Unreal Engine 4
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Radicalus




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PostPosted: Tue, 12th Jun 2012 00:52    Post subject:
OK, it looks better than AC, my bad.

It could be ue3.5 still, who knows.
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Radicalus




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PostPosted: Tue, 12th Jun 2012 00:53    Post subject:
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sabin1981
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PostPosted: Tue, 12th Jun 2012 00:56    Post subject:
Haha, well I guess that puts paid to that idea then .. and just shows how much more life and ability UE3 has in it.

Pretty major contradiction here though;



Quote:

Developed in-house at LucasArts, unlike SWTOR which is a Bioware made game, 1313 easily looks like it belongs on next-generation consoles. The actual tech demo shown was built on a PC using high-end NVIDIA graphics, but we have just found out that the game also uses the Unreal Engine 3, as confirmed by CVG.

Just to repeat, that’s Unreal Engine 3, not the Unreal Engine 4 that is being designed for use on next-generation consoles. It makes you wonder if we really are ready for next-generation consoles already, when seeing a game like Star Wars 1313 looking as good as this, while still being based on the Unreal Engine 3 – an old engine in reality.


Huh? Scratch Head Yes... because high-end PCs are definitely equalled by seven year old hardware Laughing Rolling Eyes

~edit~

oh ffs, someone already said as much in the comments Sad


Last edited by sabin1981 on Tue, 12th Jun 2012 00:59; edited 2 times in total
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sausje
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PostPosted: Tue, 12th Jun 2012 00:57    Post subject:
That looks indeed not too shabby at all!


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ixigia
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PostPosted: Tue, 12th Jun 2012 01:01    Post subject:
They're just numbers put there to make the audience go "ooohh", the Unreal Engine 4 is just an UE 3.6 Cool Face
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Radicalus




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PostPosted: Tue, 12th Jun 2012 01:01    Post subject:
Kind of proves, that UE is really a great engine - capable of exactly as much, as how much work devs are willing to put in it.
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sabin1981
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PostPosted: Tue, 12th Jun 2012 01:03    Post subject:
ixigia wrote:
They're just numbers put there to make the audience go "ooohh", the Unreal Engine 4 is just an UE 3.6 Cool Face

Radicalus wrote:
Kind of proves, that UE is really a great engine - capable of exactly as much, as how much work devs are willing to put in it.


Exactly! As KC and Leo said as well, with the earlier UE3 announcement tech demos, and as games such as the Batman series keep showing; UE3 is far from dead and is more than capable of producing graphically outstanding titles --- it just needs professionalism and skill to accomplish it. Put the engine in the hands of skilled, willing, developers and you get marvellous results. Put it in the hands of amateurs and those looking to make a quick buck, you get lacklustre and often embarrassing results.

We don't need UE4, we need capable developers.
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sausje
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PostPosted: Tue, 12th Jun 2012 01:10    Post subject:
sabin1981 wrote:
We don't need UE4, we need capable developers.


QFT


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ixigia
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PostPosted: Tue, 12th Jun 2012 01:18    Post subject:
I think this is the lowest point ever reached by the poor UE3:

Laughing
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Radicalus




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PostPosted: Tue, 12th Jun 2012 01:19    Post subject:
sausje wrote:
sabin1981 wrote:
We don't need UE4, we need capable developers.


QFT


No. We need capable developers ... and UE4 Cool Face
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sabin1981
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PostPosted: Tue, 12th Jun 2012 01:19    Post subject:
sausje wrote:
sabin1981 wrote:
We don't need UE4, we need capable developers.


QFT


I just can't understand how Rocksteady dropped the ball with the DX11 implementation in Batman AC Sad


ixigia wrote:
I think this is the lowest point ever reached by the poor UE3:

Laughing


Turning Point I'd almost managed to bury the memory of that Laughing
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sausje
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PostPosted: Tue, 12th Jun 2012 01:32    Post subject:
sabin1981 wrote:
sausje wrote:
sabin1981 wrote:
We don't need UE4, we need capable developers.


QFT


I just can't understand how Rocksteady dropped the ball with the DX11 implementation in Batman AC Sad


For once, i was part of the group that actually had no problems running DX11 since day 1 Very Happy


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sabin1981
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PostPosted: Tue, 12th Jun 2012 01:33    Post subject:
I hate you, you smug swine Crying or Very sad
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sausje
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PostPosted: Tue, 12th Jun 2012 01:42    Post subject:
Oi, usually i'm the one that is fucked with performance in games at releaseday, due to crossfire Razz
So give me a break for once Sad


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consolitis
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PostPosted: Tue, 12th Jun 2012 03:42    Post subject:
ixigia wrote:
They're just numbers put there to make the audience go "ooohh", the Unreal Engine 4 is just an UE 3.6 Cool Face


UE4's strength is ease of use/lower costs of development first and foremost. The better graphics are "just" a bonus.


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sabin1981
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PostPosted: Tue, 12th Jun 2012 03:44    Post subject:
sausje wrote:

So give me a break for once Sad


We'll take a break when the case breaks, okay?
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BLaM!
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PostPosted: Thu, 14th Jun 2012 23:12    Post subject:
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KillerCrocker




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PostPosted: Thu, 14th Jun 2012 23:22    Post subject:
They were doing that in 2007 with Crysis1 so 5 years ago actually


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sabin1981
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PostPosted: Thu, 14th Jun 2012 23:22    Post subject:
Yeah, you may have been doing it 3 years ago.. but shame you have no talent at optimisation and thus nobody could PLAY it 3 years ago Laughing Hell, most people still can't play it today and please, don't talk to me about the mysical under-earth ocean either Rolling Eyes
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KillerCrocker




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PostPosted: Thu, 14th Jun 2012 23:24    Post subject:
You are right. but this is clearly on technical level

If Unreal4 got released today less than 1% would be capable of playing it... the demo was on highest end pc


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sabin1981
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PostPosted: Thu, 14th Jun 2012 23:26    Post subject:
I wouldn't go as far as to say "less than 1%" but you're right; it would be for high end stuff ... but at least it would RUN on high end rigs. Crysis/CE2 was basically half-assed and ran like shit even on highest of the high-end rigs of the time. Even today you need 680s to sustain 60fps and I'm not all that sure a 680 is enough either. Sure CE2 looks great but requiring uber HW from five years in the FUTURE great? Pft no Very Happy
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KillerCrocker




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PostPosted: Thu, 14th Jun 2012 23:30    Post subject:
I got my pc in 2007 right when Crysis1 got released and It ran maxed about ~30+ fps. so not to great as for high end rig from 2007-date it got released.

But now, even tho my pc is almost the same (changed 8800gts320 for gt512), Crysis works much faster.
So it is not only hardware but drivers/software capabilities


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sabin1981
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PostPosted: Thu, 14th Jun 2012 23:32    Post subject:
You're telling me your 8800GT runs Crysis maxed out faster than 30fps?

Bull.

Fucking.

Shit.





(note that those benches are High, not V.High Laughing)


Last edited by sabin1981 on Thu, 14th Jun 2012 23:37; edited 2 times in total
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LeoNatan
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PostPosted: Thu, 14th Jun 2012 23:34    Post subject:
My 8800GTX ran Crysis 1 at 1280x960 on V.High at ~30fps, so it does sound legit. And it's still more than what the consoles offer. Laughing
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Radicalus




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PostPosted: Thu, 14th Jun 2012 23:35    Post subject:
KillerCrocker wrote:
You are right. but this is clearly on technical level

If Unreal4 got released today less than 1% would be capable of playing it... the demo was on highest end pc


Less than 1% can play Crysis fully maxed and constantly over 60, I'd say. So yeah, there's that.

UE always scaled better and was always more optimized. That's pretty much a fact.
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sabin1981
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PostPosted: Thu, 14th Jun 2012 23:36    Post subject:
LeoNatan wrote:
My 8800GTX ran Crysis 1 at 1280x960 on V.High at ~30fps, so it does sound legit. And it's still more than what the consoles offer. Laughing


Okay mate, if you say so =)
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LeoNatan
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PostPosted: Thu, 14th Jun 2012 23:40    Post subject:
I say so, because it was exactly how it was. I first ran it on XP then moved to Vista and drivers were horrible at first, so it was unplayable. But later when drivers were much improved, it played just as smooth on V.High DX10. Still had the CRT back then. Very Happy
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Areius




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PostPosted: Thu, 14th Jun 2012 23:40    Post subject: *****
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sabin1981
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PostPosted: Thu, 14th Jun 2012 23:42    Post subject:
LeoNatan wrote:
I say so, because it was exactly how it was. I first ran it on XP then moved to Vista and drivers were horrible at first, so it was unplayable. But later when drivers were much improved, it played just as smooth on V.High DX10. Still had the CRT back then. Very Happy


Must have been the magical motion blur
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BLaM!
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PostPosted: Thu, 14th Jun 2012 23:42    Post subject:
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