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SpY_RoS
Banned
Posts: 95
Location: Skyland
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Posted: Mon, 19th Nov 2012 16:25 Post subject: |
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SpY_RoS wrote: | Way the hate and the negative notes? |
+1
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Posted: Mon, 19th Nov 2012 16:30 Post subject: |
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barash
Posts: 832
Location: Norway
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Posted: Mon, 19th Nov 2012 16:45 Post subject: |
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thorvalla? must be most idiotic rpg title i`ve ever seen, seriously, what he was thinking?
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Posted: Mon, 19th Nov 2012 16:47 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:47; edited 1 time in total
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Posted: Mon, 19th Nov 2012 16:50 Post subject: |
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Yea I was about to update that thread now that the KS is live but oh well, too late. Maybe someone can merge them.
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vurt
Posts: 13821
Location: Sweden
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Posted: Mon, 19th Nov 2012 16:51 Post subject: |
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remyleblau wrote: | thorvalla? must be most idiotic rpg title i`ve ever seen, seriously, what he was thinking? |
Why? I guess it's the name of a city, kind of typical nordic name (norse mythology seems to be the theme of the game). We have both Valla and Torvalla in Sweden..
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Posted: Mon, 19th Nov 2012 17:01 Post subject: |
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It's a nod to DSA (Realms of Arcania), where the city Thorwal played a prominent role.
Btw. Neal Hallford of Betrayal at Krondor fame is on the team for this, after his owns KS plans have been prematurely foiled (http://www.nfohump.com/forum/viewtopic.php?t=79213)
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Posted: Mon, 19th Nov 2012 17:12 Post subject: |
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I'd be surprised if this gets even halfway, Henkel really isn't all that well-known plus the studio is even more obscure (released just a few mobile games).
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Posted: Mon, 19th Nov 2012 17:22 Post subject: |
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TSR69
Banned
Posts: 14962
Location: Republic of the Seven United Provinces
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Posted: Mon, 19th Nov 2012 17:53 Post subject: |
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This is kinda vague:
Quote: | Thorvalla is a single-player, top-down role-playing game. We are currently evaluating technologies to determine exactly which approach we will take with the game. While we are set on using a top-down view, there are still many questions that will have to be answered, such as whether to use an isometric view, or a perspectively correct top-down view, or to forgo that kind of presentation for a mix consisting of pre-rendered 2D backgrounds that interact with 3D objects and characters, or a fully 3D environment with a fixed third-person viewpoint. Nothing has been decided yet on this, and the project’s pre-production phase will serve to allow us to evaluate, prototype and test different approaches to see which works best for our needs. |
Formerly known as iconized
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 19th Nov 2012 18:00 Post subject: |
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iconized, you used to have a Planescape Torment avatar, right? Why aren't you more excited? 
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TSR69
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Location: Republic of the Seven United Provinces
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 19th Nov 2012 18:19 Post subject: |
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Personally, I don't. But I know a lot of people do. Not sure why, obviously (for me), it's a step backwards into technology which is not necessary.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Mon, 19th Nov 2012 18:21 Post subject: |
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I agree with iconized, top-down view is something that breaks the immersion for me (especially in a RPG)..though it's still work-in-progress so maybe they'll change their mind. 
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TSR69
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Posted: Mon, 19th Nov 2012 18:56 Post subject: |
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Also If you look at the KS page for Eternity (http://www.kickstarter.com/projects/obsidian/project-eternity) I got the idea, these guys know what they want to create and their presentation was much better.
Formerly known as iconized
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Posted: Mon, 19th Nov 2012 19:39 Post subject: |
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Topdown/isometric is the only way to do TB party-based tactical combat right, so yeah I get excited by it more than a nextgen immersive popamole action tps/fps RPG.
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SpY_RoS
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Location: Skyland
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Posted: Wed, 21st Nov 2012 18:59 Post subject: |
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He didn't said they were trash. He said he didn't considered them as real hardcore RPGs, which is different.
And yes some good people don't consider Baldurs Gate nor Gothic as hardcore RPG. One of the reasons is the absence of turn based combat mechanics.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Wed, 21st Nov 2012 19:07 Post subject: |
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I was just saying that I wasn't going to be spending more money on kickstarter this year... Now this comes along and I can't help but look at my Ambermoon, Amberstar, Albion, Realms of Arkania 1-3 boxes and wondering whether or not just one more would hurt that much.
Also no Baldurs Gate isn't a real 'hardcore' RPG when compared with RoA, and definitely not compared to Darklands.
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Posted: Wed, 21st Nov 2012 19:19 Post subject: |
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sabin, as you know, active pause is not the same as TB.
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Posted: Wed, 21st Nov 2012 19:23 Post subject: |
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You're right, active pause isn't, but to call BG "not hardcore enough" is patently absurd.
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TSR69
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Posted: Wed, 21st Nov 2012 19:29 Post subject: |
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Hmm starting to wonder what hardcore actually means. Hardcore is a game where the story is more important than hack and slash, according to this:
http://www.mobygames.com/featured_article/feature,31/section,208/
Spoiler: | Quote: | Action RPGs – like the word RPG itself, this does not mean anything. It was actually used as an insult in the early days. Before stories became important in RPGs, it was used by hardcore RPG players to separate their complicated games like Bard's Tale from "simplistic" games like Diablo. With the rise of a new generation however – to whom the story is important – it is used to separate their story games from titles where the main goal is to kill monsters. Thus games like Bard's Tale have become action RPGs. Even more, with the rising popularity of more straightforward gameplay, every developer of RPGs decided to market his game as an action RPG – which is what all games in the genre have become. Games as fundamentally different as Gothic 3, Bloodlines, Jade Empire and Oblivion are all action RPGs. Currently it just means that the combat takes place in real-time. It really does not tell anything about what kind of an RPG the game really is. |
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Hmm then a game like PS:T is very much hardcore, much more than a BG 1&2. If you wanted to have a balanced mixture of story and hack and slash PS:T wasn't a tittle for you I guess.
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Posted: Wed, 21st Nov 2012 20:05 Post subject: |
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inb4 Baldur's Gate marked the decline of RPGs
Anyway, seems like this is a failure unless something major happens to turn it around.
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TSR69
Banned
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Location: Republic of the Seven United Provinces
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Posted: Wed, 21st Nov 2012 20:30 Post subject: |
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Or hardcore means difficulty? Hmm was it that much fun to have to redo things over and over and over again so you wouldn't finish the game in a couple of hours? Such difficulty is no longer viable when 20+ games release monthly.
Formerly known as iconized
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