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Posted: Tue, 12th Jun 2012 21:19 Post subject: |
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Posted: Tue, 12th Jun 2012 21:20 Post subject: |
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Is it a standalone expansion?
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Tue, 12th Jun 2012 21:33 Post subject: |
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Awesome, I've been waiting for this one 
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Posted: Tue, 12th Jun 2012 22:22 Post subject: |
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Posted: Tue, 12th Jun 2012 23:04 Post subject: |
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sabin1981 wrote: | Sins.of.a.Solar.Empire.Rebellion-RELOADED // 1.6GB
Spoiler: |
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Sins of a Solar Empire: Rebellion (c) Ironclad Games
06/2012 :..... RELEASE.DATE .. PROTECTION .......: Steam + Stardock
1 :.......... DISC(S) .. GAME.TYPE ........: Strategy
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While many were hopeful that diplomacy would finally end the war,
differing opinions on what should be done, along with the depleted
power of the controlling factions, has led to a splintering of the
groups involved.
The loyalist members of the Trader Emergency Coalition adopt a policy of
isolation, focusing on enhanced defenses to ride out the rest of the war.
Those who rebel against the coalition take on a purely militant view,
coming to the opinion that the only way to bring peace is by ultimately
crushing all who oppose them - especially xenos.
For the first time in their history, the war creates a schism in
the Advent Unity. The loyalists seek to continue their policy of revenge
against the Traders, and to assimilate all others to the Unity's influence.
However, others amongst the Advent suspect that a corrupting influence
from within has diverted the Unity from its proper destiny.
The divide created in the Vasari Empire is less pronounced,
but just as severe to their people. With the Vasari now practically
frantic to move on to new space, the loyalist faction abandons cooperation
and decides to take the resources they need by any means necessary.
Having accepted the need to work together, the rebel faction feels that
their best chance for survival is to work with the other races and bring
them along to flee the approaching enemy.
Take the battle for galactic supremacy to its ultimate level in
Sins of a Solar Empire: Rebellion - a standalone RT4X game that combines
the tactics of real-time strategy with the depth of
the 4X genre (eXplore, eXpand, eXploit, eXterminate).
Key features:
- New Factions: Decide whether to play as a Loyalist or Rebel -
each unlocks new technologies, ships and play styles for each race.
- New Titan Class Warships: Mighty titans enter the fray of the war to
tip the scales of power. Each faction may field their own unique titan,
drawing upon unique strengths and abilities on the battlefield.
- New and Updated Capital Ships: A new capital ship joins the fleet for
each race to offer even more tactical options. Additionally,
all existing capital ships have been upgraded to four levels for their
abilities, allowing players to focus their ships along specific strengths.
- New Corvette Class Ships: Small and maneuverable, each faction has
developed a new light attack craft to harass enemy forces.
- Updated Visuals: Updated graphics, particle effects, lighting and
shadows, race specific UI and other enhancements make the Sins' universe
look better than ever.
- New Victory Conditions: Take multiple paths to victory including -
Military, Diplomatic, Research, Last Flagship Standing,
Last Capital Standing and Occupation.
- New Audio: More than 60 minutes of original music, countless new sound
effects and dozens of new voice overs help bring the drama of battle to
new levels of immersion.
- Tutorials: New and updated tutorials make it easy for both experienced and
new players to quickly start building their own solar empire.
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1. Unrar.
2. Burn or mount the image.
3. Install the game.
4. Copy over the contents of the /Crack dir on the disc to your installation
directory.
5. Play the game. We recommend not going online with it, as usual.
6. Support the software developers. If you like this game, BUY IT!
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Music during install 
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demde
Posts: 6537
Location: Lake Karachay
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Posted: Wed, 13th Jun 2012 22:29 Post subject: |
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Sins.of.a.Solar.Empire.Rebellion.Update.v1.02-RELOADED
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Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
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Posted: Wed, 13th Jun 2012 22:31 Post subject: |
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Posted: Thu, 14th Jun 2012 06:38 Post subject: |
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v1.02 Hotfix:
Fixed false positive desync bug in multiplayer related to players having different autosave settings.
Hooked up missing new music for Loyalist players.
1.02 was supposed to be a balance patch, but they had to hotfix this first.
Supposedly 1.03 incoming until next week.
Some men just wanna watch the world burn.
Eee by-by gum.
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Posted: Thu, 14th Jun 2012 10:20 Post subject: |
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Anyone tried out LAN/Direct Connect?
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Thu, 28th Jun 2012 21:29 Post subject: |
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Posted: Fri, 29th Jun 2012 21:09 Post subject: |
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Sins.of.a.Solar.Empire.Rebellion.Update.v1.03-RELOADED
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Posted: Tue, 10th Jul 2012 09:22 Post subject: |
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Anyone know of any decent mods that are working with rebellion? Just realized there were mods out there but unsure if any are working well with rebellion
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Tue, 10th Jul 2012 12:21 Post subject: |
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Bought this some days ago - excellent game!
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Tue, 10th Jul 2012 21:42 Post subject: |
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this is a great game, I bought first 2 games and this one Im with scene version.
Excellent single gameplay. 2 drawbacks, first no campaign, second multiplayer not great.
But its even better, this last version.
Probably one of the best games ever on this segment. (no "fanboyism")
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Posted: Sat, 1st Sep 2012 15:36 Post subject: |
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Sins.of.a.Solar.Empire.Rebellion.Update.v1.04-RELOADED
Changelog @ Steam
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Posted: Sat, 16th Feb 2013 19:31 Post subject: |
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Cant seem to find this game for less than roughly 25$, someone know a cheaper place? (digital download only)
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briangw
Posts: 1754
Location: Warren, MN
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Posted: Fri, 10th May 2013 05:07 Post subject: |
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First DLC for Rebellion: Forbidden Worlds, due out June 5th for $4.99
Feature List:
•Four new planet types to colonize and exploit (Barren, Ferrus, Greenhouse, Oceanic), each created with beautiful high-res textures.
•New Planet Specialization System: Dedicate your worlds to either social or industrial output. Devoting your planet to social improvements will increase its population and culture, at the cost of trade income and ship production. Choosing an industrial path will limit your growth and culture, but make your planet a trading and ship building powerhouse.
•15 new research subjects allow the races to conquer and expand onto the forbidden worlds.
•Discover 40 new planet bonuses during your exploration of the galaxy, unlocking the dark past of the Sins’ universe.
•Unlock five new Steam Achievements and display your mastery of forbidden space!
http://forums.sinsofasolarempire.com/?aid=444106
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Posted: Fri, 10th May 2013 12:09 Post subject: |
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heh, thats just wrong dlc, as every mod adds much more than that
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briangw
Posts: 1754
Location: Warren, MN
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Posted: Fri, 10th May 2013 22:54 Post subject: |
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Smikis. wrote: | heh, thats just wrong dlc, as every mod adds much more than that |
What are some good ones?
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briangw
Posts: 1754
Location: Warren, MN
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Posted: Sat, 11th May 2013 04:45 Post subject: |
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Wed, 25th Dec 2013 23:11 Post subject: |
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Downloaded this earlier today, gonna test it out after work. Looks(and sounds) great from what ive seen so far.
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vaifan1986
Posts: 4640
Location: Birthplace of the necktie.
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Posted: Mon, 30th Dec 2013 10:45 Post subject: |
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Been playing the Armada mod and it's awesome, although the Borg are seriously overpowered. A single Assimilator cube is enough to take on whole fleets. xD
Anyway. Does anybody know if it's possible to remove the capital ship/fleet size/titan cap?
Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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briangw
Posts: 1754
Location: Warren, MN
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Posted: Mon, 30th Dec 2013 15:15 Post subject: |
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vaifan1986 wrote: | Been playing the Armada mod and it's awesome, although the Borg are seriously overpowered. A single Assimilator cube is enough to take on whole fleets. xD
Anyway. Does anybody know if it's possible to remove the capital ship/fleet size/titan cap? |
I seem to recall a mod for the original game a few years ago but no idea on Rebellion.
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