Serious Sam 3
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JBeckman
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Posts: 35130
Location: Sweden
PostPosted: Mon, 15th Oct 2012 18:05    Post subject:
A 225 MB update downloaded, I assume it's the framework for tomorrow's DLC release.
(I don't have any money at the moment so that will have to wait a few more days, should be fun though, those highlanders coming back and all.)

EDIT: Or it seems it also does a lot of other things.

Quote:

- NEW! Added 7 new versus maps and 3 new survival maps.
- NEW! Added support for VAC.

- When playing versus with automatic map rotation, if playing some map other than the official ones, next map would always be Slumoner. Fixed.
- Fixed problem with debris sometimes being lit by distant light even in underground rooms.
- Updated localizations for Chinese, Russian, Polish and Czech.
- Added support for caching GLSL shaders' binary code under OpenGL via "GL_ARB_get_program_binary" extension. (Currently only works with separated shaders!)
- Fixed some cases where (false positive) credentials errors were causing the moddable game to exit.
- Fixed SeriousEditor reporting credential errors when user tried to finalize files from list.
- Fixed SeriousEditor reporting credential errors when user tried to execute custom script commands.
- Fixed a case where 3rd person player model would be left without weapon in hand in some situations.
- Devastator projectile can now hit other physical projectiles.
- Driver version detection now works under OpenGL.
- Update auto-detect GPU info for new and existing cards.
- JPG files are now supported as a valid texture file type.
- Fixed a very very rare case of crash when printing time/date values (e.g. in load/save menus).
- Fixed an enemies remaining without an animation (rendering T-pose) in some very rare cases.
- Fixed jetpack sound being heard on entire map.
- Fixed errors when getting on or off ladders in network in some cases that didn't manifest on official maps.
- Fixed Rockets exploding on launch in some cases if fired while swimming.
- Fixed some wrong HUD visuals happening when using combinations of keyboard/mouse and gamepad.
- Fixed player banning not working and re-enabled player time ban in voting menu.
- Added support for OpenGL "GL_ARB_separate_shader_objects" extension, which speeds up shader compiling under OpenGL.
- Fixed fight music sometimes continuing playing when an event script was supposed to induce silence.
- Fixed big lens-flares being visible over sniper mask.
- Fixed black screen issue under OpenGL when player is hurt. (Mostly appeared on Mac)
- Added OpenGL extension for determining amount of video and texture RAM on NV and ATI GPUs.
- Fixed some artefacts on Pirate Pete player model.
- When no players are alive and have no lives left in a game mode that uses lives, game play will end (in 5 seconds to allow after death score from kills) and map will be restarted.
- In case there are no living players anywhere on the world, the first available spectator camera will be selected as best.
- Some optimizations in sound playback system.
- Light streaks effect quality is now smoother and can be adjusted via new 'efx_iStreaksQuality' cvar.
- Fixed black surfaces in some cases when a model with Vegetation shader is instanced.
- Further optimizations in multithreaded renderer.
- Fixed a rare crash when using C4 in network games.
- Various rendering performance optimizations.
- Fixed occasional crash at startup of Serious Editor.
- Faster texture uploads under Direct3D. Also, if d3d_bMultiThreadedDevice=1, it can upload in separate thread.
- Numerous bug fixes for OpenGL rendering.
- tex_iSquishCompressionQuality controls DXT compression quality of Squish algorithm; used only when NVIDIA texture tools are not installed
- Serious Editor now supports high quality texture compression even in Steam builds. Install NVIDIA texture tools ( http://developer.nvidia.com/content/gpu-accelerated-texture-compression ) to enable this.
- Updated fbx import to support blend shape animation.
- Fixed bug which caused falling damage when player would climb down the ladder.
- Ladders can now be used underwater.
- Player can now exit the ladder after climbing down to its base, even if there is no floor below.
- Fixed cases where ladders would not work correctly on clients.
- Fixed a rare crash that happened some times if client was left in the "you were disconnected" screen for very long time.
- Several optimizations in network processing, which lower the CPU load on server and make better use of available bandwidth for clients.
- Added steam_bEnableVAC cvar for starting a dedicated server with VAC support. VAC is now enabled by default.
- Added a checkbox for filtering VAC unsecured servers in the server list.
- Server list now shows an icon for VAC protected servers.
- Dedicated server no longer reports errors if XInput is not installed.
- Using third person view mode is no longer reported as cheating in versus game modes.
- Fixed RConServer handling of cursor offset when pasting text or using home / end keys.
- Rcon telnet server now prevents brute force password guessing attacks by limiting number of allowed connection attempts by various criteria.
- Fixed a possible crash when processing texts with invalid utf8 sequences.
- Fixed cursor navigation in game console in presence of utf8 characters.
- Voting info now properly handles player names that have html tags ("<", ">", "&") in them.
- Fixed a rare bug where level stats of a finished level would be written to a wrong leaderboard.
- Gamepad layout menu no longer renders its menu reflection, to improve readability.
- Fixed problem with menus glowing all around after returning from the game sometimes when rendering resolution was smaller than screen resolution.
- Raw input system now detects XFire and falls back to legacy sytem, because XFire breaks raw input on the system where it is running.
- Added warning in split screen menu if XFire is running. (Since without raw input one cannot use multiple keyboards.)
- Fixed some rare general multithreading crashes (all platforms).
- Fixed several cases of wrong rendering when multi-threaded renderer was enabled: translucent objects, first-person weapon and some other models flashing, morphs not working.
- Fixed crash when using multi-threaded rendering in editor and trying to edit a model.
- Fixed a possible crash in editor when attempting to edit a non-local script bound to an entity of a world which had previously been closed.
- Fixed a crash in script editor when inserting a new object into an empty line in a script by drag and dropping it.
- Fixed an issue preventing auto-complete from working if used on the first token in the first line in script editor.
- Skeletons (and animation editor) now support three types of bones - bones, joints and null bones. FBX importer automatically uses null and joint bones where needed.
- FBX importer now supports importing and exporting polygon maps and morph maps.
- Updated FBX importer to handle negative timestamps for animation keyframes.
- Added mesh simplification tool (Ctrl+Shift+C) in mesh editor. It can be used to automatically create LODs or generally simplify meshes.
- Environment grabber now also temporarly disable rendering of comments, so these are no longer baked inside probe lights.
- Door entity can now be set up to ignore distant lights (added "Ignore distant lights" property).
- Find entities dialog now has an "Extensive resource search" button. Entities which in any way reference a resource whose file name matches the search expression will be selected. Note that this is very slow and can take a few minutes on production size levels.
- Fixed crash when trying to test model without collision geometry for raycast.
- Fixed an issue where third person weapon tool would remain visible after switching to hands weapon to show sirian bracelet.
- Fixed some rare cases when enemies would behave strangely if player was in water.
- Rather than starting with the first spectator camera on the world, the camera closest to a living player is selected.
- Spectator camera's current FOV is now kept same when switching between cameras.
- Spectator view now uses standerd HUD rendering system to obey all of its settings, scaling, etc.
- Players are no longer forced to exit spectator mode during mid-game round countdown.
- Fixed various problems for players that were dead during cutscenes (not seeing the CS, spawning on wrong place...)
- Players will no longer produce wound sounds and effects if damaged while dead.
- A sound is now played when extra life is received.
- Added Intel GPUs to auto-detection list. This is just first version, and will possibly need more tweaking. (Intel GPUs are still not officially supported.)
- Added new GPUs from nVidia and ATi to auto-detection list.
- Fixed OpenGL initialization crashing on drivers that returned invalid values for identification.
- Added workaround for wrong report from ATI OpenGL driver about max render target size supported (GL_MAX_RENDERBUFFER_SIZE).
- Fixed some rare cases where shadows were rendered wrong due to visibility errors.
- Added further optimizations to visibility system for shadows.
- Instancing now works even on destruction models.
- Fixed a model disappearing too early if it has several meshes with different max distances and/or fading lenghts.
- Fixed problem with some models flashing when fading out.
- Fixed flashing pyramid in cut-scene in Luxor level.
- Fixed occasional junk screen on startup.
- Fixed extremely slow updating of font texture when using extended Direct3D device.
- Fixed some HDR brightness parameters from one split-screen view being applied to another in some cases.
- Highlight shader now renders in correct brightness when HDR output normalization is used.
- Loading shaders from disk is now faster.
- Some shaders now report errors for some invalid setup combinations, to aid properly configuring them.
- Optimized zoom shader so it doesn't render the effect in vain when very weak.
- General optimization in CPU usage for per-frame preparations for some shaders.
- Several optimisations in mirrors, refractions and water rippler, as well as SSAO, color ramp processing and light-streaks effect.
- Added compatibility testing cvar 'efx_bNoColorGrading' which, when enabled, forbid color ramping in post-processing pass.
- Radio chat controller now has IsInRadioChat() functoin to determine if a radio chat is currently in progress.
- Khnum now adjusts its feet on unlevel ground.
- All jetpack parameters are now overridable through zone controller.
- Jet pack can now be dynamically added and removed from script using AddJetpack() and RemoveJetpack() macro functions.
- Weapons that don't need auto-aiming no longer show the indicator.
- Pressing "aim" button when auto-aiming is enabled will lock on target even for weapons that don't have aim-down-sight.
- Auto-aim target tracking during aiming is now more robust handling cases such as spiders on ceilings.
- Fixed multiple players sometimes being able to attach a sticky bomb to the same entity on the same attachment.
- Fixed sticky bombs sometimes failing to lock on attachment in some rare cases.
- Puppets can now define custom stretch multiplier for locked on sticky bomb projectiles / attachments.
- Fixed possible lockup in spaceship's beam attack.
- Fixed cases where enemies using some tactics would never be able to unable to reach their foe.
- Tactics without markers now work.
- Fixed an issue with enemy kills in beast hunt mode not being counted if achieved via indirect damage (e.g., killing a kamikaze near another enemy, killing them both with kamikaze's blast).
- Ramesseum - fixed bug where in Cooperative if some player with picked canister came to fill the car within 3 seconds after other player filled last canister (8/Cool script could fail and level could not finish.
- Fixed a rare issue where destroying some object would leave another object on top of it floating in the air.
- Fixed the spinning view bug that sometimes appeared on OSX.
- Updated fbx import-export to sdk version 2013.2.
- Updated fbx import-export. Fixes for model mover and unit conversions.
- Player sprint state is now canceled when game session is finished (winner or round winner is declared).
- It is no longer possible to sprint when carrying MyBurden.
- It is no longer possible to sprint underwater.
- Fixed a rare crash after respawning a player who was gibbed.

http://store.steampowered.com/news/9082/
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sunny4u




Posts: 850

PostPosted: Mon, 15th Oct 2012 18:22    Post subject:
I just wait for winter sale, $10 is too much. I got the game for $3 during summer sale . Very Happy
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 15th Oct 2012 19:52    Post subject:
I would love that DLC as well. This is also supposed to fix the lack of sniper and lasergun action from the main game, right?
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JBeckman
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Posts: 35130
Location: Sweden
PostPosted: Tue, 16th Oct 2012 04:50    Post subject:
Yep, instead of being quite well hidden in some few levels (And sometimes with limited ammo available.) they are supposed to be more common since people asked for them to be featured more. Smile
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JBeckman
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Posts: 35130
Location: Sweden
PostPosted: Tue, 16th Oct 2012 18:37    Post subject:
http://store.steampowered.com/app/41074/

It's out now, guess it could take a while to crack the latest patch and such though but I don't quite know, maybe they've added some other triggers as well.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 17th Oct 2012 11:19    Post subject:
Serious.Sam.3.Jewel.of.the.Nile-ALI213
just files updated game + dlc and no crack


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Wed, 17th Oct 2012 12:21; edited 1 time in total
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 17th Oct 2012 12:06    Post subject:
I wonder if it would work with the legit version of the game. could just be mission files, not an exe change.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 17th Oct 2012 12:19    Post subject:
Drowning_witch wrote:
I wonder if it would work with the legit version of the game. could just be mission files, not an exe change.
maybe in case of SS:HD TSE DLC works on Theta release. Its probably same here
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JBeckman
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Posts: 35130
Location: Sweden
PostPosted: Tue, 23rd Oct 2012 17:19    Post subject:
Quote:

Update 171000

- Player now has correct animations in 3rd person when wielding the axe.
- Fixed fast-firing exploit on SledgeHammer/Axes.
- In versus game modes, C4 projectile can now be picked up by any player after it has been idle for a while. In non-versus game modes, it can only be picked up by the player who threw it.
- In versus games, C4 bombs now collide and bounce off of enemy players when hit, rather than pass through them.
- After respawning, players can no longer trigger C4 explosives that they threw before being killed.
- When a player is killed in versus game mode holding a weapon with no ammo remaining, they will no longer drop it as a pickable weapon item.
- Fixed sniper mask not being rendered if weapon rendering is disabled.
- Fixed crashing when going into spectate on DemonTomb, Medina and TombofNefretari.
- Added Tehnopolip after 4 min of gameplay on SV_MedinaDefender.
- Fixed some places on MedinaDefender, CairoCity and UnfinishedComplex where player could get out of the level.
- Fixed falling out of world in Fiaca.
- Fixed error in Sphinx explosive planting script.
- Fixed wrong handling of file case in Linux dedicated server.
- Russian VO for JotN DLC.
- Drag&dropping entities onto script variable in editor did not work in the first line in script. Fixed.
- Fixed a rare crash in FBX skeleton loader.
- Added cvar 'ogl_bCompressCachedShaders' to control whether OpenGL shaders will be compressed when cached to files or not.
- Fixed shader cache not saving properly on OpenGL.
- Fixed some fatal errors not being visible if happened in full screen.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 28th Oct 2012 14:28    Post subject:
seems like that JojVirus from Rin wants to crack this
Quote:
I guess i could try my luck with this since nobody else will. Need latest acf+manifests, binaries with ceg and who generated the binaries to run a program that i will provide (i don't own this, so i need the info ceg uses).
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 4th Nov 2012 19:37    Post subject:
prudislav wrote:
seems like that JojVirus from Rin wants to crack this
Quote:
I guess i could try my luck with this since nobody else will. Need latest acf+manifests, binaries with ceg and who generated the binaries to run a program that i will provide (i don't own this, so i need the info ceg uses).

crack for 171000 just appeared on rin Wink
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spud_work




Posts: 131

PostPosted: Sun, 4th Nov 2012 19:53    Post subject:
Hopefully a working release won't be far behind where the correct version of the files are put with the crack
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consolitis
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Posts: 27317

PostPosted: Sun, 4th Nov 2012 19:53    Post subject:
Which release + other files should one use with this?


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Sun, 4th Nov 2012 20:24    Post subject:
Serious Sam 3: BFE Deluxe Edition + Jewel of the Nile DLC (Devolver Digital \ 1C-Софтклаб) (RUS\MULTi8) [DL] [Steam-Rip] R.G. Origins

And RevEmu or GreenLuma
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consolitis
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Posts: 27317

PostPosted: Sun, 4th Nov 2012 20:25    Post subject:
No standalone? I Am Disappoint


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Sun, 4th Nov 2012 22:14    Post subject:
Can someone upload original v171822 Binaries?
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PowerGamer




Posts: 268

PostPosted: Mon, 5th Nov 2012 08:36    Post subject:
demde wrote:
Can someone upload original v171822 Binaries?

SS3 unmodified original 171822 binaries (no CEG so will validate).
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 5th Nov 2012 08:41    Post subject:
consolitis wrote:
No standalone? I Am Disappoint

if you use it with demde's modified skidroemu it works fine
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Mon, 5th Nov 2012 15:53    Post subject:
PowerGamer wrote:
demde wrote:
Can someone upload original v171822 Binaries?

SS3 unmodified original 171822 binaries (no CEG so will validate).

Thanks!
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Fugen




Posts: 2298

PostPosted: Thu, 8th Nov 2012 17:43    Post subject:
Serious_Sam_3_BFE_Jewel_of_the_Nile-REVOLT


chill out man, life is beautifull...
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 8th Nov 2012 17:50    Post subject:
Fakir wrote:
Serious_Sam_3_BFE_Jewel_of_the_Nile-REVOLT

seems fishy Smile wonder if Iron Cloud level works in every directory Very Happy
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Thu, 8th Nov 2012 17:59    Post subject:
REVOLT/ViRUS Proudly Present:

So its the same crack.

From Install notes.
2. Copy game folder to your HDD.

Guess its with the correct path.

Anyways same crack same check left.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216


Last edited by demde on Thu, 8th Nov 2012 18:03; edited 1 time in total
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consolitis
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Posts: 27317

PostPosted: Thu, 8th Nov 2012 18:03    Post subject:
Of course, but I wonder how it's bundled. Your 2 releases on rinru do not work that great for me, and others have trouble starting the game as well.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 8th Nov 2012 18:05    Post subject:
consolitis wrote:
Of course, but I wonder how it's bundled. Your 2 releases on rinru do not work that great for me, and others have trouble starting the game as well.

for me it works fine but i dont have savegame in that level to try locations which works without spinning bug
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Thu, 8th Nov 2012 18:06    Post subject:
SKIDROW EMU method should work. They did the same thing. Injected SKIDROW's Steamclient.dll to Virus CEG Emu - wsock32.dll. Maybe your game is not properly updated.

Edit:
I cheated past first level to try locations. And it spins every time. If your install path does not end with /steamapps/common/serious sam 3 . You can add as many folders as you want before /steamapps though.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 8th Nov 2012 18:11    Post subject:
demde wrote:

I cheated past first level to try locations. And it spins every time. If your install path does not end with /steamapps/common/serious sam 3 . You can add as many folders as you want before /steamapps though.

thx will add it with those folders to my installer Very Happy
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Thu, 8th Nov 2012 18:19    Post subject:
NP. Simple DefaultDirName={src}\Serious Sam 3\steamapps\common\serious sam 3 will do the trick.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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consolitis
VIP Member



Posts: 27317

PostPosted: Thu, 8th Nov 2012 18:20    Post subject:
My files are properly updated. Actually the revloader thingy works for me, the skidrowemu -> nope.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 8th Nov 2012 18:22    Post subject:
demde wrote:
NP. Simple DefaultDirName={src}\Serious Sam 3\steamapps\common\serious sam 3 will do the trick.

but i will probably wait until they add czech lang for DLC
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KillerCrocker




Posts: 20503

PostPosted: Thu, 9th May 2013 18:46    Post subject:
jsut got it on steam sale. 1080p. and everything onUltra. the game looks great and runs constant 60. but it freezes for good 30 seconds from time to time


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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