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BLaM!
VIP Member
Posts: 13818
Location: Germany
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Posted: Mon, 14th Jan 2013 23:43 Post subject: |
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azzman
Posts: 4059
Location: Australiiiaaa , maate
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Posted: Tue, 15th Jan 2013 01:53 Post subject: |
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Hope its all true, dying to see what the hardware is
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Posted: Sat, 19th Jan 2013 04:54 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 19th Jan 2013 04:59 Post subject: |
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So next Xbox won't have Avatar graphics??

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Posted: Sat, 19th Jan 2013 05:12 Post subject: |
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Maybe in 3 years when the developers optimized their shit we can have something remotely resembling Avatar..at 30fps with FXAA and in 720p upscaled to 1080.
The gamesindustry article sounds highly legit, this is the core info:
So, CPU:
Orbis: AMD Jaguar 8core @ 1.6ghz + Compute module
Xbox: AMD Jaguar 8core @ 1.6ghz
GFX:
Orbis: Radeon 7970M @ 800mhz 18CUs 1.84 TFlops
Xbox: similar, slightly weaker but with "task-specific hardware"
RAM:
Orbis: 4gb GDDR5 512mb for OS
Xbox: 8gb GDDR3 3gb for OS/Always On
("Microsoft looks set to be using an offshoot of eDRAM technology connected to the graphics core to offset the bandwidth issues the use of DDR3 incurs")
Last edited by Shocktrooper on Sat, 19th Jan 2013 06:06; edited 2 times in total
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 19th Jan 2013 05:22 Post subject: |
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Jaguar is a x86-64 CPU. If true, good.
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Posted: Sun, 20th Jan 2013 18:22 Post subject: |
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God I hope they do not dedicate 3GB of the memory for the O/S. That seems extremely high reservation for something that is so specific (as opposed to a pc with windows). Guess we will know for sure soon especially if they hold there own conference apple style to announce it before E3.
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sun, 20th Jan 2013 20:12 Post subject: |
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readonly wrote: | (as opposed to a pc with windows). |
You implying Windows needs anywhere near as much? Windows 7 runs mighty fine with just 1GB.
The GPU reported there for Orbis is roughly 7870 level. In a PC that card is able to run Crysis 2 maxed out at an almost constant 1080p60, so in this it should at least manage that. Beyond that though?
Like I said, no future vision.
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Posted: Sun, 20th Jan 2013 21:37 Post subject: |
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I don't think that the consoles being x86-64 means much to me, as a PC gamer. It's not like the Xbox1 to PC ports were done better or much easier than the 360 to PC ports.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sun, 20th Jan 2013 21:50 Post subject: |
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Huh? What games were considered bad ports? Name some and we'll take a look at the worse examples of this generation's worst ports. This time, the CPU is not only a x86-64, but also a ~ normal desktop CPU, which means no awful CPU optimizations a-la GTA4.
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sun, 20th Jan 2013 22:57 Post subject: |
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The original Xbox didn't produce any bad ports that I can think of. What did we get in terms of "ports" anyway? Thief, Ghost Recon, TOCA 2+3..I can't think of anything else really.
Even so, just not having to build for RISC and then cross compiling to x86(-64) and having optimisations for both will and did help.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sun, 20th Jan 2013 23:56 Post subject: |
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Back then it was still mostly PC -> XBOX/PS2 port, but eventually started being XBOX/PS2 -> PC...
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Mon, 21st Jan 2013 00:28 Post subject: |
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sausje wrote: | Back then it was still mostly PC -> XBOX/PS2 port, but eventually started being XBOX/PS2 -> PC... |
there was a handful of PC -> XBOX/PS2 ports, that's about it. the rest was just like we have today. mostly exclusive with a few decent games that ended up on PC, sometimes months later.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 21st Jan 2013 00:33 Post subject: |
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Found this (related to the porting xbox and pc thing) on another forum:
Quote: | I couldn't find any games that were released on the Xbox first and was followed by a superior port on the PC based on their Metacritic scores.
I did find a few PC games that received an Xbox port that didn’t quite measure up to the PC version..
Half-Life: Counter-Strike
Myst IV: Revelation
Operation Flashpoint
RollerCoaster Tycoon
Sid Meier's Pirates
Soldier of Fortune II: Double Helix
Syberia
Syberia II
Tron 2.0
Unreal II: The Awakening
These PC to Xbox ports appear to be only marginally better....
Half Life 2
Painkiller: Hell Wars
Pure Pinball
Star Wars: Jedi Knight-Jedi Academy
Still Life
These games were released simultaneously for the PC and Xbox with the PC version being marginally better....
Drake of the 99 Dragons
Shattered Union
Thief: Deadly Shadows
Ultimate Beach Soccer
These games were released simultaneously for the PC and Xbox with the Xbox version being marginally better...
Pariah
Robocop (2003)
These games were released on the Xbox first and appear to be rated better than their PC ports...
Crazy Taxi 3: High Roller
Jade Empire
Rallisport Challenge
Stubbs the Zombie in Rebel Without a Pulse
Sudeki
Yager
The rest of these games seemed to be rated as pretty much being even.
Whether they were released on the Xbox first...
The Chronicles of Riddick: Escape From Butcher Bay
Close Combat: First to Fight
Dead Man's Hand
Enclave
Gun Metal
Shadow Ops: Red Mercury
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II
World War II Combat: Road to Berlin
The PC first...
Doom 3
Doom 3: Resurrection of Evil
Elder Scrolls III: Marrowind
Tom Clancy's Ghost Recon: Island Thunder
Scrapland
Warpath
Or simultaneously...
Cold War
Combat Task Force 121
Deus Ex: Invisible War
Dreamfall: The Longest Journey
First to Fight: Close Combat
Land of the Dead: Road to Fiddler's Green
Magic the Gathering - Battlegrounds
Men of Valor
Monster Garage
Serious Sam II
Special Forces Nemesis Strike
Star Wars: Republic Commando
Wings of War
World War II Combat: Iwo Jima |
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Mon, 21st Jan 2013 04:08 Post subject: |
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LeoNatan wrote: | Huh? What games were considered bad ports? Name some and we'll take a look at the worse examples of this generation's worst ports. This time, the CPU is not only a x86-64, but also a ~ normal desktop CPU, which means no awful CPU optimizations a-la GTA4. |
There weren't thaaaat many Xbox->PC ports so you'll find plenty of 360->PC ports that are both worse and better than those.
I'm also talking in general about bad ports (performance or quality wise, I am not talking about eg control schemes), not necessarily about ports that strained the CPU more than the should; they might very well be GPU heavy, the point is being close to PC does not mean they will care to do a proper job. For example both Halos and Deus Ex 2 required much better HW to run on the PC (even if you ran them at the equivalent of console settings).
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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azzman
Posts: 4059
Location: Australiiiaaa , maate
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Posted: Mon, 21st Jan 2013 04:45 Post subject: |
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Posted: Mon, 21st Jan 2013 16:01 Post subject: |
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VGLeaks has the latest Durango rumor/leak: http://www.vgleaks.com/world-exclusive-durango-unveiled/
Quote: | CPU:
- x64 Architecture
- 8 CPU cores running at 1.6 gigahertz (GHz)
- each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
- each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
- each core has one fully independent hardware thread with no shared execution resources
- each hardware thread can issue two instructions per clock
GPU:
- custom D3D11.1 class 800-MHz graphics processor
- 12 shader cores providing a total of 768 threads
- each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
- at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
High-fidelity Natural User Interface (NUI) sensor is always present
Storage and Memory:
- 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
- 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
- from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
- Hard drive is always present
- 50 GB 6x Blu-ray Disc drive
Networking:
- Gigabit Ethernet
- Wi-Fi and Wi-Fi Direct
Hardware Accelerators:
- Move engines
- Image, video, and audio codecs
- Kinect multichannel echo cancellation (MEC) hardware
- Cryptography engines for encryption and decryption, and hashing |
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 21st Jan 2013 16:11 Post subject: |
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SpamSpam wrote: | VGLeaks has the latest Durango rumor/leak: http://www.vgleaks.com/world-exclusive-durango-unveiled/
Quote: | CPU:
- x64 Architecture
- 8 CPU cores running at 1.6 gigahertz (GHz)
- each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
- each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
- each core has one fully independent hardware thread with no shared execution resources
- each hardware thread can issue two instructions per clock
GPU:
- custom D3D11.1 class 800-MHz graphics processor
- 12 shader cores providing a total of 768 threads
- each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
- at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second
High-fidelity Natural User Interface (NUI) sensor is always present
Storage and Memory:
- 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
- 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
- from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
- Hard drive is always present
- 50 GB 6x Blu-ray Disc drive
Networking:
- Gigabit Ethernet
- Wi-Fi and Wi-Fi Direct
Hardware Accelerators:
- Move engines
- Image, video, and audio codecs
- Kinect multichannel echo cancellation (MEC) hardware
- Cryptography engines for encryption and decryption, and hashing |
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This is what i don't get, why DX11.1 gpu? Why not DX12 and be ready for what DX12 brings us?
We gonna be stuck on DX11 for another 10 years like with DX9 due to this 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Mon, 21st Jan 2013 16:22 Post subject: |
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Quote: | - from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec. |
Nice try, but no. They're separate buffers and their bandwidth can't just be added together like that, whoever wrote that is a clueless fuck.
@ saus: what DX12? Do you want them to magically guess what's going to be in DX12 which is years and years away? Also, nothing wrong with D3D11, there's little they would be able to add to 12 within the next few years that isn't already possible. If 12 were to come as quick as you for some reason think it will, it'll be a performance enhancement, not a feature enhancement.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 21st Jan 2013 16:27 Post subject: |
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Arg, i was confused. DX11.1 is Win8 exclusive, i thought it was 12 they said. My bad 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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segobi
Posts: 1565
Location: FBI Cybercrime div.
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Posted: Mon, 21st Jan 2013 17:37 Post subject: |
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Werelds wrote: | Quote: | - from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec. |
Nice try, but no. They're separate buffers and their bandwidth can't just be added together like that, whoever wrote that is a clueless fuck.
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yes they can
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Posted: Mon, 21st Jan 2013 20:57 Post subject: |
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Looks pretty good I must say. Now all we need is an internal SSD. My only hope is that online activations won't make an introduction on consoles.
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Mon, 21st Jan 2013 21:16 Post subject: |
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Doubt they will, that market's not there yet. I'm more interested about those SH games protection they mentioned, for both the durango and orbis...
[img:91f1fb12c3 ]http://i.imgur.com/fTzqMvq.gif[/img]
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