From what I can tell the only thing changed is this:
ConsoleClassName=PKHDGame.PKConsole
Which was changed to:
[Engine.Engine]
ConsoleClassName=EvilGame.UTConsole
I don't think it does anything for normal play, probably related to the command prompt used during development, nearly all console commands are disabled in this build anyway including trying to set them to custom keyboard bindings.
(Quit works but that's pretty much the only one.)
Another one downloaded and altered DefaultGame.ini
Another one downloaded and altered DefaultGame.ini
OnFootDefaultFOV=75.000000
was changed to
OnFootDefaultFOV=95.000000
That's pretty significant if it really affects fov. 75 is just too
I gotta go and install this thing, looks much more faithful than the earlier sorry-ass "continuations".
It's usually around 45 - 55 for console titles, 75 is what I've been using as default most of the time, 60 if it's vertical instead of horizontal.
(Ideal is something like 74.5 according to that FoV calculator for 16:10 which I'm using at 1920x1200, some prefer higher like 80 or above, 95 to me would mean dual screens or such - or quake, heh - although I guess it would be even higher for that.)
finally played it a little. It's a little weird to hear duke's voice as Daniel's, but okay.
So they have more tarrot cards this time, which means you can unlock 2 cards/ level BUT you can only unlock the 2nd one on a 2nd playthrough How intelligent!
Of course this is 2012 standards:
Lets remake painkiller! Roger that, but not all of the levels, that's so 2004ish.
in 2034:
lets remake painkiller! Roger that, but only one weapon with a huge emptyness where the players can PEW PEW all the way!
Don't forget to check DirectX, the usual redists and drivers. You might've missed something of these to install.
Well I reinstalled graphic drivers, installed Directx, none of .net wanted to install since it says it's already latest. I have no idea what more to install.
It's usually around 45 - 55 for console titles, 75 is what I've been using as default most of the time, 60 if it's vertical instead of horizontal.
(Ideal is something like 74.5 according to that FoV calculator for 16:10 which I'm using at 1920x1200, some prefer higher like 80 or above, 95 to me would mean dual screens or such - or quake, heh - although I guess it would be even higher for that.)
(I changed it down to 85 now.)
I'm used to around 90-100 on a 16:9 screen, can't stand fisheye either tho when significant so on some titles gotta sacrifice it and go with a little lower fov. They should've put a fov slider in, but at least it's an easily fixed thru the ini, been thru much crazier hacks to fix fov. (borderlands 1 comes to mind, had to bind fov change to sprint & getting in a vehicle would reset it.. worked fairly well however.. wait, u probably know )
Yah, 16:10 must be a bit different.
Devi-Lee wrote:
human_steel wrote:
I did. Works perfectly.
Don't forget to check DirectX, the usual redists and drivers. You might've missed something of these to install.
Well I reinstalled graphic drivers, installed Directx, none of .net wanted to install since it says it's already latest. I have no idea what more to install.
The first real patch downloaded, or so it seems.
(Some 73 MB download.)
EDIT:
- fixed: It’s possible to unlock the “Evil’s Haste” achievement without destroying every object at tutorial level
- fixed: Local Co-op Save games are not made for any of the players when advancing in Local Co-op mode
- fixed: demon mode erratic weapon switching
- fixed: tarot cards do not have proper textures
- fixed possible hangouts when game is being closed.
- CTF flag statistics are now correctly updated on leaderboards
- tutorial messages fit on screen in 1024x768
- increased game stability
- proper game filtering in server browser
- increased network bandwidth for multilayer games
- inactive coop game sessions are removed from game list
- MP: updating server info duirng match is implemented
- MP: Waiting time after next round will be much shorter when a round is over
- added console command for changing fov (ex, Fov 120 )
EDIT: Exe didn't change, crack should still be usable.
The first real patch downloaded, or so it seems.
(Some 73 MB download.)
EDIT:
- fixed: It’s possible to unlock the “Evil’s Haste” achievement without destroying every object at tutorial level
- fixed: Local Co-op Save games are not made for any of the players when advancing in Local Co-op mode
- fixed: demon mode erratic weapon switching
- fixed: tarot cards do not have proper textures
- fixed possible hangouts when game is being closed.
- CTF flag statistics are now correctly updated on leaderboards
- tutorial messages fit on screen in 1024x768
- increased game stability
- proper game filtering in server browser
- increased network bandwidth for multilayer games
- inactive coop game sessions are removed from game list
- MP: updating server info duirng match is implemented
- MP: Waiting time after next round will be much shorter when a round is over
- added console command for changing fov (ex, Fov 120 )
EDIT: Exe didn't change, crack should still be usable.
won't run on my os all ways get a KERNELBASE.dll error .... meh skipping it the original black version was the real remake this on the other had is a real cash grab ...
Try fixing it. it is a very good version of Painkiller. Levels are mostly the same with small differences and enemy placement but graphics are vastyl improved.
Don't know.. runs great here on 7x64. With patch.
had some crashes but now it's running fine.
btw guys, are there cheats ?
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
They are a bit uneven with the visual updates though, levels and such are covered pretty well but many of the enemy models are fairly direct ports which contrasts to the few others whom are more heavily re-created, same goes for most weapon models.
(Aside from how "blocky" they look they've actually held up pretty well, some are a bit flat or otherwise poorly detailed but many still manage to look OK.)
Gameplay itself is nearly identical to the first two Painkiller games although UE3 makes some difference with physics (Stake gun for example but also enemy ragdolls and breakable items.) and some tweaks to player movement, unsure about networking but it's probably also affected.
Unsure what they used to decide which levels to bring over and which to skip, three levels with one last boss level for each chapter is a bit small and certain stages like the swamp boss weren't very well liked by the community compared to say the "Thor" hammer boss.
(Story is something like a sequel but you re-thread the same ground as the first two games.)
(Concept art also has many images from the other sequels where you play as that half demon/angel guy so maybe they are redoing those games too later on though I hope they first update and work further on this current release, we'll see I suppose.)
I kill all enemies at the beginning and i can't continue the game because there are no red zone (CheckPoint). Not working in Windows Vista/XP too. Same problem. I have ATI Radeon. I think, this is the problem. Same problem on another computer with ATI on Windows XP. Game works fine on computer with NVIDIA GPU. Is there any fix for ATI Radeon? Help, please. I wanna play this game.
Are there cheats or even better, bindable cheats?
In Painkiller I loved to just bind e to slow motion and watch the show + all weapons.
First Painkiller is the game I've finished the most. Unlocked all cards and finished on trauma. I was really passionate back then.
Now... I just play the game and dont care about side stuff
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Painkiller Hell Damnation Update Released
Product Update - Valve
Changelog Painkiller Hell & Damnation PC Patch BUILD_PKHD_20130108_27204 - 14th January 2013
============================================================================================
Balancing:
----------
Grenades in multiplayer fly faster, fixed bug with possibility to overtake your own grenade
Grenades trajectory adjusted
Heater bolts fly a longer distance now
It’s not possible to enable Tarot Cards in multiplayer anymore
Painkiller weapon effectiveness increased in multiplayer (speed, damage)
Added slowing mechanic of enemy players in multiplayer when you hit them with certain weaponry
SoulCatcher alternate mode effectiveness decreased
Stakes’ speed increased (about 25%)
Teleporters don’t slow down player when bunnyhopping
Flashlight intensity adjusted
Bug fixed:
----------
Achievement for unlocking all Tarot Cards working properly
Colosseum map - unlocking Tarot Card by collecting ammo now works properly
Compass range increased to point enemies that are further away
Easier to hit an enemy with the freezer (hit detection)
Enemies on Survival levels don’t stop to spawn
Freezing enemies in local coop doesn’t block progression through level
Initial loading of server list in Join Game lags removed
Some sounds were non-hearable when player takes damage, this is fixed now
Weapon Stay option corrected
Size of chosen monsters corrected for proper scaling
Level Fixes/Improvements:
-------------------------
Cemetery level - doubled checkpoint sound removed
CTF-Unseen_HD - spawning without weapons bug fixed
DM-Forbidden - fixed spawn points for players
DM-Sacred balance fix: jumppad allows to get to the Silver Armor now
Factory - Chaingun added at the start of the level, fixed secret reachability issues
Fixed statistics in Tutorial level
Loony Park level - collisions on trees improved
Opera level - two checkpoints are not appearing at the same time
OrientalCastle level - AI paths improved, fixed some bugs in collisions, ammo for rockets and grenades synchronized
Orphanage - AI paths improved
Shadowland level - AI paths improved, fixed some bugs in collisions
Menu:
-----
Added notification on server list if server is password-protected
Default Options button added
FOV option added
Head Bob option added
HUD scale slider added
Mouse Smoothing option added
Numeric values display for different parameters in menu (mouse sensitivity, gamma etc.)
Sort Function in Server Join Menu added
Weapon Bob option added
Enabled cancelling connection to server when it’s not responding on loading screen
Multiplayer:
------------
Pickups setup adjusted towards the original Painkiller v.1.64
Sound setup adjusted
Painkiller weapon added to Survival mode
Survival kill messages corrected
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