Yeah well, they could make it a bit easier this time
But realy, whats the point of making a sequel to Karateka?
I can tell you 100 C=64 games I'd rather see a version of than that game. The only thing that was good about it was the smooth movement, but that isn't very unique today you know.
This was actually the first computer game i bought, and the one and only i ever bought for apple IIc.
The game was good, but it would be pretty boring if they would develop a sequel, we are all spoiled now from better games
Bah looks a little crap tbh. Maybe it'll play better but a huge fat bloke, a monk and Ryu? Really? Couldn't they think up something a little more original?
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
never knew that there was c-64 version of the game
i used to play it at my friends computer,i think he had some kind of apple computer what was the year 1984-5?
anyway,i been waiting for this game to come:D always loved this fighting games that you have to fight your way up in the streets like fist 2 and duble dragon much more than the one vs one type like street fighter.
I played it on my C64 back in the day.. Another classic. Then Exploding Fist and International Karate came and kicked butt (although they weren't platformers).
t's a straightforward game, then. The capacity for expression and technique is limited to the exacting rhythms of blocking. Counter-attacks, by contrast, can be mashed out without much thought, while the journey between fights is taken along series of straight lines linking the spectacle. The camera work is artistically assured, picking out the most striking lines to pull your view and inject the somewhat repetitive action with drama, while the pacing of the choreography is full of pause and effect. But a semi-competent player will reach the conclusion in 30 minutes and, once the princess is rescued, the only incentive to do so again comes from whether you care enough about her true feelings beneath the weakly thankful smile. (Or, of course, the leaderboard.)
Karateka is a game about longing for perfection. It's in the achievement design, which offers great rewards to the player who saves Mariko, greater rewards to the player who saves her in the guise of her True Lover and the greatest reward to the player who saves her without sustaining a single point of damage, arriving at her door perfect and free of blemishes. It's more-so in Mariko's eyes as she looks out of her hostage's window, praying not for any saviour but for her fairytale saviour. Your investment in this tale depends on whether you view her as shallow or sincere.
I also remember another very old karate game where you could jump around the level like a madman and the enemies looked like pies when you killed em , but i cant remember the name....any one?
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum