Member
Posts: 34972
Location: Sweden
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Posted: Sat, 9th Feb 2013 10:28 Post subject: |
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Hmm the only other thing then I can suggest is that you try to re-validate the game files via Steam for both the game and toolkit.
It's not due to lacking a 64-bit OS, it's not the hardware, it's not a missing or badly configured/installed runtime and I guess the game data is fine as well.
How odd.
(That in Steam about being unsupported I would guess is that they don't offer support for the 64-bit binaries, they are provided as-is.)
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demde
Posts: 6535
Location: Lake Karachay
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Posted: Sat, 9th Feb 2013 10:33 Post subject: |
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One user in rin seems to run it because he released cracked exe for that rage64.exe
Problem is in me then.
(Tried to validate and everything is fine)
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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JBeckman
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demde
Posts: 6535
Location: Lake Karachay
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Posted: Sat, 9th Feb 2013 11:35 Post subject: |
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Thanks but i will reinstall anyways. Its not reinstalled over a year and one clean install will be good. (I was planing to do this these days anyways).
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Posted: Sat, 9th Feb 2013 12:49 Post subject: |
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Werelds wrote: | Areius wrote: | ixigia wrote: | I remember the game being completely unplayable on my old 4870, not even with the low settings I managed to make it run stutter-free and without glitches. I still don't know whose fault was it, megatextures' techlology or Ati's drivers  |
AMDs drivers were terrible in RAGE, which engine actually pretty cool technology based. Too bad they forgot one important thing: ask AMD to fix their drivers, which ID didn't really acknowledge first. |
Nvidia had the same problems at launch, lots and lots of texture issues. They [id/Bethesda] didn't get any QA done on the game, since ultimately the actual issues were all fixed with config and engine changes.
Pretty bad for a 2003 engine with a 2005 addon baked in, driving the same 2003 textures. Rage was a piece of shit on a lot of fronts, terrible job by id and Bethesda. |
Not really, they were far far far fewer.
http://www.neogaf.com/forum/showthread.php?t=446341&page=59
Going by each and every post that names what brand they are running (a few of them have posted, and I've listed them twice, but the vast majority should be one time only entries):
Quote: | WOAH at the texture loading, even when looking around slowly. Screen tearing a bunch too.
No options except for resolution and AA settings.
BAD first impression. |
(^ said later in the thread he has AMD)
Quote: | Same here on a Radeon 5870.
This shit is awful. The textures in the distance don't even load, and I'm getting some weird-ass flickering problem.[/b]
Fuck me for hoping that id would come through on this. |
Quote: | Wow texture pop in is awful on PC. Framerate was all over the place too.
i7 950, 12 GB RAM, Radeon 5870 GPU. I guess I know why ATI is releasing Rage specific drivers soon. |
Quote: | First impressions on PC (I mean, like 10 minutes into game):
- No graphics options except rez, AA, and GPU transcoding
- Had GPU Trans on at first and had shit ton of frame drops (SLI GTX 580), so turned it off
- Solid 60 FPS, looks gorgeous
- Screen tearing like a bitch
- Texture pop-in when turning |
Quote: | Holy shit!!!!! Astronomical amount of texture pop-in and tearing and I'm getting 20fps @ 1080p with an e8400 / 6870. Haha, owned. Should have bought for 360. |
Quote: | yay! i can't even play it
"Rage has stopped working"
ati radeon 6990m
wtf is this shit |
Quote: | Yeah, totally unplayable right now. What the fuck, id.
BTW I'm already using the "RAGE Performance" drivers from AMD and they don't fix shit. The fucked up artifacting/flickering and texture streaming problems are there. And the framerate is obviously fucked up. |
Quote: | lol if you spin in a circle real fast all the textures are blurred and the screen tears like mad wow was not expecting this still gonna give it a shot and see if they can patch it up
edit: yes i have a radeon HD 6800 |
Quote: | Holy shit at the performance! Pehom II x4 958 BE, 6870, and 12 GB ram here! |
Quote: | Exact same problem here on a 4850M. |
Quote: | AMD's new drivers don't help. Constant texture loading when looking around and a really annoying flashing issue. I don't know if it's an issue with Rage or AMD, but this shit needs fixed. Completely unplayable at the moment.
Specs:
i7 @ 3.4
8 GB RAM
5970 |
Quote: | Geforce GTX 460 here w/ Core 2 Duo and 4GB RAM. Just starting the game and it freezes every 2 seconds (even on lowest settings possible)
wtf  |
Quote: | Game running fine here on my geforce 460 with gpu transcoding on. You guys got the latest beta driver? |
Quote: | Sound isn't working, texture loading and crappy framerates :/
i7 930
2x 6850 rage drivers
12 gig ram |
Quote: | So I just awoke from the pod and left to reveal the "wasteland." Texture's pop in when you quickly turn with the mouse, and texures far away look like they just won't load properly...I'm getting consistent 60 FPS with 8x AA though. But I haven't done anything but literally look around as of yet. Looks kind of shitty and distracting with the texture pop in...
i7 920
12 GB RAM
GTX 580 |
Quote: | I'm pretty shocked at how poorly this is running for me. Using no AA and Fraps is showing me running in the 30-45 range outdoors with drops down as low as 27 at some points. I'm using the new AMD rage drivers posted in this thread. It's very choppy and seems to fluctuate wildly sometimes hitting 60+ but mostly staying in the 40s.
Core i7 930@4.0
Radeon 6970 slightly oc'd
6 gigs ram
I would have expected my computer to eat this game up. Also getting all the texture loading issues everyone else is getting, and my game crashed when I tried to zone into the first mission Not a promising start. |
Quote: | So that ATI performance driver made things 1000 times worse. Now instead of texture pop in the game freezes every time it tries to load a texture, so it's just constant insane hitching.
What the fuck Carmack? What. The. Fuck. |
Quote: | Oh yeah an 6870 1GB + Phenom II x4 + 12GB DDR3 ram at 1600 here.
I want a patch NOW! |
Quote: | Uploading footage of the first mission on PC now. Looks damn good. Really, really damn good.
GTX 460
8GB RAM
i5-2500k |
Quote: | phenom 2 X4 955
8GB ram
radeon HD 6800
i get pretty good fps 40-45 but the textures at the corners of the screen are all blurred from loading and there is a ton of screen tearing i really want this game to play smoothly its such a beautiful game fix it ID |
Quote: | what is GPU Transcoding?
game seemed to run worse with that on. with that disabled, i was getting 60fps @ 1080p and 4xaa.
gtx460 1gig sli ...dunno if the game makes good use of SLI or not yet. |
Quote: | Phenom X6
8GB RAM
Radeon HD5780
Constant screen tear/texture load. 20fps on average. |
Quote: | Okay..the game actually does look REALLY good on my PC. But I still have texture load issues when turning the view most of the time. It's not gamebreaking for me but distracting, and I hope it's fixed because...well yeah. The game looks gorgeous and runs great aside from that.
My specs again:
i7 920
12 GB RAM
GTX 580 |
Quote: | If anyone is instantly crashing, check your video card control panel to see if Triple Buffering is checked under OpenGL. That's what was causing it for me.
Now I just need the game to be in a playable state.
i5-2500k O.C at 4.5ghz
4gb ram
Radeon 6870
Same problems as a lot of people here are having. Ridiculous tearing, artifacting, slow texture loading and an unstable framerate. |
Quote: | Maybe I am in the minority here, but I am having zero problems with the game so far.
i5 2500 8GB RAM GeForce 580 |
Quote: | OK, restarted my computer and got a popup recommending me a driver update. No shit ATI. No shit. ;P
Installed, boot the game, continue campaign. 25-35fps. But when I stood still for 6-8 seconds I could watch the fps climb its way to 60. Then if I shifted my view it would plummet back down to 28-30fps and build its way back up.
Then it started going black. Came back, went black again. Then "rage stopped working" and I was booted out. Great.
Killed RadeonPro to launch full vanilla, and it plays, but honestly at 25-35fps with a [B]fuckton of texture pop in and tearing.[/b] Hold your gaze for a second and the world is OK, but exactly what you're looking at is the only thing that's loaded into memory it seems, because you turn even the slightest bit and like Dark City it has to recreate the world at the margins.
This is giant crap on a stick.
Here are my specs:
2x AMD Radeon 6950
i7 2600 Quad Core @ 3.89 Ghz
8GB Dual Channel DDR3 at 1333MHz
Liquid cooled |
Quote: | AMD's drivers are causing a ton of visual glitches. This fucking sucks. |
Quote: | Runs like shit. Crashed on launch, had to remove video folders to get it to run, got in, getting like 15fps, horrendous texture tearing.
Installed 'rage performance driver', now I get like 20-30 fps, horrendous texture tearing, and graphical glitches that look like my video card is dying.
i5, ati 6850.
I think I'm officially a console gamer now, if an id game does this shit to me, why bother?
What a trainwreck. |
Quote: | I must be the only one not having any issues, I dont notice any texture loading, image tearing and getting a solid 60fps.
i7 @ 2.93 GHz
GTX 460 1GB
8GB RAM |
Quote: | Quote: | I must be the only one not having any issues, I dont notice any texture loading, image tearing and getting a solid 60fps.
i7 @ 2.93 GHz
GTX 460 1GB
8GB RAM | 2500k but everything else the same. 8x AA and gpu whatever enabled runs like a dream. Game looks insane! Running the latest released drivers, no beta. |
......
Notice how many AMD users say it runs or looks good? 0
Notice how many nvidia users say it runs good? All but 1. And a bunch of them have no issues with how it looks either.
Most of the nvidia users were complaining about the slight texture loading issue due to the initially locked 2k textures, which is normal. AMD users? They struggled to achieve 30fps.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 9th Feb 2013 14:07 Post subject: |
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Biggest SDK in the history of mankind? Great job Carmack...
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Posted: Sat, 9th Feb 2013 14:13 Post subject: |
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So what? SDK is normally internally used, who cares if it is 100GB or 1TB?
PC: Yes. Console: No.
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Posted: Sat, 9th Feb 2013 14:16 Post subject: |
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Posted: Sat, 9th Feb 2013 14:22 Post subject: |
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Areius wrote: | So what? SDK is normally internally used, who cares if it is 100GB or 1TB? |
^ Same with the 300 core renderfarm "disappointment". Why the hell do you care what they use internally?
Besides, Remedy has already said to mod Alan Wake they would need to release 100+GBs of resources.
http://community.remedygames.com/showpost.php?p=55870&postcount=13
Quote: | Hypothetically, releasing something like our WorldEditor would not be a small feat in itself, and the two biggest reasons are that there are some 3rd party license issues that may make it expensive or difficult (as one example needign to rip out the xbox360 libraries etc.), and it's pretty heavily integrated to our network and version control database.
It also needs assets (objects, textures etc.) in a different format than what the game eats (game only loads "memory images", i.e. pre-processed platform-specific assets). So to be able to mod anything we'd need to release our library of raw textures 3D meshes, sounds, and so on. We're talking about 100+GB of data.
That would make it impractical. Not impossible, but impractical. And thus somewhat improbable. |
And that game isn't even using megatextures.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 9th Feb 2013 14:28 Post subject: |
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Areius wrote: | So what? SDK is normally internally used, who cares if it is 100GB or 1TB? | Bigass sdk and long load times. And in the end crappy graphics. Inefficiency.
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Posted: Sat, 9th Feb 2013 14:36 Post subject: |
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And you know better than Carmack if their workflow is inefficient? He claims their tools are the most productive they've ever had and the artists have a blast working with them. inb4
"he's lying!", when he's not even selling engines anymore.
The graphics (baked lighting, shadows, etc) the SDK produces should be great, "Hollywood CG quality" like, actually. It's the compression that kills them.
But now people can release 100GB mods, let's see who will do that though.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 9th Feb 2013 14:40 Post subject: |
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consolitis wrote: | It's the compression that kills them. | That and the engine itself was outdated. If you develop the engine you have to think in advance. So megatexture is a stupid decision. If Carmack wants something, he wants it like a baby, he doesnt think.
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sat, 9th Feb 2013 14:44 Post subject: |
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@ consolitis: I didn't say the were equally fucked, AMD sure as hell had more issues - doesn't mean there were no issues on Nvidia (and different ones at that). But the big issues were all fixed by game updates, not driver updates. The reason it seemed better at launch is because Nvidia hacked in a "feature" in a beta driver. Without that beta you'd be just as fucked as AMD users and you'd still get texture pop-in during fast movement; as well as certain combinations resulting in massive amounts of flickering, something that did NOT happen on AMD. Even with the beta driver, if you were forcing some things via NVCP, the game would still crash. And the first real BF3 beta driver fucked Rage up once it finally came out.
The game also crashed with RadeonPro loaded and certain versions of MSI AB.
USB headsets could make the game crash.
It entirely missed reading out the amount of VRAM available yet relied on that number, which was 50% of the texture issues.
The whole swap-tear v-sync bullshit story.
The PS3 version is fucking aweful. Carmack can blame resource limitations all he wants, but it's still bullshit. Just like his claims that Rage runs "Tech 5" which was "written from scratch".
Do I need to go on?
I really can't be fucked to go back and find the analysis that was done on this, but what it boiled down to was that the game actually tried to access the GPU in a way that was not supported on the PC. Nvidia's beta driver intercepted that call and mostly worked around it, but it was harder for AMD to achieve the same on their architecture. Where that call came from? Consoles. You can link even more stories if you want, but I've seen the game fail on Nvidia just the same (570) and if you look on forums such as Beyond3D and such you'll see that there's a lot more to the story. The modified T4 engine just does a lot of strange things it shouldn't be doing.
The game runs on Tech "5". What it is in reality, is this:
- Tech 4 as a base
- MegaTexture from Quake Wars baked straight in rather than as an extension, say hi to Tech 4.1
- Modified to take advantage of console capabilities (such as more direct access to some things), say hi to Tech 4.2
The problem with it? They took that and made it run on the PC - including some of the fucked up calls for consoles. There is just absolute no fucking way in hell that a fucking USB headset should make any fucking game crash, ever. That is the shoddiest fucking programming and QA there is and yet some people are still convinced only AMD was to blame. For the record, people from both Nvidia and AMD have said that they did NOT get to test things before the release. AMD sure as hell took too long to get it to work, but in this case it wasn't AMD or Nvidia's fault, id fucked up badly.
And for the record, aside from the texture pop-in and RP making the damn game crash, I had no issues with the game on my 6950 (at least after tweaking the config for the memory settings of course and no transcoding nonsense). I was one of the few, but it ran fine for me. Meanwhile, Sabin updated his driver to the second beta and didn't even get in-game anymore. This game is just a clusterfuck of failure, and you damn well know it. Or do you still believe that this is an engine written from scratch as well? I know you tend to look on the bright side of developers, but in this case that is definitely not justified. Of all companies out there, id should be the ones that can deliver at least on the technical side and they failed miserably. This game only ran well on one platform and that is the 360.
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demde
Posts: 6535
Location: Lake Karachay
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Posted: Sat, 9th Feb 2013 15:28 Post subject: |
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Got past the application error, but now when i start rage64.exe after the game logos i get endless loading screen and if i click anything i get not responding and crash to desktop. Same thing is with the toolkit. I guess my old rig is not good enough...
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Posted: Sat, 9th Feb 2013 15:44 Post subject: |
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Werelds wrote: | But the big issues were all fixed by game updates, not driver updates. |
Welp, I guess AMD were lying they were fixing issues and in truth were releasing drivers with fake changelogs just for fun!
http://www.guru3d.com/files_details/amd_catalyst_11_9_%5Brage_driver%5D_%288_892_3_october_3%29.html
Quote: | AMD has compiled a performance driver for Rage, you can download it over here. The company claims significant performance gains, but it's only for Radeon HD 5000/6000 cards and only for Windows 7, both 32 and 64-bit are supported.
Mind you, AMD packed the wrong files in the previous release. Install this new one! |
http://www.guru3d.com/files_details/catalyst_11_10_b2_preview_win_vista_7_32_and_64_bit.html
Quote: | Resolves intermittent crashing seen loading levels in Rage
Resolves flickering of NPCs in Rage
Enables automatic Vsync for Rage |
http://www.guru3d.com/files_details/amd_cat_11_10_preview_3_%288_901_2_october_16%29.html
Quote: | Reduces random crashing and stability encountered when playing Rage on Windows® 7 32-bit edition
Reduces object / animation flickering and texture corruption encountered when playing Rage
Improves performance in Rage on single GPU configurations using the AMD Radeon HD 6000, AMD Radeon HD 5000 Series and AMD Radeon HD 4000 series of products. |
http://www.guru3d.com/files_details/amd_catalyst_11_11_whql_32_bit_driver.html
Quote: | Images and textures are no longer corrupted (Blue) in Rage. |
http://www.guru3d.com/files_details/amd_catalyst_11_11a_32_and_64_bit.html
Quote: | Rage
Delivers AMD CrossfireX performance scaling
Resolves a number of image / stability issues seen with the title:
Fix geometry corruption, sometimes seen in Bash TV entrance
Fix issues with Low-memory conditions on 32bit systems.
Fix issue with extreme corruption with missing textures on 32bit systems.
Fix memory leaks when deleting/reusing sync objects.
Fix hitching and pausing, especially noticeable on some Quad Core systems when doing races and Stanley Express runs.
Fix some missing shadows |
http://www.guru3d.com/files_details/amd_catalyst_12_1a_preview_windows_vista_and_7.html
Quote: |
Additional changes for upcoming update of Rage
Resolves some new texture corruption issues introduced by the latest version of the game
Improved performance ~5%
Smoother game play and reduces multicore sync points
Fixed mapbuffer failures when switching maps on 32-bit systems.
Fixed a game crash when switching maps back and forth on 32 and 64bit systems |
http://www.guru3d.com/files_details/amd_catalyst_12_4_whql_32_bit.html
Quote: | Rage: Vsync is no longer disabled after task switching. |
It took them only 7 driver releases to fix all the hitching, stuttering, performance, flickering issues, but "the big issues were all fixed by game updates, not driver updates."!
Meanwhile let's see how many "game updates" were release during this period and what did they do:
http://store.steampowered.com/news/6464/
^ Just one.
Quote: | - Implemented workaround for AMD driver crash right after intro cinematic
on Win 7 32-bit systems.
- Disabled UBOs because they are causing animation issues with AMD drivers.
- Don't allow swap-tear to be enabled on AMD while the extension is not
exposed because it may crash.
- Support for new video settings: "texture cache", "vsync" and
"anisotropic filter"
- Automatically adjust vt_maxPPF based on the number of available cores.
- Improved performance for SLI cards when GPU transcode is enabled.
- Fix for GPU Transcoding option being disabled after exiting gameplay.
- Added safe mode to restore video settings to default values.
- Allow g_fov to be changed from the RAGE launch options in Steam.
- Server now forwards text chat from clients to all other clients while
in-game. |
- One workaround that was affecting only W7 32bit AMD systems (not exactly a global fix and one that doesn't change anything for nvidia users)
- Disabled a graphic feature until AMD fixes their drivers (so no, id didn't fix it).
- Added a check that was missing.
So where are those mythical fixes id implemented? Undocumented?
And let's see what were the remaining issues:
Quote: | - If you turn up both the screen resolution and anti-aliasing settings
to high values in the video settings menu and/or you enable
"GPU Transcode" then the screen may no longer update on some hardware
configurations. This means your system does not have the necessary
video memory to run with these high settings. You can re-enter the video
settings menu and lower your settings to restart screen updates.
- If you turn up both the screen resolution and anti-aliasing settings
to high values in the video settings menu you may experience a crash
if your system does not have the necessary memory to run with these
high settings. To avoid this problem you will have to re-enter the
video settings menu to lower the settings. If you can no longer launch
the game after changing the video settings to high values you can add
the following to your RAGE launch options in Steam:
+com_safemode 1
The launch options can be found by right-clicking on RAGE in Steam
and selecting "Properties". Then click on "Set Launch Options" in
the dialog that pops up. Adding this option will reset your video
settings to the default values the next time the game is launched.
When the game is launched in safe mode the game will show "safe mode"
in the corners of the screen. Do not forget to remove the safe mode
launch option after launching the game once to make sure you do not
lose your video settings each time you launch the game.
- Using a NVIDIA graphics card on Windows XP 32-bit or XP 64-bit, you
may experience a crash or hang when changing the screen resolution in
full screen mode or switching from windowed mode to full screen mode.
This has been identified as a graphics driver problem. We have spent
significant effort trying to work around this problem and were
successful in reducing the frequency of occurrence but a driver update
is necessary to completely fix the problem. We are actively working with
NVIDIA to make a solution to this problem available as soon as possible.
- Using an AMD graphics card, you may experience black flickering
artifacts on flags, banners and zip-lines if you run in full screen
mode. This has been identified as a graphics driver problem. We are
actively working with AMD on a solution to this problem.
- Using an AMD graphics card, you may experience black grid lines on
some graphical user interface (GUI) elements like the in-game mini-map.
This has been identified as a graphics driver problem. We are actively
working with AMD on a solution to this problem. If you find the grid
lines particularly distracting, you can add the following to the RAGE
launch options in Steam as a temporary workaround.
+vt_maxAniso 1
The launch options can be found by right-clicking on RAGE in Steam
and selecting "Properties". Then click on "Set Launch Options" in
the dialog that pops up. However, note that adding this setting will
lower the general texture quality in the game.
- If you have an AMD graphics card with a dual core CPU system you may
experience severe hitching and low frame rates. This has been
identified as a driver problem. We are actively working with AMD on
a solution to this problem. As a temporary workaround you may add the
following to the RAGE launch options in Steam:
+jobs_numThreads 0
The launch options can be found by right-clicking on RAGE in Steam
and selecting "Properties". Then click on "Set Launch Options" in
the dialog that pops up.
- If you are running RAGE in full-screen mode and you ALT-TAB to a
different application you may lose your VSync setting. When you
switch to a different application VSync stops functioning.
RAGE detects that VSync is no longer working and automatically switches
back to synchronizing to real-time to make sure the game time advances
in a consistent manner. We are actively working with the graphics
vendors on a solution to this problem. |
So 1 that affects only XP32/64 bit nvidia users (so not even all nvidia users), and 3 that were affecting AMD users.
The rest are general issues, eg VSync might stop working, or if you run out of memory the screen will go (naturally) blank, they affect both vendors and they are far from critical.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sat, 9th Feb 2013 16:29 Post subject: |
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Just because id didn't document half the changes they made doesn't mean they weren't there. If you had actually given a shit at the time and really followed people's experiences, you would've seen that driver updates alone didn't fix it all. And if you actually read what I wrote above, what Nvidia and AMD had to do weren't problems in their drivers. They were problems in the engine code and what Nvidia and AMD did was build in the shit id wanted them to build in. They weren't bugs, but they were things id was trying to do that weren't available on the desktop at the time. Again, Nvidia was much quicker with it, but the fact that they even did these things in the engine is dumb enough on its own. And it's not the first time they did it, Quake had similar nonsense, as did Quake 3.
Whatever though, you are unwilling to see id's faults in this, as you often do with many developers and games. Apparently changing resolution causing the game to crash is a driver issue, even though every single other game does it just fine. Or using swap-tear when it's not exposed and not meant to be used in the first place.
I'm sorry, but just because the game has issues in combination with AMD drivers does not mean it's AMD's fault - especially not with the issues the game has/had. And it most certainly should not have had any performance issues; it does not look anywhere near good enough to make even cards from 3-4 years ago struggle. If id want Nvidia and AMD to implement certain things in drivers, I'm all for it, but not in the way they did it and most certainly not with such a disappointing game+engine.
Packing the wrong OGL files was retarded though 
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Posted: Sat, 9th Feb 2013 16:31 Post subject: |
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Freakness wrote: | Biggest SDK in the history of mankind? Great job Carmack... |
But is it the best one?
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 9th Feb 2013 16:42 Post subject: |
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No 
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Posted: Sat, 9th Feb 2013 16:44 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65076
Location: Italy
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Posted: Sat, 9th Feb 2013 16:45 Post subject: |
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I miss the days when Carmack was still relevant to the industry..back in the late 90s. 
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 9th Feb 2013 17:23 Post subject: |
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He was pretty relevant in early 2000s also. In 2004 he lost relevancy. 
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Posted: Sat, 9th Feb 2013 17:32 Post subject: |
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TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 9th Feb 2013 18:02 Post subject: |
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Well, it is true. He is as relevant to gaming as Gabe Newelll. 
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Posted: Sat, 9th Feb 2013 18:04 Post subject: |
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I was laughing with (not at) ixigia's post. Your post was correct. Your new one, nope.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sun, 10th Feb 2013 01:17 Post subject: |
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WTF 35gb for a Toolkit. To be fair, I'll dig around to see what this thing is really capable of to warrant the file size. But the size really discourages any to take a look. I think only the hardcore modders would be interested.
EDIT: Nvm, apparently it is only 13.5gb.
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Posted: Sun, 10th Feb 2013 01:37 Post subject: |
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Hardcore modders are having a hard time even compiling anything more than a box room in this sdk. Well, this is not a real sdk since it doesnt have any source code just the map editor afaik. 
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