And so it was foretold. Once every generation there shall be a new Elder Scrolls game, and it shall be in an updated engine. And a band of heroes every generation shall take on a great quest: to convert Morrowind into that engine. This time round, the Skywind project shall heed the call, bringing Morrowind’s combat, characters and environments to the latest version of Bethesda’s Creation Engine.
Modder, Eloth, has been posting some lovely early shots of the project in the Morroblivion forums. It’s still a work in progress, but the mod already has already captured the giant mushrooms and weird architecture that makes Morrowind so strange and memorable. Check out the videos and screenshots below for an early look.
Porting the base files and world map is pretty easy which Morroblivion and now this show, porting the actual content however requires a lot of work and will take years if it's even attempted, that said just having the locations of Oblivion and Morrowind in Skyrim is something.
(Seems they're using ENB as well for those images.)
So, what do you think guys? Could this be a good replacement to playing the original Morrowind? I wonder if they're implementing the same game mechanics which I've heard wonders about here.
So, what do you think guys? Could this be a good replacement to playing the original Morrowind? I wonder if they're implementing the same game mechanics which I've heard wonders about here.
I think it's nice and promising in its primitive state, but you should play the original game instead with the MGSO 3.0. Then you can wait 5 more years and play this one too when it's 100% finished.
it's 0.9.0.1. It's in alpha. And the main quest is NOT complete.
And this is currently far from being a morrowind replacement.
Quote:
Skywind is in an Alpha state, meaning you can move around the world, interact with a few things, but the full content of questing, gameplay and many other various elements are not part of the game yet.
Quote:
When you can finish the main quest line with much of the game elements in use, we will update the status of Skywind to Beta.
Bloodmoon
Both Paths of the Bloodmoon Main Quest are in place, but need to be debugged.
The first 6 Quests of the East Empire Company Quest Line has been finished, but the rest have not.
Tribunal
The Tribunal Quest Line is under construction; it is partially complete.
Do they even work on it anymore? Or they switched for Skywind for good?
it's 0.9.0.1. It's in alpha. And the main quest is NOT complete.
And this is currently far from being a morrowind replacement.
Quote:
Skywind is in an Alpha state, meaning you can move around the world, interact with a few things, but the full content of questing, gameplay and many other various elements are not part of the game yet.
Quote:
When you can finish the main quest line with much of the game elements in use, we will update the status of Skywind to Beta.
I just wish someone would mod Skyrim to use the MW skill/leveling system.
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Since noone seems to be reading the oldies forum, I'll ask it here.
Started playing Morrowind again and I have 2 problems.
1. I remember when I played the vanilla game in 2002, stationary NPCs, especially the silt strider operators, gradually move from their original position, drop from platforms they are supposed to stand on. I noticed this still happens, I guess this is a Gamebryo "feature" and couldn't be fixed.
What is the safest way to move them back to the right spot? I don't want them to get lost or drown.
2. Is there a mod that allows more scrolling of the local map? It's very restricted and a bit annoying.
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Are you using Unofficial Morrowind Patch (now called Morrowind Patch Project, I believe) and Morrowind Code Patch? If not, use them both. They fix shitload of bugs in both game and engine.
Try "RA" command (reset actors). I'm playing Morrowind with MGSO3.0 and only Erranil Mages guild guide disappeared into a wall or something. The following command fixed it: "erranil->Position 2600, -700, -382, North".
Also why Morrowind is in Oldies section, it's not that old!
Are you using Unofficial Morrowind Patch (now called Morrowind Patch Project, I believe) and Morrowind Code Patch? If not, use them both. They fix shitload of bugs in both game and engine.
I'm using MCP. I'm not using MPP, but I think it only fixes things, that can be fixed in the Construction Set, like quest bugs, script bugs, spelling. And from what I understand the moving NPCs is an engine problem.
Arukardo wrote:
Try "RA" command (reset actors). I'm playing Morrowind with MGSO3.0 and only Erranil Mages guild guide disappeared into a wall or something. The following command fixed it: "erranil->Position 2600, -700, -382, North".
Also why Morrowind is in Oldies section, it's not that old!
Thanks. I'll use Position on individual NPCs, when I need it.
Anything for the restricted map?
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Unsure how they would be able to bring back some of the features Morrowind had, possibly the script extender has been further refined since I played the game and it could be feasible to do some sort of spell creation system but we'll see when they release the beta I guess. (Then there's mechanics like levitation to take into account, blight disease and corpus.)
And though it's impossible it would be fun if armor could be worn with clothes again but they've probably made the armor cover the entire body plus completed partial sets like Dreugh and silver to name two along with various Nord armor sets.
(They would have had to combine armor parts anyway instead of individual gauntlets and having the cuirass being both chest piece and pauldrons since there's less "slots" in Skyrim.)
Well, the only thing that is stopping me from replaying Morrowind is the poop combat - and there is NOTHING that can be done about that - it looks like crap because of Gamebryo and it feels like crap because of the stupid system behind it.
So porting it to Skyrim would solve exactly ZERO of those problems - it's still Gamebryo and the combat system in Skyrim is in some ways equally bad as and in some - even worse than in Morrowind.
The animations are better but still clunky and unnatural as fuck . The underlying mechanics are super simplified and are better only because there is no rng.
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