Rochard
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JBeckman
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Posts: 35116
Location: Sweden
PostPosted: Thu, 9th Aug 2012 20:02    Post subject:
http://forums.steampowered.com/forums/showthread.php?t=2849705

A patch downloaded some days ago (And some days before that, there's been a few of them.) but I finally found the release notes for this most recent update.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 9th Aug 2012 23:10    Post subject:
JBeckman wrote:
http://forums.steampowered.com/forums/showthread.php?t=2849705

A patch downloaded some days ago (And some days before that, there's been a few of them.) but I finally found the release notes for this most recent update.

released by theta yesterday
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 29th Sep 2012 16:14    Post subject:
Just finished this and I must say it here. What a brilliant game this is! I was such a fool for not listening to my cousin. He kept telling me to play it because it's great and I was always like: Fine, I'll try it sometime... I'm glad I played it now though. It's right up there with the Trine games when it comes to platformers for me and I do love the Trine games a lot. I hope there will be a second game, especially with that ending of this.
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Areius




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PostPosted: Sat, 29th Sep 2012 16:31    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:10; edited 1 time in total
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consolitis
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Posts: 27317

PostPosted: Tue, 2nd Oct 2012 21:51    Post subject:
7 minutes of Rochard 2 gameplay..

..and the announcement the game is on hold due to lack of funding. But they are thinking of using Kickstarter.

http://forums.steampowered.com/forums/showthread.php?t=2953936

Quote:
Here's a video recorded from the Rochard 2 preview.

This pre-production stage preview uses assets and mechanics mostly from the original game, but there are lot of new mechanics planned. The project is on hold, but once we get the funding settled we are ready to continue.

Please tell us what you think.


Quote:
Definitely, Kickstarter and Indiegogo have been in our plans. Unfortunately it's still unclear whether it's legal in Finland: collecting money is restricted to charity organizations. Goods can be presold but I think they should have fixed price.

Edit: It definitely is possible to organize this through a foreign corporation.


Details on how Rochard was a commercial failure on both the PSN and Steam here: http://www.rochardthegame.com/en/2012/09/18/something-big-is-coming-up/

Quote:
When the game finally became available on PSN Store on September 27th 2011, there was not enough buzz for it to sell despite it being IGN Editors’ Choice and getting other great awards. We had no funds to do any marketing ourselves, so there was no choice but to rush the PC version to Steam despite the bad market timing. The PC Steam version was launched on November 15th, 2011. Media coverage was minimal as the seasonal big titles had been released during the past four weeks. Our bad luck had turned worse due to our lack of resources. We had made a great game that we did not know how to sell.

There are seven guys (and a lot of debt) left in the company. We were about to give up with Rochard, but we were given an opportunity to release a boxed version of the game with Nordic Games GmbH and participate in the Humble Bundle. Now that’s been done, it’s time to give Rochard the fame it deserves. A DLC and a sequel are definitely in our plans.

We’d like to thank Unity3D for their awesome Linux support, and Humble Bundle for keeping the dream alive! We’d also like to thank everyone who has bought Rochard already!

Cheers,
The Rochard Team

P.S. Meanwhile, we’ve been developing a self-funded iOS/Android game since late January, 2012. More about that soon!


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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 2nd Oct 2012 21:53    Post subject:
i think another contributing factor was the mass ign key exploit Razz

kinda hard to make money if ign is giving those suckers away for free hand over fist... Very Happy

really is sad though, because its a fucking fantastic game, and id love to see a sequel to it.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 2nd Oct 2012 21:54    Post subject:
Spectacular game like Rochard, with some genuinely funny humour and great gameplay... commercial failure. Meanwhile the next Call of Duty game is set to come out soon and you know it will sell MILLIONS
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hailey




Posts: 866

PostPosted: Tue, 2nd Oct 2012 22:24    Post subject:
So this game is good? I have it, i think free from IGN prime, but never bothered. I'll check it out
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 2nd Oct 2012 22:39    Post subject:
yes.


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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Tue, 2nd Oct 2012 22:43    Post subject:
Rochard was so good and yet so underrated..I don't even know why to be honest. Maybe because it didn't have fancy hipster art-style or trendy characters.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 2nd Oct 2012 22:49    Post subject:
it just wasnt marketed well enough, as was pointed out. i honestly wouldnt have tried it if murgo hadnt have helped me out (thanks again, man Very Happy)... i completely would have walked on by because the game was totally under my radar, but im glad i tried it, and i did my best to spread the good word by telling you lot how good it was.

this is all YOUR fault the game failed! i told you all it was good, Y U NO LISTEN!!!! Crying or Very sad


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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Tue, 2nd Oct 2012 22:54    Post subject:
It's not only that imo, the game lacked of that unique appeal that makes you fall in love with it at first sight (see Limbo/Bastion) . You've got to play it to really know that it's good Smile
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Tue, 2nd Oct 2012 23:00    Post subject:
what actually scared me off, was watching the trailer...


the whole fast paced gravity stuff, throwing boxes to boost yourself up, or using boxes to throw them at enemies... i honestly looked at it and said 'nah, too complicated, too fiddly... too much shit going on, not for me thanks'

turns out it all played wonderfully well and was very easy to do when i actually played it... but that gameplay trailer really almost killed the interest for me.


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 2nd Mar 2013 17:00    Post subject:
DLC Hard Times out on steam
Code:
The new content includes four new, incredibly challenging puzzle levels: 'Container Chaos', 'Shaft Shuffle', 'Brainyard' and 'Assembly Line'. These levels were created as a response to fans that found the original stages a bit too easy. The ‘Hard Times’ content is designed to use all of the existing game mechanics, with an emphasis on puzzle-solving as opposed to combat, and offers a difficult test for even the most experienced players.
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human_steel




Posts: 33269

PostPosted: Sun, 3rd Mar 2013 17:05    Post subject:
Rochard.Update.v1.4.Incl.Hard.Times.DLC-BAT
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lolozaur




Posts: 26309

PostPosted: Thu, 18th Feb 2021 06:53    Post subject:
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 18th Feb 2021 14:16    Post subject:
Nooooo! Sad This was a charming game, would have definitely liked to see more from these guys. Hope they can find work soon after this is done at least. Oh well...


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